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Thread: [LUPO SOLITARIO] Libro XVI: The Legacy of Vashna

  1. #76
    Ensign Jesper's Avatar
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    Ok, ciao ciao Zagarna!

    Quote Originally Posted by 207.
    The hut has long been deserted but it still offers you and your horse good protection against the elements. It is watertight and there is sufficient straw on the floor to feed your mount and keep you warm during the night.

    Before you settle down to rest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

    Sheltered from the foul storm, you are able to get a good night’s rest. You awake the following morning feeling invigorated: restore 3 ENDURANCE points.

    To continue, turn to 285.
    Ok, cure inutili ma sembre ben accette.

    Quote Originally Posted by 285.
    In the cold light of dawn you see that the River Storn is too deep and fast-flowing to be fordable at this point. The trail follows the river downstream so you decide to follow it in the hope of finding somewhere to cross. Two miles later, you happen upon such a place.

    At a point where the river slows and widens, you find a crude rope ferry has been erected. It comprises two rafts attached to two long lengths of rope which are suspended above the river. A crossing can be achieved by boarding a raft and pulling on its guide rope to haul it across to the opposite bank.

    Illustration XVII—A crossing can be achieved by boarding a raft and pulling on its guide rope.

    You wait and observe that area for a few minutes. When you feel sure that it is safe to proceed, you place your horse aboard a raft and begin the laborious task of pulling yourself across to the distant shore.

    Pick a number from the Random Number Table.

    If the number you have picked is even (0, 2, 4, 6, 8), turn to 87.

    If it is odd (1, 3, 5, 7, 9), turn to 172.
    Oh god, perchè andiamo sempre a infilarci nei fiumi

    Roll...6!

    Quote Originally Posted by 87.
    You are nearing the middle of the river when your acute hearing detects the cawing of birds in the far distance. At first you dismiss the sounds, thinking they are probably birds of prey feeding somewhere high in the mountains, but when the cawing rapidly grows louder you look upwards to try to detect where it is coming from. You do not have to look very far.

    One thousand feet above you, a flock of ugly black birds are cawing excitedly as they ride a thermal air current. You recognize them to be Durncrag Scavengers, cruel predators native only to these mountains. Then, with an awful suddenness, they come diving towards you, screeching like demons as they prepare to strike with beak and claw.


    If you possess Animal Mastery and have reached the rank of Sun Knight or higher, turn to 249.

    If you do not possess this Discipline, or if you have yet to attain this level of Grand Mastery, turn to 180.
    Niente Animal Mastery!

    Quote Originally Posted by 180.
    The birds attack at such a tremendous speed that you dismiss the idea of using a Bow. Swiftly you draw your weapon—it has barely cleared its sheath when the first of the Scavengers swoop in for the kill. You are forced to release your grip on the guide rope and step back a few paces, for you are not the target of their attack: they are after your horse.

    Durncrag Scavengers: COMBAT SKILL 42 ENDURANCE 18

    If you win this combat, turn to 317.
    Notare come questi piccioni avrebbero potuto spezzare le reni alla maggior parte dei Darklords

    COMBAT RATING: +8 (con Kai-Surge)

    Roll...6
    Lupo Solitario -1 (-1)(42)
    Durncrag Scavengers -12 (6)

    Roll...5
    Lupo Solitario -2 (-1)(39)
    Durncrag Scavengers -11 (morti!)

    Quote Originally Posted by 317.
    The few scavengers that survive the attack wheel away and return to the mountains, cawing with frustration, their wings bloodied and their hunger unsatiated. You manage to regain control of the raft and, at length, you reach the far side of the river and disembark safely. A stony trail runs along the bank, heading north, and you follow it with high hopes of reaching Lake Vorndarol before sunset. All day the sun blazes supreme in a cloudless sky and waves of heat create a shimmering, distorted view of the trail ahead. The distant horizon is streaked with myriad colours and the dry air crackles with electricity, a legacy of last night’s violent storm. Late in the afternoon you come to the ruins of an ancient settlement and stop here to allow your horse to rest awhile in the shade.

    If you possess Grand Pathsmanship, turn to 102.

    If you do not possess this Discipline, turn to 260.
    Ce l'abbiamo!

    Quote Originally Posted by 102.
    You sense that you are not alone; you can feel the presence of another living creature close by. Silently you draw your weapon and set off on foot to investigate. Your Kai senses lead you directly to a derelict hut on the perimeter of this ancient settlement. You call out, demanding whoever is inside to show himself, but there is no reply. You repeat your demand but again it goes unanswered. With weapon raised you rush in through the door, expecting to have to fight a skulking brigand or an Acolyte of Vashna, but you find neither. You are confronted instead by something wholly unexpected.

