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Thread: [LUPO SOLITARIO] Libro XVIII: Dawn of the Dragons

  1. #106
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    ma la statuetta di Zagarna non l'avevamo già buttata via eoni fa?

    Cmq paghiamo va. Facciamo girare l'economia.
    spamm is life.

  2. #107
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    paghiamo e buttiamo l'action figure di zagarna
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  3. #108
    Ensign Jesper's Avatar
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    Si effettivamente anche io mi ricordo che era stata gettata alle ortiche lol

    Comunque sia, siamo ricchi!

    Quote Originally Posted by 74.
    You leave behind the Denka Gate and follow a road that twists and climbs through densely wooded highland. Once you crest the last timbered hill, you begin a gradual descent towards the Taunor Valley—a fertile expanse of cropland and grassy plain. By dusk you can see the River Quarl ahead and, shortly before nightfall, you cross its fast-flowing waters at a bridge in the centre of Quarlen, a busy town on the caravan route to Casiorn.

    Just beyond the bridge you see an impressive hostelry, with adjoining stables. A shield hangs above the courtyard gate displaying its name: ‘The Barrel Bridge Tavern’.

    If you wish to stop and enter this hostelry, turn to 211.

    If you choose to continue your ride to Casiorn, turn to 31.
    Che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 45 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +5 Levelup)
    --> 49 (con +4 Mindblast)
    --> 53 (con +8 Kai-Surge)

    EP: 48/48 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +10 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Weaponmastery

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Signet Ring, Ruby Ring, Iron Key, Stone Bowl, Onyx Key, Laumpspur (Cura 4 EP), Matho's Potion

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 28 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Last edited by Jesper; 17th June 2013 at 14:23.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #109
    Bortas's Avatar
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    Famosi una birretta, magari ci scappa la rissa, magari è la classica imboscata, magari c'è un vecchietto sospetto in un angolo tutto figo che la sa lunga... 211
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  5. #110
    Sturm's Avatar
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    Entriamo va,magari troviamo la fusion tra Bortas e Gandalf (Bortalf) che ci da qualche ariano/partigiano consiglio
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  6. #111
    Ensign Jesper's Avatar
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    Quote Originally Posted by 211.
    As you enter the courtyard, a boy rushes out of the stables and eagerly takes charge of Wildwind’s reins. He praises your horse enthusiastically and promises that he will look after him well while you are enjoying your visit to the tavern. On entering the taproom, you are welcomed by the mouth-watering smell of roasting beef and fine ale. The tavern is busy and nobody pays you any special attention as you take a seat by the counter.

    At a nearby table, you notice an argument is brewing between a merchant and a man dressed in a shabby hide coat. The merchant is accusing the man of stealing a purse of gems from his pocket, and the confrontation is being made worse by a third man, a lank-haired bargee, who is siding with the merchant. The accused man pleads that he is innocent but the other two give no credence to his pleas. Suddenly, the merchant draws a dagger and threatens to slit the man’s throat unless he hands over the stolen gems at once.

    If you possess Telegnosis and have attained the Kai rank of Grand Thane, turn to 26.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 294.
    Ce l'abbiamo!

    Quote Originally Posted by 26.
    Your advanced Kai Mastery reveals to you the whereabouts of the missing purse of gems. It is in the boot of the bargee, the lank-haired man who is siding with the merchant against the other. He is hoping to keep hidden his guilt by pointing the finger of suspicion at the man in the hide coat.

    The bargee steps away from the table and, as he tries to move quietly towards the tavern door, he passes in front of your chair. Deftly you kick the top of his boot. The blow splits the purse and scatters gemstones all over the tavern floor.

    ‘Why you…’ growls the guilty bargee, and, in the blink of an eye, he draws a dagger and lunges for your heart.

    Illustration I—In the blink of an eye he draws a dagger and lunges for your heart.

    Bargee (master thief): COMBAT SKILL 36 ENDURANCE 25

    If you win this combat, turn to 199.
    A Garret ste cose non capitavano

    COMBAT RATING: troppo (con Mindblast)

    Roll...9 (lol, con i combat isi rollo sempre 8+ -.-)
    Lupo Solitario -0 (48)
    Bargee instamorto!

