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Thread: [PC] - Marvel Heroes by David Brevik

  1. #571
    Randolk's Avatar
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    'codè, more power to you bro
    non ne farei questione di vita o di morte btw, almeno io ho speso cifre molto più esorbitanti per stuff molto più merdoso
    Spoiler

  2. #572
    Lieutenant Commander Ercos's Avatar
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    Quote Originally Posted by s0uL View Post
    mi sono fatto refundare il premium e ho preso l'ultimate pack..se sto gioco faila cappio + sedia e passa la paura
    nooo che mi servi per dota!!

  3. #573
    McWoT. McLove.'s Avatar
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    Io faro Cable in release piu uno che scelgo al momento come agility meleer: mi vanno bene sia spidey che cap che DD
    Non ho mai rivolto a Dio altro che una preghiera, molto breve: "Dio, rendi ridicoli i miei nemici". E Dio l'ha esaudita. -Voltaire-

  4. #574
    I'm not good enough Milker's Avatar
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    main Thor

  5. #575
    Lieutenant Commander Va$h's Avatar
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    Se c'è Squirrel Girl.


    Otherwise Rocket Racoon
    #*°-. The Original Hippie!.-°*#
    The truth is out there
    Spoiler

  6. #576
    Chief Petty Officer s0uL's Avatar
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    Quote Originally Posted by Ercos View Post
    nooo che mi servi per dota!!
    Ahhaaha ma io ci gioco eh.
    Siete te e lukas che m avete abbandonato ç_ç

  7. #577
    Lieutenant Commander holysmoke's Avatar
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    jean grey/logan

    poi Hulk
    Spoiler

  8. #578
    Chief Petty Officer s0uL's Avatar
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    Spidey symbiote..indubbiamente

  9. #579
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    Patch Notes: Closed Beta Build 1.10.1.1 – May 21st, 2013

    Content Changes


    PvP: Added colored rings beneath heroes for easier PvP faction identification.
    Medals / medallions: These have been edited and improved for Venom, Lady Deathstrike, Blob and Toad. Added a medal for Tombstone.
    Chests: Chest art and loot has been improved. Chests now have different tiers based on the same colors as items.


    Balance Changes


    Experience requirements between levels 5 and 25 have been lowered.
    Experience orbs now give reduced experience if you aren’t close in level to the enemy that spawned the orb. (You can determine your relative level to an enemy by looking at the color code in the upper-right of its target selection panel.)
    The difficulty has been increased when attacking enemies of much higher level than your current hero.
    Enemies with the Armored affix now resist 70% of all damage below their armor value.
    Enemies with the Energy Resist affix now resist 70% of all damage below their energy resist value.
    Enemies with the Mental Resist affix now resist 70% of all damage below their mental resist value.
    The effect of the health regeneration affix has been doubled.
    Group Challenges: Some slight tweaks have been made to the Threat Level growth rates.
    Some tweaks to player population changes in several regions. Upper East Side, Mutant Town, and Savage Land in particular now support a larger player population.


    UI Changes


    Costume tooltips now list the bonuses given for each affix.
    Various improvements have been made to the ‘rested experience’ user interface; mouse over your experience bar for details.
    Icons have been completed for remaining character powers.


    Villain Changes

    Kingpin, Bullseye and Elektra battle


    Kingpin now summons Elektra and Bullseye earlier in the battle than previously.
    Bullseye’s Kill Shot damage has been reduced during the Kingpin battle.
    Bullseye’s Triple Shot damage has been reduced during the Kingpin battle.
    Bullseye and Elektra now have less health when they are summoned by Kingpin.
    Bullseye and Elektra will now drop loot upon defeat during the Kingpin battle.
    Kingpin’s poison gas has been reduced in size and damage.
    Kingpin’s basic punch combo attack has been reduced in range.
    Fewer regular enemies now spawn during the Kingpin battle.


    MODOK


    MODOK’s homing missile will now emit tiny explosions even if they miss.


