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Thread: Dawn of War 2

  1. #76
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Quote Originally Posted by holysmoke View Post
    è bello giocarci in solo o ne vale la pena solo se giocato in multy?
    Sono 2 giochi molto differenti.
    Il single è molto + innovativo del multi. Merita di essere giocato? Si.
    Però al momento è 'abbastanza' corto.
    A livello di 'promesse' il single player dovrebbe ricevere altre 3 campagne for free (ora esiste solo quella SM) nei prossimi mesi che lo renderebbero ben oltre la media come durata.
    La rigiocabilità non è molto elevata...diciamo che se ti è piaciuto magari lo rigiochi 1 volta per provare un setup opposto a quello che hai usato la prima volta.

    Diciamo che se sei il tipo da 1 gioco al mese di media (o +) ci sta dentro.
    Se invece i giochi devono durarti ben di + allora cerca altro.
    spamm is life.

  2. #77
    Ensign Jesper's Avatar
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    d'altro canto il MP è diversissimo dal 90% degli altri titoli, quindi ha virtualmente una durata molto lunga, considerando anche il passato di espansioni per il primo dow.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  3. #78
    Lieutenant Commander Goram's Avatar
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    Quote Originally Posted by Ercos View Post
    cosa vuol dire soka come coh lol.
    Coh in multi è figo, così come lo sarà dow 2.
    Mi riferisco al fatto di come erano gestiti i server , non al gioco in se che trovo stupendo.
    Spesso per fare un match ci volevano 2 ore .

  4. #79
    Ensign xv25's Avatar
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    Quote Originally Posted by Goram View Post
    Mi riferisco al fatto di come erano gestiti i server , non al gioco in se che trovo stupendo.
    Spesso per fare un match ci volevano 2 ore .
    Coh e Dow1 si appoggiavano alla rete di Gamespy (meglio conosciuto come Gayspy) che faceva VERAMENTE merda, ma tanto

    Dow2 usa games for windows live che è nettamente meglio, partono 3v3 automatch anche alle 6 di mattina e ci sono molti meno problemi in generale, anche se si sente un po' la mancanza della lobby :\

  5. #80
    Lieutenant Commander Ercos's Avatar
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    Sto farmando punti per sbloccare l'obiettivo Legenda, e cazzarola mi manca 1 risorsa strategica su calderis per sbloccare il penultimo obiettivo ç_ç

  6. #81
    Ensign Jesper's Avatar
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    lol

    perdonate la niubbanza, ma a che servono gli obbiettivi sbloccati a parte per banfare?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  7. #82
    Lieutenant Commander Ercos's Avatar
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    niente bisogna solo banfare, come tutte le cazzatine plus che mettono nei giochi

  8. #83
    Lieutenant Commander Ercos's Avatar
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    Nuuu che pakko non mi ha dato l'obiettivo che ho finito la campagna sp

    Cmq sto provando il multy ed è una figata, per adesso mi sto trovando abbastanza bene con gli Eldar.

    Per chi vuole fare una campagna coop o qualche sfida in multy mi addi su GFWL, così vi farmate isi i rank

  9. #84
    Lieutenant Commander Ercos's Avatar
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    Ci sta qualcuno che gioca in multi?

  10. #85
    Lieutenant Commander Ercos's Avatar
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    Puttana vacca, hanno patchato e alcune cose sono state bilanciate finalmente, mentre altre le hanno stravolte.

    Mi hanno triturato in multi giusto ora che stavo cominciando ad acquisire sicurezza

  11. #86
    Lieutenant Commander Ercos's Avatar
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    Per chi fosse interessato al changelog:

    Warhammer 40,000: Dawn of War II (1.2.1)