    Quote Originally Posted by 199.
    The accused man thanks you profusely for proving his innocence, and the merchant, while on his hands and knees gathering up his scattered gems, offers the man one of his glittering stones by way of an apology.

    Red-faced with embarrassment, the merchant then offers you 10 Gold Crowns for having rid him of a thief whom he was about to entrust with his entire cargo of gems and spices from Casiorn. (If you choose to accept the crowns, be sure to adjust your Action Chart accordingly.)

    The tavern owner, however, is not so understanding. He does not like blood being spilled on his premises and he asks you to leave at once. You bid all three goodnight and then return to the stables to collect Wildwind.

    Turn to 31.
    Hurray! Ditemi se vogliamo prendere le Corone.

    Quote Originally Posted by 31.
    A signpost on the road out of Quarlen says ‘Casiorn 260 miles’. On a normal horse you would expect the journey to take four days, but on Wildwind you are confident of reaching the City of Merchants before midnight.

    Aided by a full moon and your sharp Kai skills, you keep Wildwind on a safe course throughout your long night’s ride. Rapidly the miles melt away beneath his hooves and, as midnight approaches, you see the welcoming lights of Casiorn twinkling on the horizon. Using magical spyglasses, the watchful guards above the city’s west gate see you coming and set their torches to fire-beacons to help guide you. The gates of the city are thrown open and, as you ride through, you meet with a thunderous welcome from its citizens, rich and poor, many of whom have left their beds to cheer your arrival.

    Not until you see the bulbous golden towers of the High-Mayor’s Palace do you allow Wildwind to slow his pace. You pass through the palace’s grand arch, crafted from marble and gold, and as you bring Wildwind to a halt you see a wondrous skyship hovering over the roof of the High-Mayor’s chambers. It reminds you of Skyrider—your friend Guildmaster Banedon’s flying ship—although the craft above is sleeker and appears to be fashioned not from wood, but from burnished metal.

    ‘She awaits your command,’ says High-Mayor Cordas, as he strides down the steps of his palace chambers with an entourage of guards and advisors scurrying in his wake. ‘What do you think?’ He beams, pointing to the ship. ‘Is she not magnificent?’

    Illustration II—‘What do you think?’ he asks. ‘Is she not magnificent?’

    ‘Yes, indeed she is,’ you reply, as you dismount from Wildwind who, to your greater astonishment, displays not the slightest sign of fatigue after your incredible ride from Varetta. ‘Pray tell me, High-Mayor, what is the craft’s name?’

    ‘We call her “Cloud-dancer”,’ he replies, proudly.

    Within the hour you are standing aboard the gleaming steel deck of Cloud-dancer, which vibrates gently in tune to the rising power of its magical engines. The crew of Casiornian engineers set free the hawsers which hold her in place and then, with a farewell wave to Cordas and his court, you give the order for Cloud-dancer to commence her maiden voyage north to Holmgard.

    Turn to 60.
    Non so perchè ho l'impressione che "Sky-tanic" sarebbe stato più adeguato <.<

    Quote Originally Posted by 60.
    Throughout your sky voyage home, your mind is filled with the fear and uncertainty of what may await you in Holmgard. You spend most of the journey on the rear deck, alone with your thoughts, staring down at the land speeding past more than a mile below. You watch as the jungle of the Maakenmire swamp gives way to the barren scrub of the Wildlands. Then, when you catch sight of the Pass of Moytura, your pulse races with excitement for this V-shaped cleft in the southern Durncrags is where the Wildland territories end and your beloved homeland of Sommerlund begins. Yet the excitement you feel here is but nothing compared to your elation when you first glimpse the lights of Holmgard—the Sommlending capital.

    Guided by beacons blazing atop the King’s Citadel, the crew of the Cloud-dancer bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where you are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.

    ‘Welcome home, Grand Master,’ he says, his voice breaking with emotion. Then he clasps you to his chest, like a father welcoming home a lost son. ‘Thank Kai and Ishir you are safe, Lone Wolf,’ he says. ‘Now may the darkness of Naar be lifted from our land.’

    Turn to 44.
    Quote Originally Posted by 44.
    King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the New Order of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.

