Post PTS 1.2 Patch Notes - 4/22/11 - In Progress
PLEASE NOTE: Patch notes for the PTS represent work in progress and are subject to change prior to any patches reaching live shards.
PTS 1.2 4/22/11
GENERAL GAMEPLAY
* Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way!
* To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost.
* Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value.
* Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies.
* 'Discover' quest objectives will no longer increment while a character is dead.
* Characters can no longer accumulate multiple daily quests from the same 'group' in their quest journals.
* For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest.
* Reduced Auction House deposit prices by about 25%.
* You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
* New clothier NPCs have appeared in Meridian and Sanctum following the rise in numbers of fashionable Ascended.
* You may now purchase a 5th role at your Calling trainer!
SLIVERS
* As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times.
* A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara.
* Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence!
* The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants.
* These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Sanctum, a raid instance intended for 10 players.
WARDROBE SLOTS
* Wardrobe slots are now available for you to customize your character's look!
* All characters have access to the first wardrobe set (all armor slots) at level 1.
* Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly.
* You can only equip armor in wardrobe slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc.
* Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian.
CRAFTING RIFTS
* Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
* These Rifts drop raw materials, Augments, and other goodies for crafters.
* Reaching the final stages gives a chance of obtaining an additional plaque!
* Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
* All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
* Bring your friends and spread the wealth!
ROLE/CALLING DISPLAY
* Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.
* Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.
* An icon is displayed to the left of the player's name to indicate their Combat Role.
* Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.
* These indicators now also appear on search results and Warfront leaderboards.
RIFTS AND INVASIONS
* Increased the rate of major zone events - the type that drop purple zone currencies.
* Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.
* NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!
* NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!
ANCIENT WARDSTONES
* Ancient Wardstones should no longer disappear mysteriously.
* Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.
* Ancient Wardstones are now shown on the main map when controlled by one of the factions.
* During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.
* Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.
GUILD PERKS
* Planar Protection: Fixed a typo in the tooltip for this perk.
* Recall Scrolls should continue to count down their reuse time while you are logged out.
GUILD QUESTS
* Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.
* New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.
* More standard guild quests have been added to the mix!
* Player-kill objective PvP quests now require more updates in general.
* Warfront PvP quests now update more consistently.
CULT SAGA
* Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.
* The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.
* Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.
* A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.
* Powers of Life and Air: Now requires only Honored notoriety.
* Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.
COMBAT
* Autoattacks now resume more quickly after performing abilities.
* Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.
* Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.
* Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.
* NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.
* NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.
* Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.
SOULS
* PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.
* Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.
ARCHMAGE [PvP]
* Mana Shield: Fixed so this now works as described.
ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits.
* Power in Numbers: Corrected an issue where the second rank of this ability was not affecting aura abilities.
ASSASSIN
* Serpent Strike: Damage increased. Cooldown reduced from 10 seconds to 8 seconds.
* Impale: Damage increased.
* Assassinate: Damage increased.
* Backstab: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown.
* Murderous Intent: Fixed a bug where this was not giving the correct percentage increase to physical damage.
* Poison Malice: No longer causes stealth to break when activated.
* Hidden Veil: Reworded ability description.
BARD
* Cadence: Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator].
BEASTMASTER
* Backhanded Blow: Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks.
* Flesh Rip: Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown.
* Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet.
* Protective Companion: Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active.
* Spoils of the Hunt: Should now heal correctly.
BLADEDANCER
* Flash of Steel: The minimum required range to use this ability has been reduced to 3 meters from 8.
* Deadly Strike: Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48.
* Quick Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
* Precision Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
* Mass Subdue: The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects.
* Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism: No longer cause stealth to break when activated.
CABALIST
* Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.
* Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.
CHAMPION
* Mark of Extermination: Effect now ends when the target dies.
* Intense Training: Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing.
CHLOROMANCER
* Living Shield: Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage.
* Enduring Tether: The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly.
DOMINATOR
* Controlled Opportunity: In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting.
DRUID
* Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.
* Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.
ELEMENTALIST
* Charged: Now properly affects ranks 8, 9, and 10 of Lightning Strike.
* Tempest: Corrected an issue where Tempest would apply inconsistently to AoE abilities.
INFILTRATOR [PvP]
* Focused Intent: No longer works against non-player targets.
INQUISITOR
* Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.
* Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.
* Armor of Treachery: Now increases Armor and Endurance.
* Armor of Devotion: Now increases Spell Power and Critical Hit.
* Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.
* Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.
MARKSMAN
* Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec.
* Fire and Forget: Removed.
* Eradicate - New Ability: Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target.
* Close Quarters Combat: Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability.
* Bull's Eye: Now available as a 5th tier branch ability.
* Crossfire: Available after spending 26 points in Marksman.
* Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 5-15%.
* Controlled Fire: Removed.
* Improved Hit and Run: New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run.
* Hit and Run: No longer causes stealth to break when activated.
* Rapid Extraction: Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%.
* Strafe: Now deals an additional 20% damage if you are standing on your Pedestal.
* Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.
NECROMANCER
* Corpse Explosion: Rank 3 now has a 10 second cooldown instead of 45 seconds.
* Blood Spike: Ability description now updates to reflect changes from Clattering Bones.
* Plague Bolt: Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling.
* Shadow Revenant: Ruination: No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target.
* Soul Rend: No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target.
NIGHTBLADE
* Heat Retention: Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point.
* Ebon Fury, Twilight Shelter, Twilight Transcendence: No longer cause stealth to break when activated.