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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #511
    Senior Chief Petty Officer Ged's Avatar
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    Dodgia


  2. #512
    Warrant Officer Kaluisurrr's Avatar
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    ma che siamo lupi o conigli? all'assalto!

  3. #513
    Bortas's Avatar
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    Dodgia troppi ossi in giro, che spesso lupo solitario sboroneggia e poi le prende secche...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  4. #514
    Ensign Jesper's Avatar
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    Coniglio Solitario alla riscossa!!

    Quote Originally Posted by 169.
    As you reach the massive door, you desperately cast your eyes over it in the hope of discovering a way to make it open. The door is completely smooth; it has no handle, lock, or keyhole. The creature will soon reach the top of the ramp, and you are about to cry out in desperation when you notice a block of granite set into the nearby wall. It has a small triangle cut into its surface.

    If you possess a Blue Stone Triangle, turn to 41.

    If you do not, turn to 265.
    La porta è chiusa! A quanto pare ci tocca fronteggiare la belva!

    Quote Originally Posted by 265.
    his strange creature is a Crystal Frostwyrm, a scavenging beast now living on the remains of the unfortunate creatures that have entered the cavern. Its hard skin is almost transparent, and its internal organs can be seen pulsating inside. A large mouth opens in the crystalline head to reveal row upon row of jagged crystal teeth. Your back is pressed to the stone door and there is no way to evade the monster. You must fight the creature to the death. It is immune to Mindblast.


    Illustration XV—This strange creature is a Crystal Frostwyrm and you must fight it to the death.

    Crystal Frostwyrm: COMBAT SKILL 15 ENDURANCE 30

    If you win the combat, turn to 3.
    COMBAT RATING: +8

    Roll...7
    Lupo Solitario -0
    Crystal Frostwyrm -14

    Roll...5
    Lupo Solitario -2
    Crystal Frostwyrm -11

    Roll...1
    Lupo Solitario -4 (21)
    Crystal Frostwyrm -7 (morto!)

    Certo che l'1 ci scappa sempre

    Quote Originally Posted by 3.
    You watch with a mixture of fascination and revulsion as each segment of the creature shatters and then slowly dissolves into the ice. Soon, all that remains of the Crystal Frostwyrm are the undigested contents of its stomach. To your surprise, in the centre of this mess of fetid flesh and bone, you can see the shank of an Ornate Silver Key.

    If you wish to take this Key, turn to 280.

    If you would rather ignore it and look for a way to open the fortress door, turn to 344.
    Il loot è loot indipendentemente dalla fonte

    Quote Originally Posted by 280.
    The Key is coated with a corrosive digestive acid that burns through your mittens and attacks your fingers. Lose 1 ENDURANCE point. You drop the Key and plunge your hand into the snow to ease the pain. If you still wish to keep the key, you can wipe it in the snow before placing it in your pocket, but remember to mark it on your Action Chart as a Special Item. You must now search for a way of opening the fortress door.

    Turn to 344.
    HEALING, bitches!

    Quote Originally Posted by 344.
    The fortress door is completely smooth; it has no visible lock, hinge, or keyhole. However, turning your attention to the granite wall you notice that one of the massive blocks is different to all the others. A small triangle has been cut into its surface.

    If you possess a Blue Stone Triangle, turn to 41.

    If you do not, turn to 147.
    Ancora?

    Quote Originally Posted by 147.
    You search every square inch of the door and surrounding wall, but there appear to be no unusual features. You are examining the stone ramp when a loud roar freezes your blood. A Kalkoth has entered the ice hall. You turn to see the creature bounding towards you—its jaws are wide open, revealing its barbed tongue. You cannot evade the Kalkoth and you must fight it to the death.



    Kalkoth: COMBAT SKILL 10 ENDURANCE 28

    If you lose any ENDURANCE points during the course of the combat, turn immediately to 66.

    If you win the combat without losing any ENDURANCE points, turn to 84.
    10CS? Per non parlare del disegno

    Certo quel "se subisci anche 1 solo danno vai al 66" non promette niente di buono...

    COMBAT RATING: +13

    Roll...0
    Lupo Solitario -0
    Kalkoth INSTAKILLATO!

    Spoiler


    Quote Originally Posted by 84.
    You notice that the Kalkoth has a blue triangle of stone on a chain around its neck. Suddenly you realize the significance of this strange amulet. Grabbing the blue stone, you race back to the fortress door and press it into the wall recess. It is a perfect fit. (You may record this Special Item as a Blue Stone Triangle which you wear around your neck.)

    You become aware of a faint tremor running through the ledge on which you are standing, followed by the grinding noise of stone upon stone. The door opens, but it has only opened three feet when there is a loud crack, and it starts to close. Without a second’s hesitation, you dive into the fortress and hear the massive door crash shut behind you.