    ‘Where is Guildmaster Banedon?’ you ask, when called upon by the King to speak to the council of war.

    ‘He is at the Kai Monastery,’ answers Baron Medar of Tyso. ‘He, in company with Lord Rimoah of Dessi and the ten most senior magicians of Toran’s Brotherhood, went to the monastery during the early days of the siege. They travelled there aboard the Guildmaster’s skyship and…’ At this point, the Baron hesitates and looks to the King, as if seeking his permission to continue. The King continues on his behalf.

    ‘Grand Master,’ he says, his voice heavy, ‘the Guildmaster’s skyship was seen falling from the skies above the monastery. Border Rangers saw it crash in flames. We…we fear that all aboard were lost.’

    The King’s words come as a terrible blow for Banedon and Rimoah are your closest friends. If it is true, and all of Sommerlund’s finest magicians have been lost at a stroke, then the blow is doubly severe. The security of your homeland will have been greatly compromised by their deaths.

    If you possess Telegnosis, turn to 252.

    If you do not possess this Discipline, turn to 124.
    Ce l'abbiamo!

    Quote Originally Posted by 252.
    You request the King to excuse you from the council of war for a few moments. He grants your request, thinking that you wish to be alone to grieve the loss of your friends, Banedon and Rimoah, and he allows you the use of his royal chamber.

    Once you are alone, you use your Kai Mastery to attempt to make contact with Guildmaster Banedon telepathically. You concentrate with all your power, straining your psychic energies in your effort to connect with your friend’s mind. To your surprise, you detect a barrier in the ethereal plane, a wall of dark energy that has been placed there purposefully to prevent telepathic contact. You sense that the barrier is the work of the Dark God Naar and you call on all your reserves of psychic strength in an effort to break through it.

    Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

    If your total score is now 7 or less, turn to 312.

    If it is 8 or more, turn to 286.
    Abbiamo +4 al Roll!

    Roll...8!

    Quote Originally Posted by 286.
    You feel your psychic powers burrowing through Naar’s ethereal barrier. You have almost penetrated this shield when suddenly you sense the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.

    Immediately you cease your telegnosis. You are mortally afraid of allowing Naar the opportunity of locating and attacking your Mindforce, for if he were to do so, you risk losing not only your sanity but also your soul!

    Turn to 136.
    Quote Originally Posted by 136.
    Despite not having made a telepathic contact with Guildmaster Banedon, you refuse to believe that he and Lord Rimoah are dead. You resolve instead to reach the Kai Monastery and destroy the Shadow Gate as soon as you are able and, strengthened by this resolution, you return to the council of war and announce your decision to the King. You show the council the Sun-crystal that Gwynian gave you, and you tell them how you intend to use it.

    Ulnar and the barons applaud your plan and your steadfast courage. The King places under your command his élite Guard Cavalry regiment, so that you may be able to use them to break through the enemy’s line at its weakest point and reach the Kai Monastery. Captain D’Val, commander of the Guard Cavalry, knows where this weak point is and he will guide you to it.

    The King dissolves the council and, as the barons return to their armies in the field, he orders you to rest in his chambers for a few hours.

    ‘Get some sleep, Grand Master,’ he says, patting you paternally on the shoulder. ‘You will need it. You ride with the Guard at dawn.’

    Turn to 94.
    Quote Originally Posted by 94.
    As the sun rises above the waters of the Holmgulf, it sheds its golden light upon the hopeful citizens of Holmgard who have gathered to cheer your departure. You ride out of the King’s Citadel at the head of the Guard Cavalry regiment, with Captain D’Val at your side. Bouquets of Sommlending roses are thrown before the hooves of your warhorse, and your ears ring to the jubilant cries of the crowd as you, and the brave horsemen at your back, ride with pride through the city streets that lead to Holmgard’s north gate.

    Once outside the city, you order your troop to couch their lances and form up in column, four abreast, in readiness for a swift ride north. At midday, you cross the River Unoram and meet with a patrol of Border Rangers who are guarding a junction. A track emerges from the Fryelund Forest and joins with the main road from the west at this point. Although it is unsigned, you recognize its rutted surface at once: it is the Alema Trail, one of several forest tracks which lead to the Kai Monastery, thirty miles distant. Captain D’Val tells you that the enemy line is weakest at a place several miles along this trail.