    Tombstone


    Tombstone now drops the correct tier of loot, along with a medal.


    Hero Changes

    Cyclops


    Trained Punch: Changed area of effect from a single target to a narrow wedge. Decreased damage.
    Optic Blast: Increased Optic Beam damage slightly
    Wide Beam: Now unlocks at level 2.
    Explosive Blast (new power): Fire a shot of energy that explodes when it hits the first enemy in its path. Unlocks at level 16.
    Concussive Force (new power): Toggle on to decrease your maximum Spirit, then add a short knockback effect to all Optics powers. Unlocks at level 20.
    Optic Barrage: Increased damage slightly.
    Tactical Command: Moved VFX to head from chest so it can be differentiated from other powers.


    Daredevil

    Cane-Fu Tree


    Club Strike: Damage now synergizes with Taser Club. Now knocks down slowed targets.
    Club Sweep: Damage now synergizes with Whirling Club. Now knocks down slowed targets.
    Club Throw: Damage now synergizes with Rebounding Club. Now causes longer duration slow instead of knockdown. Spirit cost increased slightly.
    Rebounding Club: Base Spirit cost lowered, but now increases with ranks. Damage and slow effect now synergizes with Club Throw.
    Taser Club: Damage now synergizes with Club Strike.
    Triple Strike: Damage now synergizes with Club Strike / Taser Club. Now stuns targets on the final blow if they are knocked down.
    Whirling Club: Damage now synergizes with Club Sweep. Spirit cost lowered slightly. Now slows enemies.


    Focus Tree


    Restorative Trance: Regeneration rate scaled down to be closer to normal Medkit usage.
    Radar Ping: Minor Spirit cost reduction.


    Acrobatics Tree


    Action Roll: Now causes slowed enemies to be knocked down. Added small amount of damage so it's less weird when the combo isn't going off
    Evasive Kick: Spirit cost lowered slightly, slow effect also reduced slightly.
    Jumping Strike: Damage now synergizes with Opening Lunge/Swinging Assault. Now only knocks down slowed targets.
    Knockback Kick: Spirit cost raised slightly. Damage now synergizes with Evasive Kick, and now additionally stuns enemies that are knocked down.
    Opening Lunge: Spirit cost lowered slightly. Damage now synergizes with Swinging Assault and Jumping Strike. Now knocks down slowed enemies, and stuns knocked down enemies.
    Swinging Assault: Spirit cost lowered slightly. Damage now synergizes with Opening Lunge and Jumping Strike. Now stuns knocked down enemies.


    Hawkeye


    Destructive Volley (Ultimate Power): Spirit cost per shot has been increased slightly.


    Jean Grey


    Phoenix Transformation: A short cooldown has been added, to prevent the transformation mode getting out of sync due to quick changes.


    Punisher


    Armor-Piercing Shot: Damage increased slightly and minimum charge time lowered.
    Driven By Vengeance: Now starts at 25% activation chance, rising to a maximum 100% activation chance.
    Explosive Rocket, Proximity Mine, Punish The Guilty: Explosion damage for these three powers has been brought in line with each other.
    Flamethrower Blast: Area of effect increased.
    Flashbang Grenade: Stun duration scales faster.
    Killer Instinct: Vengeance gain increased.
    Pain Tolerance: Now grants a higher defense bonus.


    Scarlet Witch


    Hex Binding: The damage and duration of this power have been retuned. Synergy with Ravenous Binding has been updated to increase Hex Binding’s duration.
    Ravenous Binding: The damage, healing, and duration of this power have been retuned. Ravenous Binding now properly scales with ranks. Synergy with Hex Binding has been updated to improve Ravenous Binding’s healing bonus.


    Wolverine

    Wolverine's basic powers now have their own base damages and scale off each other synergistically.