    * New Team Battle map added! "(6p) Tiber Outpost" is now available for play in Custom Matches
    * Tyranid Warrior Adrenal Gland upgrade damage reduced from 52 to 40
    * Energy Shields no longer regenerate while active – This includes the Zoanthrope, Falcon, Hive Tyrant, Warlock, Force Commander, Mekboy and Techmarine
    * Energy Shield conversion modifier reduced from .2 to .25
    * Energy Shields now have an 8 second toggle on / toggle off time
    * Falcon Energy regeneration reduced from 3 to .5
    * Melee damage reduction versus Rippers reduced from .25 to .3
    * Zoanthrope Focus Blast now immobilizes vehicles for 12 seconds from 15
    * Guardian Battle Equipment cost increased to 50/15 from 40/10
    * Carnifex cost increased to 600/135 from 550/125
    * Tactical Sergeant's melee special attack reduced to 28 from 50
    * "And They Shall Know No Fear" now debuffs Tactical Marine melee damage by .6
    * Spore Mines can no longer enter Ravener Tunnels and Webway Gates
    * Warp Spider deathspinner damage increased from 20 to 30
    * Warp Spider Exarch dual deathspinner damage increased from 30 to 35
    * Implemented final fixes for the Population Cap issue as noted in Patch 1.1.3. This included reverting the temporary changes made in Patch 1.1.3
    * Fixed an issue where campaign completion achievements were sometimes not awarded
    * Fixed an issue where players were awarded a win in Ranked multiplayer matches after modifying local files
    * Fixed an issue with automatching code to help provide better quality matches based on TrueSkill Rankings
    * Fixed an issue allowing players with mismatched data to be grouped together
    * Updated BugSplat error reporting to new version

  12. #87
    Lieutenant Commander Ercos's Avatar
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    Comunicazione di servizio.


    The wait is almost over. Patch 1.3 arrives Tuesday, May 12th at 11 am, Pacific Standard Time!

    ===============================
    Patch 1.3.1
    ===============================

    New Content
    • Two on Two game mode is now available for ranked play.
    • Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
    • We have added a benchmarking performance test; you can find it in the Graphics options tab.
    • There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!

    New Options:
    • We have added a “Push to Talk” option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.
    • We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.

    Stability
    • Fixed several crashes where invalid data was being written to logs.
    • Fixed a common multithreading crash.
    • Fixed some out-of-memory crashes on Vista 32.
    • Fixed a crash that could occur if Avitus was reinforcing when a game ended.

    UI Change
    • The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.

    Replay Improvements
    • Added a 4x speed.
    • Capture progress bars are now visible.
    • Commander wargear and squad upgrades are now visible on unit selection panel.
    • Build queues are now displayed.
    • Replay control buttons now have audio.
    • Decorators now show up in replays.

    Army Painter
    • Chapter name character limit is now increased to 32.
    • Maximum number of custom chapters is now 350.

    Gameplay Bug Fixes
    • Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
    • Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
    • Tankbusta targeting priorities have been improved, now prefer to target vehicles.
    • Fixed a bug where demolition charges could pass through terrain and not detonate.
    • Fixed a bug where the Techmarine could continue to repair after being knocked down.
    • Squads now unload from a vehicle when it is destroyed.
    • Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
    • Adjusted refund costs on the Webway gate.
    • Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
    • Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
    • Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
    • Adjusted Scything Talon knockback and suppression.
    • Fixed a pathing problem on (6p) Typhon Arena.
    • Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.

    Text Bugs
    • Fixed tooltip on Lictor Hero’s Adrenal Gland wargear.
    • Fixed tooltip on Catalyst ability.
    • Fixed tooltip on Warlock Champion’s robe.
    • Fixed an incorrect tooltip on the “Luv da Dakka” ability.

    Custom Games
    • Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
    • Players can now select chapter colors for AI players.

    Matchmaking
    • Removed the “Submit Player Review” prompt that would appear if a player left the countdown before a match started.
    • Fixed a situation where a party could get broken up when host migration occurred.

    Post-game stats
    • We now show a “Player has left” message for all players when you quit out to the post game screen.

    Achievements
    • Fixed a bug with the Sweeping Advance achievement. Previously it wouldn’t be awarded if the retreating unit was the last entity in the squad.

    Audio Improvements
    • Speech events now fade out if a higher priority event triggers.
    • Medium sound quality preset now chooses 44100Hz instead of 22050Hz.

    In-Game HUD and UI
    • There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
    • Added a Retreat All hotkey. (ALT-X)
    • Added a Retreat Hero hotkey. (SHIFT-X)
    • Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
    • The camera no longer strafes when starting a move facing or band-box selection.
    • Squads that have sergeants now display the count correctly on the reinforcement UI.
    • Unconscious heroes no longer get selected when bandbox selecting multiple units.
    • Targeted abilities are now usable on multi-select portraits and on squad tabs.
    • Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
    • Player list bars no longer fade in and out while using voice chat.
    • Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
    • Selection circles no longer disappear on a selected unit that is performing a sync kill.
    • Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
    • Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
    • Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
    • Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
    • Reinforcement UI no longer displays when a hero is selected.
    • Fixed an issue where a blank square would appear when a squad was reinforcing.
    • Opposing players no longer see random players’ race selection in the Player List panel.
    • Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
    • Fixed an issue where a black border would sometimes appear on a garrisonable building.
    • Pressing space bar in a chat no longer results in two spaces entered.