    The Border Rangers come quickly to attention when they see you approaching. Their leader, a sergeant with a battle-wounded leg, warns you that the enemy were seen earlier flying over this area of the forest. You acknowledge his salute, and then you give the order for the regiment to form up in column, two abreast, before leading them along the trail and into the Fryelund Forest.

    You have covered less than a mile of this woodland track when you find yourself descending a gentle slope towards a stream, a tributary of the Unoram. There once was a bridge which crossed the watercourse at this point, but it has long since collapsed. Its ancient stones now form a ford which carries the trail over to the far side of the stream.

    If you possess Grand Huntmastery and have attained the Kai rank of Sun Lord or higher, turn to 203.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 151.
    Ce li abbiamo!

    Quote Originally Posted by 203.
    Your Kai Mastery alerts you to a beam of ultraviolet light at the exit from the ford. This pencil-thin beam emanates from behind the age-worn keystone of the old bridge, crosses the exit just inches off the ground, and disappears into some bushes opposite.

    ‘Column halt!’ you shout, bringing the regiment to a stop at the approach to the ford.

    ‘Is something wrong, Grand Master?’ asks D’Val, anxiously.

    ‘Perhaps,’ you reply, staring at the beam which is invisible to the captain’s eyes. ‘Wait here, captain, while I satisfy my curiosity.’

    You urge your horse forward and approach the fallen keystone. As you draw closer, you sense that it conceals an explosive device constructed from materials not of this world. It is an elaborate booby trap planted here by Naar’s minions, and it is set to detonate should any large creature unwittingly break the beam.

    If you possess Kai-alchemy and wish to use it, turn to 274.

    If you possess Grand Nexus and wish to use it, turn to 71.

    If you possess neither of these skills, or if you choose not to use them, turn to 22.
    Usiamo Kai-Alchemy!

    Quote Originally Posted by 274.
    You instruct Captain D’Val to retreat with the regiment fifty yards back along the trail. When he has complied with your order, you move upstream until you can see, at an angle, the source of the ultraviolet beam: it is a small metallic polyhedron, studded with rivets.

    You utter the words of the Brotherhood Spell Lightning Hand and point the index finger of your right hand at the device. A tingle runs the length of your arm and a crackling arc of power jumps from your finger to the polyhedron. Instantly, there is a violent explosion which peppers the area around the ford with sharp splinters of rock. As the dust of the explosion clears, you signal to D’Val to bring the regiment forward.

    ‘Thank Ishir you’re with us,’ says the captain, as he leads the men across the ford. ‘Without you, this wicked sorcery would have cost us dear.’

    Turn to 235.
    Quote Originally Posted by 235.
    After the explosion at the ford, you sense that the regiment is more wary of the surrounding forest. You proceed at a slower, more cautious pace, and keep a watchful eye on the trail ahead. You have not gone very far when your eagle-eyes detect something amiss in the undergrowth away to your right. You magnify your vision and see a patch of grey among the greens of the forest floor. After a few moments you recognize it to be the sole of a man’s boot.

    If you wish to halt the troop and examine what you have seen more closely, turn to 171.

    If you decide to ignore it and continue along the trail, turn to 280.
    To or not to ?
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  7. #112
    Bortas's Avatar
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    Pigliamo i soldi, togliere la feccia dal mondo necessita comunque una retribuzione...

    Btw ora e sempre!
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  8. #113
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Ma abbiamo ucciso Link?
    Imbapowwa il nostro Lupozzo.

    Cmq investighiamo
    spamm is life.

  9. #114
    Ensign Jesper's Avatar
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    Link fatto di crack

    Quote Originally Posted by 171.]
    You signal to Captain D’Val to bring the regiment to a halt. Then, as soon as they are stationary, you dismount and move into the undergrowth alone. Stealthily you advance towards the boot, suspecting it to be another of the enemy’s booby traps, but when you get to within a few feet you see that it is no trap. A knot tightens in the pit of your stomach and a tear wells up in your eye as you look with pity at what lies here.
    [B]
    Turn to 245.[/B]
    [/QUOTE]

    Sto giro è il cadavere di paido nudo e incaprettato for sure :nod:

    [QUOTE="245.
    Two miles further along the Alema Trail, you catch your first glimpse of Naar’s minions. You see five horny-skinned creatures, hovering on the breeze, thirty feet above the distant tree-line.

