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Thread: [LUPO SOLITARIO] Libro XV: The Darke Crusade

  1. #31
    Warrant Officer Ladro di anime's Avatar
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    Quote Originally Posted by Jesper View Post

    Ormai so che questi cliffhanger non condurranno mai a Paido nudo incaprettato ç_ç
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  2. #32
    Lieutenant Commander Defender's Avatar
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    Finestriamo.

  3. #33
    Ensign Jesper's Avatar
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    Quote Originally Posted by Ladro di anime View Post
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    Quote Originally Posted by 16.
    You wait as two Drakkarim on horseback come riding past the cabin; then, as soon as the coast is clear, you leap from the ditch and sprint through a gap in the log wall. The moment you reach the cabin you press yourself flat against its rough timbers and peer cautiously through its grimy window.

    The cabin is not empty. Inside, you see a Drakkarim sergeant stretching for a bottle of wine that stands on a high shelf. He takes it down, pulls out the cork, and helps himself to a long gulp of the glistening, ruby-red liquid. Behind him you can see the edge of the table; his body is obscuring the map.

    If you wish to enter the cabin and attack the soldier while he is distracted, turn to 266.

    If you choose to remain where you are and continue your observations, turn to 124.
    Potremmo fingerci la donna delle pulizie se avessimo Assimilance

    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #34
    Bortas's Avatar
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    Solid wold osserviamo carpiamo info a poi garrotiamo nascondendoci sotto la scatola della frutta, 124
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  5. #35
    Lieutenant Commander Defender's Avatar
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    Solid Wolf mode: ON

    Attendiamo un momento più propizio

  6. #36
    Ensign Jesper's Avatar
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    Ci infiliamo nello scatolone e aspettiamo!

    Quote Originally Posted by 124.
    You watch the Drakkarim sergeant, who is pilfering his captain’s private stock of wine, tilt the bottle back to take another long gulp. He belches loudly, and then bangs in the cork and replaces the bottle on the shelf before turning to leave. You wait until he is out of view before you slip into the cabin and close the door.


    You hurry to the table but, to your disappointment, the map you glimpsed earlier turns out to be merely a construction plan of the encampment. It offers no clues to Magnaarn’s present location.

    If you wish to search this cabin more thoroughly, turn to 344.

    If you choose to leave the cabin and return to Prarg, turn to 277.
    Ok, la mappa si è rivelata una fregatura

    Proviamo a vedere se c'è qualcos'altro di utile, o teliamo?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  7. #37
    Bortas's Avatar
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    Che domande si fruga a fondo, sia mai che solid wolf lascia qualcosa di "nonfrugato", menomale che le impronte digitali ancora non le rilevano
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  8. #38
    Lieutenant Commander Defender's Avatar
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    Fruga fruga!

    Poi se entra qualcuno cazzi suoi, si ritrova la Sommerswerd al posto del naso

  9. #39
    Sturm's Avatar
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    Fruga a tutto spiano! Rivoltiamo sta capanna come un fottuto calzino!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  10. #40
    Warrant Officer Kaluisurrr's Avatar
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    andiamocene

  11. #41
    Ensign Jesper's Avatar
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    Quote Originally Posted by Kaluisurrr View Post
    andiamocene
    Ahaha povero Kalu, ormai dovrei fare una sezione apposta chiamata "Le scelte di Kalu" invece del "Gioco del Se fosse" a fine libro

    Quote Originally Posted by 344.
    Quickly you search through the clutter of boxes which lie scattered all around this cabin, and you discover the following which may be of use to you during your mission:

    2 Potions of Laumspur (each restores 4 ENDURANCE points)
    Hourglass
    Signet Ring
    Bow
    3 Arrows
    Sword
    Brass Key
    Dagger

    If you decide to keep any of the above, remember to make the necessary adjustments to your Action Chart.

    To continue, turn to 277.
    Credo sia la prima volta che troviamo del loot umano! Ditemi cosa volete prendere e, visto che siamo full, cosa scartare!

    Quote Originally Posted by 277.
    As you are about to leave the cabin, you notice a lantern hanging on a hook beside the door. You take it down, flip up its glass cover, and then cast it into the corner where it immediately sets fire to a heap of clothes. The fire will cover your tracks and, hopefully, cause enough of a diversion to enable you to escape from the encampment unchallenged.