    Turn to 47.
    Sappiamo tutti cos'è a sto giro...

    Quote Originally Posted by 47.
    In the far corner of this hovel are a man and a woman. They are huddled close together, wide-eyed and shivering with fear. Their once-fine clothes are tattered and caked with mud, and in their midst you see that they are cradling an infant who is clearly sick with fever. You lower your weapon and offer them an assurance that you mean them no harm but, even though you can tell that they understand your words, they still look at you with terror in their eyes.

    If you possess some food and wish to offer it to them, turn to 122.

    If you do not have any food, turn to 217.
    Dite che il vino conta ? Nel caso, glielo offriamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  2. #77
    Sturm's Avatar
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    Stavo già sperando in una bella orgia di gruppo btw siamo caritatevoli e diamogli da mangiare,dopotutto ormai andiamo avanti a sorci e piccioni
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  3. #78
    Ensign Jesper's Avatar
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    Come specificato: non abbiamo Meal. Volete contare il vino come cibo?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #79
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Non ci chiede specificamente Meal come quando è obbligatorio per non perdere Ep.
    Quindi imho il vinello va bene.
    spamm is life.

  5. #80
    Sturm's Avatar
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    Si in fondo in fondo è uva tritata e trattata,può valere come cibo per un pargolo,poi fa passare i malanni che è una bellezza
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #81
    Chief Petty Officer Earenia's Avatar
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    vino e birra SONO cibo

  7. #82
    Lieutenant Commander Defender's Avatar
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    boh in tutta onestà considerare una bottiglia di vino come CIBO me pare un po' na cazzata

    Semmai possiamo dire che avendo Grand Huntmastery tempo 10 minuti e gli portiamo una lepre e un fagiano ^^

  8. #83
    Ensign Jesper's Avatar
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    Ok, mentre si bevono il vino, cacciamo un triceratopo e ne facciamo trippaceratopo

    Quote Originally Posted by 122.
    You place the food before their feet and step away, but they do not touch it until you sheathe your weapon and taste it yourself to prove that it has not been poisoned (erase it from your Action Chart). Ravenously they consume the humble meal in seconds and, when they have finished, they allow you to approach and examine their sickly child. You tell them that you can help their son. Using your innate healing skills, you place your hands upon the boy’s chest and let your Kai power flow through into his fever-wracked body. Within a few moments he stirs to consciousness and gives a healthy cry; you have saved his life.

    Turn to 277.
    Siamo meglio di Giasù!

    Quote Originally Posted by 277.
    Tearful with gratitude, the boy’s parents kiss your hands and thank you with all their hearts for saving their child’s life. The man asks if there is anything they can do to help you in return and you respond by asking who they are, and how they came to be hiding here.

    You learn that they once lived in the hamlet of Vorn where the man, whose name is Bayan, made a humble but honest living fishing the waters of Lake Vorndarol. Then one fateful night, some weeks ago, the Acolytes of Vashna came and destroyed Vorn. They managed to escape with their lives but they fear that the rest of their community were slaughtered in the attack, or perished in the dreadful storms which followed. For the past few weeks they have been hiding in the hills to avoid the acolytes and the marauding bands of robbers who have come from Vakovar looking for loot.

    You tell them that you have been sent here by President Kadharian to find out what is going on at Lake Vorndarol. Bayan replies that he knows a safe route through the hills which leads directly to the ruins of his old home. He says he is willing to act as your guide and you accept his offer gratefully.

    Turn to 335.
    E fidiamoci dell'hillybilly!

    Quote Originally Posted by 335.
    Bayan says farewell to his wife, warning her to stay hidden here with the child until he returns. She thanks you once more for curing her son and she wishes you a safe journey; then Bayan leads you to another hovel where he has hidden a donkey. It is a stubborn, flea-bitten old ass, but it serves Bayan well as the two of you follow his secret trail into the foothills of the southern Durncrags.

    It is a long and tortuous route but it is also a safe one. At dusk you come to a cave whose entrance is hidden by clumps of loose brushwood. Bayan and his family have used it several times over in the past few weeks and they have stocked it with a buried cache of roots and berries. These, together with some live game which you catch at a nearby stream, make for a filling and nutritious meal which you both enjoy before settling down to a long sleep.

