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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #451
    Lieutenant Commander Miave's Avatar
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    animal troiamaiala kinship
    cosa ce ne famo del +2 se tanto oneshottiamo uguale con la excalibur
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  2. #452
    Senior Chief Petty Officer Ged's Avatar
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    Animal cosolà Concordo che siamo già ubbah con la spadona


  3. #453
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    iL fatto e' che non si crepa mai nei combat manco con l'ascia di pelo di culo capra a patto di non rollare una tripletta di zeri , sono le svolte a destra che ci fotto
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  4. #454
    Lieutenant Commander Defender's Avatar
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    Ma insomma non é detto, ogni tanto mi ricordo che c'erano dei combattimenti ignoranti, però in effetti con la spada jedi ora siamo ipersgravi da quel lato e dobbiamo cercare di evitare le instadeath, quindi va benissimo pure animal bliblerium.

  5. #455
    Lieutenant Tibù's Avatar
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    io resto per il +2 weapon skill
    mandale83 on PSN
    Spoiler


  6. #456
    Ensign Jesper's Avatar
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    Animal Kinship: 6 (Earenia, Kat, Rho, Miave, Ged, Defender)

    Weaponmastery (Sword): 5 (Bortas, Sturm, Earenia, Vasco_Reggiando, Tibu)

    Mindblast: 1 (Lupoazzurro )

    A quanto pare il buon Lupo si è allenato con la Spada si è dato alla pastorizia, prima di partire per Kalte!

    LIBRO 3, SERIE KAI: THE CAVERNS OF KALTE


    Quote Originally Posted by Blurb
    You are Lone Wolf—last of the Kai Lords. Shocking news has just reached your homeland that Vonotar the Traitor still lives and now rules over the Ice Barbarians of Kalte.

    The King has vowed to your people that Vonotar will be brought to justice for his crimes. But it is a promise that only you can fulfil.

    In The Caverns of Kalte, you must brave the terrible dangers of the ice kingdom in your quest to capture your most hated foe. But be warned! It is a challenge that will test your skill and endurance to the very limit.
    THE STORY SO FAR...
    Spoiler


    EQUIPMENT TIME!

    Equipment

    Before leaving the northern port of Anskaven, you are escorted to the City Hall and equipped with special winter boots, a tunic, a fur-lined cloak, and mittens. You are given a Map of Kalte and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the ‘Gold Crowns’ section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry fifty Crowns.)

    Before you set sail, you are given the choice of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take any two of the following:

    - Sword (Weapons)
    - Short Sword (Weapons)
    - Padded Leather Waistcoat (Special Items). This adds 2 ENDURANCE points to your total.
    - Spear (Weapons)
    - Mace (Weapons)
    - Warhammer (Weapons)
    - Axe (Weapons)
    - Potion of Laumspur (Backpack Items). This restores 4 ENDURANCE points to your total when swallowed after combat. There is only enough for one dose.
    - Quarterstaff (Weapons)
    - Special Rations (Meals). This counts as one meal. (See ‘How to Use Your Equipment’ before deciding.)
    - Broadsword (Weapons)

    List the two items you choose on your Action Chart, under the heading given in brackets, and make a note of any effect it may have on your ENDURANCE points or COMBAT SKILL.
    Roll...7!

    Abbiamo 17 Gold Crown extra da spendere con le prostitute pinguine.

    Come al solito, prima di partire, qualche parola di incoraggiamento dal buon Joe:

    Quote Originally Posted by KAI WISDOM
    Kai Wisdom

    Your mission will be fraught with great danger, for Kalte is a bleak and hostile land and your foe is a master of cunning. Use the map to help you plot your course to the ice fortress of Ikaya. Make notes as you progress through the story, for they will be of great help in future adventures. Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    There are many routes to the ice fortress of Ikaya, but only one will enable you to capture Vonotar and return to Sommerlund with the minimum of danger. A wise choice of Kai Disciplines and a great deal of courage should enable any player to complete the mission, no matter how weak his initial COMBAT SKILL or ENDURANCE points score. Successful completion of previous Lone Wolf adventures is not essential for the success of this quest.

