edit: ho capito come farla, in pratica il cancel di f+3,2 non lo fanno col dash normale ma col nomad dash che poi volendo si può cancellare a sua volta con b+block
Last edited by Razj; 8th May 2011 at 16:25.
Gramas avevi detto che era na merda totale, mo ti inscimmi?
Guardate che bella merda cmq. Spero venga hotfixata MOLTO in fretta.
http://www.youtube.com/watch?v=RRQkG...layer_embedded
Anche b+1,2,1 è molto usato, poi leggevo che è anche safe in caso di block quindi ottimo per iniziare una combo dopo il nomad dash
preso stasera anche se ci stava solo la collector(carina la statuina sub-zero vs scorpion) ,fatto giusto il tutorial per curiosità e la story di Cage e Sonia......ho provato la scalata (il classico arcade) con kratos ma pare lento come la fame,dopo 4 ko contro il tigrotto ho abbandonato -.-° inizierò nel weekend a provare un po i vari pg.
mandale83 on PSN
Spoiler
tanto non puoi giocarci online![]()
In realtà non ho capito perché lo chiamano cancel visto che non si cancella niente (-.-?) ma per quella combo in realtà non fai altro che linkare (si dice cosi?) f+3,2 col nomad dash (sì, è una special di kabal). L'unica cosa che poi in realtà si può cancellare veramente è lo stesso nomad dash come ho già scritto con back+block, e mi sa che anche le altre special di kabal si cancellano così.
La cosa uber di kabal è imparare a cancellare il nomad dash perché ti permette di continuare combo che altrimenti non potresti continuare, e poi anche perché se ti bloccano il nomad dash sei pretty much fucked
Finchè non riuppano il PSN sarà "gratis" l'online, appena torna su si dovrà inserire il codice
Due to the recent PSN outage, Mortal Kombat for PS3 will now be playable online without need for the Kombat Pass. This is a temporary solution that will only be available while Playstation Store is unavailable. Once PlayStation Store is back up, users will be able to enter the Kombat Pass code included with Mortal Kombat or purchase a Kombat Pass for $9.99.
calcio volante + uppercut funziona pure in multi?
Last Exile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unknowns
Nuida FollettoInLutto Bard Tiarna . . . . . . . . . . . . . . . . Deo The Undaunted Rune Priest
Amiag Blademaster Silver Hand. . . . . . . . . . . . . . Viol The Sacrificed Shadow Warrior
Viola Vampiir Grove Protector. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Nero Incubus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DarkBane
Naida Cabalist Phoenix Knight. . . . . . . . . . . . . . . . . . . . . . . . . . . . Viole No-Stealth Scout
AHAHAHAH ma che è WOW????
Released in a stealthy way, a second balance patch went live few hours ago. You will won’t probably notice it, as it installs itself without any prompt or indication. The patch, according to NRS, is just a minor one that addresses few balance issues, a larger “full” patch will go live in 2 weeks and will address both the laggy netcode as well characters balance.
Today’s patch fixes the following (taken from testyourmight.com):
• Reduced some of Kung Lao’s combo and overall damage.
• Reduced the damage on some special moves.
• Increased the damage scaling after Kitana’s Enhanced ground fan toss.
• Adjusted some juggle’s damage scaling.
• Reduced the damage on some basic combos that were doing too much damage without using any meter.
• Increased Sheeva’s damage output for several of her moves and attacks.
• Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
• Changed Kano’s Towards + to a low block.
• Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
• Increased the damage of some of Baraka’s special moves and attacks.
• It is easy to juggle combo after hitting someone with Baraka’s chopchop on the ground.
• Increased the damage scaling on a frozen opponent.
• Baraka’s Away + combo is now a true popup.
• Reduced some of Reptile’s combo damage.
To further elaborate on this patch, Tom Brady and S1lent1, ran a podcast discussing the changes as well as what to expect for the next patch and DLC
To sum up the 2 hour long video, TRMK.org forum user, kaballer, posted the following notes:
current patch notes (this patch is only a quick fix, not full patch):
1. Kung Lao damage nerf by around 20% on high combos.
2. Reptile damage nerf by around 12% on high combos.
3. Sub Zero damage nerf by around 2%, but in the corner do: jp 224 freeze, step back, b12, 214 x ray to get 55% damage, same as his old corner combo
no patching ex ground freeze because it’s a reset that requires both parties to guess
4. Kano has been buffed. Can still fuzzy guard Kano’s combo. Kano F3 changed to low. Kano ball damage toned down. Kano ball is seriously safe (only Raiden’s superman, Lao’s spin, Reptile’s dash can punish it now) you can try a throw attempt on him if you’re not one of those characters.
5. Sheeva gets a damage buff on combos. work with her 50/50 mix-ups. low throw has armor, unlike regular throw, to stop people from crouching and mashing D1 D1 D1..
6. Baraka corner infinite taken away. Baraka gets a damage buff on combos. Baraka got increased combo potential. F2 is now overhead. B31 is a true popup.
7. Sonya block infinite is gone: cannot be done if you crouch block. But her ability to stun has been completely raped.
8. Kabal block infinite is still there.
9. Sindel infinite is still there.
10. Noob’s B1214 does less damage now, but no significant nerfs for him.
11. No nerfs or buffs with Jade, Ermac.
12. Scorpion damage nerf by around 2% on combos.
13. Nightwolf damage nerf by around 2% on combos.
14. Cyrax net reset is gone.
15. Stryker x-ray hitbox fixed. No longer beat by wake-up attacks.
in 2 weeks full patch will be released by NRS:
1. Kabal block infinite removed. Dash recovery time changed.
2. Sonya’s ability to stun will be buffed again. block infinite will still be gone, but turned into more of a trap situation.
3. Cyrax bomb trap won’t have same advantage (now a 50/50, not a 100%). 10 frames not 2 frames. 1 is the break command. mash 1 after getting hit by the net!
4. Nightwolf throw no longer punished by reptiles dash. Nightwolf F3 will never be a low.
5. Quan Chi getting a nerf. Not a buff. Rune trap removed.
6. Sindel infinite removed. But gets launcher and B3 scream.
7. Smoke OTG removed.
8. Kitana fans nerfed because 70% was ridiculous
9. Noob’s black hole will not be different. “will still remain kind of worthless.”
10. Jax will not be buffed.
11. Net code will be “much much much better.” Less input delay. Less choppy.
12. Training mode will not be fixed in this patch. But sometime in the future.
13. Reptile’s and Ermac’s hitbox will not be fixed.
14. Tracking fix on teleport will not be fixed.
15. Cyber Sub-Zero’s bomb is going to be fixed in some way, not sure of how yet.
16. Raiden will not be nerfed.
17. All parry glitches removed.
18. Baraka may, keyword may, get a juggle off of his spin.
19. Sub Zero crouching 11 corner freeze glitch/ double freeze will be removed.
20. Sub Zero will not get a ground freeze buff.
Upcoming DLC:
1. Klassic Costumes available soon after full patch
2. Skarlet available around same time as full patch
3. Skarlet will be A+ tier.
4. Kenshi will not be available the same time as Skarlet
5. Kenshi will be a totally different character. More emphasis on him being a swordsman.
6. Bo Rai Cho is not coming as DLC.
7. Motaro is not coming as DLC.
8. If DLC characters sell well, NRS will continue to release them for quite some time.
fonte : http://www.hadoken.net/?p=3313
all parry glitches removed, per lo meno son stati seri