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Thread: [LUPO SOLITARIO] Libro IX: The Cauldron of Fear

  1. #1
    Ensign Jesper's Avatar
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    Default [LUPO SOLITARIO] Libro IX: The Cauldron of Fear

    LIBRO 9, SERIE MAGNAKAI: THE CAULDRON OF FEAR


    Come si capisce dalla copertina, in questo libro LW dovrà combattere una tribù di Giak dotati di gigantesche e flaccide palle

    Quote Originally Posted by Blurb
    You are Lone Wolf—the last Kai Master of Sommerlund. The shadow of war sweeps across the continent of Magnamund as your mortal enemies, the Darklords of Helgedad, redouble their efforts to defeat your Magnakai quest. You dare not delay. Already their armoured legions are converging on a city beneath whose streets lies hidden the object of your quest: the Lorestone of Tahou.

    In The Cauldron of Fear, you must stay one step ahead of your foes as you search for the Lorestone in a fantastic metropolis built during the dawn of Magnamund.
    Abbiamo deciso di fare una piccola vacanza nella pittoresca Tahou per dimenticare il rapimento dell'inutile Lord Paido in The Jungle of Horrors! Ma la nostra destinazione è assediata dalle armate dei Darklords...

    ************************************************** ************

    THE STORY SO FAR...
    Spoiler

    TL;DR: i Darklords hanno catturato Ruannon, la provincia meridionale di Sommerlund, ma il Re ci ha ordinato di sbattercene e continuare con la nostra quest per le Lorestone: quest'ultima si dovrebbe trovare nelle rovine sotto la città di Tahou. Il Re ha inviato l'amico Banedon (o Bademon ) che ci ha consegnato le chiavi della sua nave volante e dell'equipaggio nanico (con le loro invincibili armi da fuoco Bor ) e ci ha comunicato che siamo stati promossi a Supermega generale delle armate di Sommerlund (ed era anche ora ). Bademon conosce a menadito la città di Tahou perchè ci ha vissuto negli ultimi due anni; ed è un bene, perchè a quanto pare anche i Darklords sono interessati alla città!

    ************************************************** ************

    Ciò detto...Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.
    Spoiler


    Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
    Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
    Circle of Light: +0 CS + 3 EP: Animal Control & Curing
    Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
    Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

    E ora, gli Upgrade! (in spoiler quelli dei libri precedenti)
    Spoiler


    Principalin
    Animal Control
    Principalins with this skill are able to call on a woodland animal (if nearby) to aid them, either in combat, or to act as a messenger or guide. The number of animals that can be summoned increases as a Kai Master rises in rank.

    Invisibility
    Principalins are able to mask any sounds made by their movements while using this skill.

    Huntmastery
    Principalins with this Magnakai Discipline are able to intensify their eyesight at will, giving them telescopic vision.

    Psi-surge
    Principalins using this skill in combat are able to confuse an enemy by planting seeds of doubt in its mind. The effectiveness of this ability increases as a Kai Master rises in rank.

    Nexus
    Principalins with this ability can extinguish fires by force of will alone. The size of the fire, and the number that can be extinguished using Nexus increases as a Kai Master rises in rank.
    Alcuni upgrade sono super >>>>
    Ovviamente come al solito possiamo scegliere 1 sola nuova Disciplina! A voi la scelta!
    Last edited by Jesper; 22nd March 2013 at 19:32.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #2
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    psi screen

    l'antro della paura e' un altro libro un po' meeh , se non ricordo male .
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  3. #3
    Sturm's Avatar
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    Io voto weaponmastery,chiudiamo un altro circolo e nei prossimi ci dedichiamo agli psi-power

    Sempre evvia a bademon! Almeno lui s'è rivelato utile

    Ma quindi ora possiamo decapitare le teste a fucilate? O a noi Dever ci lascia le armi nerfate?
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  4. #4
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    Divination che mi pare ricorra abbastanza spesso.

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    weaponmastery su spada e arco e dagger che sono le nostre tre armi diddddiiooo

    cosi chiudiamo un altro cerchio
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    Lieutenant Commander Defender's Avatar
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    Weaponmastery hands down.

    Chiudiamo un circolo e ci prendiamo un +4 CS che i nemici iniziano a farsi tosti.

