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Thread: [LUPO SOLITARIO] Libro XII: The Masters of Darkness

  1. #1
    Ensign Jesper's Avatar
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    Default [LUPO SOLITARIO] Libro XII: The Masters of Darkness

    LIBRO 12, SERIE MAGNAKAI: THE MASTER OF DARKNESS


    Surprise buttsex? (spoiler: yes)

    Quote Originally Posted by Blurb
    You are Lone Wolf—the last Kai Master of Sommerlund. Upon your triumphant return from the twilight world of the Daziarn, you discover your mortal enemies—the Darklords of Helgedad—are poised to conquer all of Magnamund.

    In The Masters of Darkness, your mission is to journey to the infernal city of Helgedad, to the very heart of the Darklords’ evil empire. There you must confront Darklord Gnaag, Archlord of the Black City, in a battle that will determine the future of your entire world.
    Abbiamo recuperato le ultime mistiche Lorestone che erano cadute in un altro mondo al termine di The Prisoners of Time, ma brutte sorprese ci attendono al nostro ritorno a Magnamund attraverso lo Shadow Gate...

    ************************************************** ************

    THE STORY SO FAR...
    Spoiler

    TL;DR: Siamo caduti in uno Shadow Gate che portava in un altro mondo da cui non c'era via di fuga. Abbiamo trovato una via di fuga, creata dalla nostra vecchia nemesi Vonotar. Abbiamo accoppato Vonotar, recuperato le Lorestone che si era intascato e siamo tornati a Magnamund

    ************************************************** ************

    Ciò detto...Discipline! In spoiler la lista delle discipline MagnaKai; come sempre ne abbiamo una extra, oltre agli upgrade elencati sotto.
    Spoiler


    Ricordo che le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono (in giallo le Discipline che possediamo gia):
    Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
    Circle of Light: +0 CS + 3 EP: Animal Control & Curing
    Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
    Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination

    E ora, gli Upgrade! (in spoiler quelli dei libri precedenti)
    Spoiler


    Archmaster

    Animal Control
    Archmasters with this skill are able to command most animals to do their bidding, although effectiveness is diminished when attempting to control a hostile creature.

    Curing
    Archmasters are able to use their healing power to repair serious wounds sustained in battle. If, whilst in combat, their ENDURANCE is reduced to 6 points or less, they can use their skill to restore 20 ENDURANCE points. This ability can only be used once every 100 days.

    Huntmastery
    Archmasters who possess this ability benefit from greatly increased senses of hearing, smell, and night vision. These senses become even more acute upon attaining the rank of Kai Grand Master.

    Psi-surge
    When using their psychic ability to attack an enemy, Archmasters may add 6 points to their COMBAT SKILL instead of the usual 4 points. For every round in which Psi-surge is used, Archmasters need only deduct 1 ENDURANCE point. When using the weaker psychic attack—Mindblast—they may add 3 points to their COMBAT SKILL without loss of ENDURANCE points. Archmasters cannot use Psi-surge if their ENDURANCE score falls to 4 points or below.

    Nexus
    Archmasters with the skill of Nexus are able to withstand extremes of heat and cold, and possess limited immunity to harmful elements, such as flames, toxic gases, and corrosive liquids. The duration of this immunity increases greatly upon attaining Kai Grand Mastership.
    Essendo questo l'ultimo libro della serie Magnakai, dobbiamo scegliere l'ultima disciplina! Sarà Nexus o Psi-Surge? Entrambi ricevono un upgrade tamarro in questo libro, come potete vedere

    Notare anche l'upgrade a Curing
    Last edited by Jesper; 5th April 2013 at 11:33.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #2
    Bortas's Avatar
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    Psi-surge, distruzione con lo sguardo.
    Fare qualche danno in più magari ci fa prendere meno danni.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  3. #3
    Lieutenant Commander Defender's Avatar
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    Psi-surge che con l'ultimo upgrade diventa ubba.

    Mi son rotto di sukare in combat pK! (porco Kai )

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    Warrant Officer Kaluisurrr's Avatar
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    psi-surge

  5. #5
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    Ma il circolo ce lo da completo anche se non abbiamo tutte le skill?

    Comunque io voto per psi-surge,è ora di far sentire i cazzi in testa ai bifolchi che ci affrontano!

