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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #436
    Lieutenant Commander Defender's Avatar
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    Avete già risposto in 50 ma aggiungo il mio contributo, andiamo a chargiare in faccia al fottuto caster nella torre

  2. #437
    Ensign Jesper's Avatar
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    CHARGEEEEEEEEEE!

    Quote Originally Posted by 50.
    Two zombies try to block your passage but you cleave them in half with one sweep of the Sommerswerd. You are at the foot of the tower and you can now see a hunchbacked man in crimson robes above you. He wears a tall, curved tokmor, a magician’s head-dress. It bears the emblem of a serpent. In his right hand is a black staff.

    If you have ever been given a Crystal Star Pendant, turn immediately to 113.

    If you have the Kai Discipline of Tracking, turn to 204.

    If you wish to climb the tower and attack the hunchback, turn to 73.

    If you wish to escape from this ship by jumping overboard, turn to 267.
    Ehy! Banedon ci diede il cristallo di luna!

    Quote Originally Posted by 113.
    He is Vonotar the Traitor, renegade wizard from the Magicians’ Guild of Toran. He is a master of the black arts and now possesses great power which the Darklords themselves have given him. It was his agents who tried to assassinate you during your quest, and it is he who commands the death-hulk fleet. Destroy Vonotar and you will destroy the evil force that gives power to the death-hulks and their crews.6

    You may climb the tower and attack Vonotar by turning to 73.

    If you do not wish to risk your life against this powerful magician, escape from this ship by jumping overboard and turning to 267.
    Direi che la volontà popolare è piuttosto chiara FOR TEH REALM!!!

    Quote Originally Posted by 73.
    The climb is very difficult, for you have only one free hand—the other holds the glowing hilt of the Sommerswerd.

    You eventually reach the rim of the tower and quickly hook a leg over the narrow ledge. You are about to jump into the tower and attack when a thin voice makes you freeze.

    ‘How I shall delight in the irony of your death, Lone Wolf.’

    The sorcerer is standing in the far corner of the tower, his left hand pointing at your head. ‘Your quest has failed, Lone Wolf. Now you must die!’



    A blinding flash of orange flame shoots from his hand towards your face.

    Turn to 336.
    Quote Originally Posted by 336.
    In a fraction of a second, the searing burst of flame changes direction in mid-air and is drawn towards the blade of the Sommerswerd. The bolt of energy disappears into the golden blade like water into a drain. (You remember that the Sommerswerd has the power to absorb magic. This power has saved you from certain death.)

    The sorcerer curses you, pulls a jewel from his ornate tokmor, and throws it at your feet. There is a flash of flame and a cloud of choking green gas billows up in your face, filling your nostrils with its acidic smell. You are forced to jump to the deck below to avoid the poisonous gas, and you just catch a glimpse of the sorcerer as he frantically paddles a small boat away from the death-hulk flagship.

    If you wish to dive into the sea and swim after him, turn to 109.

    If you wish to fight your way back to a Durenese warship, turn to 185.
    Inseguiamo a nuoto? O cerchiamo di tornare sulla nave Durenese?

    ************************************************** ***********************
    Lupo Solitario, Kai Aspirant

    CS: 23 (Sommerswerd +8)

    EP: 24/25

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking

    Weapons (2): Mace, Dagger

    Backpack (8): Potion of Laumpsur (cura 5EP)

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass

    Money (50): 29

    MORTOMETRO: III
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #438
    Senior Chief Petty Officer Ged's Avatar
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    Uhm acqua è male.
    Torniamo sulla nave.


  4. #439
    Sturm's Avatar
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    Minimo affoghiamo,tanto ci sarà sicuramente occasione di farlo nuovamente fuori! Puliamo il resto della nave! 185!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  5. #440
    Warrant Officer Kaluisurrr's Avatar
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    direi di non strafare, 185

  6. #441
    Chief Petty Officer Earenia's Avatar
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    uppo il 185

  7. #442
    Ensign Jesper's Avatar
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    Quote Originally Posted by 185.
    As you race along the corpse-littered deck, two Drakkarim warriors emerge from a doorway and attack you by surprise. You must fight them one at a time.

