sei in crisi da retro gaming?![]()
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Sono un pivello del flame, ci ho provato ma nn mi ha cagato nessuno![]()
max payne stupenderrimo pz... peccato fosse corto![]()
Spoiler
DAoC USA : Slystonexx OutCast - Druid - Caerleon - Out of Duty -Back on: Slystownex Cleric - Slysz Healer - Slystonex Druid
once on i50 Shard: Slyx the Sorcerer, Unicorn Knight or Sly the Druid, Gilded Spear or Slyze the (Aug) Healer, Elding Herra.
On BF 2142 : Slyst0nex
On BF 2 : FullMetalSly
E se lo sai mi sa che sei proprio fatto per ricordartelo visto che non ho nemmeno messo il titolo completo:
Non era quel gioco d'aerei di combat prodotto dalla Lucas?
Si, sono parecchio fatto.
Allora?!??!?!?!!?
Last edited by MBK; 2nd February 2007 at 21:46.
Spoiler
DAoC USA : Slystonexx OutCast - Druid - Caerleon - Out of Duty -Back on: Slystownex Cleric - Slysz Healer - Slystonex Druid
once on i50 Shard: Slyx the Sorcerer, Unicorn Knight or Sly the Druid, Gilded Spear or Slyze the (Aug) Healer, Elding Herra.
On BF 2142 : Slyst0nex
On BF 2 : FullMetalSly
si
Spoiler
DAoC USA : Slystonexx OutCast - Druid - Caerleon - Out of Duty -Back on: Slystownex Cleric - Slysz Healer - Slystonex Druid
once on i50 Shard: Slyx the Sorcerer, Unicorn Knight or Sly the Druid, Gilded Spear or Slyze the (Aug) Healer, Elding Herra.
On BF 2142 : Slyst0nex
On BF 2 : FullMetalSly
Hador chiudi il forno che espelli solo cazzate dai.
Ti invito a fare 4 cose:
1- guarda il video Gameplay Movie 1 qui http://www.gamespot.com/xbox360/acti...sassin%20creed soprattutto la parte dove salta tra i tetti delle case.
2- guarda quest'altro video Official Trailer 1 del nuovo PoP (per wii, suka) http://www.gamespot.com/wii/action/p...%20of%20persia
3- Confrontali, riflettendo sul logo UBISOFT presente in entrambi.
4- Datti del cretino da solo.
Spoiler
randolk ma ce la fai?
pop è un platform di merda in 3d, l'altro ha uno stile di gioco COMPLETAMENTE DIFFERENTE, collega il cervello e leggiti le descrizioni dei due giochi prima di continuare a fare figure di merda
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e' proprio uguale a pop4! GIA GIA GIA
One of the most talked about features of the game is the ability to get around the game world. Influenced by the Parkour phenomenon and its freedom of movement, the player will be able to grab onto and climb "any object that sticks out more than 2 inches", which means exploration of the cities, rooftops, etc. will be possible on a greater scale than in any previous game. The game will also be completely free-roaming, which has led to comparisons with Grand Theft Auto, The Elder Scrolls IV: Oblivion, Shadow of the Colossus, and other games.
Assassin's Creed was featured in E3 2006, where a new system of gameplay was revealed. Only three trailers have been released so far. The title's in-game graphics, as exhibited at E3, more closely resemble the quality shown in the few screenshots that have been released, as opposed to what has been shown in trailers.
(Much of the following is borrowed from the preview of Assassin's Creed in an issue of Game Informer) Another feature is the intuitive control scheme. Assassin's Creed will employ a new idea that can best be compared to playing marionette of puppeteers to Altair's actions. Developer Jade Raymond states, "What I really like about this concept was that once you understand the controls, you know how to play the game. You don't ever have to look at what the button combinations are. You can invent them as you go along." On the PS3 controller, the left analog stick will control movement, and the right will control the camera. However the actual buttons are quite different from normal. X will correspond to the feet, Square will dictate arm movement with weapons, Circle will use the character's arms without weapons, and Triangle uses his head. Also, one of the right triggers will act as a shift between violent and gentle intensities. Here are some examples of each:
In Game Fighting.