    The betrayal of your country can be avenged by bringing the traitor to justice.

    Good Luck!
    E si parte con la prima scelta!

    Quote Originally Posted by 1.
    Even before you accepted the task of bringing Vonotar to justice, preparations were being made for your voyage to Kalte. The captain of the Sommlending warship Cardonal, having returned from a long Kaltersee patrol, was ordered to await your arrival at Anskaven. During the night, food, ice equipment, and Kanu-dog teams were taken on board. The mission was highly secret—only senior members of the crew were told the true nature of the voyage that lay ahead.

    The plan is to set you ashore at Halle Bluff, drop anchor, and await your return. An élite team of trusted guides will lead you from the bluff to Ikaya. Once inside the ice fortress, you are to hunt down and capture Vonotar, and then return with your guides to the ship. Your mission must be accomplished within thirty days at most, for winter is closing in and no ship can withstand the grip of the Kalte pack-ice. If you do not return in time, the captain will be forced to set sail without you.

    For six days, the Cardonal sails across the stormy Kaltersee without running into a storm; but every day the temperature steadily drops until a layer of ice covers the decks. On the morning of the seventh day, the snow-capped island of Tola is sighted on the horizon. Soon after, a light wind rises from the east.

    At first, there appears to be little danger, but within half an hour a furious blizzard is blowing, and all sight of land quickly vanishes in the scudding drift. All day the furious gale rages. Tremendous winds slice the tops of the huge grey waves and water crashes over the decks, masts, and rigging of the ship, freezing almost immediately into solid ice. The sides of the ship become several feet thick with seawater. It is not until early evening that the weather clears, and although the wind still blows strongly, the force of the gale is spent.



    You are soon to discover that the gale has blown the ship nearly thirty miles off course, along the lip of the Ljuk ice shelf. You know that to return to Halle Bluff would waste a precious day, so you decide to land on the ice shelf and start your mission from there.

    As the last of the Kanu-dogs are carried ashore, your guides tell you of the two possible routes to Ikaya from here. The first route involves a hundred and thirty mile trek to Cloudmaker Mountain and then, following the difficult terrain of the Viad Glacier, a further hundred miles must be covered before you arrive at the ice fortress. The alternative route involves a longer journey of nearly one hundred and eighty miles into the Hrod Basin, followed by a trek of a hundred miles through Storm Giant Pass to Ikaya. Even if the weather and your luck hold good, either route will involve ten days of hard trekking before you reach your goal. You should consult the map of Kalte before making your decision.

    If you wish to attempt the shorter, but more difficult Viad Glacier route, turn to 160.

    If you wish to take the longer, but easier Hrod Basin and Storm Giant Pass route, turn to 273.
    Ah, il grande classico: strada corta ma ardua, o lunga ma facile? Per decidere al meglio, ecco la Mappa di Kalte! E non dimenticate di scegliere quali 2 oggetti prendiamo su!



    ************************************************** ***********************
    Lupo Solitario, Kai Guardian

    CS: 23 (Sommerswerd +8)

    EP: 25/25

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking
    Animal Kinship

    Weapons (2): Mace, Dagger

    Backpack (8): Potion of Laumpsur (cura 5 EP)

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass

    Money (50): 46

    MORTOMETRO: IV
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

    ************************************************** ******
    Last edited by Jesper; 15th March 2013 at 12:04.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  7. #457
    Sturm's Avatar
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    Per me strada corta ma difficile, siamo dei cazzo di Jedi abbiamo sbaragliato un esercito, che sarà mai un po' di difficoltà!
    Per quanto riguarda gli item:

    Prenderei l armor e la special rations a meno che non possiamo prendere comunque la pozione e arrivare a due dosi nel backpack.
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  8. #458
    Lieutenant Commander Defender's Avatar
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    Per gli oggetti:
    Padded Leather Waistcoat (need moar endurance!)
    Meal (siamo senza e nei ghiacci ho paura che Hunting non funzioni)

    Per la scelta, che domande..
    La strada difficile!
    I percorsi facili sono per i finocchi!