    L'upgrade di Curing è veramente imba...anche se si può usare una volta ogni 100 giorni-.-
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #6
    Master Chief Petty Officer
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    Psi Surge ovviamente!

    il nuovo curing è proprio figo come RA, praticamente è un Ignore Pain
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  7. #7
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    psi surge
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  8. #8
    Chief Petty Officer Earenia's Avatar
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    nella copertina c'e' tanto fuoco io avrei detto nexus lol

  9. #9
    Bortas's Avatar
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    Non è fuoco è solo qualcuno che ha scurreggiato, ed anche peso, dopotutto è roba infernale, btw notavo che nella copertina lupo solitario è un fighetto biondo con i jeans e una camicia verde da frustone, qui è buttsex per forza...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  10. #10
    Ensign Jesper's Avatar
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    Ok, mi pare che Psi-Surge abbia un tale vantaggio da non dover attendere oltre

    Come nella precedente avventura, niente equipment time!

    Quote Originally Posted by 1.
    Upon entering the Shadow Gate you are submerged in total darkness and fall into a lightless void. Relentlessly you are buffeted and numbed by an intense coldness that drains the strength from your body and fills your mind with strange, dream-like images. It is as if you are being sucked into the heart of a swirling black abyss, and, as your senses fade, you pray that you have enough strength to survive your return to Magnamund.

    Barely a flicker of consciousness remains when the sensation of warmth returns to your frozen limbs. It revives you and slowly you become aware of a fluorescent mist and a pinpoint of light in the far distance. The sensation of falling is replaced by a smooth forward movement, as if you are gliding to a halt at the end of a steep slide. Rapidly the tiny light grows larger until suddenly you emerge from the darkness and find yourself standing in a place that you recognize immediately.

    Pick a number from the Random Number Table (if you pick a 0 it counts as 10). The number you have picked represents the number of ENDURANCE points you have lost during your passage through the Shadow Gate. Deduct this number of points from your ENDURANCE score.

    Turn to 94.
    Roll...7

    E come nella precedente avventura, attraversare uno Shadow Gate fa mel. Ouch

    Quote Originally Posted by 94.
    With your heart pounding in anticipation, you cast your gaze around the grey granite walls of a subterranean vault: your journey through the Shadow Gate has returned you to the land of your birth. You are standing in the Externment Chamber, a room located deep below the Guildhall of the Crystal Star in Toran. Facing you, and illuminated by the glow of several tall candles, is a line of throne-like seats. Two men, both attired in silken robes, are seated at the centre of the row, their heads bowed and their hands clasped in silent prayer. The sound of your footsteps stirs them from their meditations and, as they raise their heads, you recognize the face of your friend, Banedon, and your tutor, Lord Rimoah, speaker for the High Council of the Elder Magi.

    Illustration VI—As the two men raise their heads, you recognize Banedon and Lord Rimoah.

    ‘The gods be praised!’ breathes Rimoah, his eyes wide with astonishment. ‘Skarn has returned. The prophecy is fulfilled.’

    Slowly they rise and step forward to greet you, their movements hesitant and uncertain, scarcely able to believe that you are alive. Calmly you assure them that they are not dreaming, that you have indeed survived your exile to the Daziarn Plane and have returned, more determined than ever to avenge yourself upon Darklord Gnaag.

    Eagerly Rimoah and Banedon listen as you recount your experiences in the Daziarn and, when you have finished, they tell you what has befallen Magnamund during your absence. Although it seemed that you spent little more than a few days in the Daziarn, more than eight years have passed since Gnaag caused you to fall into the Shadow Gate of Torgar. ‘He was quick to proclaim your death,’ says Banedon, unfurling a map of Northern Magnamund upon the floor of the chamber. ‘The news came as a terrible blow to us all.’

    Lord Rimoah kneels and points at the map, indicating the city of Torgar with the tip of a slender crystal rod. ‘After your disappearance, Lord Adamas was killed, and the allied armies were quickly ejected from Torgar. Gnaag declared himself invincible, and in the wake of his victory the Darkland defeats were soon halted throughout central Magnamund. A terrible sense of hopelessness befell the allies, which was exploited to the full by the malevolent Gnaag. His sorcerers, the Nadziranim, created devices they call “Tanoz-tukor” to enable each of the Darklords to survive in territories outside their accursed realm. Previously they had been unable to survive beyond the Darklands for any great length of time and, during these rare, brief excursions, their powers were greatly reduced. Now they are able to lead their armies in battle personally, and they have been eager to exercise their newfound freedom.’

    ‘The war against the Darklords is all but lost,’ continues Banedon, his eyes cast down at the map, which is covered with black markers indicating the frightening number of countries Gnaag has added to his empire. ‘With the help of our allies in Durenor, Sommerlund has so far resisted his attempts at invasion, but now we find ourselves cut off from Durenor’s aid by a blockade of Darklord warships. Here,’ he says, pointing to the Gulf of Helenag, ‘is where Gnaag has constructed a huge naval base. It is called Argazad, and it is from here that he launches his fleet of ironclad warships to blockade our coast. The Sommlending navy is no match for these monstrous sea machines, and without the troops, food, and weapons we have been receiving by sea from Durenor, our days are numbered.’

