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Thread: Bossiney/ALB. Whine di TUTTO il reame.

  1. #16
    [-- Bannato --] Shock's Avatar
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    Bah, per me son losers.
    Basterebbe fare millemila appeals imo.

  2. #17
    Tanto non Trombo AceGentile's Avatar
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    Q: I heard that Mythic said at the Roundtable that one realm having so many relics is a fluke.



    A: The awesome thing about rumors is that I never get a name to go with the part about “Mythic said.” No one said that in my hearing, and I would purely love to get a name so I could go have a chat with this mythical developer. No pun intended.



    I am having a hard time believing any developer would have been that… silly. But one never knows. The short answer is that we are very aware of which realms have which relics, and we are also very, very aware of how long this situation has persisted. The things we are discussing have enormous implications, and we cannot make decisions lightly, especially considering that we’re about to add a new class. And that’s not all of the things we’re looking at, obviously, but I can’t turn this column into a dissertation.



    We are aware of the situation, and we definitely appreciate all the many interesting charts and tools that have been brought to our attention.





    Q: Is putting a shroom on a window an exploit?



    A: “Yes and no” is not the kind of thing I like to put in the grab bag, because fine distinctions don’t translate into signature files very well.



    Yes, it’s an exploit. It takes advantage of a flaw in the game, and we never for a moment intended to set up a combat situation where an unkillable enemy can fry you like a tater tot.



    No, you should *not* appeal *every* animist you meet as an exploiter. Because of the flaw in the game, and the way pets kind of snap to locations, it’s sometimes hard for certain classes to avoid the bad spots. It's a bad situation for everyone, but a special kind of awful for animists who aren't cheaters.



    I don’t mean to say that you should not report people who are deliberately exploiting. But I would ask one favor. For us to be able to take CS action, we have to catch the player in the act, and prove to our satisfaction that he or she intended to cheat. If everyone on a raid appeals at once, we end up sorting through dozens if not hundreds of appeals in a situation where seconds count. So, I ask… I IMPLORE you – let the raid or battlegroup leader be the only one to send an exploiter appeal. One is all we need.



    We are aware of this situation, have been since the beginning, and we work on the problem every patch. The best way for you to help is to send us the trouble spots in bug appeals. We do not answer those appeals. We do read every one.





    Q: How can I report a pathing bug, an instance cobweb/critter in wall bug, a tower wall exploit, or a window bug?



    A: So, no one in Vegas seemed to believe me when I explained that many of the feedback forms and bugs that we get say little more than “Fix pathing n00bler.” Oh, but oh mercy, walk a mile in my high heeled boots.



    We rarely need narratives. Most of us do play, particularly the guys who read the bug appeals. We can already translate “loc 2345, 4567, 1234, XYZ Zone, X keep, Y tower, north window, unkillable shroom” as “BLEEP BLEEP THAT STUPID BLEEP AND BLEEP THE BLEEP YOU BLEEPING BLEEPS, MYTHIC.” So if you could please just give us the locations, the zone name, and the structure name if you’ve got it, we can extrapolate from there. You don’t have to explain how you died. The advantage to the just-the-facts approach is that you can give us all the information and not hit the character limit, as many people seem to do.



    Also, interesting fact: If you send the appeal BEFORE releasing from the spot where you died, your appeal will have the /loc of your death automatically attached to your appeal without you doing a thing. You can just say “unkillable enemy in wall here at the place of my death” and be fine. Just don’t release before appealing. And please note! This only works with bug appeals! Your /loc does NOT appear on regular appeals or stuck appeals!



    The procedure is slightly different for bugs in instances. For those, we need the name of the NPC that spawned the instance, the zone name, whether you chose caster or melee, and a brief description of the dungeon piece – long hall, open room with statue, four way intersection, etc.



    Remember, you will not get a response to a bug appeal, or feedback forms, but everything is being read and counted. I really, really want to say thank you in advance to everyone who helps out.


  3. #18
    Chief Petty Officer sbrodolina's Avatar
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    bah di gente ke si muove 8 vs 8 a hib ce n'è, solo che non trova avversari con le stesse intenzioni
    Bici pesante??? Biker potente!!!

  4. #19
    [-- Bannato --] Shock's Avatar
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    Beh, vediamo.

    L'importante è che la gente, esasperata, non molli.

  5. #20
    Warrant Officer Steh's Avatar
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    Ma se la gente si rinchiude in torri/keep perchè non li lasciate a passare la serata a giocare a incularello?
    Ma se uno/due gruppi tappano un ponte non potete evitare di passare dal ponte?

    In direzione ostinata e contraria.
    ------------------------------------------------------------
    Lamorak Hibernia (OFF in attesa del raggio della morte ) :
    Volkragg Blademaster Craobh Rua
    ------------------------------------------------------------------------------------
    Gareth Midgard (OFF ) :
    Neris Savage Jokulhaups

    ------------------------------------------------------------------------------------
    On EVE: Edyhan Jherda

  6. #21
    Petty Officer 3rd Class Brely's Avatar
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    Quote Originally Posted by sbrodolina View Post
    bah di gente ke si muove 8 vs 8 a hib ce n'è, solo che non trova avversari con le stesse intenzioni
    o quelle che trova sono 34343243242 rank sopra
    Brelyh - Insert Coin - Blademaster 7Lx - Gareth OFF
    Galatea - AdR - Mercenary 4lx - Promise Shard - ON!

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