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Thread: [LUPO SOLITARIO] Libro XV: The Darke Crusade

  1. #91
    Bortas's Avatar
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    Diamogli da magnare
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  2. #92
    Warrant Officer Kaluisurrr's Avatar
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    facciamolo morire di fame sto pezzente

  3. #93
    Master Chief Petty Officer
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    abbiamo pochi amici....diamogli da magnare che se no perdiamo pure questo
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  4. #94
    Lieutenant Commander Defender's Avatar
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    Massì dai diamogli sto gnaggna meal a sto liccer

  5. #95
    Sturm's Avatar
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    Io lo lascerei morire di fame, andasse a far compagnia a paido; st inutile basettone!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  6. #96
    Lieutenant Tibù's Avatar
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    diamogli da mangiare su!
    mandale83 on PSN
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  7. #97
    Ensign Jesper's Avatar
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    Lupo Solitario, Kai-Crocerossina!

    Quote Originally Posted by 68.
    You take some bread and dried meat from your Backpack and offer it to your companion. Gratefully he accepts the food and settles himself at the base of a tree where hungrily he consumes every scrap. (Remember to deduct this Meal from your Action Chart.)

    Meanwhile you scan the surrounding forest, ever watchful for enemies. For the last hour you have had a growing suspicion that something has been watching you. Your senses detect the presence of a hostile entity, closing from the east. Now the suspicion has become a firm belief, and the moment Prarg finishes his meal, you suggest that you be on your way as swiftly as possible.

    Turn to 14.
    Adesso però vedi di renderti utile Prarg <.<

    Quote Originally Posted by 14.
    During your trek through the forest, Prarg tells you a little about the history of this land. You learn that the whole of Nyras was once known as Northern Lencia until it was lost to the invading Drakkarim during the Darkdawn War. Many crusades and campaigns have been launched over the centuries to try to recapture this territory, but none, until now, have been successful. The Drakkarim built a fortress on the ruins of the Lencian capital, which was called Gamir, which they renamed Nagamir after their victory. But later, when the Drakkarim allied themselves to the Darklords of Helgedad, the capital was renamed Darke in their honour.

    As dusk approaches, you happen by chance upon a forest trail and immediately your tracking skills tell you that it has only recently been constructed. Hoof prints frozen beneath the snow and several sets of footprints tell you that this trail has been used by more than a dozen riders and armoured foot soldiers within the last week.

    If you possess Kai-alchemy, turn to 308.

    If you do not possess this Discipline, turn to 45.
    Kai-Alchemy è come il prezzemolo

    Quote Originally Posted by 308.
    Using the Brotherhood Spell Sense Evil you scour the surrounding woodland and a powerful sensation alerts you to danger. It is not an immediate threat, yet you can feel the invisible waves of power which are radiating from its source. The power is strong, too strong to originate from Drakkarim or a hostile forest creature. You focus your senses in the direction of this power and at once you recognize its source: it is the Doomstone of Darke.

    ‘What’s wrong, Sire?’ says Prarg.

    ‘It’s the Doomstone,’ you reply quietly. ‘We’re close…I can feel it.’

    Turn to 45.
    Incredibile ma vero, non abbiamo subito danni a sto giro!

    Quote Originally Posted by 45.
    Guided by your intuition, you set off with Prarg along the forest trail heading west, and soon your tracking skills warn you that you are nearing an enemy encampment. You signal your discovery to Prarg, and he follows as stealthily you enter the undergrowth and slip past a line of Drakkarim sentries. From the cover of the dense forest bracken you observe their camp. You count more than two dozen soldiers, plus horses, wagons, and shelters. Prarg points to the emblem which adorns all of their uniforms and equipment: a black eagle clutching two fiery swords.


    ‘These are the Tukodak—Warlord Magnaarn’s personal guards,’ he says in a hushed whisper. ‘We would be wise to avoid them.’

    You nod in agreement; then together you slip away from the camp and head north through the trees. You are drawn in this direction by something your senses have detected. It is a strong aura of energy, an evil energy which you feel sure must be radiating from the Doomstone of Darke. Within a few minutes you stumble upon a clearing where stands the majestic ruins of an ancient temple. At once you know that this is the Temple of Antah, and you sense that the Doomstone is here, lying somewhere deep within the ruins.

