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Thread: [LUPO SOLITARIO] Libro XIII: The Plague Lords of Ruel

  1. #136
    Lieutenant Tibù's Avatar
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    spada del solehh
    mandale83 on PSN
    Spoiler


  2. #137
    Ensign Jesper's Avatar
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    AMME IL POTEREEHHHHHH!

    Quote Originally Posted by 61.
    You raise the Sommerswerd and catch the magical fire upon the flat of its blade. There is a deafening crack and you feel an electrifying jolt run the length of your sword arm as the flame is deflected and sent roaring back towards its caster. He regards the rebounding fireball with a look of cool indifference and proceeds to sheathe himself in a glowing cocoon of pale blue light. The flames split apart as they collide with this protective shell, flowing harmlessly around his body to disappear into the antechamber beyond.


    ‘There is only one who wields such a blade,’ he spits, pointing at the Sommerswerd with his flame-tipped staff.

    ‘And I’ll see that you perish upon it, Cadak!’ you shout in defiant reply.

    ‘Ha!’ he sneers. ‘I rejoice that fate has brought you here to me, Lone Wolf, for it is you who will perish. Turn around and meet your nemesis!’

    Turn to 125.
    Se i Darklords erano villain alla Cartoon anni 80, Cadak sembra molto di più un cattivo alla Bond..."No, I expect you to die, Mr. Wolf"

    Inoltre: il vecchio trucco della Scimmi a Tre Teste!

    Quote Originally Posted by 125.
    You sense that Cadak’s command is no simple trick for you can feel another presence in the room, moving towards your back. You sidestep to your left and turn, keeping the Arch Druid still in sight as you glance across your shoulder at the rest of the chamber.

    You had been half-expecting to see one of Cadak’s henchmen sneaking forward with a dagger in his hand, and so the terrible sight which greets your gaze now is doubly shocking.

    Stepping from out of the tapestry which covers the wall is a gigantic, bull-like creature, with the head and face of a man. Two needle-sharp fangs protrude from its bloodstained upper lip, and its eyes gleam with a murderous lust that chills your soul. What had once, only minutes before, been woven into the fabric of the tapestry, now strides towards you with slow purposeful steps, its taloned hands outstretched in eager readiness to tear you apart.

    Illustration VII—A gigantic, bull-like creature steps towards you out of the tapestry.

    Exterminus: COMBAT SKILL 50 ENDURANCE 50

    You may evade this combat after 4 rounds by turning to 2.

    If you win the fight, turn to 320.
    Fucking fuck E' il vecchio trucco del Minotauro a Una Testa!

    COMBAT RATING -3 (con Kai-Surge. Vi ho gia detto che sono contento che l'abbiate scelta ?)

    Roll...4
    Lupo Solitario -4 (-1)(28)
    Exterminatus -4 (46)

    Roll...0
    Lupo Solitario -0 (-1)(27)
    Exterminatus -10 (36)

    Roll...7
    Lupo Solitario -2 (-1)(24)
    Exterminatus -7 (29)

    Roll...8
    Lupo Solitario -1 (-1)(22)
    Exterminatus -8 (21)

    Ok, sono trascorsi 4 round e siamo stati piuttosto culosi Continuiamo a combattere il Minotarro, o cerchiamo di fuggire?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #138
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    hanno pompato "un pò" i nemici? ammazza 50 - 50 aveva sto pezzo di chianina gigante.

    Proviamo ad andarcene che se rolliamo un pò meno bene rischiamo la pelle.

    Però se questo è il boss finale mi sa che non ci lascia scappare così facilmente....
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  4. #139
    Lieutenant Commander Defender's Avatar
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    Stand and fight cazzo, dai che gli facciamo il culo!

    (e cmq abbiamo ancora ignore pain se proprio dovesse andare di merda)

    Edit : cmq é Exterminus non Exterminatus :P

  5. #140
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    Non si fugge davanti al boss! Dobbiamo lootarlo tuttoooh! Avanti tutta fino alla fineeeeeeh!! Cheirgeeeeee!

    Expellimus? Exterinus? Exterminauros?
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #141
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    KIll'em All.
    spamm is life.

  7. #142
    Ensign Jesper's Avatar
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    Ho messo Exterminatus perchè è segretamente uno Space Marine ()

    Comunque sia, ManOwaR fino alla fine!