    Turn to 221.
    Quote Originally Posted by 221.
    The corridor in which you now stand is far warmer than the icy cavern outside. For the first time in many days, you can lower the hood of your cloak and remove your mittens without risking frostbite.

    You notice that the stone passage ascends to a landing where another passage branches off to the east. M’lare bowls hang at regular intervals along the arched ceiling, their unnatural light illuminating the carved walls.

    As you approach the landing, you notice an archway leading into a small room beyond. A strange sight meets your eyes. Ragged furs, pottery shards, and the debris of hundreds of years seem to have been thrown into this chamber. A large lever protrudes from the wall beside the archway.



    If you wish to enter the room and investigate the contents, turn to 38.

    If you wish to pull the lever, turn to 163.

    If you wish to explore eastwards along the passage, turn to 237.
    Siamo dentro la fortezza, infine!

    Ora che si fa: cerchiamo del loot nella rumenta, tiriamo la leva a cazzo matto o andiamo avanti?

    ************************************************** ***********************
    Lupo Solitario, Kai Guardian

    CS: 23 (Sommerswerd +8)

    EP: 25/27 (Padded Leather Waistcoat +2 EP)

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking
    Animal Kinship

    Weapons (2): Mace, Dagger

    Backpack (8): Potion of Laumpsur (cura 5 EP), Meal

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass, Padded Leather Waistcoat (+2 EP), FIresphere, Diamond, Ornate Silver Key, Blue Stone Triangle

    Money (50): 46

    MORTOMETRO: IV
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #515
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    cazzo matto culo stretto
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  6. #516
    Bortas's Avatar
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    Leva leva leva
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  7. #517
    Lieutenant
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    Loot!

  8. #518
    Warrant Officer Kaluisurrr's Avatar
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    loot

  9. #519
    Chief Petty Officer Earenia's Avatar
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    237 voto di protesta

  10. #520
    Lieutenant Commander Miave's Avatar
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    loot then leva.

    edit: lo sapevo che c'era il veleno di merda da qualche parte
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  11. #521
    Ensign Jesper's Avatar
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    KILL > LOOT > GO LEFT

    non c'è niente da segare, quindi lootiamo!

    Quote Originally Posted by 38.
    After ten minutes of searching the room, you discover an old fur Backpack and a long coil of Rope. You may take the Backpack only if you do not already wear one. The Rope counts as two Backpack Items, as it takes up extra space.

    Finally satisfied that there is nothing else of value in this junk-filled room, you leave and continue your exploration along the east passage.

    Turn to 237.
    score! Un nuovo zaino e una corda!

    peccato per la leva
    Spoiler


    Quote Originally Posted by 237.
    You soon reach the bottom of a flight of broad stone steps that ascends northwards to a landing, thirty feet above. The centre of each step has been worn smooth by the feet of the countless creatures that once inhabited the lower levels of cold Ikaya. As you climb, you wonder how long you will remain undetected. So far you have neither seen nor heard any other living soul in these deserted passages.

    You have the element of surprise on your side; you now pray that Vonotar is unprepared for an intruder from the depths of his own fortress. You reach the landing and pass through an empty hall, towards a darkened archway beyond. Here, the passage splits and branches off towards the east and west. You are hungry and must now eat a Meal or lose 3 ENDURANCE points.

    If you wish to take the east passage, turn to 92.

    If you decide to take the west passage, turn to 297.
    East-side o west-side?

    ************************************************** ***********************
    Lupo Solitario, Kai Guardian

    CS: 23 (Sommerswerd +8)

    EP: 27/27 (Padded Leather Waistcoat +2 EP)

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense
    Tracking
    Animal Kinship

    Weapons (2): Mace, Dagger

    Backpack (8): Rope (2 spazi)

    Special Items (12): Sommerswerd!, Crystal Star Pendant, Port Brax coach ticket, Red Pass, Padded Leather Waistcoat (+2 EP), FIresphere, Diamond, Ornate Silver Key, Blue Stone Triangle

    Money (50): 46

    MORTOMETRO: IV
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #522
    Chief Petty Officer Earenia's Avatar
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    west west!

  13. #523
    Lieutenant Commander Miave's Avatar
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    297
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

  14. #524
    Bortas's Avatar
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    Est!
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  15. #525
    Ensign Jesper's Avatar
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    Go west!

    Quote Originally Posted by 297.
    You have been walking along the passage for less than five minutes when it veers sharply northwards. Just ahead, to your left you can see a large stone door; the lever is up and the door is closed.

    If you wish to pull the lever and open the door, turn to 317.

    If you wish to continue northwards, turn to 126.
    CHe facciamo?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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