    Armi scelte: obbligatorie Spada, Arco e Pugnale, il resto chissene tanto non si usano

    edit: Lupo esci dalla mia testa, tnx

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    Warrant Officer Kaluisurrr's Avatar
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    divination

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    Chief Petty Officer Earenia's Avatar
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    weapon anche secondo me a sto giro...

  9. #9
    Lieutenant Tibù's Avatar
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    weapon master, obv su spada e arco.
    @ in questo libro se non ricordo male cambiava il disegnatore (che ci sarà poi per tutti i volumi successivi),gli uomini sembrano uomini e le donne sono anche fighe quel poco che si vedono
    mandale83 on PSN
    Spoiler


  10. #10
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    Io sono per divination.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  11. #11
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    Quote Originally Posted by Defender View Post
    Weaponmastery hands down.

    Chiudiamo un circolo e ci prendiamo un +4 CS che i nemici iniziano a farsi tosti.

    Armi scelte: obbligatorie Spada, Arco e Pugnale, il resto chissene tanto non si usano

    edit: Lupo esci dalla mia testa, tnx

    Sono nella testa di Deffooohhhhh!!!!


    (e mi è andata bene, pensa se era il culoh!)
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  12. #12
    Ensign Jesper's Avatar
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    Ok, Weaponmastery vince su Divination! Le armi scelte fin'ora sono Spada, Arco, Dagger; ne possiamo scegliere altre 3 perchè questo è il 4° libro della serie Magnakai!

    Ciò detto, ecco l'Equipment time!

    Quote Originally Posted by Equipment
    Before leaving Dessi on your journey to the city of Tahou, the Elder Magi give you a map of the Republic of Anari and its surrounding lands, and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the ‘Gold Crowns’ section of your Action Chart. If you have successfully completed books 1–8 of the Lone Wolf adventures, you may add this sum to the total sum of Crowns you already possess. You can carry a maximum of only fifty Crowns, but additional Crowns can be left in safekeeping at your Kai Monastery.

    The Elder Magi offer you a choice of equipment to aid you on your perilous mission. You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember that you can carry a maximum of two Weapons and eight Backpack Items.

    Sword (Weapons)

    Bow (Weapons)

    Quiver (Special Items) This contains six Arrows. Tick them off as they are used.

    Rope (Backpack Items)

    Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    Lantern (Backpack Items)1

    Mace (Weapons)

    3 Meals (Meals) Each Meal takes up one space in your Backpack.

    Dagger (Weapons)

    3 Fireseeds (Special Items) When thrown against a hard surface, these Fireseeds explode and burn fiercely.

    List the five items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.
    Ditemi quali oggetti prendere e cosa scartare!

    Roll...4! Abbiamo 14 Corone extra, e raggiungiamo il massimo di 50 (chissà che non tornino utili, in una città )

    Qualche parola di incoraggiamento da Joe...
    Quote Originally Posted by Magnakai Wisdom
    Your search for the Lorestone of Tahou will be fraught with danger. The Darklords have launched a massive invasion into the freelands of Magnamund in a bid to take over the continent and thwart your Magnakai quest. Make notes as you progress through the story—they will be of great help in this and future adventures.

    Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

    Choose your three Magnakai Disciplines with care, for a wise choice enables any player to complete the quest, no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.

    The future of Northern Magnamund now hinges on the success of this quest. May the spirit of your ancestors guide you on the path of the Magnakai.

    Good luck!
    ...e si parte!

    Quote Originally Posted by 1.
    A full moon lights the sky above Elzian on the evening you begin your journey to Tahou. Its ashen rays glimmer along the polished wooden outriggers that run the length of the hull of the Skyrider, and illuminate the crystal star ensign and the Sommlending flag as it flutters proudly from the mizzen-mast. The Elders of the High Council have gathered on the roof of their council chamber and, as you and Banedon climb the boarding ladder to the skyship, you pause to return their farewell salute. Bo’sun Nolrim, senior member of Banedon’s crew of dwarves, welcomes you and his captain aboard. Surveying the craft, you notice that the Skyrider has changed very little since you were last aboard her, when you sailed the desert skies of Vassagonia in search of The Book of the Magnakai. The crew remember that voyage fondly and are justly proud of the part they played in the success of that perilous mission. ‘Take the helm, bo’sun, and set a course for Navasari!’ commands Banedon, as he leads you across the busy deck to his cabin at the prow.