    Turn to 100.
    Ok, siamo arrivati a destinazione. Ora dobbiamo solo recuperare la Doomstone prima che Prarg ci faccia ammazzare

    Quote Originally Posted by 100.
    From the cover of the forest’s edge you observe the temple, taking in every detail, your eyes scouring every inch of its leprous grey exterior for a way of gaining entry without being detected. Much of the temple is derelict yet it is still an imposing edifice, especially the squat stone tower which stands intact at its centre. Its walls are covered with intricate designs that must have taken centuries to complete, yet while you admire the craftsmanship you find the embellishments wholly repulsive for they depict and glorify acts of great evil.


    The ruins are deserted, except for a wide ramp of stone which leads to a pair of huge bronze doors set into the base of the tower. These doors are open, but they are guarded by two of Warlord Magnaarn’s Tukodak.

    If you have Assimilance, turn to 223.

    If you do not possess this Grand Master Discipline, turn to 59.
    Non abbiamo Assimilance!

    Quote Originally Posted by 59.
    The open doors to the tower appear to offer the only means of access to the temple. Because of this, you decide that you will try to overpower the two Tukodak who are standing guard there. Armed with your formidable Kai skills, and with dusk fast turning to darkness, you are confident you will succeed.

    You tell Prarg, who is unarmed, to wait here at the forest’s edge until you signal for him to join you. Then you stalk towards the tower, your approach masked by your camouflage skills. At first the way is easy, but the last twenty yards of ground to the stone ramp have been cleared of temple debris and this area is completely open, devoid of any cover.

    Pick a number from the Random Number Table. If you have reached the rank of Kai Grand Guardian, add 1. If you have reached the rank of Sun Knight, add 2. These bonuses are not cumulative (i.e. if you hold the rank of Sun Knight, you add just 2 not 3).

    If your total score is now 5 or less, turn to 268.

    If it is 6 or higher, turn to 151.
    Abbiamo +2 al Roll!

    Roll...8!

    Quote Originally Posted by 151.
    Thanks to your Kai skills, the two Tukodak guards do not see you until it is too late. From the base of the stone ramp you launch a lightning attack which dispatches them both before they can attempt to raise the alarm.

    Turn to 311.
    Ma a chi serve Assimilance ?

    Quote Originally Posted by 311.
    You step away from the two dead Tukodak, sheathe your weapon, and then signal to Prarg that the coast is now clear. He emerges from the trees and hurries to your side. He praises your combat skill and then he helps you to hide the bodies of the two slain guards beneath some undergrowth in the surrounding ruins. Before you leave, a quick search of their packs and pockets reveals the following items:

    Enough food for 1 Meal
    Dagger
    2 Swords
    Bow
    4 Arrows

    If you wish to take and keep any of the above items, remember to adjust your Action Chart accordingly.

    To enter the unguarded tower, turn to 221.
    Direi che refilliamo la faretra e prendiamo il Meal!

    Quote Originally Posted by 221.
    Beyond the doors you discover a large echoing hall, lit by a circle of torches which flare dimly in the moist gloom. The atmosphere is saturated with a malevolent power, an evil that is welling up from somewhere deep below ground. Immediately to your right you see a ladder which ascends to the upper floor of the tower, and to your left there is a wide staircase which leads down. Your senses scream a warning as you approach this staircase and begin to descend, but this time you choose to ignore your trusty instincts. The aura of evil which pervades this place has its source, and you are certain that it is the Doomstone of Darke, the very object you have sworn to destroy.

    The staircase leads down to a winding torchlit hallway which passes through a series of narrow chambers, all empty and derelict. Eventually, you come to an iron portal and you stop for a few moments to examine the intricate engravings that embellish its age-blackened surface. Quickly you realize that the engravings are not mere decorations, they are part of a sophisticated combination lock which holds this door secure.


    A host of writhing dragons are intertwined above a dial edged with ancient numerals. Each dragon has a number engraved upon its forehead, similar to those numbers which encircle the dial. Your senses inform you that the dragon numbers form a puzzle, and by solving this puzzle you will discover the ‘key’ to this door. Then, by turning the dial to this ‘key’ number, the lock will disengage and the door will open.

    Study this puzzle. When you think you have found the answer, turn to the entry in this book which is the same as your answer.

    If you discover that your answer is wrong, or if you cannot solve the puzzle, turn instead to 70.
    Ah-ah! RIusciamo a craccare il codice di Joe ?

