Version 0.2.34
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- Tweaks to Magmus voice
- Fix creeps attempting to aggro on Keeper of the Forest's eyes
- Zephyr art tweaks
- Blood hunter proportions changed
- Tweaks to Maliken, Pharaoh, and Ophelia animations
Chronos
- Rewind reworked slightly:
* Rewind, when it proc's, heals chronos at a rate of 25% of his maximum health per second. Chance to proc is 10/15/20/25%
- Curse of Ages reworked (again )
* Steals 4 Agility per hit, debuff lasts 10 seconds
* Every 4th hit on the same target will lock that target in time (stun) for 1 second
Version 0.2.33
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- manapool trait for use in target scheme for witch slayer's drain
- fixed initial stock of flaming eye
- fix arcade countdown
- ring of sorcery will now only hit units with mana
- scout's detonate will now refresh the cooldown when you lay a new eye
- add a bigger buffer for cursor movement before the vector targeting sprite displays
- fix right-click canceling vector targeting
- fix for pharoh getting stuck in his mummies
- banning pick filter for the game list
- fix cooldowns on spectator tooltips
- fix combat type tooltip when multi-selecting units
- building invulnerability now provides 9999 magic armor as well as the physical armor
- banning pick icon
chronos
-rewind changed slightly:
* 15,20,25,30% chance to activate. If damage taken is under 120, it is healed instantly. Otherwise, the damage is healed over 2 seconds.
- time freeze renamed to curse of ages
* movement speed steal increased to 3%, debuff and buff time increased to 10 seconds.
* fixed a bug so chronos now properly gains a movement speed buff when stealing.
* no longer propagates to illusions
- Ult slow is now lowered by SotM from 90% to 80% for allies.
deadwood
- voice
electrician
- static grip now deals 20/40/60/80 magic damage per second to the primary target (reduced from 25/50/75/100)
- electric shield now requires 20% mana to activate
- flat 50 move speed on energy absorption
- fixed targetting of clensing shock with staff of the maser
* if the target is a hero, it will only bounce to other heroes of the same faction
* if the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction
- clensing shock now deals 600 magic damage to enemy summoned units
- cast time of clensing shock lowered to 100ms (from 300)
engineer
- turret now has a lower base attack time as you level up tinker (tooltip not accurate yet)
magmus
- voice
pyromancer
- burn damage from fervor lowered to 3 second duration and 1,2,3,4 magic damage per second
zephyr
- gust stun lowered to 1.2 seconds (from 1.25/1.5/1.75/2)
* damage is 75/125/175/250 (from 100/150/200/250)
- maximum of 6 cyclones.
- consuming a cyclone heals 75hp (from 50), costs 22 mana (from 25)
Version 0.2.32
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- a bunch of spelling corrections
- banning pick
- when static grip ends on a unit, its idle animations now play
- sandwraiths desert's curse skill's slow no longer goes through magic immunity
- powerups were part of organic unit targetschemes
- can now disassemble hellfire
- if you make any illusions/images (as with the rune or geometer's) while having steamboots they will no longer have less health
- kotf's camouflage plays the spell visual effect on the correct target now even when he casts it on allies
- night hound can no longer attack allied units when he stands in his smoke bomb
- treant's ult now plays even if he is stealthed
- couriers will no longer aggro creeps, even when standing still
- now the new neutrals vary their walk and idles, instead of acting in synchronis
- new game tips!
- attack abilities (webbed shot) and attack toggles (harkon's blade) override attack modifiers (frostwolf, etc)
- fix deferred impact channeling vs nullstone (scout)
- nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but nullstone is still in cooldown
- fix tooltip status effect information sometime being incorrect
- resetcooldown cooldown of a different ability for scout
- frostwolf now using attackspeedslow instead of negative attack speed for stronger scaling late game
- puzzlebox to 2 initial stock 9 max stock, 10 minute respawn
sheep and invis
- fix so all forms of sheep cancel an invis if it's in the fade time
- the following auras can now be toggled on and off:
* soul reaper's withering presence
* magebane's master of the mantra
* kraken's tidal pull
* soulstealer's dread
* mock of brilliance's damage aura
chronos
- time leap does 50,100,150,200 magic damage
- bash removed and new ability that on hit steals 2% movespeed and 1/2/3/4 agility on hit. Each hit grants a charge for 6 seconds and each charge is timed independently
- rewind now heals the damage over 2 seconds instead of instantly
- allies can now move and cast while in chronosphere, but everything they do is reduced by 90% speed (ms, as, cs).
Electrician
- grip no longer does aoe damage but does 20/40/60/80 magic damage per second to the primary target
- electric shield now has a 10,20,30,40 dps magic 250 aura around the electrician while on
- electric shield now requires 20% mana to activate. Auto-toggles off at 10% mana.
- energy absorbtion now does 85,165,225,300 magic damage and he gains 50 movespeed. No longer giving armor or magic armor. Still gives mana.
- cooldown lowered to 14,12,10. Ult is now sotm compatible. Chains to 2 additional targets.
Zephyr
- leap removed, replaced with gust
* zephyr targets a position and drags the mouse in a given direction. Enemies in a cone are pushed in the direction specified, stunned for 1.25/1.5/1.75/2 seconds and dealt 100/150/200/250 magic damage
- cyclones reworked:
* on use, consumes one cyclone instantly, healing for 50 health
* no longer has a cool down
* no longer restores mana
* mana cost reduced to 25 (from 75)
- wind shield is now a passive and will now apply its buff to zephyr for 4 seconds after a successful attack
- wind control reworked:
* the area of effect now follows zephyr for its duration
* when cast, the maximum number of cyclones are spawned around zephyr (based on the level of cyclones)
* cool down is now 60 seconds (from 120)
* mana cost is now 75 at all levels (from 100/150/200)
* the spell is cancelled if zephyr is stunned or silenced
* radius reduced to 400 (from 550)
* the speed buff is now 15/25/35% (down from 30/40/50%)
* duration is now 6 seconds at all levels (from 6/7/8)
blood hunter
- make blood crazy not stupid (with buffs/debuffs). Still unremovable.
Deadwood
- grabby hands from rotten grasp are now revealed by stealth detection
- base armor lowered by 3 (to 1.24)
- slow from the log now decreases linearly
- rotten grasp range changed from 1500 to 1300
forsaken archer
- skeletons now die in 1 hit
jereziah
- protective charm duration set to 5/8/11/14 seconds (from 5/10/15/20)
- righteous strike's slow duration set to 2/3/4/5 seconds (from 5 at all levels)
keeper of the forest
- if an enemy hero comes within a 300 radius of keeper's eyes, the eye will be made visible to the hero's team
madman
- stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied.
- barrel roll will now always use its maximum distance, regardless of how far away you target
magebane
- base strength lowered (again) back to 17
pollywog
- +5 movement speed
pyro
- leveling fervor now grants all of your abilities the power to put a burning fire dot on anyone you hit with your spells or hit with an attack. Every time you hit someone with a spell or attack them, it refreshes the duration of the dot and adds a charge. 2,3,4,5 dps per charge, 6 second duration.
* attacking a building places the dot on the building, and yes, it stacks.
Valk
- ult cooldown to 120 at all levels (from 160)
- manacost to 100/150/200 from (200,250,300)