    Lord Rimoah rises to his feet and stares fixedly into your eyes. ‘Your skill, bravery, and your vow to avenge the death of the Kai are the keys to our salvation. Only you, Lone Wolf, can save us now. You are our only hope in this hour of darkness.’

    Turn to 166.
    Per qualche motivo, Banedon e Rimoah sono ora i re dei giudei

    Per qualche motivo, hanno anche delle occhiaie preoccupanti

    Per qualche motivo SONO PASSATI OTTO ANNI da quanto siamo entrati nel portale, invece che 3 settimane

    Senza la nostra ariana possanza, ovviamente, i Darklords hanno praticamente vinto.

    Quote Originally Posted by 166.
    ‘Three months ago, on the day that you Sommlending celebrate your Feast of Fehmarn, I foresaw in a dream your return to this world, the place and the hour of your coming,’ says Rimoah, reverently. ‘I, and all my brothers, held this dream to be a sign from the God Kai that you had not died at Torgar, and since that day we have prepared for your return so that we may help you fulfil your vow and deliver us all from the tyranny of the Darklords. With the aid of Guildmaster Banedon we have conceived a plan that can secure a lasting victory. Defeat of the Darklords on the field of battle is now impossible; the allied armies are greatly outnumbered and are hard-pressed to protect what little remains of the Freelands. The only way in which we can rid ourselves of this evil is by destroying Gnaag and the Transfusor—the device that transmits power to the Tanoz-tukor. Both of them are in Helgedad.’

    To hear the name of that foul city spoken aloud is enough to send a shiver down your spine, and the thought of daring to venture there to destroy its ruler fills you with cold dread. ‘It is a daunting task that we ask you to attempt, Lone Wolf,’ says Banedon, sensing your anxiety, ‘but only you have any hope of succeeding in this desperate mission. It may be of some comfort to learn that, with the Darklords leading their armies in the field, the defences of the Black City are now at their weakest. Only Gnaag and his second-in-command, Darklord Taktaal, reside there at present.’

    ‘You spoke of a plan?’ you say, returning your gaze to the wise face of Lord Rimoah. Without replying, he bends down and pulls out a leather sack from beneath the chair on which he sat when you entered the chamber. It contains what appears to be a mass of triangular crystals that are fused together. At once you recognize its purpose. It is a powerful charge, similar to the one which Lord Adamas used to destroy the Torgar Gate.

    ‘This will put paid to the Transfusor,’ says Rimoah, holding up the crystal explosive. He points to a shard that is longer than the others and informs you that the device is activated by withdrawing and re-inserting it tip-first into the core. ‘It must be placed beneath the Transfusor and it will detonate exactly fifteen minutes after it is primed.’ Carefully he replaces the explosive into the sack and offers it to you.

    ‘But how am I to gain entry to Helgedad?’ you ask, as you accept the deadly package tentatively.

    ‘We have made preparations,’ answers Banedon, pointing once more to the map. ‘A caravel is anchored in Toran harbour. Under cover of darkness it will run the blockade, and then head east to deceive the enemy into thinking that it is bound for Durenor. When safe to do so it will turn about and steer a course for Dejkaata. The shallows there are free of pack-ice at this time of the year and the captain should be able to land you on the coast close to the Aarnak Estuary. From there you must make your way on foot to the stronghold of Aarnak and seek out the Slavemaster. He is one of our agents and can be trusted. Make yourself known to him by saying the words, “Sommerlund is burning”. He alone knows where in Helgedad the Transfusor is located, and he can arrange for your safe and secret passage into the city. Once inside, you must destroy Gnaag and the Transfusor as quickly as possible.’

    ‘And once the task is complete, how then do I effect an escape?’ you ask.

    ‘You must make your way back to Aarnak. The demise of the Darklords will announce the success of your mission and we shall then mount an expedition to bring you safely home. But until then, no one must know your true identity, or the reason for your journey to Helgedad.’

    Silently you contemplate the awesomeness of this mission, its dangers, and the terrible consequences that will befall Magnamund should you fail. At length you raise your eyes from the map and force a smile. ‘When must I leave?’ you ask, bravely.

    ‘Tomorrow night,’ Banedon replies. ‘An hour after sunset.’

    Mark the Crystal Explosive on your Action Chart as a Special Item that you carry strapped to your Backpack. If you already carry the maximum number of Special Items, you must discard one in favour of the Crystal Explosive.