    ************************************************** ***********************
    Lupo Solitario, Sun Knight

    CS: 41 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +2 Levelup)
    --> 45 (con +4 Mindblast)
    --> 49 (con +8 Kai-Surge)

    EP: 42/42 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +4 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Meal, Laumpspur (cura 4 EP), Laumpspur (cura 4 EP), Laumpspur (cura 4 EP), Signet Ring, Brass Key

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  8. #98
    Lieutenant Commander Defender's Avatar
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    Spoiler


    almeno quest'enigma ha un meccanismo meno stupido di quelli in cui per aprire bastava pigiare il tastino N volte finchè non si apriva

  9. #99
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    almeno quest'enigma ha un meccanismo meno stupido di quelli in cui per aprire bastava pigiare il tastino N volte finchè non si apriva
    In questo basta girare la rotella finchè non si apre xD
    spamm is life.

  10. #100
    Ensign Jesper's Avatar
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    Certe sottigliezze sfuggono alla mente degli abitanti di Magnamund

    Quote Originally Posted by 5.
    There is a dull click and the great iron door swings slowly to reveal a dark chamber constructed entirely of polished black rock.5 Revealed in the torchlight is a throne of rough-hewn marble, upon which there rests the skeletal remains of a warrior clad in mouldering furs. Bare bone gleams dully through a clinging mass of muscle and sinew, now shrunken to an iron-hard texture, and upon its skull there rests a helm of solid gold. Set into the face of this helm is an emerald as large as your fist.

    Illustration I—Upon a throne of rough-hewn marble rests the remains of a warrior clad in mouldering furs.

    Prarg approaches the throne, tempted by the magnificent emerald, but he halts the moment you warn him that the helm is protected by a magical trap. You sense that a powerful spell of warding encircles the throne; to touch the crown would activate the spell, thereby unleashing a blast of destructive energy. The thought of being blown to atoms serves to dampen Prarg’s curiosity and sheepishly he returns to your side. You give the booby-trapped throne a wide berth and leave the chamber by a smooth-walled tunnel in the far wall. But you have taken no more than a dozen steps when a chill of premonition runs like a trickle of icy cold water down your spine. You halt and reach for your weapon.

    Then a loud voice booms out, destroying the silence.

    ‘Welcome, Lone Wolf. Welcome to your tomb!’

    Instinctively you know that it is the voice of Warlord Magnaarn.

    Turn to 280.
    !!!

    Comunque mi ricordo che da bambino non riuscivo a risolverne manco 1 di sti enigmi, a parte i più imbecilli dovevo sempre andare da mio padre per farmi aiutare lol

    Quote Originally Posted by 280.
    The chilling echo of Magnaarn’s voice is drowned by new sounds: the rattle of chains and the rumble of falling stone. You shout a warning to Prarg and he dives aside only just in time to avoid being crushed by a heavy portcullis. The great stone portal slams down, partitioning the passageway and separating you from the captain. The dust has barely settled when a section of the passage wall slides open behind Prarg, and a trio of Magnaarn’s Tukodak bodyguards leap out and seize him. Your companion is unarmed and he is quickly and brutally overpowered. Anger floods your mind and you vow to get even with these cruel Drakkarim, but they are not impressed by your threat. They are aware of your exceptional skills yet they feel safe behind the portcullis. With a knife held to Prarg’s throat they taunt you and dare you to retaliate.

    If you have a Bow and wish to use it, turn to 170.

    If you do not, or if you choose not to use it, turn to 34.
    Prarg viene preso ostaggio più volte di Peach di SuperMario

    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #101
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    ARCODIDDIO pensaci tu!
    spamm is life.

  12. #102
    Bortas's Avatar
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    Arcodiddiooooo!!!
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

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  13. #103
    Lieutenant Commander Defender's Avatar
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    ARCODIDDIOOOOOOHHH!!!
    /

    Edit 1: cmq era troppo complesso dare una delle nostre armi del caSSo a Prarg invece che farlo girare disarmato come l'ultimo dei cojoni

    Edit 2: lol Bortas anche a me è subito venuta in mente quell'immagine di Conan
    Last edited by Defender; 2nd May 2013 at 10:50.

  14. #104
    Bortas's Avatar
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    Ultimamente siamo troppo coordinati, questo è preoccupante...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  15. #105
    Ensign Jesper's Avatar
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    Non possiamo fare un torto a Mazinga

    Quote Originally Posted by 170.
    You quickly draw an Arrow and take aim through a hole in the portcullis, but the Tukodak cower behind Prarg, using him as a human shield. Again the, cruel voice booms out: ‘Put down your bow, Lone Wolf, or I’ll have my guards kill your companion.’

