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Thread: [LUPO SOLITARIO] Libro XII: The Masters of Darkness

  1. #91
    Sturm's Avatar
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    A pecora dentro il buco!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  2. #92
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    143
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  3. #93
    Ensign Jesper's Avatar
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    In guerra ogni buco è trincea!

    Quote Originally Posted by 143.
    In daylight, the trail is steep and treacherous, but in the cold, starlit darkness it is doubly so. Chunks of rock crumble underfoot and in many places there is simply no trail at all. Progress can only be made by inching yourself painfully across the sheer drops, using your fingers and what little of the ledge that remains. Eventually you reach the dark opening and enter with trepidation. A smooth, semicircular tunnel descends through the rock. The passage is lit faintly by an eerie ochre light, which is cast by clumps of bacteria that seem to thrive on the damp tunnel walls.

    If you possess the Magnakai Discipline of Curing, turn to 93.

    If you do not possess this skill, turn to 303.
    Oh, menomale che abbiamo Curing, sennò LW, nel dubbio, ne faceva scorpacciate di sta merda fosforescente

    Quote Originally Posted by 93.
    You recognize the bacteria to be Gnallia, a beneficial bacillus that is acclaimed by the healers and herbalists of Durenor. Potions of Gnallia are often prescribed to prevent and cure infections of the blood. The raw bacteria are edible and, despite their awful taste, are rich in protein. There is enough here for more than 10 Meals. If you wish to keep some of this Gnallia, record it in the Meals section of your Action Chart. Each Meal of Gnallia will restore 2 ENDURANCE points.

    Turn to 303.
    O_o

    ...e avrebbe fatto bene Non dubiterò più dei nostri poteri!

    Ditemi quanti ne prendiamo e cosa molliamo! (Do per scontato che molliamo i Meal normali per questi)

    Quote Originally Posted by 303.
    Further along the tunnel lies a cavern, empty save for a mass of squeaking bats hanging from the stalactites in the roof. At your approach they begin to panic. They swarm and encircle the rough-hewn walls before diving into a dark crevasse that splits the floor in two. The only exit, other than the tunnel by which you entered, is a passage on the far side of the crevasse. Foul air rises from the dark abyss, laden with a heavy odour that reminds you of maggoty meat.

    If you have completed the Lore-circle of the Spirit and the Lore-circle of Solaris, turn to 315.

    If you wish to approach the crevasse and look for a way to get across, turn to 44.

    If you decide to abandon the chamber and attempt to retrace your route back to the Giak outpost, turn to 206.
    Non abbiamo completato Spirit, per cui che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 37/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (3), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 50


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #94
    Lieutenant Commander Defender's Avatar
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    Proseguiamo al 44.

    Io scarterei la conchiglia per il pasto bacterioso.

    La coperta la teniamo sennò Rho poi si lamenta che non ha il set da perfect gentleman..

  5. #95
    Warrant Officer Kaluisurrr's Avatar
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    ormai ci siamo, andiamo avanti

  6. #96
    Bortas's Avatar
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    44 andiamo a spaccare il culo al mostro mostruoso che sta dietro l'angolo...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

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  7. #97
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Teniamo tutti gli oggetti e cambiamo solo i cibi come hai fatto...tanto non possiamo mangiare quando vogliamo per curarci percui 3 pasti ci basteranno fino a che perderemo di nuovo lo zaino ghgh

    Diamo una sbirciatina al 44...pronti a una nuova inaspettata istantdeath.
    spamm is life.

  8. #98
    Ensign Jesper's Avatar
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    In realtà in genere i "pasti curativi" (tipo lo Yoacor food del libro scorso) vengono in genere considerati anche come pozioni di cura (nel senso: li puoi usare come meal o usarli per curarti "sprecando" un meal).

    In ogni caso, avanti!

    Quote Originally Posted by 44.
    You are within a few feet of the crevasse, craning your neck to see into its lightless depths, when suddenly a thin, snaky tendril rises out of the darkness and stabs at your chest. There is a flash and a terrible pain spreads through your body, radiating to your limbs and leaving you numb and nerveless: lose 6 ENDURANCE points.

    If you survive the attack, turn to 55.
    Ouch...6 EP è appena meno rispetto al soffio di un drago O-o

    Quote Originally Posted by 55.
    Gritting your teeth against the pain, you stagger to your feet and fumble for a weapon with numbed fingers. Suddenly, a huge shape explodes from the crevasse, rising at such a speed that its features are a blur. It emits a deafening screech, and then dives towards your head, its coal-black tendril whipping the air wildly as it attempts to coil it around your neck.

