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Thread: [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno

  1. #151
    Lieutenant Tibù's Avatar
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    dico nord! 26
    mandale83 on PSN
    Spoiler


  2. #152
    Bortas's Avatar
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    E sud sia la morte ci attende

    Abbiamo rigenerato pf è ora di menare le mani
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  3. #153
    Ensign Jesper's Avatar
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    E sud sia!

    (ultimo update prima di stasera che vado a casa a breve )

    Quote Originally Posted by 100.
    The cold corridor suddenly makes an abrupt turning towards the east. You notice a greenish glow that lights the tunnel in the far distance. As you creep nearer you can see that the corridor opens out into a larger chamber.

    The strange light seems to emanate from a large bowl resting upon the top of a granite throne. On a plinth in front of the throne stands a statue. It looks like a winged serpent curved in the shape of an ‘S’.

    If you wish to sit on the throne, turn to 161.

    If you wish to examine the statue, turn to 133.

    If you wish to look for an exit from this chamber, turn to 257.
    Mmmm siamo finiti a DF me sa.

    ************************************************** ***********************
    Lupo Solitario, Kai Initiate

    CS: 15

    EP: 25/29 (+4 chainmail)

    Discipline
    Healing
    Mindshield
    Camouflage
    Hunting
    Sixth Sense

    Weapons (2): Axe, Warhammer

    Backpack (8): Meal, Meal, Meal, Vordak's Gem

    Special Items (12): Chainmail (+4EP), Crystal Star Pendant,

    Money (50): 20

    MORTOMETRO: II
    - Istakillato dall'esca+party hiddato
    - Caduto in una trappola da caccia Giak

    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #154
    Senior Chief Petty Officer Ged's Avatar
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    Cazzo il trono! Lo voglio!
    161!


  5. #155
    Chief Petty Officer Earenia's Avatar
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    anche a me attira sedermi ma non ne vedo l'utilita'... mi sa troppo da trappola

    133!

  6. #156
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    161
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  7. #157
    Lieutenant Commander Defender's Avatar
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    Siete un branco di pazzi ad esservi infilati nel cimitero lal

    Lasciate che vi elargisca un po' di saggezza e vi sproni ad esaminare la statua (133) prima di sedersi a buffo sul trono e fare scattare tutte le ventordici trappole che DI SICURO ci sono qua dentro :P

  8. #158
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    Sit on the throne. Like a boss.

    E' sicuro una trappola lol

  9. #159
    Lieutenant Tibù's Avatar
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    133
    sento puzza di guai
    mandale83 on PSN
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  10. #160
    Sturm's Avatar
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    Qua esplodiamo sicuro come un mucchio di coriandoli,133 per me,almeno moriremo con un po di dignitaah!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  11. #161
    Ensign Jesper's Avatar
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    Ahaha 3 a 3...seguiamo quello che vuole il primo che posta!

    EDIT: Sturm porta a 4 il 133! Update inc!

    Quote Originally Posted by 133.
    As you approach the statue, several cracks appear in its stone surface. It suddenly explodes before you as a real Winged Serpent breaks free of its stone mantle and attacks you.

    You must fight the creature.

    Winged Serpent: COMBAT SKILL 16 ENDURANCE 18

    (This creature is immune to Mindblast.)

    If you win the fight, turn to 266.
    Surprise Buttsex! COMBAT RATING: -1

    Roll...9
    Lupo Solitario -0
    Winged Serpent -10

    Roll...0! (lol)
    Lupo Solitario -0
    Winged Serpent -11

    Ok, ownato lol.

    Quote Originally Posted by 266.
    As the beast writhes in its final death agony on the black stone floor, the portal in the east wall clicks open to reveal a corridor beyond. You quickly dash through the secret door just as it crashes shut.

    Turn to 209.
    Niente trono nel nostro futuro...

    Quote Originally Posted by 209.
    You see ahead a corridor sloping upwards, and as you reach the top of this slope, a stone portal slides across to reveal another passage ahead.

    You step through the opening which then quickly closes with a crunch.

    Turn to 23.
    DAFAQ

    Quote Originally Posted by 23.
    The corridor soon widens into a large hall. At the far end, a stone staircase leads up to a huge door. Two black candles on either side of the stone steps dimly illuminate the chamber. You notice that no wax has melted, and as you get nearer you can feel that they give off no heat. Ancient engravings cover the stone surfaces of the walls.


    Illustration II—An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.

    Anxious to leave this evil tomb, you examine the door for a latch. An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.

    If you have a Golden Key and wish to use it, turn to 326.

    If you have the Kai Discipline of Mind Over Matter, turn to 151.

    If you wish to remove the pin, turn to 337.
    Fico, tre scelte! Ehm, un momento...