    These creatures have wings and tails that shimmer like burnished gold, and armour-like plates which protect their limbs and bellies. From their beaks protrude snaky tongues, and their claw-like hands and feet are tipped with talons that glint like sharpened knives in the sunlight.

    If you have visited Ixia or Lake Vorndarol in a previous Lone Wolf adventure, turn to 147.

    If you have ever visited these places, turn to 67.
    Eccerto!

    Quote Originally Posted by 147.
    You recognize these creatures at once—they are Lavas, winged horrors from the Plane of Darkness, the domain of the Dark God himself. The memory of your previous experience with these creatures sends a shiver coursing down your spine.

    With a silent signal you bring the regiment to a halt. Captain D’Val leans towards you from his saddle and whispers: ‘Here is the enemy who have your monastery surrounded, Grand Master, and this is the weakest point in their line.’

    ‘I know this place,’ you reply quietly. ‘The monastery lies over the next ridge of trees. If we are to break through here, we must be quick about it. These creatures can take to the skies—it would not take them long to summon reinforcements.’

    ‘You are right, Grand Master. The risks are indeed great, but I and my men are willing to take them to ensure your return to the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.’

    ‘Very well then, captain,’ you reply, unsheathing your weapon. ‘Pass the order to prepare to charge.’

    Turn to 200.
    Benny Lava!

    Quote Originally Posted by 200.
    You lead the regiment along the trail to where the surrounding forest opens out into a shallow meadow. Along the centre of this grassy clearing there meanders a small stream, where a dozen of the winged creatures are spread unevenly along the muddy banks. They are staring intently at the water, seemingly fascinated by the sight of the trout swimming there, and at first they do not see the regiment approaching. You give the signal to change formation, to form into two lines abreast for the charge. Then you glance at the wooded rise on the far side of the meadow, knowing that beyond this ridge lies your goal—the Kai Monastery.

    Suddenly one of the creatures hovering over the stream raises the alarm and his ghastly brothers growl with surprise. Unnervingly, they clack their beaked jaws as they survey the King’s Cavalry, as if they are relishing the thought of an imminent feast. You order the men to lower their lances and then, with a smile of grim determination on your lips, you spur your horse forward and give voice to your battle-cry: ‘For Sommerlund and the Kai!’

    The King’s Cavalry sweep down the meadow and engulf the winged horrors, driving their lances through their steely hides. You see two of the creatures disappear beneath a thundering wave of hooves, and another two are caught from behind as they attempt to take to the air. You strike one creature a blow to its head as you gallop across the stream. It glances off its iron-hard skull, but the force is sufficient to stun the beast. As it staggers drunkenly in your wake, Captain D’Val, who is leading the second line, veers towards it and runs it through with his lance.

    Once you are over the stream, you spur your horse up the grassy rise towards the top of the ridge, now no more than a hundred yards distant. You are within seconds of reaching the crest of the ridge when suddenly one of the creatures comes swooping out of the sky. It fixes you with its glowing eyes and extends its talons as it comes screaming down towards your face.

    Illustration XII—One of the creatures swoops down at you, extending its talons as it screams towards your face.

    If you possess Kai-alchemy and wish to use it, turn to 129.

    If you possess Magi-magic and wish to use it, turn to 37.

    If you possess neither of these skills, or if you choose not to use them, turn to 303.
    Cosa usiamo ?
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  10. #115
    Sturm's Avatar
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    Magi-magichiamogli le scaglie!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  11. #116
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    gloooarrrrr
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  12. #117
    Ensign Jesper's Avatar
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    Quote Originally Posted by Lupoazzurro View Post
    gloooarrrrr


    Quote Originally Posted by 37.
    You intone the words of the Old Kingdom Spell Invisible Fist and extend the palm of your right hand, pointing it towards the belly of the swooping beast. You feel a surge of energy leap from your palm and shoot towards the creature. It senses your attack and veers in mid-air to avoid it, but its reactions are too slow to escape being hit. The concussive force of your spell deals a crushing blow to its chest and, momentarily stunned by the impact, the beast loses control and hits the ground with a sickening crunch.