    Ictakko: COMBAT SKILL 25 ENDURANCE 35

    Unless you possess the Magnakai Discipline of Nexus and have reached the Kai rank of Archmaster, you must lose an extra 1 ENDURANCE point every time this creature inflicts a wound during the combat, owing to the numbing effect of its electrical attack.

    If you win the combat, turn to 343.
    Non abbiamo Nexus, però anche senza SS la nostra COMBAT RATING è +8

    Roll...8
    Lupo Solitario -0(-1) (30)
    Ictakko -16 (19)

    Roll...9
    Lupo Solitario -0(-1) (29)
    Ictakko -18 (morto!)

    in sto libro stiamo avendo un discreto culo lol...ho pure cambiato il sito dei dadi lol

    Quote Originally Posted by 343.
    Your killing blow sends the Ictakko spiralling towards the ceiling, twisting and weaving like a punctured balloon. It crashes into a cluster of stalactites, impaling itself on the spear-like formations and dislodging them with the impact of its vast weight. For a fleeting second, you glimpse the creature’s ghastly features—its pear-shaped horny head and bulb-tipped antennae; its spider-like abdomen and transparent wings—before it plummets into the cold, inky darkness of the crevasse.

    Turn to 87.
    E l'oscar per la droga va a...Joe Dever!

    Quote Originally Posted by 87.
    Cautiously you peer into the abyss, your weapon held ready in case another of the fearsome Ictakko should surge from the depths and attack. But in this instance your caution proves unnecessary, for your senses soon tell you that a colony of cave bats are the only creatures that now occupy the dark and silent crevasse.

    With ease, you leap across the crevasse at its narrowest point and leave the cavern by the tunnel in the opposite wall. Here, too, the walls are encrusted with light-emitting bacteria, enabling you to progress quickly through a series of interconnecting halls and chambers. The cobwebbed remains of broken mining equipment litter many of these places, revealing why the Darklords constructed this labyrinth of tunnels. After an hour of exploration you find the main exit from the mine. Darkness greets your return to the surface, but your senses inform you that you have emerged in the pass that traverses the mountain range.

    Turn to 137.
    Siamo fuori!

    Quote Originally Posted by 137.
    Guided by starlight, you trek westwards through the pass until the need for food and rest forces you to stop. A brief search uncovers a shallow fissure in the mountain wall which offers a safe refuge for the night, and there you decide to grab a few hours’ sleep before continuing to Argazad. You must now eat a Meal or lose 3 ENDURANCE points.

    Turn to 165.
    Direi che non usiamo un pasto speciale in quanto Curing ci sta gia riportando al top...

    Quote Originally Posted by 165.
    Shortly after dawn, a howling wind awakens you from your dreamless slumber. It sweeps along the pass from the west, carrying with it the briny smell of the sea. Resolutely you continue your trek, following the roadway through the pass until, at midday, you emerge from the mountains at a point that commands a clear view over the land beyond. There you stop and stare at an expanse of rocky terrain so fragmented that it might have been smashed by a giant hammer. It slopes down to the shores of a wide inlet—the Gulf of Helenag—where a line of Darkland ironclads are steaming northwards on their way to join the blockade. From where you are, they appear no larger than tiny black specks dotting the steel-grey sea, but the clouds of yellow smoke that pour from their funnels clearly identify them as enemy ships.

    The track continues, snaking southwards across the barren landscape on its way to Argazad. For three hours you tread its uneven surface until you arrive at what appears to be the ruins of an ancient tower.

    If you possess the Magnakai Discipline of Divination and have attained the Kai rank of Mentora or higher, turn to 323.

    If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 191.
    Siamo Divinatori esperti!

    Quote Originally Posted by 323.
    As you stare at the ruins, a strange feeling of unease engulfs your body; at the same time a nervous energy makes your skin tingle and fills your mind with disturbing images. Your highly developed mind skills are sensitive to the psychic residues of events that took place here two thousand years ago.

    This land once belonged to a colony of creatures called the Nebora, a sentient race of winged men who evolved during the Golden Age of the Shianti. The city of Neboran, the core of their civilization, was located here on what was once a rich and fertile coastal plain. The demise of the Shianti heralded the rise of the Darklords in Northern Magnamund, and the beginning of the War of Desecration in which the Nebora, and many other races, were exterminated. This ruined tower is all that remains of the wondrous city of Neboran where, in the year MS 3250, the entire Nebora race were trapped and slaughtered by the Darklords of Helgedad.