    Game Options
    • Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.

    AI Player improvements
    • Expert and Hard players now provide higher early game pressure through a variety of tier one units.
    • AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
    • AI players now purchase an appropriate amount of generators.
    • AI players will engage the enemy and attack more aggressively than before.
    • AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat.
    • AI players are now much better at using unit abilities.
    • AI players will upgrade existing units with a variety of upgrades more intelligently.
    • AI players prioritize capture points in a more intelligent fashion.
    • AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
    • AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
    • AI players now can flank suppression weapons out of combat.
    • AI players now purchase dead heroes at more appropriate costs.
    • AI players no longer buy and cancel generators when enemies are around.

    Campaign
    • Mission briefing speech now only plays the first time a mission is opened.
    • Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets.
    • The character level up screen now accounts for rewards granted by the mission.
    • Fixed a fatal SCAR error on Angel Gate.
    • Fixed a fatal SCAR error on the first Lictor encounter.

    Co-op
    • Added a countdown timer to campaign mission start.
    • Fixed an issue where the other player in a coop games hotkeys were always set to 5.

    Localization
    • Added support for Hungarian language.

  13. #88
    Lieutenant Commander Ercos's Avatar
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    Che dire, una patch colossale, che migliora, aggiunge e modifica il gioco.
    Le novità più rilevanti.
    New Content
    • Two on Two game mode is now available for ranked play.
    Direi che non c'è bisogno di spiegazioni
    • There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!
    Sembra fico, non vedo l'ora di vederle in azione
    UI Change
    • The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.
    Aggiunti dei nuovi indicatori per le unità, ora sono più facilmente riconoscibili il ruolo e l'equipaggiamento che hanno e non bisognerà più guardare le armi che stanno impugnando.

    Immagini di esempio
    Spoiler

    Spiegazione icone
    Spoiler

    Replay Improvements
    • Added a 4x speed.
    • Capture progress bars are now visible.
    • Commander wargear and squad upgrades are now visible on unit selection panel.
    • Build queues are now displayed.
    • Replay control buttons now have audio.
    • Decorators now show up in replays.
    Richieste degli utenti esauidite da parte di Relic che ora permette una migliore consapevolezza di gioco quando si guardano i replay.
    Gameplay Bug Fixes
    • Squads now unload from a vehicle when it is destroyed.
    Cambiamento molto importante nelle maccaniche di gioco, ora i trasporti saranno usati anche per trasportare le unità e non solo come mitragliatrici mobili.
    Avrei preferito comunque che ci fosse una certa percentuale di morte/sopravvivenza delle unità contenute all'interno come nel gioco da tavolo, se prima le unità non venivano quasi mai messe all'interno dei veicoli per paura di perderle by esplosione veicolo, ora si potrebbe vedere la situazione contraria.

    • Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.
    Ecco il tanto sospirato e atteso nerf del Ravener che coi suoi tunnel a trasporto istantaneo è diventato una piaga nelle partite multigiocatore.
    In-Game HUD and UI
    • Added a Retreat All hotkey. (ALT-X)
    • Added a Retreat Hero hotkey. (SHIFT-X)
    Utilissimi nel marasma generale dove perdere tempo per targhettare le unità singorlamente e farle ripiegare può essere decisivo per le sorti dello scontro.




    Per adesso Relic si sta impegnando molto nel bilanciamento e nel accogliere le critiche/consigli dei giocatori, speriamo che anche in futuro rilascino patch così importanti e che continuino anche con le future espansioni.
    Last edited by Ercos; 12th May 2009 at 09:43.

  14. #89
    Ensign Jesper's Avatar
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    Cambiamento molto importante nelle maccaniche di gioco, ora i trasporti saranno usati anche per trasportare le unità e non solo come mitragliatrici mobili.
    Avrei preferito comunque che ci fosse una certa percentuale di morte/sopravvivenza delle unità contenute all'interno come nel gioco da tavolo, se prima le unità non venivano quasi mai messe all'interno dei veicoli per paura di perderle by esplosione veicolo, ora si potrebbe vedere la situazione contraria.
    dio si
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  15. #90
    Lieutenant Commander Ercos's Avatar
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    cosa?

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