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Thread: [LUPO SOLITARIO] Libro XII: The Masters of Darkness

  1. #121
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    E usiamo sta spada (cmq era meglio il pugnale).

  2. #122
    Ensign Jesper's Avatar
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    Quote Originally Posted by Rise-the-Sky View Post
    stiamo barando l'impossibile con le armature, go di Sommerswerd e disegnamogli una svastica sul culo a sto pezzente.


    (ne saremo lieti durante la Saga Gran Master Oh, se ne saremo lieti )

    Comunque sia, Sommerswerd via!

    Tra parentesi, c'è un'Errata ufficiale sul perchè non è un'instadeath sfoderare la Sommersux qua:
    Quote Originally Posted by Lone Wolf Club Newsletter No.12
    ‘Although the Sommerswerd has been drawn and used within the Darklands, you were able to use it to destroy Kraagenskûl before he could make use of the communicator to inform Gnaag of your presence. The port of Argazad is on the fringe of the Darklands and, because of its remote location, your unsheathing of the Sommerswerd did not directly alert Gnaag in Helgedad. The Sommerswerd combat with Kraagenskûl was true to Rimoah’s warning (Section 282); it did alert him to your presence and betrayed your true identity.’
    Quote Originally Posted by 57.
    ou draw the sun-sword and a gout of golden flame engulfs the blade, flaring with such brilliance that you are momentarily blinded. Kraagenskûl shrieks. It is an unearthly howl, filled with blind terror. He throws up his skeletal hands to shield himself from the searing light, and smoke curls from his blistering skin as the radiant power of the Sommerswerd burns his flesh. Sparks explode as you fend off the swarming cloud of Crypt Spawn, your blade destroying them with ease, but Kraagenskûl summons yet more of the horrors, and you are hard-pressed to keep from being overwhelmed.


    Crypt Spawn Flood: COMBAT SKILL 30 ENDURANCE 36

    If you win, and the fight lasts three rounds or less, turn to 6.

    If you win, and the fight lasts four rounds or more, turn to 195.
    Mmm dobbiamo vincere in fretta! Fortunatamente con la SS la nostra COMBAT RATING è uberrima (+14 con Mindblast)

    Roll...4
    Lupo Solitario -2 (35)
    Crypt Spawn Flood -12 (24)

    Roll...3
    Lupo Solitario -2 (33)
    Crypt Spawn Flood -11 (13)

    Roll...8
    Lupo Solitario -0 (33)
    Crypt Spawn Flood INSTABLASTATO!

    A pelo

    Quote Originally Posted by 6.
    As you sunder the last of the Crypt Spawn, Kraagenskûl reaches out to touch the surface of a bowl that rests on a plinth beside his throne. It is filled with a bright, silvery liquid and at once you sense its purpose. It is a communicator, a device that enables him to speak with his leader, Darklord Gnaag. The Sommerswerd has betrayed your identity and Kraagenskûl is about to warn his master that you have returned from the Daziarn and are here in Argazad. As his bony fingers dip to within inches of the shimmering surface, your only hope of stopping him is to hurl the Sommerswerd at his back.


    Pick a number from the Random Number Table. If you have completed the Lore-circle of Solaris, add 2 to the number you have picked. If you have completed the Lore-circle of Solaris and the Lore-circle of Fire, add another 1 to the number.

    If your total is now 0–5, turn to 275.

    If it is 6 or more, turn to 75.
    Abbiamo +3 al Roll, quindi dobbiamo rollare almeno 3!

    Roll...3! (a pelo ancora, lol)

    Quote Originally Posted by 75.
    The sun-sword spins through the air, its heavy blade pulling it slightly awry. You fear that it will miss the Darklord, yet it catches his outstretched hand and shears it off at the wrist before embedding itself in the chamber wall beyond. The evil lord screams in agony, cradling the severed stump in an attempt to staunch the flow of foul-smelling ichor. Then he shrieks maniacally and raises his sword with his remaining hand. He is badly wounded, but as he staggers forwards you sense that, so long as he wields his black sword, he is a formidable enemy.

    Darklord Kraagenskûl (wounded): COMBAT SKILL 30 ENDURANCE 29

    This being is immune to Mindblast (but not Psi-surge). If you survive the first three rounds of combat, you are able to retrieve the Sommerswerd.