    If you possess the Sommerswerd, turn to 282.

    If you do not possess this Special Item, turn to 229.
    Ok, andiamo ad accoppare il Darklord Gnaag e ci forniscono uno sfavillante panetto di plastico magico. Abbiamo la Sommerswerd, per questa scelta, perchè
    Spoiler


    Quote Originally Posted by 282.
    ‘You wield a weapon imbued with great power, Lone Wolf,’ says Rimoah, glancing at the Sommerswerd sheathed at your side. ‘Be sure to use it well. Now that you possess the wisdom of the Lorestones, you will discover new strengths within its golden blade. It is the bane of the Darklords—the instrument of their destruction. Yet by the very nature of its power it can alert them to your presence and betray your identity.’ He reaches to his waist and unbuckles a seemingly plain leather sword belt and scabbard. ‘I have prepared this scabbard from materials impregnated with korlinium. It will contain and keep hidden the powers of the Sommerswerd,’ he says, handing you the accoutrements. ‘Remember, to unsheathe the Sommerswerd inside the Darklands is to light a beacon of warning that Gnaag and his fell minions will surely see. Only when you have Gnaag within striking distance should you draw your blade to seal his doom.’


    You discard your old scabbard in favour of Rimoah’s and take heed of his advice. (Mark the Korlinium Scabbard as a Special Item on your Action Chart. You need not discard another item in its favour if you already carry the maximum number of Special Items allowed.)

    Turn to 229.
    In sostanza, questo significa che se usiamo la Sommerswerd rischiamo di farci sgamare da Gnaag (che ci crede morti)...ricordiamocene

    Quote Originally Posted by 229.
    You pass the time prior to your departure resting and reviewing the mission in fine detail. Eventually the hour of your leaving arrives and Banedon and Rimoah escort you to Toran harbour and see you safely aboard the caravel Intrepid. Before they disembark, Banedon hands you a sealed envelope and a Golden Amulet on a chain.

    ‘Wear this for your protection,’ he says, as he fastens the chain around your neck. ‘It will keep you safe from the heat and poisonous atmospheres that pervade your destination.’ (Mark the Golden Amulet on your Action Chart as a Special Item—you need not discard another item in its favour if you already carry the maximum quota.)


    ‘And the envelope?’ you say, quizzically.

    ‘Neither Captain Borse, nor his volunteer crew, are aware of your identity or the vital nature of your voyage. All they know is that they are expected to break through the blockade and carry you safely to Durenor. When you are clear of the enemy, hand this envelope to the captain. It contains his new orders to steer a course for the Aarnak Estuary. He is a fine captain: you can trust in his skill and the bravery of his crew to see you through the dangerous waters of the Kaltersee.’

    Moments later the captain emerges from his cabin. A grey and grizzled old seaman, he sports a leather cloak that swings easily from his broad, muscular shoulders. He welcomes you aboard with a ready smile and firm handshake, and then excuses himself in order to supervise the final preparations for the voyage. ‘May the Gods Kai and Ishir watch over you, Lone Wolf,’ whispers Lord Rimoah, as he and Banedon make ready to disembark, ‘and grant us a lasting victory over the forces of darkness.’

    Turn to 325.
    Ok, quindi anche il Capiteni non sa chi siamo...e ci continuano a riempire di magical bling bling che non occupa spazio in inventario

    Quote Originally Posted by 325.
    The night wind is blowing in your favour and Captain Borse is keen to put to sea without delay. He has ordered the crew to run up every foot of canvas the masts of the Intrepid will bear, so that she will approach the Darklord warships that blockade the coast at full speed. With luck, she will slip through their line before they have a chance to close formation. It is a bold plan, but the captain and his crew have run the blockade more than a dozen times in the past year and they are confident that tonight they will also be successful.

    Guided by the stars and the distant glimmer of the moonlit shore, the Intrepid makes rapid headway through the waters of the Toran Gulf. As it nears the open sea, you decide to offer your services as a lookout and go in search of Captain Borse. You find him on the forecastle deck with a group of keen-eyed Kirlundin marines, who are scanning the blackness for some sign of the enemy.

    If you have the Magnakai Discipline of Huntmastery and have reached the rank of Archmaster, turn to 47.

    If you do not possess this skill or have yet to reach this level of Magnakai training, turn to 256.
    Abbiamo disciplina e rank!

    Quote Originally Posted by 47.
    Your greatly improved Magnakai skill enables you to see a string of dark shapes on the distant horizon—enemy ships. The five squat, ugly-looking vessels all lack sail or masts, or any other visible forms of propulsion, yet each moves at a constant and rapid pace. Quickly you inform the captain of what you can see and urge him to change direction, for the Intrepid is now heading on a collision course with the vessel at the centre of the enemy line.