  9. #459
    Senior Chief Petty Officer Ged's Avatar
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    Armor e Meal.

    Pepe al culo e andiamo di strada corta!


  10. #460
    Warrant Officer Kaluisurrr's Avatar
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    armor e meal, andiamo per la strada facile, in quella difficile come minimo scivoliamo sul ghiaccio e ci rompiamo il collo al primo bivio

  11. #461
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    Io contesto , il voto di deffo e' stato convertito ad animal kinship alla fine !!!!

    per il resto 160
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  12. #462
    Ensign Jesper's Avatar
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    Quote Originally Posted by -=Rho=- View Post
    Io contesto , il voto di deffo e' stato convertito ad animal kinship alla fine !!!!

    per il resto 160
    Mmm effettivamente non avevo colto la sfumatura

    Di conseguenza, siccome sia Deffo che Earenia hanno espresso una doppia preferenza, il primo dei due che posta quale delle due skill preferisce decide Se nessuno dei due posta niente entro mezz'ora, tiro una moneta!

    Nel frattempo, la strada corta ma difficile si è imposta sulla lunga ma facile!

    Quote Originally Posted by 160.
    Your transport to Ikaya consists of two sledges, each drawn by a team of six Kanu-dogs. This sturdy breed is native to Kalte, and they make ideal sledge dogs. Their thick tawny coats and powerful chests, as well as their vigour and enthusiasm even in the coldest climates, make them well suited to the work ahead.

    On board each sledge is enough food and equipment for the mission. Your three guides, Irian, Fenor, and Dyce, are all experienced trappers. They are skilled at survival in the icy desert, and know of the many unseen dangers.

    Once the dogs are harnessed, you and Dyce climb aboard your sledge and signal to the others to lead the way. As you stare across the frozen expanse of the Ljuk ice shelf, you can see a white glare on the distant horizon. This is the Viad Glacier wall, the point where the flow of ice meets the frozen sea. Through the crisp, clear air of Kalte it looks no more than six miles away at most, but in reality it is nearer sixty miles away.

    You make good progress on the first day and as darkness approaches, you decide to set up camp for the night. You halt inside a circle of ice pillars that have been forced upwards by the constantly moving ice shelf. The sledges are drawn together and the tent is erected beside them. Once the canvas is secured and the Kanu-dogs have been settled for the night, you begin to prepare your evening meal. Suddenly, a terrifying roar is heard outside the tent.

    ‘By the gods!’ cries Irian. ‘A Baknar!’

    Baknar are large carnivorous creatures that dwell near the Kalte coastline. Their usual prey are gallings or the smaller ostrels that live at the sea’s edge. But this Baknar has been attracted by the scent of the dogs. It is about to attack and eat several of your sledge dog team.

    If you have the Kai Discipline of Hunting, turn to 204.

    If you have the Kai Discipline of Animal Kinship, turn to 318.

    Otherwise, leave the tent and attack the Baknar by turning to 78.
    E, ovviamente, mi tocca fermarmi qui finchè non so

    A) se abbiamo Animal Kinship
    B) Se vogliamo usare quella al posto di Hunting (o se vogliamo attaccare il Baknar)

    Last edited by Jesper; 3rd March 2013 at 13:13.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #463
    Warrant Officer Kaluisurrr's Avatar
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    ma squartiamo sto animale, 204

  14. #464
    Lieutenant Commander Defender's Avatar
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    Voto definitivo per Animal kinship.

    E già che ci siamo, voto pure per usarla ora!

  15. #465
    Ensign Jesper's Avatar
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    Ok, Lupo Solitario è ora un esperto mandriano!

    Per quanto riguarda il voto, sta 1 a 1 tra usare la nostra nuova disciplina e attaccare il Baknar (di cui abbiamo un'immagine)



    Si, sostanzialmente il sottotitolo di questo libro è "L'incredibile viaggio di (Luke Skywalker) Lupo Solitario a (Hoth) Kalte!", oppure: "Joe Dever ha visto l'Impero Colpisce Ancora"
    Last edited by Jesper; 3rd March 2013 at 13:28.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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