    You may restore your ENDURANCE points score to its original level. To continue, turn to 64.
    Ah beh.

    Quote Originally Posted by 64.
    You strike camp and set off shortly after dawn. Come mid-morning, you arrive at a high pass from where you see Lake Vorndarol for the first time. You call on your Magnakai skill of Huntmastery to intensify your vision and, as your view of the lake grows sharper and clearer, you make out the ruins of Vorn on the southern shore. The hamlet is blackened and desolate, but it is not without signs of life. There are men moving around in the streets, and a square-rigged boat is moored at the quay.

    Bayan is anxious for his family’s safety and keen to return to them now that he has guided you to within sight of Vorn. You thank him for his help and offer him some money which he gratefully accepts. Pick a number from the Random Number Table (0=10). The number you have chosen is equal to the number of Gold Crowns you give to Bayan. If you have insufficient money, you must give him all the Gold Crowns you have, plus an item from your Backpack.

    To continue, turn to 8.
    Ahahahah no Joe.

    Comunque: Roll...4!

    Morto di fame!

    Quote Originally Posted by 8.
    You have ridden to within five miles of the hamlet when you are forced to leave the trail and take cover. Ahead, you see a group of Vakovarian bandits encamped on a bridge which carries the trail across a fast-flowing stream. Rather than risk a confrontation, you follow this tributary of the River Storn a mile downstream until you happen upon a shallow bend where the water is fordable on horseback. You cross here, make a wide detour, and then return to the trail a mile beyond the Vakovarian’s encampment.

    The trail gradually descends towards the burnt and derelict hovels of Vorn, clustered in squalid disarray around a greystone quay. Vakovarian bandits occupy the ruined hamlet and you decide it wise to leave the trail in case they have posted a lookout. A copse of stunted firs offers you a good hiding place for your horse. You tether him here, and then gather some grasses and roots for him to eat while you are away scouting the hamlet.

    You have no difficulty entering Vorn unseen. From the first-floor ruins of a burnt-out inn on the outskirts of the hamlet you make a careful observation of the Vakovarians. They seem to be systematically looting the ruins and transporting their ill-gotten booty to a fishing boat which is moored at the quay. You are watching this boat closely when suddenly your concentration is broken by the sound of a yapping dog.


    If you possess Animal Mastery, turn to 281.

    If you do not possess this Discipline, turn to 2.
    Da quando siamo diventati Grand Master gli animali ci odiano

    Quote Originally Posted by 2.
    An ugly, one-eyed mongrel is standing in front of the inn, barking defiantly at the first-floor window through which you are observing the Vakovarians. You curse it under your breath and mentally you command it to go away, using your innate Kai skill of Animal Kinship. The hound ceases its infernal yapping and runs off, whimpering pathetically, but its noise has already attracted the unwanted attention of some brigands who are looting the ruins nearby. They surround and enter the ground floor of the inn, eager to discover what it was that made the dog run away so abruptly.

    Pick a number from the Random Number Table. If have the Grand Master Discipline of Assimilance, add 3 to the number you have picked.

    If your total score is now 9 or less, turn to 329.

    If it is 10 or more, turn to 211.
    Niente Assimilance, quindi rolliamo secco!

    Roll...1

    Quote Originally Posted by 329.
    The Vakovarians search the inn thoroughly. They fail to find you on their first sweep, but when they return to search again, one of them discovers your hiding place when he accidentally treads on your foot.

    You react quickly and with fatal effect. A blow to the throat silences the brigand for good and prevents him from ever warning his confederates that you are here. They do not notice that he is missing and they leave the inn to go elsewhere. By the time they realize they are one man short, you have searched and hidden his body and made good your escape from the inn.

    Among the items you discover on the brigand are the following:

    Bow
    Quiver with 4 Arrows
    Dagger
    Short Sword
    13 Gold Crowns
    Rope
    Small Sack

    After leaving the inn, you make your way down through the ruins towards the lake, taking care to avoid other Vakovarians who are out looting. The burnt-out shell of a meeting hall offers you an unobstructed view of the quay and its flagstoned square. You hide here, invisible among the charred roof timbers, and watch as a curious scene unfolds on the quayside.

    Turn to 163.
    Ok ditemi che prendere oltre alle Corone e alle frecce!

    Quote Originally Posted by 163.
    Tied to a stone obelisk in the centre of the quay square are three Acolytes of Vashna. They are guarded by two Vakovarian brigands who keep themselves amused by bullying and tormenting them.

