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Thread: [LUPO SOLITARIO] Libro XII: The Masters of Darkness

  1. #46
    Warrant Officer Kaluisurrr's Avatar
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    ormai siamo stati sgamati, uccidiamoli

  2. #47
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    39
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  3. #48
    Ensign Jesper's Avatar
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    Non so se si vede il video che dall'ufficio mi blocca tutto lol

    Quote Originally Posted by 39.
    You brace yourself to receive the enemy as they swarm around you, howling with primal fury, their teeth bared and their faces contorted with rage. The Drakkarim officer screams, ‘Darg!’ and they hurl themselves recklessly upon you.

    Drakkarim Assault Squad: COMBAT SKILL 33 ENDURANCE 48

    If you win the combat, turn to 28.
    Darg!, ovviamente, siginifica Attack!

    COMBAT RATING +8 (con Mindblast)

    Roll...0
    Lupo Solitario -0 (37)
    Drakkarim Assault Squad INSTASBRATTATI!



    Quote Originally Posted by 28.
    The Drakkarim lie entangled at your feet, their heaped bodies a grim testimony to the deadly art of a Kai Lord in battle. You step back from your lifeless foes, grabbing the ship’s rail as the deck lists heavily to starboard. The Intrepid is sinking fast.

    ‘Abandon ship!’ cries Davan, his voice carrying above the clangour of striking swords and dying men. As he rushes past you, followed closely by two blood-spattered Kirlundins, he urges you to save yourself before the ship goes down.

    If you wish to follow Davan and abandon ship, turn to 110.

    If you decide to search the bodies of your dead enemies first, turn to 317.
    Quanto ci sentiamo oggi?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #49
    Bortas's Avatar
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    Lootare d'obbligo 317
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  5. #50
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Potrebbe essere una trappola...stiamo lì a lootare e la barca affonda portandoci con se nelle terribili acque.

    Per questa volta niente loot...l'acqua fa troppa paura.
    spamm is life.

  6. #51
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  7. #52
    Ensign Jesper's Avatar
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    Quote Originally Posted by 317.
    Quickly you search the bodies of the Drakkarim. You discover the following items which could be of use to you during your mission:

    3 Swords (Weapons)
    2 Axes (Weapons)
    2 Daggers (Weapons)
    Bow (Weapons)
    4 Arrows (Weapons list)
    Rope (Backpack Items)
    Pouch of Herbs (Backpack Items)

    While searching the officer’s body, you discover that he is wearing a vest of chainmail beneath his leather battle-jacket. It is forged from links of a strange, blue-black metal that gives off a strong aura of magic.

    If you wish to take this magical chainmail vest, turn to 63.

    If you choose not to take the vest, turn to 188.
    Ok, vogliamo qualcosa a parte una freccia (che looto di gia)? E per quanto riguarda la cotta di maglia magica che si fa?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 38 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest)
    --> 41 (con Mindblast +3)
    --> 44 (con Psi-Surge +6)

    EP: 37/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Serocca's Map
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 50


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #53
    Lieutenant Commander Defender's Avatar
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    Il loot non conosce limite nè paura!

    317

    Edit: too late!

    Teniamo la cotta, il drakkarim è come il maiale non si butta via niente!
    Last edited by Defender; 8th April 2013 at 11:53.

  9. #54
    Bortas's Avatar
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    Ne limite ne paura, la cotta magica va presa abbestia, 63
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  10. #55
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    La seconda chainmail magica in un libro dopo che nei precedenti 11 ne avevamo trovata 1?

    E siamo su una nave che affonda....

    La paura fa 188

    PS: butta 1 cibo e picka le erbe strane.
    spamm is life.

  11. #56
    Warrant Officer Kaluisurrr's Avatar
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    non prendiamo la cotta che come minimo ci farà affogare

  12. #57
    Master Chief Petty Officer
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    piglia le erbe e la cotta
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  13. #58
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    Cotta+erbe loot is da uei!

    Almeno affondiamo sbrilluccicosi!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  14. #59
    Ensign Jesper's Avatar
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    Pigliamo le erbe buone (mi sono accorto che non avevo cancellato lo Yacor Food, quindi non dobbiamo buttare niente)

    Ed esaminiamo la magica Cotta di Maglia!

    Quote Originally Posted by 63.
    The chainmail vest is crafted from a metallic mineral called kagonite. It is as light as wood, yet ten times harder than steel. The Darklords use an alloy of kagonite in the manufacture of weapons used by their troops, and it is this alloy which gives the blades of their weapons their black appearance.

    Wearing this Kagonite Chainmail beneath your tunic will increase your COMBAT SKILL by 3 points and your ENDURANCE by 1 point. Because it is so light, it can be worn beneath any padded or metallic body armour you may possess.