    Pick a number from the Random Number Table. If you have completed the Lore-circle of the Spirit, add 3 to the number you have picked.

    If your total is now 0–5, turn to 204.

    If it is 6 or more, turn to 129.
    Non abbiamo completato Spirit, quindi rolliamo secco!

    Roll...6!

    Quote Originally Posted by 129.
    Guided by your instructions, Captain Borse commands his helmsman to steer ‘hard a’ port’, a manoeuvre that will take the Intrepid clear of the enemy line. Swiftly the ship changes course. You watch the Darkland ironclads looming larger with each passing minute, and note the formidable array of weapons aboard their steel-skinned decks. Huge, black funnels protrude from the middle of each craft, which emit clouds of choking, sulphurous smoke. As the Intrepid rounds the last ironclad in the line, this acrid smoke wafts across the water and engulfs the crew, causing them to cough and retch violently. The sound of their coughing alerts the enemy lookouts who immediately raise the alarm.

    Illustration VIII—The Darkland ironclads surge towards the Intrepid.

    Suddenly, a flash of blue-white light illuminates the bow of the ironclad and a fiery projectile arcs across the sky towards the Intrepid.

    Pick a number from the Random Number Table.

    If the number you have picked is 0–6, turn to 20.

    If it is 7–9, turn to 180.
    Ok...ok. I Darklords hanno degli incrociatori O-o

    Siamo fottuti

    Roll...4!

    Quote Originally Posted by 20.
    You throw yourself to the deck as the missile drops like a meteor from the sky. It passes overhead, between the main and mizzen masts, and then hits the water with a tremendous splash. The other enemy vessels start to turn to bring their weapons to bear, but the heavy iron ships are slow and cumbersome, and by the time they have altered position, the Intrepid is out of range and sailing at speed into the dully gleaming waters of the Kaltersee.

    Turn to 71.
    Fortunatamente, pare che siano lenti come la merda

    Quote Originally Posted by 71.
    As the last of the enemy warships disappears into the dark, the crew give a rousing cheer. Once more they have risked their lives to run the blockade, and once again they live to tell the tale. The captain requests a damage report, and is relieved to hear that both his ship and crew have survived the close encounter at little cost.

    Before leaving the forecastle, he reminds the lookouts to remain vigilant. Sometimes the enemy place a second line of ironclads a few miles behind the first in order to catch blockade runners that slip through. He bids you goodnight, and, as he descends the stairs to his cabin, he orders the first mate to show you to your quarters at the stern.

    If you wish to accompany the first mate to your cabin, turn to 339.

    If you wish to hand the captain the envelope containing his new orders, turn to 142.
    Prima scelta! Che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Kai Archmaster

    CS: 35 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +4 Weaponmastery, +1 Solaris, +1 Fire)
    --> 39 (con Psi-Surge +6)

    EP: 39/39 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris, +3 Light, +2 Fire)

    Discipline Magnakai
    - Pathmanship
    - Invisibility
    - Huntmastery
    - Curing
    - Animal Control
    - Weaponmastery (Sword, Bow, Dagger, Spear, Mace, Axe)
    - Divination
    - Psi-Screen
    - Psi-Surge

    Circoli completati
    - Circle of Solaris (+1CS, +3EP)
    - Circle of Light (+3EP)
    - Circle of Fire (+1 CS, +2 EP)

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Meal, Blanket, Meal, Meal, Khetu Spores, Conch Shell, Yacor Food (cura 3 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (5), Psi-Ring, Fireseeds (3), Serocca's Map
    [Non occupano spazio]: Korlinium Scabbard, Gold Amulet

    Money (50): 50


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #11
    Warrant Officer Kaluisurrr's Avatar
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    diamogli gli ordini

  12. #12
    -=Mastro Pecoraro=- -=Rho=-'s Avatar
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    l'utima volta che abbiamo accompagnato un ufficiale nella sua cabina e' successa lammerdah , ma eravamo dei nabbi .... riproviamoci
    Quote Originally Posted by Thor View Post
    sto stappando una delle migliori bottiglie che ho in casa
    ora siete coglioni al quadrato
    Quote Originally Posted by Nazgul Tirith View Post
    MA CHE PORCO DIO AVETE 6 ANNI?

  13. #13
    Chief Petty Officer Earenia's Avatar
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    essendo il leitmotiv del libro il buttsecks direi 339 ;D

  14. #14
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    diamogli gli ordini, 142
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  15. #15
    Bortas's Avatar
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    Oct 2003
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    Massì diamo questi ordini... 142
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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