    Roll...0
    Lupo Solitario -0 (-1)(21)
    Expelliarmus -10 (11)

    Roll...0
    Lupo Solitario -0 (-1)(20)
    Expelliarmus -10 (1)

    Roll...2
    Lupo Solitario -5 (-1)(14)
    Expelliarmus -2 (LOL)

    Ok, Kai si sta facendo perdonare per le cazzate passate

    Quote Originally Posted by 320.
    The demonic Exterminus screams in agony as your killing blow pierces its heart. It sways for a moment, defying gravity, and then reels backwards and crashes down upon the table which stands beside Cadak’s black chair. The awesome bulk of the creature’s body crushes the table to matchwood and breaks open the crystal sphere that rested upon it. Immediately there is a loud boom and a tremendous rush of putrid air knocks you down. A funnel of darkness engulfs the body of Exterminus and, with stunning suddenness, there is silence. Both the creature and the shattered remnants of the sphere have vanished completely.

    You stagger to your feet and turn to face the Arch Druid. The shock of what he has witnessed has left him open-mouthed and drained of colour. He is mumbling incoherently and trembling with fear. You take up your weapon and advance towards him, determined to rid Magnamund of this vile druid once and for all, but the sight of you drawing closer snaps him out of his trauma and galvanizes him into action. He weaves his hands before his face and, in an instant, he is shrouded in a cocoon of light. You strike out at the light but your weapon passes clean through it, meeting with no resistance. Then the light fades and you are left standing alone in the druid’s empty throne room.

    Turn to 259.
    E' bello che Cadak sa esattamente chi siamo e conosce quindi le nostre imprese, ma è sconvolto dal fatto che gli abbiamo ammazzato l'uomomucca vampiro

    Quote Originally Posted by 259.
    The overpowering aura of evil that filled this room has now vanished. You close your eyes and, for a few seconds, you allow your Magnakai sense of Divination to analyse the psychic residues lingering at the place where Exterminus disappeared. Shapes take form in your mind and, in a moment of chilling discovery, you fathom the secret of the crystal sphere.

    The sphere was not of this world. It was fashioned in the Plane of Darkness, the domain of Naar, King of all that is Evil. Through the sphere the Dark God maintained contact with Arch Druid Cadak, directing him to fulfil his schemes of vengeance. The destruction of the sphere has rid your world of a terrible device, a channel through which the concentrated Evil of Naar had been allowed to pour unchecked.

    You open your eyes once more and a feeling of well-being envelops your senses, as if you have just awoken after a deep and refreshing sleep (restore 8 ENDURANCE points). A rustling sound draws your keen eyes towards the tapestry from where Exterminus appeared; it is crumbling to pieces. As the rotting scraps of material fall away, a portal is revealed through which you glimpse a scene that revives your hopes for your quest’s success.

    Turn to 50.
    Scoprire che abbiamo spaccato il Palantir del male ci cura di 8 EP. Alla faccia delle endorfine

    Quote Originally Posted by 50.
    Through the wide opening in the chamber wall there is a gallery which overlooks a vast windowless hall. You approach the gallery’s railed parapet and stare down at a score of druids who are working at tiled tables positioned in rows across the floor. Upon some tables rest porcelain troughs filled with oily fluids which seethe beneath a constant shower of electrical sparks. Other tables support dozens of glass boxes of differing sizes. The smallest contain rats; the largest contain horses. Hundreds of pipes and tubes run around the walls, feeding a supply of fluids and gases to the experiment tables. The fumes rising from this diabolical laboratory sting your eyes, but you ignore the discomfort and continue your observations, eager to take in every detail of the evil work which is taking place below. It is not long before you recognize that this hall is where the deadly plague virus and its vaccine are being produced.

    Illustration III—You approach the gallery’s veiled parapet and stare down at a score of druids working at tiled tables.

    You know that you must act with all haste for Arch Druid Cadak is still alive and, wherever he is at present, you can be sure he is plotting to capture or kill you, probably both. Below lies that which you have come here to destroy. But how will you accomplish your task? Relentlessly the seconds tick by as you try to formulate a plan. Then you see something which sparks an idea. The pipes that feed fluids to the laboratory’s disposal tanks are connected to a massive cauldron suspended from the ceiling by a winch and chains. You focus upon a plaque fixed to the side of this great vat and magnify your vision until you can read what has been engraved upon it. With grim satisfaction you read the words: ‘Danger—Concentrated Acid’.

