Page 12 of 15 FirstFirst ... 289101112131415 LastLast
Results 166 to 180 of 216

Thread: [LUPO SOLITARIO] Libro XIV: The Captives of Kaag

  1. #166
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    Alchemy
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  2. #167
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    mano sinistra go

  3. #168
    Sturm's Avatar
    Join Date
    Jan 2005
    Location
    Roma
    Posts
    13.636

    Default

    Kai-alchemy abbestia! E fanculo Joe,che cazzo s'è pippato per tirare fuori un coso del genere
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  4. #169
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Come dice Tibù, per qualche strano motivo i "Kai" in Italia sono diventati "Ramas", e le discipline sono "Ramastan"

    Tutte le volte, pure da bambino, mi immaginavo sti rastafariani con le spade.

    Quote Originally Posted by 69.
    You move back a few feet and raise your right hand, pointing your finger at the glowing sphere. Then you utter the words of power that you learned from the man whom you are seeking to set free, and at once your whole hand is encased by a crackling blue-white fire. A jolt runs the length of your arm and a bolt of energy leaps from your index finger towards the sphere.

    If your current ENDURANCE points score is 14 or less, turn to 320.

    If your score is 15 or more, turn to 120.
    Ci è partito IP nel combat col dragaccio, quindi abbiamo più di 14 EP!

    Quote Originally Posted by 120.
    Your spell causes the sphere to vibrate uncontrollably. Tiny cracks appear in its crystal surface; then, with a flash of sparks, it breaks cleanly in two. At once the shimmering wall of light which imprisons Banedon flickers, and then disappears completely.

    Turn to 188.
    Ah-ah!

    Quote Originally Posted by 188.
    You rush forwards and try to revive Banedon but he is deeply unconscious and does not respond. Taking hold of your friend by the arm, you lift him across your shoulders, and then carefully begin your descent from the platform. Once you are safely at the bottom of the steps, you cast your eyes around the hall for a means of escape. There are only two exits visible: the light-filled doors by which you entered, and a tunnel in the north wall.

    If you wish to leave the hall by the main doors, turn to 203.

    If you choose to leave via the tunnel in the north wall, turn to 310.
    Bademonuccio nostro

    Da dove fuggiamo?


    ************************************************** ***********************
    Lupo Solitario, Kai Grand Guardian

    CS: 40 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +1 Levelup)
    --> 44 (con +4 Mindblast)
    --> 48 (con +8 Kai-Surge)

    EP: 27/40 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +2 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (3), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #170
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    tunnel

  6. #171
    Lieutenant Tibù's Avatar
    Join Date
    Jan 2005
    Location
    Brescia
    Posts
    4.835

    Default

    310
    mandale83 on PSN
    Spoiler


  7. #172
    Bortas's Avatar
    Join Date
    Oct 2003
    Location
    Valdarno's Baiou, near Padule
    Posts
    12.467

    Default

    Tunnel l'ingresso principale mi sa di guardie
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  8. #173
    Lieutenant
    Join Date
    Feb 2004
    Location
    Bresso
    Posts
    4.677

    Default

    310

  9. #174
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Dovremmo inserire nel LW Basics che ogni buco è trincea

    Quote Originally Posted by 310.
    Holding Banedon firmly in place across your shoulders, you climb the tiered steps towards the tunnel. The cold dark passage looks most uninviting, but when you hear the sound of a patrol approaching the main doors, you forget your reticence and hurry along the passage to avoid it.

    The dingy passage descends by slope and stair to a rectangular hall which is lined with ancient stone statues, their features made unrecognizable by age. Tar-soaked torches fixed to the two longest walls illuminate this musty chamber with a flickering amber light, and the air is heavy with their oily stench. In the distance you see an archway and the passage continuing away into darkness.

    If you wish to stop here for a few minutes and try to revive Banedon, turn to 29.

    If you decide to press on without stopping here, turn to 177.
    Ok, Bademon nostro ha visto giorni migliori

    Ce ne sbattiamo, o cerchiamo di fargli la bocca a bocca ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  10. #175
    Chief Petty Officer Earenia's Avatar
    Join Date
    Jan 2004
    Location
    München - Vicenza
    Posts
    1.453

    Default

    ressiamolo magari ci torna utile...

  11. #176
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    vai di bocca a bocca

  12. #177
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Usiamo Grand K-CPR su Bademon!

    Quote Originally Posted by 29.
    You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically.

    I know this chamber… he says, …I have been here before. Look there, at the statue opposite. You’ll find a lever concealed at its side. It opens a hidden door.

    Guided by Banedon’s messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. Noises in the tunnel warn you that Drakkarim are approaching and so, without hesitation, you shoulder your friend once more and hurry into the alcove to avoid them.

    Turn to 220.
    E bravo Bademon...

    Quote Originally Posted by 220.
    The panel glides shut behind you and keeps you hidden from the enemy. Through the wall you hear cries of surprise and some curses when they enter the chamber to discover that you have seemingly disappeared into thin air. Mindful that they might find your hiding place, you descend the stairs and arrive at a vault which is lavishly equipped with all manner of elaborate laboratory apparatus. Several large tables line one wall, many stained with blood.

    You sense that Banedon is disturbed by the sight of these tables and, when you ask him what is wrong, he tells you that this chamber is where the Nadziranim subjected him to hours of brutal interrogation in a futile attempt to extract the magical secrets of the Brotherhood.

    Despite all their fiendish tortures, he says, his mind-voice weak yet full of pride, they learned nothing.

    You search for a way out of this vault and soon discover a steel door which is secured by a curious combination lock. It comprises three raised blocks, each block divided into four equal squares. In each square, bar one, there is a number. You ask Banedon if he knows how the lock operates and he recalls once seeing a Nadziran tapping the empty square several times in order to make the door open.

    Consider the following grids of numbers. When you think you know what the missing number is, turn to the entry that bears the same number as your answer.


    If your answer is incorrect, or if you cannot solve the puzzle, turn to 154.
    Ora, premesso che anche questo enigma potrebbe essere risolto semplicemente toccando la casella vuota fino a quando la porta non si apre

    Riusciamo a crackare il codice di Joe ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #178
    Warrant Officer Kaluisurrr's Avatar
    Join Date
    Jun 2005
    Location
    Italy
    Posts
    3.069

    Default

    8

  14. #179
    Chief Petty Officer Earenia's Avatar
    Join Date
    Jan 2004
    Location
    München - Vicenza
    Posts
    1.453

    Default

    8

  15. #180
    Ensign Jesper's Avatar
    Join Date
    Jul 2004
    Location
    Cesena
    Posts
    3.748

    Default

    Ok, questa serratura è talmente idiota che non attendiamo oltre

    Quote Originally Posted by 8.
    On the eighth tap, there is a loud click and the heavy steel door creaks slowly open. Ahead you see a ramp which slopes down to a junction where a passage crosses from left to right. You descend the slope, taking care not to graze Banedon’s back against the low ceiling, and when you reach the junction you ask your friend in which direction you should go. Unfortunately your question goes unanswered; Banedon has lapsed once more into unconsciousness.

    You stand at the junction and use your Kai senses in an attempt to choose the safest route, but you detect nothing that can help or influence your decision. Both routes seem equally unwelcoming and perilous.

    If you decide to turn left, turn to 271.

    If you choose to go right, turn to 83.
    Volete che vada sempre a SX nelle scelte alla cieca come questa?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

Page 12 of 15 FirstFirst ... 289101112131415 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 122.54 Kb. compressed to 107.34 Kb. by saving 15.20 Kb. (12.40%)]