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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #1531
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    269
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  2. #1532
    Warrant Officer Kaluisurrr's Avatar
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    red lights

  3. #1533
    Ensign Jesper's Avatar
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    Tanto abbiamo Curing per le STDs...

    Quote Originally Posted by 269.
    As the red light washes over you a tingling sensation passes through your body, leaving your muscles stiff and painful. Your limbs feel abnormally heavy, and soon you have great difficulty putting one foot in front of the other. Suddenly the ground shakes and a large slab of stone rises from the floor to seal off the exit. A loud hissing fills your ears.

    A strangely bitter smell assails your nostrils. By the time you realize that the air is being flooded with a powerful sleep gas, pumped from vents hidden in the ceiling, you are already succumbing to its irresistible power.

    Turn to 165.
    Speriamo non ci pompino anche a noi...

    Quote Originally Posted by 165.
    You awake to such an astounding sight that you feel sure you must be dreaming. Before you lies a titanic, circular hall of glittering marble, rising tier on tier like a gigantic amphitheatre. A vast pit fills the centre, from which arises a pinnacle of black iron, which is licked by sheets of flame that roar up from the depths below. Scores of seated creatures crowd the tiers, every one of them staring at you, their eyes like pinpoints of fire gleaming coldly from the shadows of their hooded robes. You hear the rustle of their mocking laughter, and your skin prickles with eerie premonition. A great gong booms in the distance, and a doleful chant arises from the crowded tiers. An urge to run from this evil place grips you like a fever, but your wrists are manacled securely to a bronze ring fixed to the wall above your head.


    Illustration X—Scores of seated creatures crowd the tiers, staring at you, their eyes like pinpoints of fire.

    ‘Let the trial commence!’ commands a mighty voice, filling the hall with clamouring echoes. As one, the robed spectators rise from their seats as a shaft of light pours down upon the pinnacle, illuminating the outline of a man, white-haired and gaunt, seated on a massive throne of solid, gleaming gold. Suspended in the air above his head are two crystals: one as clear as a polished diamond; the other as black as the grave. A crackling arc of energy travels between the two, and its flickering blue light sheds a ghostly shadow on the face of the seated lord.

    ‘Intruder,’ he says, his voice soft yet chilling, ‘you have come to Kazan-Oud with murder in your heart. Have not the cowards of Elzian promised to reward you for my destruction?’

    A drone of dissent surges from the crowded tiers, drowning any answer that you offer in your defence. The lord rises slowly from the throne and turns to his baying minions, his hands outstretched as if to receive the adulation. As their ghastly drone grows louder, your eye is drawn to the clear crystal that hovers above the throne. A golden light now glows at its core. In a flash of understanding you recognize the object of your quest: here is the Lorestone of Herdos.

    ‘Your verdict, my children?’ cries the wild-eyed man, his voice now harsh and angry.

    ‘Guilty, Lord Zahda,’ the crowd howls in reply.

    ‘The sentence?’ retorts their master.

    ‘The maze!’ they scream. ‘The maze!’

    If you possess the Sommerswerd, turn to 335.

    If you do not possess this Special Item, turn to 264.
    Madonna, siamo finiti in parlamento O-o

    Vediamo cosa combina la Sommerswerd...

    Quote Originally Posted by 335.
    A rickety, hunchbacked creature, swathed in a hooded robe, approaches the platform on which you stand manacled to the wall. With an efficiency born of practice, quickly he strips you of all your weapons and hands them to an ugly-faced dwarf, hovering at his side. The dwarf looks at the Sommerswerd with an appraising eye, and then raises it above his head to show it to his master. Before he can speak, there is a sudden roar, as a bolt of golden energy engulfs the hilt. Screaming with pain, the dwarf drops the sword and cradles his smoking hand, his fingers now missing half their length. You are unable to hide your smile and are quickly punished for your insolence. The robed creature strikes you across the face, gashing your cheek with its rough, warty fist (lose 1 ENDURANCE point).

    ‘Take him to the maze,’ commands white-haired Lord Zahda, ‘and leave the sword for me.’

    The Sommerswerd rises into the air and floats towards the golden throne on a cushion of blue mist.14 As you are dragged from the hall in chains, you are taunted by Zahda’s cruel laugh and the fear that your quest is now doomed to failure.

    Erase all Weapons and weapon-like Special Items from your Action Chart and make a note of them on a separate piece of paper in case you should rediscover them at a later stage of your adventure.

    Now turn to 286.
    O______________________o

    Bene bene -.-

    Quote Originally Posted by 286.
    An escort of armoured guards forces you along a steel passageway lined by a crowd of jeering minions. They punch and spit as you pass between them, and their foul curses ring in your ears. The guards halt before a huge door of iron and unlock the manacles that encase your bruised and bloodied wrists. The points of their spears never wander far from your throat, discouraging any attempt at escape. The door rumbles open, and a cheer goes up as you are pushed head-first into a foul-smelling pit.

    ‘Welcome to the maze,’ sneers the chilling voice of Lord Zahda from somewhere high above your head. You struggle to your feet and peer up at a ceiling of swirling mist. A faint glow is gradually taking shape, condensing and forming into the likeness of a human skull. Baleful green eyes stare down at you from bony sockets, and a powdered wig, like that of a high court judge, sits squarely upon its fleshless head.



