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Thread: [LUPO SOLITARIO] Libro XIV: The Captives of Kaag

  1. #181
    Sturm's Avatar
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    Per me puoi andare sempre a sinistra!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  2. #182
    Warrant Officer Kaluisurrr's Avatar
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    e proviamo ad andare a destra per una volta, cazzo!

  3. #183
    Bortas's Avatar
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    Sinistra le basi non si tradiscono altrimenti la spirito di Dever si vendica...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  4. #184
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    Ovviamente left.

  5. #185
    Lieutenant Tibù's Avatar
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    left..
    mandale83 on PSN
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  6. #186
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    Chi lascia la strada vecchia per la nuova, sa quel che lascia ma non quel che trova!
    Sti giovani d'oggi tsk!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  7. #187
    Ensign Jesper's Avatar
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    Andiamo a sx!

    Quote Originally Posted by 271.
    The passage runs in an uninterrupted straight line for several hundred yards before arriving at a great circular room constructed of granite blocks. Cold air falls from a dark opening overhead and dozens of ropes and pulleys extend from this shaft, hanging down to touch the flagstoned floor. A large square door, furnished with brass and iron studs, is situated to your left. Apart from the shaft it appears to be the only exit from this chamber.

    If you possess a Brass Key, turn to 141.

    If you do not have this Backpack Item, turn to 255.
    Abbiamo chiavi di tutti i tipi e colori, ma non la Brass

    Quote Originally Posted by 255.
    You examine the door more closely and soon discover it is locked, held secure by a common deadlock. Confidently you call upon your Magnakai skill of Nexus in an attempt to pick this lock, but to your dismay, you cannot cause the mechanism to disengage. A magical charm has been placed upon this door, making the lock pick-proof.

    If you possess Kai-alchemy and wish to use it, turn to 179.

    If you possess Magi-magic and wish to use it, turn to 234.

    If you have neither of these Disciplines or choose not to use them, turn to 75.
    Mano sx go!

    Quote Originally Posted by 179.
    You call to mind the words of the Brotherhood Spell Lightning Hand and point your index finger at the keyhole. Upon reciting those words a surge of power runs along your arm, culminating in a blast of energy that leaps from your fingertip and rips into the lockplate. Some glowing splinters from the torn plate pepper your face (lose 2 ENDURANCE points), but your spell has worked: the door is now open.

    Turn to 328.
    LW dovrebbe ricordarsi di portare gli occhialoni di sicurezza quando fa questi lavori...

    Quote Originally Posted by 328.
    Beyond the door awaits a sumptuous chamber dominated by a magnificent fireplace crafted from blocks of glassy rock. The walls are hung with fine tapestries, looted from the Stornlands during times of war, and you note that the furniture is carved from best Durenese oak.

    You pass through the chamber into an adjoining passage which leads to a library. As you enter, you disturb a robed creature seated at a lectern. Before it can rise or raise the alarm, you draw your weapon and silence it with a swift blow to the base of its skull. Pulling back its hood reveals it to be a Ligan, a thrall of the Nadziranim sorcerers.

    Illustration XIX—Beyond the door lies a sumptuous chamber, walls hung with fine tapestries and furniture carved from Durenese oak.

    Suddenly you hear movement and glance up to see another Ligan peering over the parapet of a gallery which encircles the upper level of this library. The creature, having witnessed the slaying of its companion, lets out a horrified squeal and turns to run towards an archway on the far side of the gallery. Determined to prevent his escape, you lower Banedon to the floor then rush towards a flight of wooden stairs that also lead to the archway. However, as you near the landing at the top of these stairs, two more of the creatures appear from either side, with wands gripped in their clawed hands. They shout a spell-word in the dark tongue and a crackling curtain of energy flares between the two rods, blocking your path. The power-wall looks formidable, but you sense at once that it is really quite weak.

    If you possess Kai-alchemy and wish to use it, turn to 134.

    If you wish to run straight through this magical barrier, turn to 241.

    If you choose to retreat down the stairs and rejoin your unconscious companion, turn to 15.
    Mmmm che facciamo ?

    ************************************************** ***********************
    Lupo Solitario, Kai Grand Guardian

    CS: 40 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +1 Levelup)
    --> 44 (con +4 Mindblast)
    --> 48 (con +8 Kai-Surge)

    EP: 33/40 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +2 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (3), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #188
    Lieutenant Tibù's Avatar
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    alchemy obv
    mandale83 on PSN
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  9. #189
    Bortas's Avatar
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    Alchemydiddioooooo
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  10. #190
    Warrant Officer Kaluisurrr's Avatar
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    Passiamoci attraversoooooooooooo

  11. #191
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    Alchemy

  12. #192
    Ensign Jesper's Avatar
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    Ho il vago sospetto che Bortas e Kalu abbiano avuto uno scambio di cervelli

    Quote Originally Posted by 134.
    You utter the words of Counterspell and instantly the wall of crackling energy is dispelled. Moments later the Liganim wands explode with a tremendous flash, killing their wielders. Unfortunately for them, your Counterspell reversed the latent energy of their wands, causing them to overload and self-destruct.