    Healing Factor: Reduced slightly at high ranks.
    Brutal Slash: Damage now synergizes with I’m The Best There Is. Additionally now stuns targets that are bleeding.
    I'm The Best There Is: Damage now synergizes with Brutal Slash.
    Adamantium Skeleton: Now confers some damage resistance.
    Unleash The Beast: Damage negated now scales with ranks of Adamantium Skeleton.
    Smell Weakness: Now less powerful at lower ranks, but much more powerful at higher ranks. Now debuffs for longer at higher ranks.
    Furious Lunge: Damage reduced slightly at higher ranks.
    Adrenaline Rush: Dodge chance now scales with ranks of Furious Lunge.
    Slashing Leap: Bleed effect now synergizes and scales with Bloody Slash.
    Berserker Fury: Now increases haste, critical chance and duration extension when scoring kills.


    Bug Fixes


    Your email address will now be saved in the login screen consistently between patches.
    Fixed an issue which could cause an excessively long ‘black screen’ after logging in.
    Fixed an issue where players would receive the message ‘Error Loading Character’ and be disconnected.
    Wolverine: Fixed an issue where the ‘claws extend and retract’ audio might not always play.
    Colossus: Fixed an issue that caused Mighty Kick to not properly hit moving enemies.
    Cyclops: Fixed an issue with the Team Leader power where it wasn't granting bonuses to Cyclops.
    Iron Man: Suits summoned as part of Iron Man’s Ultimate Power no longer target destructible objects.
    Iron Man: Fixed Starktech Cybernetics damage bonus.
    Fixed an issue where Gorgon would not rotate while using his eye beam attack.
    Fixed an issue where messages would repeatedly appear if you ran along the border between two locations with different names.
    Mission objective props are no longer affected by crowd control effects such as Confuse, Fear, Stun, etc.
    Fixed issues with in-game cinematics for the Moloid Invasion.
    Fixed an issue with the crafting progress bar.
    Fixed an issue where right clicking a crafting ingredient to slot it would not play a sound.
    When enemies teleport back to their spawn point, they now have invulnerability for the length of their teleport animation.
    The chat panel no longer fades out when pressing on the scrollbar or buttons.
    Spirit meter tooltip corrected.
    Power tooltips should now not spill off the edges of the screen.
    Lots of artifacts tuned and fixed.
    Fixed issues with several crafting recipes.
    The NPC dialog panel will now appear centered on screen when running at high screen resolutions.
    Destroying one of Magneto's metal cages will no longer also kill Magneto.
    East River enemies in Kingpin boss battle now properly aggro when spawned.
    Fixed some display and interaction bugs in the Party Panel.


    Known Major Issues

    The action bar cannot currently be left-clicked to activate powers and items.
    Crafting certain recipes will result in a 'failure'.
    Many powers that explode (such as Hawkeye's Shrieking Arrow) will not explode.
    Characters will only gain one hour worth of rested XP as opposed to the intended max.
    Cable: Elusive Roll targeting decal points straight forward, but he will roll to the right as described.
    Cable: Bodyslider Bomb (Ultimate Power) has no sound effects.
    Punisher: When firing Rifle Shot at an adjacent target, two hit VFX show up.
    Hawkeye: ‘Nullifier Arrow’ VFX continue to show indefinitely.
    Hawkeye: Wave of Arrows does not function as described.
    Some damage over time effects will persist on your hero until logging out of game.
    Mole Man's cavern has an issue which can block progression.
    Occasionally, all items in your inventory may disappear. They will usually reappear after logging back into the game.
    Rested experience may not function correctly.
    Social UI: Friends that are online can show up as offline.
    Tooltips may not always match power names.
    Players can no longer attempt to revive other players if they are interrupted.
    Some load ‘hitching’ may be experienced.
    Bajillion Entertainment instance currently has no enemies inside. They’re all working on a game.
    Exiting some instances spawns the player at the start of the PCZ mistakenly.
    Story Notifications may constantly interrupts Dr Doom Phase 3.
    Client may crash when fighting in Ruined Projects.
    Seemingly infinite Raptors will spawn during the Raptor Survey Station instance.

    più nota di Ryolnir

    Quote Originally Posted by Ryolnir
    Hey guys,

    The designer sent me along a note to post, as they're heads down on tuning right now.