    If you win the combat, turn to 240.
    Siamo senza Sommersux! Fortunatamente siamo imba ubba Abbiamo 30CS, attivando Psi-Surge andiamo a 36!

    COMBAT RATING +6

    Roll...5
    Lupo Solitario -2 (-1)(31)
    Darklord Kraagenskûl -10 (19)

    Roll...8
    Lupo Solitario -0 (-1)(30)
    Darklord Kraagenskûl -14 (5)

    Roll...2
    Lupo Solitario -3 (-1)(26)
    Darklord Kraagenskûl -7 (MORTO!)



    Quote Originally Posted by 240.
    Your killing blow draws a howl from Darklord Kraagenskûl, so loud that it shakes the very foundations of the building. He falls, yet as he does so, his withered frame vanishes before your eyes, leaving only a tattered grey robe and a black sword to mark his passing.

    If you wish to keep Helshezag, the sword of Darklord Kraagenskûl, mark it on your Action Chart as a Special Item. (You wrap this sword in the remains of the Darklord’s grey robe and carry it vertically, tied behind your Backpack.) When used in combat, it will add 5 points to your COMBAT SKILL, and 7 points when used against a Darklord of Helgedad. However, prolonged use of this evil blade will weaken your ENDURANCE score. In the second and subsequent rounds of every combat in which you use the sword, you must reduce your ENDURANCE level by 1 point. This reduction is permanent.

    Having recovered from your combat, you quickly leave the chamber by a stair that leads to the roof. There you discover the Zlanbeast, Kraagenskûl’s personal winged mount, perched on a raised log. Standing nearby is a Death Knight armed with a spear, staring absent-mindedly over the parapet at the harbour lights below. The Zlanbeast sniffs the air and shuffles along its perch with a nervous, rolling gait. It senses that you are its natural enemy and it is becoming agitated in your presence. You must act quickly and with skill if you are to use this beast to escape from Argazad.

    If you have a Bow and wish to use it, turn to 310.

    If you wish to approach the Death Knight and tell him that he is wanted at the barracks, turn to 92.

    If you wish to creep up on the warrior and launch a surprise attack, turn to 178.
    Ok, Helshezag è una spada tamarra assai, ma ha parecchie sfighe Vogliamo prenderla, in ogni caso? E poi cosa facciamo?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 27/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 47 Corone, 30 Kika (10=1)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Last edited by Jesper; 9th April 2013 at 18:38.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #123
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    Beh l'arma la prendiamo ovviamente.
    E poi usiamo il solito arco.

  4. #124
    Warrant Officer Kaluisurrr's Avatar
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    c'è da chiederlo?

  5. #125
    Lieutenant Commander Defender's Avatar
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    Helshezag si loota obviously, anche se penso non la useremo mai col drawback che ha

    Poi, altrettanto obviously, ARCODIDDIOOOOHHHH!!

    P.S: mi piace come con la sua morte Kraagenskul abbia urlato così forte da "scuotere le fondamenta del palazzo" e NESSUNO si sia allertato o abbia dato l'allarme

    No ma... tranquilli, tutt'apposht, il Darklord fa sempre così quando scopre che è finito il caffè

  6. #126
    Bortas's Avatar
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    Arcodiddio 310
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  7. #127
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    ravaniamo la spada e ce la teniamo per l'ultimo boss dell'ultimo libro cosi' lo spappiamo bene bene , poi arco
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  8. #128
    Lieutenant Tibù's Avatar
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    loot spada e poi arcodiddio
    mandale83 on PSN
    Spoiler


  9. #129
    Sturm's Avatar
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    Che mi sono perso oggi
    Ci mancava il teschio rosso in tutta sta faccenda
    Comunque ravaniamo la spada assolutamente,magari la usiamo per farci la messa in piega e arcodiddio abbestia!
    Btw l'arco è la best weapon di tutta questa saga,nonostante le poche frecce ha rotto il culo a tanta gente
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  10. #130
    Ensign Jesper's Avatar
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    Purtroppo i Darklords sono dei whiners e nella Saga Grand Master e' stato nerfato

