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Thread: Battlefield BAD Company 2 [X360/PS3]

  1. #1396
    Lieutenant Commander Hagnar's Avatar
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    Boh, io riesco a giocare, non c'è nessuno per una partita?
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    Quote Originally Posted by Bortas
    Un minimo di coerenza perfavore, poi con dei rigirii di termini degni dei poeti futuristi o dadaisti, presto faremo dei post dove uno scriverà "Frush Frush" e l'altro per dargli contro "Bang Bang"...

  2. #1397
    Lieutenant Commander Glorifindel's Avatar
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    Quote Originally Posted by Hagnar View Post
    Boh, io riesco a giocare, non c'è nessuno per una partita?
    è perchè nel tardo pomeriggio hanno sistemato...

    io cmq ho da lavorare uno sfacelo stasera; altro bel periodo dimmerda inc.
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  3. #1398

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    eccomi, che server di ts3?
    DAOC - Deira [off]
    Mamma - trolla sciamana 6L3
    Mammella - cobolda runemaster 3Lx
    Eve Online [off]
    Nazza VonBraun

  4. #1399
    Lieutenant Commander Marphil's Avatar
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    Annunciata la co-op a 4 giocatori

    http://xbox360.console-tribe.com/new...giocatori.html

    Figata
    on GW2 Spvp
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  5. #1400
    Lieutenant Commander Defender's Avatar
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    Quote Originally Posted by Marphil View Post
    Annunciata la co-op a 4 giocatori

    http://xbox360.console-tribe.com/new...giocatori.html

    Figata

  6. #1401
    Lieutenant Commander Kali's Avatar
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    @Versione PC

    Battlefield Blog

    The question of "What about PC?" is coming up in the comments quite a lot already so this is what the situation is.

    No, we haven't signed away rights to console on this.
    The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total ammount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught.

    We aren't ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on.


    Non che mi interessi particolarmente farmi le pippe contro l'AI ma era carina l'idea dei combat di notte

  7. #1402
    Lieutenant Commander Hagnar's Avatar
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    Quote Originally Posted by Marphil View Post
    Annunciata la co-op a 4 giocatori

    http://xbox360.console-tribe.com/new...giocatori.html

    Figata
    Frega poco della coop, avrei preferito mappe nuove pz
    Spoiler


    Quote Originally Posted by Bortas
    Un minimo di coerenza perfavore, poi con dei rigirii di termini degni dei poeti futuristi o dadaisti, presto faremo dei post dove uno scriverà "Frush Frush" e l'altro per dargli contro "Bang Bang"...

  8. #1403
    Lieutenant Commander Marphil's Avatar
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    Beh arriveranno pure mappe nuove si presume prima o poi
    on GW2 Spvp
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    S2 Legendary Division
    S3 Legendary Division
    S4 Legendary Division

  9. #1404

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    chi gioca?
    DAOC - Deira [off]
    Mamma - trolla sciamana 6L3
    Mammella - cobolda runemaster 3Lx
    Eve Online [off]
    Nazza VonBraun

  10. #1405
    Lieutenant Commander Kali's Avatar
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    Prossime modifiche..

    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well


    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons

    Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

    Si stanno proprio dando da fare e soprattutto ascoltano la community
    Speriamo capiscano anche che servono nuove mappe e obiettivi/item da sbloccare
    Last edited by Kali; 12th May 2010 at 23:52.

  11. #1406
    Chief Petty Officer NickZip's Avatar
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    Quote Originally Posted by Marphil View Post
    Annunciata la co-op a 4 giocatori

    http://xbox360.console-tribe.com/new...giocatori.html

    Figata
    Ottimissimo, spero solo non la proporranno a prezzi truffa tipo i map pack di MW2...
    Last edited by NickZip; 13th May 2010 at 10:53.

  12. #1407
    Lieutenant Commander Devon's Avatar
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    gg la coop per 4

  13. #1408
    Petty Officer 2nd Class JackHammeR's Avatar
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    per chi ci sta giocando... avevo intenzione di comprarlo per PC... ma mertià ?! perchè sicuramente è ganzo pero vorrei sentire un po di opinioni !!!


  14. #1409
    Lieutenant Commander Marphil's Avatar
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    lol c'hai 94 pagine di opinioni direi che bastano, buona lettura
    on GW2 Spvp
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  15. #1410
    Warrant Officer Lars's Avatar
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    Quote Originally Posted by JackHammeR View Post
    per chi ci sta giocando... avevo intenzione di comprarlo per PC... ma mertià ?! perchè sicuramente è ganzo pero vorrei sentire un po di opinioni !!!
    vale tutti i soldi spesi xfino se ci giochi poco come me ...
    nel senso che ci puoi nerdare ma se hai mano ti diverti anche a giocherellare con amici o random
    just my 2 cents
    Quote Originally Posted by Randolk View Post
    i giochi serii sono per gente triste.
    on BLACK DESERT : Lapo/Lontra


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