    ‘You came here to kill but your plans have been foiled and now you must face the consequence,’ echoes a voice in the skull. ‘You have been sentenced to enter the Maze of Zahda. If you escape, your life may be spared; if you fail then you will surely die—a fitting end for one who came here in search of death.’

    The skull retreats into the mist, and a deathly silence fills the pit. A semicircular shadow forms on the wall ahead; it grows larger and darker until it resembles the mouth of a cave or tunnel. Suddenly a gust of chill air whistles from out of this darkness, and you realize that you are staring at the entrance to the maze.

    ‘Enter!’ orders the voice. ‘Enter or die where you stand!’ It is no idle threat. A crossbow bolt slams into the sand barely inches from your feet, and the click of a steel drawstring warns that another could follow if you disobey the command. Reluctantly, you step forward and enter the Maze of Zahda.

    Turn to 111.
    Quote Originally Posted by 111.
    You are standing in a passage, the walls and floor of which are completely sheer and smooth. Overhead swirls a mist that gives off a dim, diffused light, just sufficient for you to be able to see your way ahead. Without your weapons you feel naked and vulnerable, but you take some comfort in the fact that you still have your Backpack, your Gold Crowns, and your Special Items.

    Cautiously you walk along the passage, expecting the unexpected, until you arrive at a circular vault. There, upon a block of marble in the centre of the floor, lies a steel sword. As you step into the vault, slabs of stone sink into the floor to reveal two exits: one to your left, the other to your right.

    If you have the Magnakai Discipline of Divination or Psi-screen, turn to 68.

    If you wish to pick up the sword, turn to 224.

    If you wish to enter the left tunnel, turn to 298.

    If you wish to enter the right tunnel, turn to 322.
    Ok siamo disarmati, dentro un labirinto e non abbiamo ne Divination ne Psi-screen :/

    Che si fa?

    ************************************************** ***********************
    Lupo Solitario, Kai Primate

    CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
    30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

    EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing

    Circoli completati
    - Circle of Solaris (+1CS +3EP)

    Weapons (2): Spear, Broadsword

    Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

    Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key

    Money (50): 35


    MORTOMETRO: VI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #1534
    Lieutenant Commander Defender's Avatar
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    Eccallà.

    Lo sapevo, finisce sempre così, uno va nella zona a luci rosse per trombare e si risveglia in un fosso tutto legato senza un rene (vabbè ci han preso le armi e la Sommerswerd... preferivo il rene mi sa)

    Cmq!

    La spada è un trappolone per allocchi, figurati se ti fanno entrare disarmato e TAC la prima stanza ti danno un'arma.

    Direi che in sta situazione demmerda ci affidiamo al Lone Wolf Basics, ovvero GO LEFT.

    298

  5. #1535
    Warrant Officer Kaluisurrr's Avatar
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    go left obv

  6. #1536
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    figurati ... allocchi 224 , basta con le deffointuizioni , ci hanno gia abbastanza messo nella medda direi .
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  7. #1537
    Ensign Jesper's Avatar
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    Quote Originally Posted by 298.
    After a few hundred yards, the passage turns abruptly to the right. Glinting in the dim light is a cluster of huge bubbles floating languidly up and down in the passage ahead. A slight breeze lifts them, and slowly they bounce towards you.

    If you wish to push your way past them and continue on your way along the passage, turn to 107.

    If you have a sword and wish to strike out at them, turn to 151.

    If you decide to return to the vault and take the right tunnel, turn to 322.
    Siamo finiti in un episodio del Prigioniero lol

    Visto che non abbiamo una spada, cerchiamo di passare o cambiamo corridoio?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #1538
    Lieutenant Commander Defender's Avatar
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    Va bene tutto ma farci spaventare da delle bolle di sapone anche no.

    Avanti a cazzoduro, 107!

  9. #1539
    Sturm's Avatar
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    Calci in faccia a cazzoduro!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  10. #1540
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Da notare che ci propone di tornare indietro e cambiare strada, non di tornare indietro a riprendere la spada e poi tornare qui lol.

    Cmq torniamo indietro e andiamo a dx.
    spamm is life.

  11. #1541
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    322 , dopo essere stati uccisi da una porta , anche le bolle di sapone sono pericolosssssisssshime
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  12. #1542
    Warrant Officer Kaluisurrr's Avatar
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    go back and turn right

  13. #1543
    Ensign Jesper's Avatar
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    Le bolle ci fanno paurah!



    Quote Originally Posted by 322.
    You walk along the passage for several minutes until it turns sharply to the left. Cautiously you peer around the corner, your basic Kai instincts alerting you to a potential threat. Peering down, you see a beam of light shining from one side of the corridor to the other. The passage ahead looks no different to those in the rest of the maze, but you feel sure that it contains a deadly trap.

    If you wish to step over the beam of light and continue along the passage, turn to 88.

    If you choose to walk through the beam, turn to 240.


    Come procediamo?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #1544
    Warrant Officer Kaluisurrr's Avatar
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    rofl, dalle bolle alle stalle, comunque, go thru the beam

  15. #1545
    Lieutenant Commander Defender's Avatar
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    Edit, ho letto male, io il raggio lo vorrei evitare quindi 240

    (l'altra opzione avevo capito che intendesse di saltarlo invece mi sa che è proprio "ci cammini sopra")
    Last edited by Defender; 18th March 2013 at 16:19.

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