    Funzionera' bene a questo giro? Lo scopriremo tra circa 1h!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #131
    Ensign Jesper's Avatar
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    Quote Originally Posted by 310.
    The Death Knight, silhouetted by the glow of the harbour lights, presents you with an easy target. Silently, you draw an Arrow to your lips and send it burrowing deep between the plates of black steel that protect his spine. He stiffens, and then collapses in a heap by the parapet wall. A quick search of his body uncovers the following items:

    Spear
    Axe
    Dagger
    60 Kika (equivalent to 6 Gold Crowns)
    Bottle of Wine
    Pouch of Tobacco
    Pipe
    Iron Key
    Enough food for 1 Meal

    If you wish to keep any of the above items, remember to record them on your Action Chart.

    To continue, turn to 257.
    Un sacco di fantastica robaccia! Cosa vogliamo prendere ?

    Quote Originally Posted by 257.
    The leathery Zlanbeast flaps its wings and shifts its weight uneasily from one clawed foot to the other. Carefully you approach this dangerous creature, with your eyes fixed upon its saddle and your nerves on edge, fearing that at any moment it will slash you with its razor-hooked beak.

    Pick a number from the Random Number Table. If you possess the Magnakai Discipline of Animal Control and have reached the Kai rank of Archmaster, add 4 to this number.

    If your total is now 0–4, turn to 333.

    If it is 5 or more, turn to 112.
    Abbiamo Animal Control, quindi falliamo solo con un Roll di 0!

    Roll...1 (lal)

    Quote Originally Posted by 112.
    The creature soon accepts that you are its new master and becomes totally obedient to your commands. It lowers its head and allows you to climb onto its back, where you settle into a comfortable saddle, high-backed and luxuriously padded. A tug on the gem-encrusted reins, and the Zlanbeast takes to the air, climbing with breathtaking speed into the night sky. High above the ironclad fleet, you turn the beast towards the west and begin a journey that you pray will end safely in Aarnak.

    Turn to 36.
    Rubare le bestie volanti dei Darklords è un'attività molto più sicura che rubare cavalli

    Quote Originally Posted by 36.
    Icy winds tear at your mask and armour as you soar thousands of feet above the southern foothills of the Gourdanak Mountain Range. Were it not for the protection of your Golden Amulet, the bitter fury of these winds would have frozen you to death within an hour of leaving Argazad, yet you feel nothing, save exhilaration and a nagging fear of what awaits you in Aarnak.


    Dawn breaks during the second hour of your flight, and in its dull grey light you glimpse the landscape as it speeds past below. To the south lies the Naogizaga, a vast plain of ash and slime-filled rifts; to the north lie the snow-capped peaks of the Gourdanak Mountains; and ahead lies an unwelcoming vista, a desolation of stunted, poisonous vegetation and hilly crags. You are tired and hungry after your perilous ordeal in Argazad, and must now eat a Meal or lose 3 ENDURANCE points.

    To continue, turn to 10.
    Il nostro bling magico ci protegge dal freddo e dal buon gusto

    Quote Originally Posted by 10.
    The day is but an hour old when suddenly it begins to get darker. A ceiling of black cloud spreads across the sky, fed by billowing plumes of noxious gases that pour from the cracks and craters of the southern wastes. Violent electrical storms rage in these plumes and a thunderous rumbling, like the growling of an angry giant disturbed from sleep, echoes in the bowels of the lifeless earth.

    A redness in the clouds grows stronger as the Zlanbeast flies westwards. It fills the horizon, setting your pulse racing as you sense that Nengud-kor-Adez, the chasm of fire that surrounds Helgedad, is the source of the scarlet glow. You correct your course, steering the Zlanbeast away to the north, and within minutes you catch your first glimpse of Aarnak.

    It is a grim spectacle, a mass of huge steel buildings grouped haphazardly around the mouth of a frigid estuary, surrounded in turn by a defensive ring of spike-topped earthworks. Everything appears to be eaten by rust, aggravated by clouds of corrosive steam that arise from rivulets of black water criss-crossing the ground. It strikes you as an uninhabitable place, yet its murky thoroughfares are teeming with thousands of grey-skinned creatures all pulling or pushing great iron carts filled with ore. As the Zlanbeast speeds towards the city, you search for somewhere suitable to land.

    If you possess the Magnakai Discipline of Huntmastery and have reached the Kai rank of Principalin or higher, turn to 127.