    At once your anger subsides. You sense that this is no idle threat and, reluctantly, you obey the command.

    Turn to 200.
    Ma noi avevamo fatto gia la nostra scelta

    Quote Originally Posted by 200.
    From out of the shadows of the secret passage steps Warlord Magnaarn. He is a huge man—not much over six feet tall but massively built. His body is sheathed in finely crafted armour that fits his frame like a glove, and his features are coarse and foreboding, accentuated by a fresh battle scar which runs diagonally from the top of his red-haired scalp to a point near the lobe of his left ear.

    Arrogantly he approaches the portcullis and stares unblinkingly into your eyes. For a moment you consider attacking him, but your senses detect that he is surrounded by a field of energy so strong that already you feel it leeching your psychic powers. He reaches to a pocket inside his cloak and takes out a large black gemstone, which he holds level with his sneering face. Scarlet veins glow within the depths of this stone, swirling and undulating as if they are alive. Waves of dizziness force you to your knees as the evil power of the Doomstone of Darke washes over you, bleeding you of the strength and will to resist.

    Illustration XI—The massively built Warlord Magnaarn steps out of the shadows and stares arrogantly into your eyes.

    ‘I’ve been waiting for you, Lone Wolf,’ says Magnaarn, with a condescending tone. ‘I’ve known your plan ever since my spies told me of your arrival at Vadera. After all, there could be but one reason why the great Grand Master of the Kai would come to Lencia at this time. Yet, as you can see, Grand Master, you are already too late to stop me.’

    Magnaarn turns to his Tukodak guards and orders them to take Prarg away. You try to protest but you cannot find strength enough to voice the words. The warlord smiles at your weakness.

    ‘Know you this, Grand Master. Now that I possess the stone of power, nothing can stand in my way. You were the only threat to my victory, but now you’re a threat no longer.’

    With this he steps away from the portcullis and turns to follow his guards as they drag Prarg into the secret passage.

    ‘Farewell,’ he says, sardonically, before disappearing into the portal, ‘and remember my first words to you: welcome to your tomb.’

    With these chilling words echoing in your mind, you watch as he disappears into the passage and the wall closes behind him.

    Turn to 43.
    Alvaro Vitali è malvagio! O è Bombolo? Lo sapevo!

    Quote Originally Posted by 43.
    A few moments after the wall closes there is a sound like distant thunder. Then a shudder runs through the floor and clumps of dirt begin to fall from cracks in the ceiling. Your strength is returning, but before you can attempt to escape, there is an almighty explosion and a deluge of rock and damp earth cascades into the passageway. The ceiling and floor are being pulled in opposing directions, and with a grating cry of tortured stone, the heavy portcullis shatters in two. Quickly you crawl beneath a broken section which lies at an angle to the wall, and take cover as countless tons of rock and earth rain down from above.

    When at last the destruction ceases you find yourself trapped in the narrow triangular space between the heavy portcullis and the wall. Your quick thinking has saved you from physical injury, but, as far as you can tell, you are now buried in a collapsed level of the temple, hundreds of feet below the surface. Confident in the knowledge that, at worst, your stamina and Kai skills alone can keep you alive for several days, you begin the slow and laborious task of digging your way out of this subterranean tomb.

    Turn to 156.
    Ok, questo è il turing point in cui capiamo che LW è ormai un Supereroe a tutti gli effetti.

    Quote Originally Posted by 156.
    For fifteen days you tunnel through a solid wall of earth and broken rock, using your weapons and bare hands, sustained all the while by little more than your indefatigable spirit and will to survive. You are near to giving up when, mid-way through the sixteenth day of your internment, you suddenly break through into a passageway that is free of debris. Weak but alive, you drag yourself into this empty tunnel and collapse on the damp, fungi-covered floor.


    Reduce your current ENDURANCE points score to 15 (if it is currently above this level). Also, erase any Meals you may have been carrying in your Backpack, and erase any potions of Laumspur and/or Alether.

    To continue, turn to 239.


    Cioè, è la cosa più metal del mondo: ci hanno sepolti vivi e noi siamo sopravvissuti 15 giorni scavando a mani nude, nutrendoci di redbull e terra. E ora sono cazzi per Alvarone!