    The noise of the dual explosions freezes the escaping Ligan dead in his tracks. He spins around in the archway, his ugly face transfixed into a mask of sheer terror as he watches you come racing towards him with your weapon poised to strike. The sight is too much for his weak heart which ceases to beat moments before you land your blow.

    Turn to 207.
    Kai-Alchemy for preside!

    Quote Originally Posted by 207.
    You return to collect Banedon; then, once he is safely across your shoulders, you climb the stairs and hurry through the archway. A tunnel lined with rich wood panelling leads to a chamber where eight smaller passages disappear off in all directions. You scan these exits and a familiar fear returns to haunt you, a fear that you will never find your way out of Kaag alive.

    Using your innate healing skills, you try once more to revive Banedon. You remember once, during a tutorial at the Kai Monastery, that Banedon conjured up a vision of the monastery and its surrounding estates. You were able to see yourself in miniature, standing in your chambers as if you were a tiny animated doll in a doll’s house. If he were well enough to perform that spell here in Kaag, you might be able to locate your position and plan a route of escape.

    Mustering your skills, you place your hands on Banedon’s chest and transmit your power directly into his heart. (Reduce your ENDURANCE by 3 points.) Gradually Banedon stirs to consciousness and, as his strength returns, rekindled by your healing power, he is able to grant your request. On the floor of the chamber he calls forth a living, three-dimensional vision of Kaag. Gradually this vision expands until you are looking at yourselves, kneeling on the floor of a chamber on one of the upper levels of the central citadel. The vision blurs and fades, but not before you are able to trace the quickest way out of this dreadful place.

    The passage which heads due south from this chamber leads directly to the Zlanbeast pens and landing platforms situated on the exterior wall of the citadel, high above the great South Gate. It is from here that you plan to escape, leaving the citadel by the same way you entered it: by air.

    Confident that the success of your quest is now within your grasp, you help Banedon to his feet and support him as you make your way along the south passage.

    Turn to 267.
    Abbiamo iniettato il nostro ammore direttamente nel cuore di Bademonuccio nostro

    Quote Originally Posted by 267.
    With trepidation you follow the passage, praying all the while that Banedon’s vision proves to be correct. Then at last your prayers are answered when, in the distance, you catch your first glimpse of the Zlanbeast pens.

    You soon arrive at the entrance to the pens, where, from the safety of the shadows, you stop to observe the activity taking place inside. Lining the walls of the chamber you count more than a dozen cages, each holding a Zlanbeast or several smaller Kraan. Most are feeding, but there are some saddled ready for flight. One of these saddled Zlanbeast is perched nearby on a landing platform from where it casts its idle gaze upon the city far below.

    You are contemplating how long it will take you and Banedon to reach the platform and climb aboard the waiting Zlanbeast, when suddenly you notice something strange that arouses your suspicions: there are no handlers or guards on duty in the pen.

    If you possess Grand Pathsmanship, turn to 294.

    If you do not possess this skill, turn to 168.
    Abbiamo Grand Pathmanship!

    Quote Originally Posted by 294.
    You bring your advanced tracking senses to bear and, almost at once, you detect an ambush has been laid for you in this pen. An elaborate magical screen has been erected to camouflage and keep hidden the warriors who are, at this very moment, lying in wait for you and Banedon to appear.

    Anxiously, you peer into the pen, scrutinizing every shadow for some clue to the ambushers’ whereabouts, but you are unable to spot their positions. The saddled Zlanbeast looks so inviting, yet your hopes of escape are tempered by the desire to keep yourself and Guildmaster Banedon alive.

    If you wish to attempt to reach the Zlanbeast and escape as quickly as you can, hopefully before the ambushers can stop you, turn to 95.

    If you decide to retreat from the pens and go in search of an alternative escape route, turn to 147.
    Ok ciurma! Cosa scegliamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #193
    Lieutenant Tibù's Avatar
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    95
    mandale83 on PSN
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  14. #194
    Warrant Officer Kaluisurrr's Avatar
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    cerchiamo un altro mezzo, che con bademon mezzo moribondo rischiamo di farlo schiattare

  15. #195
    Bortas's Avatar
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    teliamo 95
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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