    Drakkar 1: COMBAT SKILL 17 ENDURANCE 25

    Drakkar 2: COMBAT SKILL 16 ENDURANCE 26

    You may evade at any stage of the combat by diving into the sea. Turn to 286.

    If you kill them both in combat, you can then jump to the deck of a nearby Durenese ship by turning to 120.
    DRAKKAR I
    COMBAT RATING: +6

    Roll...3
    Lupo Solitario -3
    Drakkar 1 -8

    Roll...4
    Lupo Solitario -2
    Drakkar 1 -9

    Roll...5 (lol)
    Lupo Solitario -2
    Drakkar 1 -10 (morto)

    DRAKKAR II
    COMBAT RATING: +7

    Roll...8
    Lupo Solitario -0
    Drakkar 2 -16

    Roll...1
    Lupo Solitario -4
    Drakkar 2 -7

    Roll...6
    Lupo Solitario -1
    Drakkar 2 -12 (morto)

    Ok...nonostante i tiri mostruosamente sfigati abbiamo segato entrambi i Drakkar!

    Quote Originally Posted by 120.
    Luck is with you, for you land safely on the deck of the Kalkarm, a Durenese warship. The soldiers here have been involved in a desperate battle but have fought off the enemy and are cutting the grappling ropes that hold the ship to a death-hulk. From out of the smoke strides Lord Axim, his face bloodied and his shield badly scarred.

    ‘Thank the gods you are alive, Lone Wolf. The fight has been bitter and our losses are high, but I am heartened indeed to see you standing before me now,’ he says and leads you to the ship’s rail. ‘Look yonder, their flagship is ablaze.’

    Through the fog of war you can see that the huge death-hulk is slowly sinking beneath a plume of dense black smoke. The Kalkarm is eventually freed and slowly it manoeuvres out of the tangle of wreckage. A wind begins to stir, filling its tattered sails and carrying away the smoke of battle. Lord Axim orders the Royal Arms of Durenor to be hoist aloft so that other ships can rally to the Kalkarm. For the first time since the battle began, you can now see the other Durenese ships. It is an amazing sight for as the enemy flagship sinks beneath the waves, so every death-hulk on the horizon returns to its watery grave.

    ‘Their sorcery is broken. We have won this battle,’ says Lord Axim. And within a few minutes, not one of the death-hulks remains afloat.

    Turn to 225.
    Quote Originally Posted by 225.
    Seventy Durenese warships left Port Bax, but only fifty now enter the Holmgulf. The battle has claimed many brave men including Admiral Calfen, who died aboard the flagship Durenor, the first ship to be sunk. But despite the heavy loss, a great victory has been won, a victory which inspires the Durenese soldiers with new strength so that the past ordeal of both the voyage and the battle are now forgotten. As their optimism and determination return, all are eager to reach Holmgard and raise the siege.

    It is dusk on the thirty-seventh day of your quest when you sight the spires of Holmgard on the horizon. The city still stands defiantly against the army of Darklords, although constantly under siege. Flickering in the darkness you can see the small fires which burn throughout the capital. A confident Lord Axim joins you at the prow.

    ‘The moonless sky will aid us this night. We shall enter the harbour unseen. Come the dawn, my men will scatter the wretched foe like dead leaves upon the wind of a storm.’

    As you enter Holmgard harbour at the head of the Durenese fleet, you unsheathe the Sommerswerd and prepare to fulfil your destiny.

    Turn to 350.
    Quote Originally Posted by 350.
    Holmgard has suffered much since your departure. Many of the shops and houses you remember passing on your way to the quay, are little more now than heaps of ashes. The Darklords’ army with their evil engines of war surround the walls, and the flaming arcs of fireballs shooting through the air continually light the night sky as they rain down on the streets below. The people fight the fire as best they can, but they are hungry and exhausted and close to surrender. At first, as it enters the harbour, the fleet is mistaken for the enemy and cries of despair can be heard all along the quay. But as the first of the soldiers set foot in the city and unfurl the royal arms of Durenor, the news of your return spreads quickly. The cries of despair have changed to a chorus of cheers: ‘The Kai Lord has returned.’