    Swiftly the lights of Elzian vanish as the Skyrider speeds into the night. A mile below, the jungle of Dessi and the barren peaks of the Xulun Mountains race past beneath the keel, but in the comforting warmth of Banedon’s cabin you feel no sensation of movement; only the hum of the powerful engine indicates how rapidly you are travelling. Over a delicious meal of salt beef and spiced fruit, Banedon explains the purpose of your journey to Navasari, a city that lies over a hundred miles south of Tahou. ‘Our enemies are advancing across Magnamund like a tidal wave, destroying or carrying with them all in their path,’ says the blond-haired magician, pointing to a map of the continent that adorns the cabin wall. ‘Every day a new battle is being fought, and every day we lose another town or village to the Darklords. Before we venture into Tahou we must be sure that the city has not already fallen to Darklord Gnaag, lest we fly straight into a trap. I have many friends in Navasari, reliable friends, friends who are highly placed in the Senate of Anari. From them we will learn if the city still stands, and if it does, how long we can expect it to resist a Darklord assault.’

    Mid-morning of the following day, the lookout catches a glimpse of Navasari as the Skyrider emerges from the Yajo Pass. Banedon takes control of the helm and steers the craft towards the east quarter of the city, landing it on the spacious roof of a magnificent, star-shaped building that overlooks the River Chah. A group of dignitaries, resplendent in high-necked robes of green and yellow silk, greet your arrival: these are some of the friends of whom Banedon spoke. Sadly they recount the grim course of events that has recently befallen their country. In the far north, the town of Resa was destroyed and its people massacred by an army of Giaks. Two days later, a similar attack was launched by a Vassagonian army against the town of Zila. They swept along the Anari Pass, burning and looting every village through which they rode, and giving no quarter to those who dared resist them. And three days ago, on the western border, a fierce battle was fought at the Slovian town of Lovka for control of the bridge across the River Churdas. Shortly before midnight the might of Darklord Gnaag’s horde fell upon the beleaguered garrison. They fought bravely, but by the dawn of the following day, all that remained of the town and its defenders were an acre of scorched earth and a cart full of charred bones. The three enemy armies are now advancing towards Tahou. President Toltuda, the head of state, has ordered the evacuation of all women and children from the capital, and has begun strengthening the city’s defences to increase its chances of withstanding the impending siege. When Banedon tells of your intention to go to Tahou, one of his friends offers a few words of caution. ‘It would be unwise to attempt a landing at the capital,’ he warns. ‘Heavy bolt throwers have been positioned on every rooftop and tower in case the city is attacked from the air. The Darklords captured Suentina in such a fashion and the Tahouese have learnt from their neighbour’s misfortune. Skyships rarely visit Tahou, which makes it all the more likely that your craft would be mistaken for a hostile attacker.’

    After long deliberation, you and Banedon decide to leave the Skyrider in Navasari and journey to Tahou by horse. Nolrim is left in charge of the craft and crew with instructions to wait here for your return. If Tahou is besieged and he has not received word from you after two weeks, he is to return to Dessi and report that your quest has failed.



    Early next morning, you and Banedon climb into the saddles of two white Anarian steeds provided by his friends, and set off on your two-day ride to Tahou. Less than an hour after leaving Navasari you see a long line of wagons approaching. They are escorted by a troop of cavalry, and each one is crowded with women and children.

    If you wish to stop and question these people, turn to 126.

    If you wish to ride past them and press on with your journey, turn to 274.
    Bella la nave volante eh? Durata molto

    Ci interessano questi profughi/esodati/vacanzieri? O li ignoriamo? (ricordatevi anche di votare per le armi extra per weaponmastery e l'equip!)

    ************************************************** ***********************
    Lupo Solitario, Kai Tutelary

    CS: 34 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +3 Weaponmastery, +1 Solaris, +1 Fire)

    EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger)

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Spear

    Backpack (8): Rope, Meal, Meal, Meal, Argento, Argento, Argento, Argento

    Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Pass, Fireseeds (2), Lodestone

    Money (50): 50


    MORTOMETRO: VII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #13
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    Buttiamo via l'argento e prendiamo laumspur e boh dei meal anche se ne abbiamo gia. Il resto non ci serve a una mazza.
    Poi 126, parliamo co sta gente.

  14. #14
    Warrant Officer Kaluisurrr's Avatar
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    parliamo con la plebaglia

  15. #15
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    A proposito serviva a qualcosa l'argento?

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