    Turn to 191.
    Evidentemente Divination ci permette di ricevere il Discovery Channel

    Quote Originally Posted by 191.
    After searching the ruins and finding nothing of practical use, you continue your lonely trek along the Argazad trail. For the most part, it runs parallel to the coast and is exposed to strong gusts of icy air that whip across the gulf. You find yourself having to lean into these sleet-tinged winds in order to remain upright. It is a tiring ordeal, and, as dusk begins to darken the sky, you welcome the chance to stop and rest.

    You have just located a windproof niche in the lee of a rocky crag, and are about to settle down and rest, when you notice something moving towards you along the trail.

    If you have the Magnakai Discipline of Huntmastery and have reached the Kai rank of Principalin or higher, turn to 251.

    If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 37.
    Huntmastery vince il premio "Disciplina più utilizzata" della Serie Magnakai a mani basse, credo...

    Quote Originally Posted by 251.
    Using your telescopic vision, you focus on the approaching shape and, as it draws nearer, you are able to discern exactly what it is. You see a wagon laden with barrels and boxes, and drawn by six ox-like creatures. Two Giaks are sitting on top of the wagon: the driver, who is lashing the team with a whip, and a guard, who appears to be fast asleep. Behind the wagon are four horsemen—Drakkarim escorts, judging by their size and the cut of their black leather armour.

    Their route will take them close to where you are sheltering. Mindful of the Giak ability to see in the dark, you decide to stay in hiding and wait for them to pass.

    Turn to 304.
    Quote Originally Posted by 304.
    You squeeze into a space between the rocks and listen to the grind of the wagon’s wheels on the rough stone trail as it draws steadily nearer. Then a Drakkarim voice cries out: ‘Koga! Okim dag nadulheza!’ The sound stops abruptly. You strain your ears for an indication of what the enemy are doing, but all you can hear are muffled voices and the jingle of bridles and bits. Then you hear the Drakkarim escorts leave the trail and dismount close to where you are hiding. Your pulse quickens as you realize that they are preparing to strike camp here overnight.

    Fortunately, because they are deep inside their own territory, the Drakkarim do not bother to inspect their surroundings and your presence goes undetected. You listen intently to their conversations but discover little useful information except that they are from Argazad and are on their way to the outpost at the mouth of the Durncrag Pass. After eating, they settle down to a session of gambling. They have been playing for only a few minutes when one of the Drakkarim is accused of cheating. A violent argument breaks out and bloodshed is averted only when their commander, a sergeant, steps in to break it up. He finds a fistful of cards wedged up the accused Drakkar’s sleeve. Angrily, he denounces the cheat and orders him to return to Argazad at first light. The game is brought to a close, and, as the disgruntled Drakkarim get ready to sleep, a bold plan springs into your mind that could make your journey through the Darklands and your entry into Argazad much easier.

    Turn to 284.
    Koga! Okim dag nadulheza! significa "Stop! Prepare the Camp!"

    Quote Originally Posted by 248.
    Patiently you wait until the Drakkarim and Giaks are snoring soundly, and then you leave your hiding place and slip away undetected. Your plan is to ambush the Drakkar who was caught cheating at dawn when he rides back to Argazad alone. By discarding your cape and tunic in favour of his battle-armour it should be far easier to enter the naval base unnoticed, especially on horseback and with your face obscured by one of the grotesque battle-masks that all Drakkarim wear.

    Three miles along the trail you find the ideal place to launch your ambush, where the stony track passes between a cluster of huge rocks. There you lie in wait for the dawn and with it the arrival of your victim. While you wait, you must eat a Meal or lose 3 ENDURANCE points.

    To continue, turn to 146.
    Anche qui, niente pasto speciale che siamo gia full

    Quote Originally Posted by 146.
    Shortly after dawn has brightened the eastern horizon, the Drakkarim warrior appears, riding his steed unhurriedly along the trail to Argazad. As he approaches, you get ready to launch your ambush.

    If you have a Bow and wish to use it, turn to 99.

    If you do not have a Bow or do not wish to use one, you must leap on the Drakkar as soon as he rides within range: turn to 64.
    Arcordiddio?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 37/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (3), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 50


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #99
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Arcodiddioooh online!
    spamm is life.

  10. #100
    Warrant Officer Kaluisurrr's Avatar
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    senza neanche chiederlo.