    Make the necessary adjustments to your Action Chart.

    Turn to 188.
    EDIT: solo ora leggo che si somma con qualsiasi altra cotta padded o metallica che indossiamo O_o. La prendiamo al posto del corpetto di cuoio? (direi che 2 ok, ma 3 è un po' troppo...)

    Quote Originally Posted by 188.
    Your curiosity is aroused by the pouch of herbs you have discovered in the belt pouch of the dead Drakkarim officer.

    If you have the Magnakai Discipline of Curing or have reached the Kai rank of Principalin or higher, turn to 145.

    If you do not possess this skill or have yet to attain this level of Magnakai training, turn to 201.
    Solo ora ci ricordiamo delle erbe

    Quote Originally Posted by 145.
    At once you recognize the pungent aroma of Adgana leaves. Adgana is a powerful narcotic that increases strength and sharpens reflexes; it enhances fighting prowess when swallowed immediately prior to combat. There is sufficient Adgana in this pouch for one dose, which would be enough to increase your COMBAT SKILL by 6 points for the duration of a fight.

    But be warned! Adgana is shunned by most warriors and its use is outlawed in Sommerlund because it is highly addictive. If you choose to keep and use this Dose of Adgana prior to combat, there is a chance that you could become addicted. As soon as combat is resolved, you must pick a number from the Random Number Table. If the number you pick is 0 or 1, you have become addicted and your ENDURANCE score must be reduced by 4 points immediately. (This loss of ENDURANCE is permanent.) If you have ever used Adgana in a previous Lone Wolf adventure, the risks of addiction are doubled should you decide to use this dose (you will become addicted if you pick a 0, 1, 2, or 3 on the Random Number Table. Also, the effects of the narcotic when used on a second or subsequent occasion are halved. You will be able to add only 3 points to your COMBAT SKILL, instead of 6). If you decide to keep this Dose of Adgana, note the hazardous side effects of its use in the margin of your Action Chart.

    Sure that you have not overlooked any other items that could aid your perilous mission, you decide the time has come to leave.

    Turn to 274.
    LA DROGGAH AGAIN!

    Quote Originally Posted by 274.
    You leap from the stern deck and land near the foot of the stairs. Water is pouring into the Intrepid at a terrific rate, causing her to list heavily to starboard.

    ‘Abandon ship!’ cries Davan, his strong voice carrying above the clangour of striking swords and dying men. As he rushes past you—followed closely by two Kirlundins—he urges you to save yourself before the ship goes down. To stay would be suicidal, and you quickly follow his lead.

    Turn to 110.
    ORA, possiamo abbandonare la nave

    Quote Originally Posted by 110.
    The deck heaves and shudders, and the metallic whirr of the ironclad’s engine rises to a deafening roar as it fights to extricate itself from the stern of the sinking Intrepid. Then a war-horn blares, signalling to the enemy troops to break off their attack and return to their vessels. Everywhere you look Drakkarim marines and Sommlending crewmen are sheathing their weapons and scrambling towards the ship’s rail. Clouds of acrid yellow smoke waft across the decks, adding to the chaos and confusion as scores of men hurl themselves into the dark waves of the Kaltersee.

    Illustration VII—Scores of men hurl themselves over the ship’s rail into the Kaltersee.

    ‘Jump!’ shouts Davan.

    ‘But what about the captain?’ you reply, anxiously.

    ‘Forget the captain,’ he says, pointing at the enemy craft. ‘No one can help him now. The ironclad that rammed our stern completely demolished his cabin. No one could have lived through that.’

    You pull yourself over the rail and wait for the smoke to thin before you leap. But the Intrepid lurches violently, and, before you can stop yourself, you slip and fall head-first into the swirling yellow smog.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–4, turn to 194.

    If it is 5–9, turn to 16.
    Oh Kai, il mare

    Roll...9

    Quote Originally Posted by 16.
    You are expecting the sudden chill of cold water, so it comes as a great shock when you slam down upon the moving steel deck of the Darkland ironclad. Your legs buckle and your knees hit your chest, forcing the air from your lungs and leaving you gasping like a fish out of water: lose 3 ENDURANCE points. You have barely recovered when a Drakkarim sailor, armed with a billhook, looms out of the smoke and lunges at your head.

    Drakkarim Sailor: COMBAT SKILL 19 ENDURANCE 24

    Unless you possess the Magnakai Discipline of Huntmastery, reduce your COMBAT SKILL by 4 points for the first two rounds of this fight, owing to the shock of your landing and the surprise of your enemy’s attack.