    If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 301.
    Vediamo cosa ci dice la nostra vista ariana

    Quote Originally Posted by 127.
    Using your Kai skill, you magnify your vision and scan the buildings below. You see a maze of garbage-choked streets, rusting tenements, and squalid slave huts. All bear the effects of the corrosive atmosphere, except one building, which is situated near the centre of the city. It is a tower, tall and unbent, its surface free from any sign of decay.

    Confident that you have found where the Slavemaster resides, you bring the Zlanbeast in to land nearby. A Giak, his mouth hanging open in awe of your arrival, stands guard at the tower entrance. As you approach, he bows and stands aside, allowing you to enter the gloomy ground floor.

    Turn to 346.
    Lupo Solitario, Darklord extraordinaire

    Quote Originally Posted by 346.
    A curved steel door slides shut, sealing the entrance, and plunging the gloomy chamber into total darkness. Then a narrow column of yellowy light pours onto your head, and a man’s voice, loud and full of arrogance, shatters the silence.

    ‘What brings you here, Drakkar?’ he booms, filling the chamber with resounding echoes. He speaks a curious dialect of Giak that sounds vaguely familiar. It is a dialect common in Magador, a border territory now occupied by Darkland armies. ‘I seek the Slavemaster,’ you answer. ‘I have come from Argazad to report that Sommerlund is burning!’

    ‘That is welcome news indeed,’ comes the reply, in a tone far less severe.

    The steel door slides open and your Giak escort are dismissed. As it clangs shut behind them, the light grows brighter until you can see clearly the man to whom you have just spoken.

    Turn to 81.
    Immagino che abbiamo anche fatto l'accento svedese

    Quote Originally Posted by 81.
    Before you stands a magnificent warrior, tall and broad-shouldered, clad in purple satin and shiny steel mail. He holds you with his jade-green eyes and says: ‘I am the Slavemaster. Remove your mask, Drakkar, and reveal your true self.’

    Illustration V—Before you stands a magnificent warrior, the Slavemaster.

    Your Kai senses tell you that he speaks the truth: he is the Slavemaster of Aarnak, and he has recognized the words that identify you as a fellow-agent of the Elder Magi. But the many years he has spent as a servant of the Darklords has taught him to be wary of their subterfuge, and not until you remove your battle-mask and he looks upon your unmistakably Sommlending features does he accept you as genuine. ‘Long have I waited for this moment,’ he says, quietly. ‘I know why you have come and I will help you all I can.’

    ‘But why?’ you reply, now suspicious of his true motives. ‘Why do you desire to betray your masters? Have they not given you the power you crave?’

    ‘Aye! That they have, but at a grievous price. Since the war began, they have demanded that the foundries and ore pits of Aarnak produce ever-increasing supplies of black steel. The quotas are impossible and I fear that the day is close when I will be of no more use to them. Ultimately, the Darklords destroy everything over which they have control—cities, land, races, even their own kind. The Elder Magi have promised me sanctuary in return for my help, and help I shall, for my life is dependent on your success.’ He smiles, amused by the irony of his situation, and then he bids you follow him to an adjoining chamber. ‘Come, you must prepare for your journey to the Black City.’

    Turn to 154.
    Abbiamo raggiunto il nostro contatto! Sarà qualcuno di cui fidarsi?

    Quote Originally Posted by 154.
    You follow the Slavemaster into a chamber filled with marvellous treasures, furniture, and rich trappings, which seem anachronistic here in this foul city. He advises you to take off your Drakkarim armour and wear instead a hooded robe woven from a strange, silver-grey material. He comments favourably on the Golden Amulet you wear, assuring you that its protection will be essential for your survival in Helgedad. As you are about to don the robe, he insists that you wear your Backpack underneath it. ‘The creature who donated this garment, albeit reluctantly, was tall but possessed a severely crooked spine. In order to gain entry to Helgedad you must pretend to be that creature. The pack will help to complete your disguise.’

    You ask the identity of the creature, and what has become of him. ‘He was one of the Liganim, those who assist the Nadziranim sorcerers with their black arts,’ replies the Slavemaster. ‘This particular Ligan came here to Aarnak to fetch a quantity of special grade ore for his master’s experiments, but the unfortunate creature met with a fatal accident, here in this very chamber.’ The trace of a smile on the Slavemaster’s face suggests that the accident may not have been quite so accidental.