    Turn to 215.
    E sto giro è proprio GLOAR!

    Quote Originally Posted by 215.
    Suddenly you hear Captain D’Val’s strident voice rising above the din of the battle: ‘Ride on, Lone Wolf!’ he shouts. ‘Ride to the monastery!’

    You glance over your shoulder and see the captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D’Val’s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the captain’s plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.

    Turn to 250.
    Quote Originally Posted by 250.
    You crest the ridge and your spirits soar when you see the Kai Monastery two miles distant. The chequered battle-banner of the Kai flutters atop the Tower of the Sun, proudly defiant in the face of the hordes of winged Lavas circling overhead. The monastery is largely intact, though much of its surrounding wall has been damaged and plumes of smoke rise from the inner keep and training park. Yet, even at this distance, you sense that it is still being held secure from Naar’s loathsome minions.

    Illustration XV—The chequered battle-banner of the Kai flutters proudly atop the Tower of the Sun.

    The New Order have indeed proved themselves worthy in your absence. However, the pride you feel for your young acolytes is tempered by the price that has been paid. At the base of the Tower of the Sun you can see the blackened wreckage of the Skyrider, Banedon’s skyship, twisted and gutted where it fell to earth. There are bodies strewn about it, but at this distance, even with your magnified vision, you cannot tell if they are friend or foe.

    Dusk is already upon the land and darkness will be total within the hour. Mindful of the circling Lavas who command the skies, you decide to abandon your horse and continue from here on foot. It will be harder for the enemy to spot you moving through the forest on foot than if you were to continue on horseback.

    If you possess Kai-screen and have reached the rank of Kai Grand Guardian or higher, turn to 96.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 328.
    Cioè...Lupo Solitario ha costruito QUELLO sostanzialmente da solo, tra un'avventura e l'altra

    Comunque abbia Kai-Screen e il rank!

    Quote Originally Posted by 96.
    You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun, and it is your intention to gain entry to the monastery by this way.

    Before you set off towards the woods, you use your psychic Mindblend ability as an extra camouflage precaution. Quickly it proves to be wise, for no sooner have you begun to run for the trees, than a flight of winged Lavas come soaring out of the clouds overhead. You throw yourself to the ground and they pass by without slowing.

    Once they have disappeared beyond the ridge, you get to your feet and continue your run for the trees.

    Turn to 51.
    Quote Originally Posted by 51.
    You rush into the forest and glance overhead to make doubly sure that you are not being tracked by the winged Lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.

    Soon you reach the clearing and hurry to a boulder which bears the imprint of a human hand. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warm golden light: it is the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost ENDURANCE points).

    Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.

    ‘Gr…Grand Master!’ he stammers, hardly daring to believe his eyes. ‘You have returned. Praise the gods! Our prayers have been answered!’

    You smile at the young Kai Master who now has tears of joy in his steel-grey eyes.

    ‘Yes, Sabre Fox,’ you reply, ‘I have returned. Now let us vanquish this foe and rid our land of their evil shadow.’

    Turn to 180.
    Siete pronti ad assaporare i nomi idioti dei discepoli? (anche se il meglio lo da il generatore casuale di nomi Kai nella serie successiva, in cui si gioca un discepolo di LW...e vengono fuori delle cose bellissime tipo "True Friend" o "Sword Shield" )

    Quote Originally Posted by 180.
    With Sabre Fox at your side, you climb the circular stairs to the Grand Hall of the Tower of the Sun. Excitedly the young Kai Master announces your arrival to the battle-weary Kai who are gathered here, and, at first, they look at you in stunned disbelief. Then the truth of what they see sinks in and they give vent to a loud cheer that can be heard all throughout the monastery.

    The news of your return spreads like wildfire. Two of the first to welcome you back are your friend Guildmaster Banedon, and your trusted advisor Lord Rimoah.

    ‘Thank Ishir you are alive, Banedon,’ you say clasping his hand in friendship. ‘In Holmgard they fear that you and Rimoah were killed aboard your skyship. It gladdens my heart to see this is not so.’

    ‘And it warms me to see you safely home, Grand Master,’ he replies.