    "Hey there everyone. We are definitely reading the forums and we hear your feedback. The last round of nerfs to Deadpool have swung the pendulum a little too far, but we're burning the midnight oil over here to make sure we get everything good (on all characters) before launch. Thanks for bearing with us as we continue making adjustments."
    Spoiler

  10. #580
    Lieutenant Commander nortis's Avatar
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    Minchia che bel rework di ironman...
    -TODO EN LA VIDA ES PASAJERO... MENOS EL CHOFER..

    -Uomini, poichè al ultimo minuto non vi assalga il rimorso ormai tardivo per non aver pietà giammai avuto e non diventi rantolo il respiro, sappiate che la morte vi sorveglia: Gioir nei prati o fra i muri di calce, come crescere il gran guarda il villano finche non sia maturo per la falce.

  11. #581
    Randolk's Avatar
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    Quote Originally Posted by nortis View Post
    Minchia che bel rework di ironman...
    prossima patch, insieme ad altri rework che non hanno fatto in tempo ad inserire in questa release.
    Spoiler

  12. #582
    Ninja del Sottobosco Il Nando's Avatar
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    uff waiting for deadpool... babbè mo provo punisher revamped...

    Ma due domande tecniche:
    - come cacchio fungono le skill, cioè quanto è il max di punti che si può mettere in una skill a un dato livello
    - il levelup da due skillpoint, alcune quest ne danno uno come ricompensa. Ma se cambio pg e non resetto la storia sti punti bonus te li ciucci, possibile? mi pare na cagata.

    Spoiler

    "Mort dieu! Mi piaci come piaceva l'aceto a Cristo e ai suoi ladroni". Lorencillo
    "Porco-Demonio-tenete-duro-stiamo-arrivando!. Lorencillo

  13. #583
    Lieutenant Commander Pazzo's Avatar
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    avete idea se c'è un sito dove posso vedere gli skill tree e le descrizioni delle singole skill tanto per avere un idea sommaria di cosa fanno i pg che non ho provato?

  14. #584
    Randolk's Avatar
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    Quote Originally Posted by Il Nando View Post
    Ma due domande tecniche:
    - come cacchio fungono le skill, cioè quanto è il max di punti che si può mettere in una skill a un dato livello
    - il levelup da due skillpoint, alcune quest ne danno uno come ricompensa. Ma se cambio pg e non resetto la storia sti punti bonus te li ciucci, possibile? mi pare na cagata.
    - 20 max skill, a un dato livello boh anche perchè ci sono gli item bonus.
    - le mission reward sono per-character based, tranne quella iniziale del raft che dà come reward un toon random tra i 5 starter, che è per-account based.

    Quote Originally Posted by Pazzo View Post
    avete idea se c'è un sito dove posso vedere gli skill tree e le descrizioni delle singole skill tanto per avere un idea sommaria di cosa fanno i pg che non ho provato?
    in home page sotto community pd

    http://marvelheroes.gamepedia.com/Marvel_Heroes_Wiki
    Spoiler

  15. #585
    Ninja del Sottobosco Il Nando's Avatar
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    Quote Originally Posted by Randolk View Post
    - 20 max skill, a un dato livello boh anche perchè ci sono gli item bonus.
    - le mission reward sono per-character based, tranne quella iniziale del raft che dà come reward un toon random tra i 5 starter, che è per-account based.
    http://marvelheroes.gamepedia.com/Marvel_Heroes_Wiki
    Si chiaramente esclusi i bonus, tipo fino al 3 mi pare puoi mettere 1 punto a livello, al 4 no, boh
    si ma se io non faccio ripartire la quest line con un nuovo char non mi ridà le quest e quindi mi attacco mi sa...

    Spoiler

    "Mort dieu! Mi piaci come piaceva l'aceto a Cristo e ai suoi ladroni". Lorencillo
    "Porco-Demonio-tenete-duro-stiamo-arrivando!. Lorencillo

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