    ‘How am I to get into Helgedad?’ you ask, hoping he has planned for this as well.

    ‘You will be told in good time, but first I must give you some other information that is vital to the success of your quest.’

    Turn to 235.
    Ok, per infiltrarci nella Città Nera dovremo spacciarci per un Liganim, che manco è umano

    Questo piano sembra migliore ad ogni minuto che passa

    Quote Originally Posted by 235.
    ‘The Transfusor, which you must destroy to ensure the end of the Darklords who are now outside the boundaries of this realm, is located in the uppermost chamber of the Tower of the Damned. You will find this tower in a part of the city known as the Imperial Sector. But be warned! This sector is the most heavily guarded area of the city, for it is here that Gnaag himself resides.’

    The Slavemaster takes a strange mask from a nearby table and offers it to you. It is made of a green, glass-like mineral and is shaped into a hideous visage. ‘Wear this always. It will keep safe your identity from any casual inspection.’ You accept the Green Mask (mark this as a Special Item on your Action Chart—you need not discard any other item in its favour if you already hold the maximum), and listen carefully as the Slavemaster concludes your briefing.

    Turn to 293.
    E con la maschera con il naso e i baffi finti, saremmo insgamabili durante la nostra ascesa alla Torre dei Dannati

    Quote Originally Posted by 293.
    ‘Be on your guard at all times,’ he says, solemnly. ‘The lesser creatures of Helgedad are a ruthlessly treacherous breed, forever preoccupied with their complex political intrigues. You will need to be doubly cunning if you are not to fall foul of their wilful machinations. The robe you wear marks you as one of Darklord Ghanesh’s minions. He is far away at present, leading his horde in distant Lencia, but his absence will be of little help to you. Avoid all who wear robes of green and scarlet, for they are followers of Xog and Taktaal, Ghanesh’s closest rivals. But above all, avoid those who wear silver-grey, the same colour as yourself, for they know their own kind and are sure to see through your disguise.’

    He walks across the chamber and picks up a curious-looking device by which he is able to tell the time of day. ‘Come, follow me. Now you will learn how you are to breach the defences of Helgedad.’

    Turn to 260.
    E come se non bastasse, sti sgherri dei Darklord si pugnalano costantemente alle spalle meglio tenere a mente le indicazioni dello Slavemaster va

    Quote Originally Posted by 260.
    The Slavemaster dons a mask that covers his nose and mouth, through which he is able to breathe safely the noxious air that swirls outside his tower. He takes you to the outskirts of Aarnak in his personal chariot, to a vast, open-cast quarry. The means of your transportation to Helgedad waits at the edge of the quarry’s vast crater. Your jaw opens in amazement when you set eyes on the vehicle, for it is gigantic, by far the largest vehicle you have ever seen on dry land.

    Illustration XIV—The Lajakeka waits at the edge of the quarry’s crater.

    ‘It is a Lajakeka, a “stone-taker”,’ says the Slavemaster, clearly amused by your awed reaction to this wheeled leviathan. ‘It is filled with ore, mined here at this crater, that is destined for the furnaces of Helgedad. You are to be a passenger on its return journey to the Black City. However, you will not be travelling alone. There are several Liganim, and some others besides, who will be fellow travellers. Be wary of them and remember all that I have said.’

    Then he bids you farewell, and watches as you climb the wide ramp that leads into the belly of the steel beast. Inside it is not unlike a ship, with cabins for the travellers and crew, and interconnecting passages that service the vast cargo holds full of ore. The Giak crew members allocate cabins at random, and once you are safely inside yours, you pull the bolt and try to make yourself comfortable on an unpadded steel bunk. Then the screech of metal on metal and the dull throbbing of the Lajakeka’s engines fill your ears. The bunk shudders and your pulse quickens: your journey to Helgedad is underway.

    You have been travelling for less than an hour when you hear a knock on your cabin door.

    If you possess the Magnakai Discipline of Divination and have reached the Kai rank of Mentora or higher, turn to 298.

    If you do not possess this skill, or if you have yet to reach this level of Magnakai training, and wish to open your cabin door, turn to 85.