    Quote Originally Posted by 337.
    Just as you remove the ornate pin, a loud crack deafens you.

    Pick a number from the Random Number Table.

    If the number picked is 0–4, turn to 219.

    If the number is 5–9, turn to 317.
    Apparentemente se non hai Mind over Matter sei anche stupido in maniera asinina

    Roll...6

    Quote Originally Posted by 317.
    Instinctively you dive away from the stairs, and land on the stone floor. Your quick reactions have saved your life, for a vast granite block has fallen from the ceiling and crushed the steps, just in front of the lockplate!

    Shaken but still in one piece, you get to your feet. A shaft of dull grey light is seeping into the chamber from above, where the stone block was. Through a hole in the ceiling you can see a tangle of graveweed and the cloudy sky above. You clamber out of the tomb and head for the arched south gate of the necropolis as fast as possible. The pointed log walls of the city’s outer defence works are now visible.

    Turn to 61.
    Se qualcuno se lo sta chiedendo,
    Spoiler


    Quote Originally Posted by 61.
    At last you can reach the wooden fieldworks surrounding the outer city. As you race towards a sentry post, you can hear the excited shouts of the guards cheering you on. Thank the gods that they recognize you, for you must appear a ragged and suspicious figure. Your cloak is torn and hangs in tatters, your face is scratched and blood-smeared, and the dust of the Graveyard covers you from head to toe.

    Splashing through a shallow stream, you stagger towards the gate. The full horror of the Graveyard encounter begins to catch up with you. The last thing you recall before exhaustion robs you of consciousness, is falling into the outstretched arms of two soldiers who have run from the fieldworks to help you.

    Turn to 268.
    Siamo fuori dal Cimitero! E siamo caduti tra i braccioni nerboruti di due soldati!

    Quote Originally Posted by 268.
    You black out for only a few minutes before you are revived with a measure of strong spirit. Feeling weary but thankful to be alive, you lean on the shoulders of the King’s men and you stagger towards the outer defences.

    Turn to 288.
    Quote Originally Posted by 288.
    As you reach the walls of the fieldworks, the large oak gates open and you are quickly hurried inside. A sergeant, bloodstained and battle-weary, calls to an officer who turns and recognizes your cloak.

    ‘My Lord,’ he says. ‘Where are the other Kai Masters? We are in desperate need of their wisdom. The Darklords press us most cruelly and casualties are high.’

    You inform the brave officer of the terrible fate of your kinsmen, and the urgency of your mission to seek the King’s council. Without saying a word, he motions to a soldier to bring forward two horses. You both mount and gallop off towards the high city wall of Holmgard.

    Turn to 129.
    Dever si è dimenticato la parte "game" di "Librogame"...

    Quote Originally Posted by 129.
    You reach the main gates of the capital, and stare in awe at the height of the city’s walls. Two hundred feet high, the walls of Holmgard have withstood the ravages of both time and the Darklords. You and the officer race through the tunnel of the inner gatehouse, one hundred yards in length, and finally halt outside the doorway of the main watchtower. Great crowds of soldiers and civilians are running to and fro.

    If you wish to continue following the officer, turn to 3.

    If you feel that you stand a better chance of making your way to the King’s citadel on your own, turn to 144.
    Finally!
    TL;DR: siamo sopravvissuti al Cimitero e ci siamo imbattuti negli uomini del Re che ci hanno scortato alla capitale fortificata, Holmgard. Al momento siamo appena dentro le mura della città, dove c'è una fotta di gente. Per trovare il Re continuiamo a seguire l'ufficiale che ci ha fatto da guida, o andiamo da soli a cazzo matto?
    Last edited by Jesper; 28th February 2013 at 21:30.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #162
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    Torniamo al cimitero e sediamoci sul trono.
    Se non si puo, direi di andare a cazzeggio per conto nostro (144).

  13. #163
    Chief Petty Officer Earenia's Avatar
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    torniamo nel cimitero perche' non abbiamo lootato.

    oppure 144

    edit: oddio kat lol

  14. #164
    Lieutenant Commander Defender's Avatar
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    lol @ Kat

    Io dico di fare i bravi e seguire l'ufficiale (3), da soli come minimo ci perdiamo e finiamo in un bassofondo con instadeath by gang di bambini drogatelli stile favelas.

  15. #165
    Lieutenant Commander Miave's Avatar
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    seguiamo l'ufficiale 3

    ma mi metti in spoiler cosa succedeva se ci sedevamo sul trono pls? <3
    Quote Originally Posted by Mallus
    non rispondete a questi 4 pirla.. fanno apposta a provocarvi in piu sono dei perditempo , gia solo il fatto che si "debbano rispondere alle accuse fatte a noi" fa capire che questi ne lavorano ne scopano e forse non sono nemmeno persone.

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