    Here is the key to the destruction of the virus. If you can cause the cauldron to tilt over far enough it will discharge its contents into the hall below, flooding the virus-laden tables with thousands of gallons of concentrated acid.

    Elated by your daring plan, you look for a way to reach the winch which controls the angle at which the cauldron hangs from the ceiling. It is positioned high upon a platform atop an iron gantry, which is accessible only by ladder. Fortunately this ladder begins on the far side of the gallery.

    Confident in your purpose you hurry around the gallery towards the ladder. You are within twenty paces when suddenly the harsh clang of an alarm bell fills the hall. You have been seen.

    Turn to 177.
    Bill Cener:"Ehy Joe, dove la metto questa vasca di acido concentrato?"
    Joe Cener:"Mmm dobbiamo metterla in un punto in cui nessuno ci caschi dentro."
    Bill Cener:"Sul soffitto?"
    Joe Cener:

    Quote Originally Posted by 177.
    Screams of ‘Intruder!’ echo from below as you run headlong towards the ladder. You reach it and begin your climb towards a secondary platform, located directly below the one which supports the winch.

    You are only six rungs away from the platform when suddenly the faces of two Acolytes of Vashna appear over the edge. They curse and spit on you as they try to stab you with their spears.

    If you possess Kai-alchemy and wish to use it, turn to 137.

    If you possess Magi-magic and wish to use it, turn to 345.

    If you possess neither of these Grand Master Disciplines or if you choose not to use them, turn to 86.
    Abbiamo il potere della Mano Amica!

    Quote Originally Posted by 137.
    You descend a few rungs, just far enough to put you beyond reach of the spear blades, and then you utter the words of the Brotherhood Spell Levitation. Moments later you feel gravity losing its grip and gently you push yourself away from the ladder to hover in mid-air.

    The Acolytes gasp in shocked surprise as you rise up to confront them eye to eye. The nearest allows his spear to waver and instantly you lash out at his vulnerable chest. The impact of your blow knocks him from the platform to fall, screaming, into the midst of the glass boxes on an experiment table far below.

    Gracefully you step onto the platform and crouch in readiness to fight the remaining Acolyte. He meets your stare with a sneer that readily conveys his hatred of your race. Then, spurred on by the yells of his confederates in the hall below, he jumps forward and thrusts his weapon at your throat.

    Acolyte of Vashna (With Medallion of Protection): COMBAT SKILL 25 ENDURANCE 40

    If you win this combat, turn to 29.
    I Nerd non sembrano molto combattivi. Certo, questo scienziato accolito avrebbe comunque +7 COMBAT RATING rispetto all'Helghast che abbiamo combattuto nel primo libro, e ha quasi il doppio degli EP...dovremmo cercare di trovare anche noi un Medallion of Protection come questo

    D'altro canto: respect per il laboratorio di guerra batteriologica mentre a Magnamund la comune Vacca è l'apice della tecnologia

    COMBAT RATING: +troppo (con Mindblast)

    Roll...6
    Lupo Solitario -1 (25)
    Egon Spengler -16 (24)

    Roll...9
    Lupo Solitario -0 (25)
    Egon Spengler QUESTO E' MALE

    Quote Originally Posted by 29.
    As the Acolyte’s body falls limply to the platform, you sheathe your weapon and take hold of the ladder which ascends to the winch. All eyes in the hall below are watching your ascent and, when they suddenly realize what it is you are trying to do, pandemonium breaks out. Hysterical screams of anger and fear merge into a dreadful cacophony which fills the hall with clamouring echoes. You glance down at their faces, contorted by rage, and as you do so you glimpse a new threat to your safety.

    A handful of Vazhag archers are scurrying out of the portal which connects Cadak’s chamber to the gallery. They spread out along the parapet and begin firing at you with their lacquered bows. Black-fletched arrows whistle past on either side, their barbed heads passing dangerously close to your legs and feet.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 4 to the number you have chosen.

    If your total score is now 0–2, turn to 231.

    If it is 3–6, turn to 293.

    If it is 7 or higher, turn to 278.
    Abbiamo +4 per Grand Huntmastery!

    Roll...3!