    If you do not possess this skill, or if you have yet to reach this level of Magnakai training, and wish to ignore the knock, turn to 144.

    O____________________o


    Ok, questo....questo è decisamente qualcosa di tarro...

    In ogni caso, vediamo cosa ci dice Divinazione!

    Quote Originally Posted by 298.
    Your Kai skill enables you to detect that the creature outside your cabin door possesses magical abilities. You also sense that he, or she, is not emitting an aura of hostility.

    If you wish to open your cabin door, turn to 85.

    If you decide to ignore the knock, turn to 144.
    Che si fa ?

    EDIT: non dimenticatevi di scegliere se vogliamo qualcosa dalla lista di Item all'inizio (e cosa scartiamo nel caso!)

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 27/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet, Green Mask

    Money (50): 47 Corone, 30 Kika (10=1)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #132
    Bortas's Avatar
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    Allora tenimoci l'iron key dal tizio e refilliamo i meal se mancano.

    Apriamo la porta, magari di la c'è figa e non ha intenzioni ostili 85
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  13. #133
    Warrant Officer Ladro di anime's Avatar
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    Guarda che i primi 3 round non fai danno a Kraagenskûl, solo armi magiche possono fargli danno e l'unica che hai è per terra per 3 round.
    Se non hai nessuna arma l'unica maniera che hai per ucciderlo è usare la sua stessa arma.

  14. #134
    Ensign Jesper's Avatar
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    Quote Originally Posted by Ladro di anime View Post
    Guarda che i primi 3 round non fai danno a Kraagenskûl, solo armi magiche possono fargli danno e l'unica che hai è per terra per 3 round.
    Se non hai nessuna arma l'unica maniera che hai per ucciderlo è usare la sua stessa arma.
    Confermo ora l'errata

    Quote Originally Posted by Errata
    Unless you are carrying the Dagger of Vashna and choose to use it, you will be unable to inflict damage upon Darklord Kraagenskûl for the three rounds until you can retrieve the Sommerswerd. Should you choose to use the Dagger of Vashna here, remember that ‘you may add 7 points to your COMBAT SKILL for the duration of the fight, owing to the power of the Dagger of Vashna when used against a Darklord of Helgedad’
    Quindi, al terzo round raccattiamo la Sommersux e spacchiamo il culo al Darklord!

    RIASSUNTO DELLA PUNTATA PRECEDENTE:

    COMBAT RATING +6

    Roll...5
    Lupo Solitario -2 (-1)(31)
    Darklord Kraagenskûl -0 (29)

    Roll...8
    Lupo Solitario -0 (-1)(30)
    Darklord Kraagenskûl -0 (29)

    Roll...2
    Lupo Solitario -3 (-1)(26)
    Darklord Kraagenskûl -0 (29)

    Raccattiamo la SS! COMBAT RATING +14

    Roll...1 (ma lol)
    Lupo Solitario -3 (-1)(22)
    Darklord Kraagenskûl -9 (20)

    Roll...5
    Lupo Solitario -1 (-1)(20)
    Darklord Kraagenskûl -14 (6)

    Roll...7
    Lupo Solitario -0 (-1)(19)
    Darklord Kraagenskûl -18 (MORTO!)

    Aggiorno la scheda

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 41 (Sommerswerd +8, Silver Helm +2, Shield +2, +4 Weaponmastery, +1 Solaris, +1 Fire, +2 Silver Bracers, +3 Bronin Vest, +3 Kagonite Vest)
    --> 44 (con Mindblast +3)
    --> 47 (con Psi-Surge +6)

    EP: 33/37 (+2 Padded Leather Waistcoat, +1 Bronin Vest, +3 Solaris, +3 Light, +2 Fire, +1 Silver Bracers)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Blanket, Khetu Spores, Conch Shell, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP), Gnallia Meal (cura 2 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Firesphere, Silver Helm (+2 CS), Bronin Vest (+3 CS, +1 EP), Shield (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Psi-Ring, Fireseeds (3), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1)
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet, Green Mask

    Money (50): 47 Corone, 30 Kika (10=1)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  15. #135
    Warrant Officer Kaluisurrr's Avatar
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    Italy
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    prendiamo il vino e apriamo la porta

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