    As you hoped, the fire spreads quickly and, as you sprint across the frozen ground towards the forest’s edge, you glance over your shoulder to see bright orange flames roaring from the open doorway, and a pall of black smoke rising into the steel-grey sky. You reach Prarg and together you hurry deeper into the forest. The fire covers your escape, but it also draws several Drakkarim patrols back to the encampment. You are forced to make a wide detour to the west in order to avoid these returning soldiers and your new route takes you across a steep and rugged part of the Tozaz Forest previously unexplored by your guide.

    The difficult terrain slows you down and you cover less than six miles before failing light and the increasing sightings of Drakkarim patrols force you to halt and make camp for the night. From the safety of a treetop, fifty feet above the forest floor, you rope yourself to the trunk before settling down to sleep. You are hungry and, unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

    To continue, turn to 90.
    Quote Originally Posted by 90.
    The night passes without incident and you awake to a bright dawn feeling refreshed by your long, uninterrupted sleep. Prarg, too, has slept well, and he feels eager to start the journey to Shugkona. Fresh snow has fallen during the night, and when you descend to the base of the tree, you discover several sets of footprints nearby. Your Pathsmanship senses tell you that they are little more than an hour old and were made by a Drakkarim patrol heading due north.

    You set off towards the northeast, following a frozen stream that winds its way through the forest like a glistening crystal serpent. Luck and your Kai skills keep you safe from the Drakkarim patrols, and by noon you find yourselves approaching the outskirts of Shugkona. From the cover afforded by a small wooden footbridge that crosses the icy stream, you are able to reconnoitre this heavily fortified Drakkarim town. Log-lined trenches encircle most of its perimeter, fronted by pits filled with sharpened stakes to counter attacks by enemy cavalry. Mantlets and wheeled barricades defend its four highway approaches, and the whole line is manned by squads of Drakkarim and Hammerland mercenaries. However, this formidable protection comprises just a first line of defence behind which there are more fieldworks, sharpened stakes, and watchtowers, many bearing recent scars of war. The town itself lies within this second circle. It is constructed entirely of wood, and many of its outermost buildings have, over the years, been reduced to ash by Lencian firebombs. You learn from Prarg that Magnaarn’s headquarters are located at the very centre, in a high tower which commands a clear view over the town and its defensive lines.

    At first sight the Shugkona defences look impregnable, but after having carefully observed the perimeter lines you note two places where, with luck, you might enter the town without being observed. The first is close to the east road where an expanse of cleared ground is guarded only by a watchtower. The second is a section of the perimeter, further south, where only one line of trenches has been completed.

    If you wish to try to enter Shugkona from the east, turn to 317.

    If you choose to try to enter Shugkona from the south, turn to 142.
    Ok, da dove vogliamo cercare di entrare ?

    ************************************************** ***********************
    Lupo Solitario, Sun Knight

    CS: 41 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +2 Levelup)
    --> 45 (con +4 Mindblast)
    --> 49 (con +8 Kai-Surge)

    EP: 29/42 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +4 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Mirror, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Gnallia Meal (cura 2 EP), Copper Key, Golden Key, Laumpspur (cura 4 EP), Meal

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XI
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #42
    Bortas's Avatar
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    Io terrei la chiave di ottone e l'anello, eliminando le chiavi della vecchia avventura...

    Poi entriamo da sud, sento odore di pasta con le sarde...
    Last edited by Bortas; 30th April 2013 at 12:18.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  13. #43
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Le Laumspur vanno acchiappate pure oltre a a anello e ring, buttiamo quindi il cibo normale e depositiamo sul pavimento con delicatezza lo specchio (sia mai che si rompa xD )

    Sud è a sinistra rispetto all'est, quindi Sud.
    spamm is life.

  14. #44
    Warrant Officer Kaluisurrr's Avatar
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    est

  15. #45
    Lieutenant Commander Defender's Avatar
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    Teniamo le due pozze, chiave e anello.

    Buttiamo mirror, le due chiavi vecchie e un Meal.

    Andiamo a Sud, a Est non mi ispira con quella watchtower.

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