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Thread: [LUPO SOLITARIO] Libro XIV: The Captives of Kaag

  1. #46
    Ensign Jesper's Avatar
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    Prendiamo l'action figure commemorativa e scendiamo nella cantina! L'ultima volta non c'è andata tanto bene

    Quote Originally Posted by 56.
    The dingy stone staircase leads down to an empty torchlit chamber, its floor strewn with filthy straw. To the right there is a stout wooden door secured by a rusty bolt, and ahead you see a damp passage. Your Magnakai senses tell you that it heads due south.

    If you wish to take a closer look at the door, turn to 242.

    If you wish to investigate the passage, turn to 343.
    Controlliamo la porta, o proseguiamo lungo il passaggio ?


    ************************************************** ***********************
    Lupo Solitario, Kai Grand Guardian

    CS: 40 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +1 Levelup)
    --> 44 (con +4 Mindblast)
    --> 48 (con +8 Kai-Surge)

    EP: 40/40 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +2 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key, Alether (+2 CS), Meal, Laumpspur (Cura 4 EP)

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (5), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #47
    Bortas's Avatar
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    Guardiamo sta porta siam scesi qui facciamo anche questa
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

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  3. #48
    Warrant Officer Kaluisurrr's Avatar
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    porta

  4. #49
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Controlliamo che magari c'è un altro cane con la statuina di vekna (con tanto di pugnale sbrilluccicoso :'( )
    spamm is life.

  5. #50
    Lieutenant Commander Defender's Avatar
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    Porta a porta, vediamo se c'è il darklord Bruno Vespa (uno dei più temibili )

  6. #51
    Ensign Jesper's Avatar
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    E dietro la porta numero 2...

    Quote Originally Posted by 242.
    You place your ear to the rough timbers and hear movement, snoring, and the rattle of arms and equipment. At once you realize that this door leads to the Drakkarim dormitory hall, a place you would do well to avoid.

    Forewarned, you leave the chamber and venture south into the passage.

    Turn to 343.
    Un sacco di Drakkarim! E' Natale! E invece no

    Quote Originally Posted by 343.
    You follow the dank passage for over a mile before you reach its end. There you discover an iron door, eaten by rust, its lock made useless by years of acidic corrosion. Using your Magnakai skill of Nexus you free the lock mechanism, and then lever open the door to reveal a short flight of steps which are almost unrecognizable beneath a carpet of moss and fungi.

    Cautiously you ascend, clearing the way ahead with your weapon before trusting it to your step. The stairs emerge at street level, in the midst of a once-grand building which now lies in ruin. Through one of its shattered windows you look out upon a concourse littered with more than a dozen Giak dead. Their posture, and the nature of their wounds, tell of a savage street battle fought here within the last few hours. Perched on nearby rooftops are a flock of vulture-like birds, cawing delightedly, their bellies distended by a feast of Giak meat.

    The distant clang and clash of steel tell you that the fighting is not over; it has simply moved on. The noise prompts you to stay crouched in the ruins whilst you consider your next course of action. From this position you survey the street and notice a narrow stairway, directly opposite, which leads down to a crypt door. You focus on the dark portal and sense at once that it is open and unguarded.

    If you wish to cross the street and investigate the crypt, turn to 228.

    If you choose to ignore the crypt, turn to 303.
    Un giorno finiranno le domande

    Ma non è questo il giorno
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  7. #52
    Chief Petty Officer Earenia's Avatar
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    cripta cripta!!

  8. #53
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Non capisco perchè non siamo entrati a mietere le messi...

    Cmq andiamo nella cripta.
    spamm is life.

  9. #54
    Warrant Officer Kaluisurrr's Avatar
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    ignoriamo la cripta

  10. #55
    Lieutenant Commander Defender's Avatar
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    (ormai basta questa faccia per spiegare il 90% delle scelte )

  11. #56
    Bortas's Avatar
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    Cripta a cazzo duro
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  12. #57
    Ensign Jesper's Avatar
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    Questa è una versione più attuale:






    Quote Originally Posted by 228.
    Once the coast is clear, you run across the street and down the short flight of stone steps leading to the crypt door. Hurriedly you press your shoulder to the cold iron and the portal creaks open to reveal a cramped, rough-walled chamber, dominated by a massive wooden chair, its back mostly destroyed by fire. Through the blackened timbers you see a mouldy tapestry covering part of the rear wall. The crypt is otherwise empty.

    If you possess the Grand Master Disciplines of Telegnosis and Grand Pathsmanship, turn to 93.

    If you do not have both of these skills, turn to 155.
    Non abbiamo Telegnosis!

    Quote Originally Posted by 155.
    Your Sixth Sense prickles with the presentiment of danger. You can feel the presence of a hostile magical being who, although not in this chamber, is somewhere very near. Fearful of the risk of being trapped in this dingy crypt, you unsheathe your weapon and back slowly towards the door, your eyes scanning all around for the merest hint of movement. Then, suddenly, the heavy portal slams shut with a mighty crash that reverberates in your ears. Before you have time to take a breath there is another sound, stone grating on stone, which draws your eyes to the fire-blackened chair.

    Turn to 167.
    Ci siamo cagati sotto

    Quote Originally Posted by 167.
    Behind the chair, the tapestry is suddenly torn aside and you find yourself staring at a creature swathed in a hooded orange cloak. It sidesteps the chair and shrieks a defiant curse as it raises a warty, taloned fist. In the next instant you see it hurl a cube of shiny black stone, which comes streaking through the air towards your face.

    If you wish to attempt to dodge this missile, turn to 117.

    If you choose to try to bat it aside with your weapon turn to 322.
    AHAhAHA sto libro a livello comico è un capolavoro Cosa facciamo?
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    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #58
    Lieutenant Commander Defender's Avatar
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    Dodgia che se facciamo Joe diMaggio quell'affare esplode e ci instagibba...

    117

  14. #59
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Schiviamolo...un cubo di roccia scintillante potrebbe essere qualche cosa di brutto e cattivo che esplode...se lo pariamo rischiamo di lasciarci gli Arianici connotati e diventare dei BungaBunga-style.
    spamm is life.

  15. #60
    Bortas's Avatar
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    Eppure ribatterla mi piacerebbe, si si per me 322 sarebbe la morte più bella di tutti i libri fatti finora...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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