    For the past hour the sky overhead has become increasingly grey and thundery, with occasional storm flashes illuminating the northern shore. Now this storm is crossing the lake and the lightning is beginning to strike dangerously close to the quay. The brigands seemingly ignore this danger, so preoccupied are they with their petty cruelties, but then something appears on the surface of the lake which commands their attention.

    Illustration IX—Suddenly, a massive longboat emerges from the wall of fog and comes speeding towards the quay.

    A massive bank of grey-white fog is rolling across the water towards the quay at an unnatural pace. When it is just a few hundred yards from the shore, a volley of lightning bolts comes hurtling from its core to explode against the quayside wall with devastating effect. Several brigands are incinerated where they stand, leaving nothing but glowing piles of ash to mark their passing. Then, suddenly, a massive longboat emerges from the wall of fog and comes speeding towards the quay. Glowing bolts of energy dart from its prow to explode upon the deck of the Vakovarian ship. One of these bolts passes high between the masts and arcs through the air towards the quay. You watch with mounting horror as it comes speeding directly towards you.

    If you possess the Sommerswerd and you wish to use it, turn to 176.

    If you do not possess this Special Item or do not wish to use it, turn to 149.
    Oh fuck! Pirati!

    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #84
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Spada del sole e via
    spamm is life.

  10. #85
    Lieutenant Tibù's Avatar
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    spada del sole obv
    mandale83 on PSN
    Spoiler


  11. #86
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    Summersword abbestia! Urlandogli in faccia a spregio totale e mano sul pacco : E SE NON TEMI QUESTA POTENZA ALLORA FATTI AVANTI!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  12. #87
    Bortas's Avatar
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    Eccomi sono mancato un pomeriggio è successo di tutto...

    BTW, Spada galattica solare spaccaculi! 176
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  13. #88
    Ensign Jesper's Avatar
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    SPADA DEL SOLE GOOOOOOOOOOOOO!

    Quote Originally Posted by 176.
    You unsheathe the sun-sword and strike out at the approaching bolt in a desperate attempt to deflect it away. It strikes the edge of the blade and you are blinded by an eruption of searing white light. The Sommerswerd has negated the force of the bolt, rendering it harmless, but the shock of the impact sends you reeling backwards. As you fall you knock your head on a charred timber: lose 2 ENDURANCE points.

    To continue, turn to 200.
    Grazie Joe. "La spada del Sole ti ha protetto dalla cannonata magica; per compensare, ecco dei danni random" <.<

    Quote Originally Posted by 200.
    You stagger to your feet and shake your head to clear your blurred vision. The first thing you see when your sight returns to normal is the attacking longboat as it collides with the Vakovarian ship. With a deafening screech of twisting metal and shearing timbers, it shudders along the length of the starboard side, sending the brigands who are aboard cartwheeling helplessly across the deck. Grappling lines are cast and boarding planks lowered, and before the Vakovarians can recover, a screaming horde of red-robed acolytes are amongst them, slaying all without quarter.

    On the quayside the Vakovarians are gripped by panic. Many flee to the ruins, but there is a core of battle-hardened ex-mercenaries who band together and attempt a counterattack. Bloody fighting rages along the quayside as the acolytes try to recapture the three who are tied to the stone obelisk. The prisoners are eventually saved by a trio of Acolyte Elders, each of whom is armed with a glowing wand that discharges an incinerating blast of energy against any brigand foolish enough to stand in their way. The Elders retreat to the long boat with the freed prisoners, but the fighting has started to spread beyond the quay. There is a sudden noise to your left, and when you turn to face it, you see two Acolytes of Vashna racing along the street towards you with bloodied swords held ready to strike you down.

    If you possess a Bow and wish to use it, turn to 183.

    If you possess Kai-alchemy and wish to use it, turn to 40.

    If you possess Magi-magic and wish to use it, turn to 288.

    If you have none of these or choose not to use them, turn to 140.
    Ah-ah! Scelte multiple!

    PS: tra poco mi inizia un corso di aggiornamento che mi occuperà con buona probabilità tutta la giornata

    Di conseguenza, gli update potrebbero subire un drastico rallentamento, per oggi
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #89
    Sturm's Avatar
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    Io vorrei dare fiducia stavolta a lui:

    Arcodiddiooooooooh!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  15. #90
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Io invece userei Magi Magic visto che praticamente non l'abbiamo mai usata in 2 libri e vorrei dare un perchè alla sua esistenza.
    spamm is life.

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