    You are standing at the top of the great watchtower, high above the main gate of the city, when the first light of dawn creeps slowly over the horizon. Thousand upon thousand of the black-clad enemy are massed around the city wall, huddled like beetles in the trenches that cover the plain. In the midst of this horde, a great red tent has been erected bearing the symbol of a broken skull. It is the mark of Zagarna, Lord of Kaag, a Darklord of Helgedad. His great ambition is the destruction of Holmgard; his fiercest desire to lead his army to victory over the House of Ulnar and claim Sommerlund for his own.

    But victory is not to be his this day. Raising the Sommerswerd high above your head, a shaft of dawn sunlight catches upon the tip of the golden sword and a brilliant flash of blinding white flame runs the entire length of the blade. The power of the Sommerswerd electrifies you. Your senses reel and now your body reacts instinctively. You lower the Sommerswerd and point the blade towards the tent of Lord Zagarna. There is a mighty roar as the power of the sun-sword is unleashed in a searing white beam. The tent explodes and a brilliant fireball of white flame mushrooms skyward. A long and terrible cry rends the air. It is Lord Zagarna. The leader of the evil army is no more.


    Illustration XX—There is a mighty roar as the power of the sun-sword is unleashed in a searing white beam.

    Gripped with fear and panic, the vast black army rise up and run in chaos from the city wall. The impossible has happened, their invincible master is slain. Again the Sommerswerd has returned to defeat them. The army and the allies of Durenor ride out of the city gates in pursuit of the panic-stricken enemy as they run blindly towards the Durncrag Mountains. The victory is yours. Holmgard is saved and the murder of the Kai has finally been avenged.

    But for you, Lone Wolf, a life of high adventure has only just begun. A new challenge awaits you and the Sommerswerd in Book Three of the Lone Wolf series:

    The Caverns of Kalte
    STATUS: DRAGON BALL Z

    Ottime notizie truppa! Abbiamo completato il 2° libro, con solamente 2 instamorti! L'obbiettivo per il 3° è riuscire ad abbassare la nostra media

    Come al solito, non dimenticate di VOTARE PER LA NUOVA DISCIPLINA!

    E se avete delle curiosità in sospeso, fatevi sotto per il GIOCO DEL SE FOSSE!

    Questa la nostra scheda finale.

    ************************************************** ***********************
    Lupo Solitario, Kai Aspirant

    CS: 23 (Sommerswerd +8)

    EP: 25/25

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking

    Weapons (2): Mace, Dagger

    Backpack (8): Potion of Laumpsur (cura 5 EP)

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass

    Money (50): 29

    MORTOMETRO: IV
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #443
    Sturm's Avatar
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    GG a noi,certo m'aspettavo un combattimento un poco più serrato,l'istakill dello stronzo è stata lo stesso priceless!

    Per quanto riguarda il talento io sono con Bortas a favore di Weaponskill (sword)

    Per il gioco: so che è scontata come risposta,ma saremmo mai riusciti ad ammazzare il maghetto che ci è sfuggito prima sulla nave? O saremmo morti affogati e nudi come vermi?
    Last edited by Sturm; 2nd March 2013 at 21:21.
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  9. #444
    Chief Petty Officer Earenia's Avatar
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    Weaponskill sword o il fottutissimo Animal Kinship lol

    se fosse... troppa roba sto giro lol

  10. #445
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    io voto per Mindblast.

    è ora di iniziare a tirare i furmini dal culo!!
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  11. #446
    Lieutenant Commander Defender's Avatar
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    Weaponskill con la spada FTW.

    SE FOSSE: cosa succedeva se avessimo forzato la box nella cabina del capitano? E cosa c'era dentro?
    (sono via e non riesco a controllare il libro :P)

  12. #447
    Ensign Jesper's Avatar
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    Per il "Se Fosse...", se ci buttavamo in acqua all'inseguimento di Vonotar

    Spoiler


    Se invece aprivamo il forziere del capitano

    Spoiler


    A proposito di strade che non abbiamo intrapreso

    Spoiler
    Last edited by Jesper; 2nd March 2013 at 21:44.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #448
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    Animal Kinship

  14. #449
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    Lets go dps, sword mastery!

  15. #450
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    animal fucking kinship
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

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