If the player just uses the left analog stick by itself he will run, but if he holds the intensity button with it, he will walk. Also, if there is a person in front of Altaïr, the player can press the arms without weapons button (Circle) and violently shove them out of the way. Holding the intensity button will gently move them out of the way. While navigating the rooftops and seeing a set of overhanging building struts, the player can hold X and jump from each one to the other. Or he can press Circle and grab one and swing to each. When the player approaches a low wall he has many choices on what to do. If the player run towards it and presses the legs button (X), then he will hurdle it. As an alternative, the player can press the arms without weapons (Circle), then he will throw his arms down and vault it. When walking around the crowded areas, the player may hear groups speaking the native tongue of the city. The player can press Triangle to hear the conversation translated, as Altair is multilingual. There is also an "intuition" mode that displays Altair's target as surrounded by a bright aura, thus making them easier to single out.
Combat in Assassin's Creed strives to be somewhat realistic. Unlike most games, Altair cannot take repeated sword blows and neither can his opponents. Rather, whenever Altair or another character would have been hit by a lethal blow, they will clumsily block it, be at a disadvantage, and lose stamina. After enough stamina has been lost, they will no longer be able to block the fatal blow and will be mortally wounded. During the X06 gameplay trailer, a producer from Ubisoft stated that combat would mostly rely on not becoming surrounded, being patient, and waiting for an opening to strike, rather than hacking away offensively.
Assassin's Creed aims to bring a new kind of gameplay to the next-gen console experience: that of "social stealth". Crowds, as previously mentioned, play a large part in the gameplay of Assassin's Creed. They can be either a help or a hindrance to Altair. In one segment, Altair blended in with a group of priests in order to get closer to his victim. This was possible because Altair looked very similar to the white-robed priests. After Altair's target was assassinated in full view of a busy town square, the crowd erupted into chaos. The developer from Ubisoft mentioned that running into a mob could get Altair knocked to the ground, thus allowing his pursuers to catch him.
Altaïr blends right in, thanks to Social Stealth.
Ubisoft Montreal did confirm that a demo of the game will be released before the game hits stores. [1] However, they did not state as to what form the demo will come in.
An article on IGN announced that Assassin's Creed will also be released on the Xbox 360[1] and PC[2]. Although it was never stated the game would go multiformat at E3, it was generally assumed it would do so. PC and Xbox 360 versions were confirmed in August 2006.
There is one known difference between the PlayStation 3 and Xbox 360 versions of the game. The Xbox 360 version includes a feature to "feel" for a grip when climbing. The rumble of the Xbox 360 controller will increase as the player is closer to losing the grip on a wall. This won't be available on the PlayStation 3, as the controller does not have rumble.
News has also circulated about a 'sci-fi twist', due to information from developer interviews, and some effects visible in trailers of the game. It is theorized that the historical setting may be a simulation, or perhaps some sort of genetic memory, for purposes of training or other gain, being undertaken by an unknown group in the present or near future. During a trailer shown at E3, the screen would glitch and go fuzzy at times, and at one point where Altair is killed, the screen fades to black and then shows a head's up display with the words 'computer offline'. Ubisoft has confirmed that Assassin's Creed will be part of a trilogy, and has also stated that one or both of the sequels may have a futuristic setting.
On September 28, 2006, in an interview with IGN, producer Jade Raymond confirmed that Altair is "a medieval hitman with a mysterious past" and that he is not a time traveler[3]. The 'computer offline' message may be a computer that is decoding these memories, and death in the memory is some kind of glitch in the system. This is consistent with this particular design team, as in Prince of Persia: The Sands of Time, death was interpreted as a mistake in the Prince of Persia's recounting of his story to Farah. In an Xbox 360 gameplay demo at X06, a screen appears with the words 'memories /01' in the center with "hard drive" on the left and "options" on the right after the character dies. Above memories it says "animus", Latin for "soul/life/spirit" (and where the word animate comes from) and under it are the words "access your genetic memory". The word "shutdown" can be seen in the lower right-hand corner, and the outline of a person can be seen past the words, almost as if the person was standing over someone on their back, and the player can also see on the right-hand side a light bulb and a grate on the ceiling. Also, in the upper-left hand corner on the screenshot, it reads "in progress" so this maybe something involved in the development.
On December 13, 2006, in an interview with IGN, Kristen Bell (who will have her voice and likeness lent to the game) talked about the plot. According to the interview, the plot centers on genetic memory and a corporation looking for descendants of an assassin.[4]“ It's actually really interesting to me. It's sort of based on the research that's sort of happening now, about the fact that your genes might be able to hold memory. And you could argue semantics and say it's instinct, but how does a baby bird know to eat a worm, as opposed to a cockroach, if its parents don't show it? And it's about this science company trying to, Matrix-style, go into peoples brains and find out an ancestor who used to be an assassin, and sort of locate who that person is.
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