    ‘Though we’ve been hard-pressed to keep your home safe in your absence,’ adds Lord Rimoah, with a wry smile.

    ‘You both have my deepest thanks,’ you reply. ‘You took a great risk in coming to the aid of the Kai. I have seen what became of your skyship, Banedon. You were indeed fortunate to have survived.’

    ‘Aye,’ he replies, sadly. ‘Yet, alas, three of my Brotherhood were not so blessed. They perished when the Lavas dragged us from the skies.’

    ‘Take heart, Banedon, for their deaths will not be in vain. They shall be avenged.’ And with these prophetic words you take the Sun-crystal from your pocket and show it to your grieving friend. ‘With this crystal I shall destroy the Shadow Gate and put an end to Naar’s evil plan.’

    Together with Banedon and Rimoah, you make a tour of the monastery to assess for yourself the extent of the battle damage. Your presence among the young Kai greatly improves their morale and strengthens their resolve to withstand the Lavas’ siege. You visit every area of the monastery, including the Lore Hall of Solaris where the bodies of those slain in battle have been laid out, awaiting burial. It saddens you to see so many Kai dead and, as you walk among their still ranks, you recognize many in whom you had held high hopes: Spring Rain, Eastwind, Sharp Dove, Deep Heart, Frost Lark, and Firefly. As you turn to leave the Lore Hall, you vow to Banedon and Rimoah that the sacrifice they have made will never be forgotten.

    Turn to 256.
    Spring Rain è stato più volte sospeso per la sua passione per i watersports

    Firefly è stato sospeso e basta.



    Quote Originally Posted by 256.
    You return to the Grand Hall where Banedon and Rimoah tell you of the location of the Shadow Gate.

    ‘Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called Raven’s Eyrie,’ says Banedon.

    ‘I know this place,’ you say. ‘My old tutor, Storm Hawk, and I camped there on a hunting trip when I was an acolyte, before the war with Darklord Zagarna. There is a track that leads there—I know it well.’

    You are determined to destroy the Shadow Gate and you resolve to go to Raven’s Eyrie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarn—the first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the massacre of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarna’s hordes.

    ‘I will destroy the Shadow Gate tonight,’ you vow resolutely, ‘and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.’

    Moments later, a doleful bell sounds from atop the Durncrag Tower: it is the alarm.

    ‘Hurry, my lords!’ shouts a young Kai Savant who comes rushing breathlessly into the Grand Hall. ‘The enemy are attacking in force!’

    ‘To your battle positions, my lords!’ you command, as you stride towards the door. ‘The time has come for you to avenge your dead brothers. Fight well! Fight true! The spirit of the Sun-god Kai is with us this night!’

    A great cloud of winged Lavas is speeding towards the monastery from the northwest and they will arrive within a few minutes at most. As you watch the young Kai Lords arm themselves and take up their positions around the monastery, you consider where best to position yourself for the imminent battle.

    If you wish to join the acolytes who are lining the battlements of the North Watch, turn to 114.

    If you choose to fight from the top of the Tower of the Sun, the highest point in the Kai Monastery, turn to 158.
    Dove ci schieriamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #118
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    Lupo è bestia di terra, non di cielo ne di acqua quindi io direi dal basso con la marmaglia, insegnamo come si vincono le battaglie con olio di gomito ed ariana possenza a questi ometti deformi, per me 114
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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    Spoiler


  14. #119
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    andiamo in prima linea e sfondiamo tutto il cazzo del tutto!
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  15. #120
    Ensign Jesper's Avatar
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    Alla pugna!

    Quote Originally Posted by 114.
    The lower ranks of the Kai are proud and excited to have you among them. Your presence inspires their courage and you feel confident that they will fight exceptionally well in the coming battle. Lord Rimoah is also by your side, quietly intoning the words of battle-spells in preparation for the Lavas’ attack.

    ‘Here they come!’ shouts Sabre Fox from the far end of the battlements.

    ‘Take up your bows, my lords!’ you cry, as the first wave of winged beasts comes sweeping down from out of the northern sky. ‘And make every arrow count!’

    If you possess a Bow and wish to use it, turn to 192.

    If you do not, turn to 78.
    ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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