    If you win the combat, turn to 243
    YEEEE non siamo in mare! Senza Sommerswerd abbiamo 33 di CS, quindi

    COMBAT RATING: +14 (con Mindblast)

    Roll...7
    Lupo Solitario -0 (34)
    Drakkarim Sailor -18 (6)

    Roll...1
    Lupo Solitario -3 (31)
    Drakkarim Sailor -9 (morto!)

    Quote Originally Posted by 243.
    The force of your killing blow sends the Drakkar reeling backwards across the deck. He collides with another sailor, who was coming to his aid, and knocks him headlong into the sea. You brace yourself in case there is another waiting to rush at you, but the smoke from the vessel’s funnel is so thick, and the other Drakkarim are so preoccupied with hooking their marines out of the water, that they fail to notice you creeping towards the wheelhouse near the middle of the deck. A steel door swings open at your approach and three hefty Drakkarim confront you on the threshold. You parry one’s blade, take the second in the chest, and see the third spin sideways, trailing scarlet spray from the fatal wound you have dealt him. A quick thrust to the heart puts paid to the remaining sailor. He screams and falls through the doorway, tumbling down an iron staircase that descends into noise-filled darkness.

    If you have the Magnakai Discipline of Divination, turn to 26.

    If you do not possess this skill, you can either descend the stairs: turn to 266.

    Or you can slam shut the steel door and look for another place to hide from the Drakkarim sailors on deck: turn to 169.
    Abbiamo Divination! Questa scena mi ricorda qualcosa lol

    Quote Originally Posted by 26.
    Your Kai sense informs you that the stairs descend to the control cabin and crew’s quarters then on to the cargo sections which house huge tanks filled with sulphur, used as fuel for the engine of this strange craft. The sudden appearance of the sailor’s body has started a commotion, and the sound of heavy boots grating on metal warns you that more Drakkarim are ascending the stairs to investigate what, or who, caused their comrade’s death. To attempt to descend the stairs could prove fatal, so hurriedly you slam shut the door and look for another place to hide.

    Turn to 169.
    Quote Originally Posted by 169.
    Stealthily you move away from the door, raising the hood of your cape to hide your face. Beyond the wheelhouse you see a large tube of steel, mounted horizontally on a circular platform. It is attended by three Drakkarim, who are busily loading a heavy, pear-shaped projectile into a chamber at the rear of the tube. A large, wooden crate, filled with several more projectiles, lies open at their feet. Their captain, his rank denoted by the silver braid that decorates the sleeves of his battle-jacket, is pointing to the sinking Intrepid and shouting excitedly: ‘Gaz muzar ok ruzzar! Shada egina gag!’

    If you possess the Magnakai Disciplines of Invisibility and Pathsmanship, turn to 219.

    If you do not possess both these skills, turn to 84.
    Gaz muzar ok ruzzar! Shada egina gag! si può tradurre vagamente con I destroy the enemy ship. The marines die.

    Comunque sia, abbiamo entrambe le Discipline richieste!

    Quote Originally Posted by 219.
    You understand enough of the Giak language to know that the enemy captain is preparing to hasten the Intrepid to the bottom of the sea. The metallic tube is the means by which the ironclads launch their fire-missiles, one of which you have already encountered when running the blockade out of Toran. This one is loaded and is being aimed directly at the waterline of the Intrepid. At first it strikes you as a wasteful attack: the Intrepid is sinking so fast that to fire upon it now seems to serve no practical purpose. Then you realize what the enemy commander is planning, and the thought of it makes your blood boil.

    Turn to 113.
    Meno male che abbiamo tutte queste discipline, o avrei creduto che il capitano Drakkarim volesse invitare i marinai dell'Intrepid a bordo per il te delle cinque

    Quote Originally Posted by 113.
    Davan, and the remnants of his crew, are clinging in desperation to the flotsam that surrounds their dying ship. Many are wounded and their pitiful cries for help can clearly be heard aboard the Drakkarim ironclad. The enemy captain watches them through narrowed eyes, an evil sneer spreading slowly across his brutal face as he reaches for the mechanism that will launch a fire-missile into their midst.


    If you have a Bow and wish to fire at the captain to prevent him from murdering your fellow countrymen, turn to 131.

    If you do not have a Bow or do not wish to fire at the captain, turn to 239.
    Che facciamo ?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 38 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest)
    --> 41 (con Mindblast +3)
    --> 44 (con Psi-Surge +6)

    EP: 37/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Serocca's Map
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 50


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Last edited by Jesper; 8th April 2013 at 12:52.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  15. #60
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    ARCODIDDIOOOOOOOH!!!


    Cazzo ci siamo salvati dall'annegamento. La cotta cmq dice che è leggera e quindi compatibile con altre armature da corpo, quindi è assolutamente identica a quella che già avevamo. Però io una roba di Kagonite preferirei non indossarla...
    spamm is life.

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