  11. #101
    Bortas's Avatar
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    Che domande arcodiddio sempre è l'unica arma che ci da soddisfazione...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

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  12. #102
    Ensign Jesper's Avatar
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    ARCODIDDIOHHHHH

    Quote Originally Posted by 99.
    Silently you draw an Arrow to your lips and take aim at the Drakkar’s throat, at the point where a thin strip of unprotected skin is visible between the chin-piece of his battle-mask and the top of his hardened-leather breastplate. A wound there should prove fatal and yet leave untarnished the armour that you intend to wear in order to gain entry to Argazad.

    Pick a number from the Random Number Table and add to it any bow-skill bonuses to which you are entitled.

    If your total score is now 0–4, turn to 336.

    If it is 5 or more, turn to 212.


    Quote Originally Posted by 212.
    Your Arrow strikes its target with chilling accuracy. The Drakkar throws his arms in the air and tumbles out of the saddle, killed instantly by your deadly shaft.

    Turn to 79.
    killed instantly by your deadly shaft



    Diciamo che l'abbiamo sorpreso alle spalle

    Quote Originally Posted by 79.
    You drag the dead Drakkar behind the rocks and divest the body of its armour. Although not a perfect fit, the leather battle-jacket, leggings, and battle-mask make you look convincingly like a Drakkarim warrior. Apart from the armour5 (which you need not record on your Action Chart), you discover a number of items that may be of use to you on the road ahead:

    Sword
    Dagger
    Bow
    Quiver
    4 Arrows
    30 Kika (equivalent to 3 Gold Crowns)

    If you decide to keep any of these items, remember to record them on your Action Chart.

    The dead warrior’s horse is standing nearby, pawing the ground nervously. Using your innate Kai skill of Animal Kinship, you succeed in claiming him and making him obey your commands. Slowly he approaches and allows you to climb into the saddle. Once you are sure that you have control you flick your heels and head off at a canter along the trail to Argazad.

    Turn to 200.
    Refullo le frecce e scambio 3 corone con 30 Kika giusto per Ditemi se volete altro!

    Quote Originally Posted by 200.
    It is nearing the hour of sunset when you set eyes on the naval base of Argazad. It nestles in the curve of a cliff—a natural harbour, protected from the pounding waters of the Helenag by a long promontory of rock. This wall-like barrier serves as a quay for more than fifty ironclad warships, the evil armada that is slowly strangling your country. Along the quay, huddled in the shadow of the surrounding cliffs, are a host of grim grey buildings, newly-constructed from iron and stone. Their greasy windows flare with the orange light of fires that roar within, warming the Drakkarim sailors and marines who crew the Darklands’ fleet.

    Before entering the base, the trail joins a highway that approaches Argazad from the south. You stop to consult your map and discover that this road leads to the city-fortresses of Kaag and Aarnak. You consider avoiding the naval base and riding to Aarnak, but soon dismiss the idea. The journey would take you across the Naogizaga, one of the most desolate wastelands in all of Magnamund. Even if you could survive the heat, the dust, and the hellish creatures that dominate that grey desert, your mount would be sure to perish for lack of food and water. (If you only possess the Kai Discipline of Hunting—not Huntmastery—you may no longer hunt for food as you venture deeper into the Darklands.)


    A wall of stones, surmounted by an unbroken coil of razor-sharp wire, encircles the naval base. There is only one way through this perimeter wall—a gate that is guarded by a squad of Death Knights, the élite of the Drakkarim. Boldly you ride towards the gate, hoping to pass through unchallenged, but, as you approach, the Death Knights take up their spears and stand shoulder-to-shoulder across the road. ‘Teg okak aga kog Argazad, shad?’ demands their sergeant, gruffly.

    If you possess the Magnakai Discipline of Psi-surge and have reached the Kai rank of Principalin or higher, turn to 17.

    If you have the Magnakai Discipline of Invisibility and have reached the Kai rank of Scion-kai or higher, turn to 167.

    If you possess neither of these skills and these ranks, turn to 314.
    Vogliamo usare Psi-Surge o Invisibility ?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 37/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 47 Corone, 30 Kika (10=1)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #103
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
    Join Date
    Sep 2003
    Location
    Pecoronia
    Posts
    5.344

    Default

    psi surge , ravana i soldi , lascia il resto
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  14. #104
    Chief Petty Officer Earenia's Avatar
    Join Date
    Jan 2004
    Location
    München - Vicenza
    Posts
    1.453

    Default

    167... via di stealth se c'e' party alb al g1

  15. #105
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    psi surge blastiamo!
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


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