    Quote Originally Posted by 239.
    Many hours pass before you regain consciousness, and although your terrible ordeal has left you physically weakened, your mind is still as sharp and resolute as ever. You are determined to find a route to the surface and continue your quest, for even though Magnaarn now has Captain Prarg and the Doomstone of Darke, there may yet be a way you can defeat him. Before he entombed you in the passage he admitted that you alone posed a threat to his quest for victory over Lencia. Now that he thinks you dead and buried, you feel sure you can turn this to your advantage.

    You stagger to your feet and peer along the gloomy passageway in either direction, east and west. You are anxious to pursue a route that will lead you quickly to the surface, and when you detect cold, damp air wafting from the west, you hurry this way. But you are soon disappointed. The passageway ends abruptly at the edge of a vast chasm, formed by the same destructive powers which buried you alive. At the bottom of this great fissure is a river of black water, and high above, you glimpse a few rays of winter daylight filtering through a tiny rent in the darkness. It looks so far distant that you abandon any thought of reaching it from here and return along the passageway.

    A few hundred yards beyond where you emerged, you discover an octagonal chamber that is bathed by an eerie green light. This light is emitted by fungi which blanket the walls and ceiling and illuminate a strange circular door that has an octagonal lock. You have been in the chamber for no more than a few seconds when your senses detect something is wrong. Invisible fumes are rising from the fungi, which, in your weakened state, are making you feel dizzy and nauseous.

    If you possess Grand Nexus, turn to 109.

    If you do not possess this skill, turn to 292.
    ...epperò non abbiamo Nexus

    Quote Originally Posted by 292.
    You feel yourself awakening; all you wish for is to sleep. But your senses warn you that to fall asleep here could prove fatal. You know you must do something, and quickly, if you are to avoid unconsciousness.

    If you possess some Oede or some Sabito, turn to 212.

    If you possess neither of these substances, turn to 233.
    Non abbiamo queste saporite sostanze!

    Quote Originally Posted by 233.
    Fearful of what may happen if your stay in this chamber any longer, you retrace your steps and make your way swiftly to the place where you first emerged from the collapsed passage. You pause here to catch your breath; then you continue along the tunnel until, once more, you find yourself standing at the edge of the chasm. You scan this vast and dismal fissure, hoping to find a means of escape from this grim subterranean prison.

    If you possess Kai-alchemy, turn to 340.

    If you do not possess this Discipline, turn to 138.
    In compenso, abbiamo Kai-Alchemy

    Quote Originally Posted by 340.
    After several minutes you notice a ledge which juts out from the chasm wall. It is located fifty feet or so directly above the place where you are currently standing. Close to this ledge you see a dark shadow. It marks the entrance to another tunnel, one that hopefully may lead all the way to the surface.

    With renewed optimism, you recite the words of the Brotherhood Spell Levitation and at once you feel gravity losing its grasp. Assisted by this magic, you climb the rough chasm wall with ease and quickly reach the ledge above. Here you cancel the spell before hurrying into the new tunnel in search of a clear route to the surface.

    Turn to 64.
    Fuck yeah.

    Quote Originally Posted by 64.
    Your hopes of finding a clear route out of here are soon dashed when you arrive at a ruined staircase. It leads to a landing where you are confronted by the corpse of a Drakkarim guard, slumped beside a mound of rubble which is blocking the stairs to the level above. A quick examination of the dead body reveals that both arms are broken. Injured and trapped here by the falling rocks, it appears that this guard eventually died of thirst.

    If you wish to search the body further, turn to 247.

    If you wish to attempt to clear away the rubble that is blocking the stairs, turn to 347.
    Ok popolo Dopo aver meditato su quanto siamo sburoni, che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Sun Knight

    CS: 41 (+8 Sommerswerd, +2 Silver Helm, +4 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +2 Levelup)
    --> 45 (con +4 Mindblast)
    --> 49 (con +8 Kai-Surge)

    EP: 20/42 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +4 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic

    Weapons (2): Dagger, Scarlet Warrior's Sword

    Backpack (8): Rope, Adgana (LA DROGGA +6CS, su roll di 0 o 1 diventiamo dipendenti e perdiamo 4 EP permanentemente), Signet Ring, Brass Key

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Helshezag (+5 CS, +7CS vs Darklords; al secondo round riduce permanentemente gli EP di 1), Statuette of Zagarna, Green Key
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith

    Money (50): 42 Corone, 10 Kika (10=1C), 20 Lune (4=1C)


    MORTOMETRO: XII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    ************************************************** ******
    Last edited by Jesper; 2nd May 2013 at 11:00.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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