    Quote Originally Posted by 278.
    Arrows ricochet from the iron rungs and pass perilously close to your legs, but your agility and the speed of your ascent save you from being hit. Undaunted by the barrage, you continue climbing towards the winch with increased determination.

    Turn to 103.
    Quote Originally Posted by 103.
    You reach the top of the ladder and haul yourself onto the winch platform. Now the whistling shafts strike and splinter uselessly against the underside of this metal floor which hides you from the archers’ view.

    You run to the winch and examine the gears and chains, trying at once to understand their workings and find a way to cause the cauldron to discharge its corrosive contents into the hall below. But the device is designed to prevent the chance of this occurring. The only way you can make the cauldron spill its deadly load is by severing a thick metal pin which secures the heavy chain to its rim.

    Anxiously you glance over the edge of the platform at the confusion raging in the hall below. Three druids, having recognized your intentions, are trying desperately to gather together virus samples from their cultivation vats. The vats are fixed to the tables, triple-sealed with protective glass to prevent accidental leaks, and it is precisely this elaborate protection which now confounds the druids’ frantic efforts to save their plague cultures.


    Out of the corner of your eye you notice that the first of the Vazhag archers is now climbing the ladder to the winch platform, and you know you must act swiftly and effectively if you are to fulfil your quest.

    If you possess Mastery of Grand Nexus and wish to use it, turn to 226.

    If you possess Kai-alchemy and wish to use it, turn to 307.

    If you possess neither of these Grand Master Disciplines or choose not to use them, turn to 81.
    Kai-Alchemy is the best Alchemy

    Quote Originally Posted by 307.
    You breathe the words of the Brotherhood Spell Lightning Hand and point towards the iron pin. A core of heat wells up in your chest and then surges along your outstretched arm to manifest itself at the tip of your index finger as a crackling ball of magical fire. This fire arcs towards the pin and explodes on impact amid a shower of hissing sparks. As these sparks fade you see faint cracks appearing in the surface of the flame-scorched pin.


    Pick a number from the Random Number Table. If your current ENDURANCE score is 25 or higher, add 2 to the number you have picked. If your ENDURANCE score is 15 or lower, deduct 2.

    If your total score is now 3 or less, turn to 328.

    If it is 4 or higher, turn to 141.
    Abbiamo +2 al Roll!

    Roll...4!

    Quote Originally Posted by 141.
    Suddenly there is a loud crack: the support pin has popped out and, as the massive weight of the cauldron is suddenly removed, the chain whips away like an angry snake. You step back to avoid being hit by it and, from the edge of the platform, you watch with grim satisfaction as the cauldron plummets into the hall below.

    Turn to 220.
    Questi si che sono poteri seri

    Quote Originally Posted by 220.
    The cauldron smashes down into the centre of the hall and explodes with devastating effect, spewing its deadly contents in all directions. A tidal wave of acid engulfs the tables, submerging and burning everything not made of stone, porcelain, or glass. The pitiful screams of the druids rise above the thunderous din as they and their deadly work are consumed by a merciless sea of corrosive.

    Suddenly an arrow passes within a few inches of your face. The Vazhag archers have reached the top of the ladder and are poised to rush onto the platform itself. Anxiously you look around for some means of escape, but when none readily appears you fear you are trapped. Then you notice an observation platform jutting out of the wall. It is over on the far side of the hall, more than thirty yards away, and lies some ten feet below your present position.

    A daring escape plan forms in your mind’s eye and hurriedly you cast off your Cener Robe and Mask, a disguise which is now redundant, and prepare to enact your vision. You reach out and grab hold of the chain which once supported the cauldron. Then, using all your strength, you draw it back and leap into the air as the momentum carries you off the platform.

    Your stomach churns as you swing across the hall and glance down at the dreadful carnage taking place a hundred feet below. Angry squeals and a clutch of arrows follow in your wake as the Vazhag archers try desperately to prevent you from getting away. Grimly you cling to the chain as it nears the end of its arc, and try to ignore the arrows that are whistling by on either side.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have chosen. If your current ENDURANCE score is 28 or higher, add 1.

    If your total score is now 0–2, turn to 42.

    If it is 3–6, turn to 267.

    If it is 7 or higher, turn to 71.
    Abbiamo entrambi i bonus! +3 al Roll.

    Roll...0 meno male che avevamo i bonus!

    Quote Originally Posted by 267.
    You fix your eyes on the observation platform as you wait for the chain to reach the end of its arc. Upon the instant that momentum stops, you release your grip and hurtle through the air towards the platform’s rail. You have timed your jump to perfection, but your landing leaves much to be desired. You collide heavily with the rail, bloodying your nose and bruising your hands and shins, yet you still manage to hold tight and prevent yourself from falling backwards to your doom (lose 2 ENDURANCE points).

    Winded and bleeding you drag yourself over the rail and stagger toward the inviting darkness of the doorway which services this platform.

    Turn to 128.
    Poco male.

    Quote Originally Posted by 128.
    Beyond the doorway is a flight of stone steps which ascend into the gloom. You pound up the steps, your heart beating in time with your feet, and emerge at a chamber which is lit by foul-smelling torches fixed around the walls. Two passages lead out of this room: one heads towards the west, the other towards the east. You pause for a moment to use your Magnakai senses of Divination and Pathsmanship, but you detect nothing unusual about either passage.

    If you wish to enter the west passage, turn to 271.

    If you choose to enter the east passage, turn to 95.
    Ah, care vecchie scelte alla cieca Dove andiamo?


    ************************************************** ***********************
    Lupo Solitario, Kai Grand Defender

    CS: 39 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail)
    --> 43 (con +4 Mindblast)
    --> 47 (con +8 Kai-Surge)

    EP: 31/38 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge

    Weapons (2): Axe, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1)
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Last edited by Jesper; 18th April 2013 at 10:00.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  8. #143
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Ovest
    spamm is life.

  9. #144
    Lieutenant Commander Defender's Avatar
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    West, a cazzo matto!

  10. #145
    Warrant Officer Kaluisurrr's Avatar
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    ovest ovviamente

  11. #146
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    turn left = ovest!
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  12. #147
    Sturm's Avatar
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    Ovest sempre,non si lascia mai la fidata sinistra!
    Btw alchemy è veramente una roba sburissima,ne voglio ancora
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  13. #148
    Ensign Jesper's Avatar
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    E ogni upgrade ci da delle magie nuove

    Quote Originally Posted by 271.
    The west passage continues for several hundred yards before ending at a heavy oak door. As you approach it you can sense an evil at work somewhere beyond, and the stench of its corruption stirs your anger.

    With weapon in hand you run at the door and give it a mighty kick, sending it crashing open. With ease you have gained access to the chamber beyond, but you are stunned by the awful sight which greets your eyes.

    Turn to 290.
    *Mighty Foot Engaged*

    Quote Originally Posted by 290.
    You have entered a chamber constructed entirely of black marble and illuminated by artificial light. A dozen spheres of white flame hang motionless in mid-air near the ceiling, each positioned directly above an operating table bearing the corpse of a Slovian soldier. You are shocked to see that their skulls are open and empty. The brains float in glass tanks standing at the head of each table, yet still connected to their respective bodies by coils of thin copper wire.

    Two Cenerese initiates are attending to the corpses. Their hands are sheathed in transparent gloves and they are clad in close-fitting papery suits. Startled by your dramatic entrance, they abandon their grisly work and seek the protection of their mentor, a druid who wears the hooded purple cloak of a Cenerese High Priest. He faces you across this hellish chamber, his lips drawn back in a silent, gasping snarl as he fumbles for a golden rod which is tucked into his belt.

    ‘Kill him!’ he commands, and he pushes his terrified students towards you. Hesitantly they draw their daggers and, being far more frightened of their tutor than of you, they advance. With swift and deadly precision you dispatch the two initiates and stride towards the priest, your weapon poised to deal a third fatal blow. The Cener spits a curse and instantly a sparking web of energy appears, writhing around the golden rod which he is now holding in his hand. Another curse, and the web becomes a lance of crackling power that comes surging towards your face.

    If you possess the Sommerswerd and you wish to use it, turn to 199.

    If you do not possess this Special Item or do not wish to use it, turn to 316.
    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #149
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

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    Spatah

  15. #150
    Lieutenant Commander Defender's Avatar
    Join Date
    Sep 2003
    Location
    Bologna
    Posts
    6.344

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    Sommerswerd e sbarazziamoci di questo scarafaggio

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