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Thread: [LUPO SOLITARIO] Libro XIX: Wolf's Bane

  1. #16
    Lieutenant Commander Defender's Avatar
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    Non sapendo da che parte arriviamo, non possiamo dire con certezza che l'Ovest sia a sinistra

    Quindi, dico Sud, e mettiamoci alle calcagna dell'infame!

    P.S: la sopravvivenza dei 4 niubbi Kai viene pagata alla SNAI intorno ai dodicimila a uno

  2. #17
    Ensign Jesper's Avatar
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    Andiamo a westeros!

    Quote Originally Posted by 323.
    ‘Follow me, my lords!’ shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tyso’s shabby North Quarter. At a junction close by the city’s main stables, he turns into an avenue that leads to the West Arch of the Old Necropolis.

    When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.

    Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.

    Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.

    On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.

    If you decide to enter and explore the north passage, turn to 275.

    If you choose to investigate the south passage, turn to 107.
    Altra scelta geografica! Dove andiamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  3. #18
    Bortas's Avatar
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    lancio monetina, testa nord, croce sud...

    Mi è uscita croce, per me sud.
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  4. #19
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Esplorare o Investigare, Nord e Sud (quindi niente sx)....niente che possa essere ricondotto al LW Lore.

    Ok segna un altra morte perchè al povero LW è esploso il cervello nel tentativo di venir fuori da questa situazione di Lock ghghg.

    (seriamente...rotoliamo verso sud va)
    spamm is life.

  5. #20
    Ensign Jesper's Avatar
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    Quote Originally Posted by 107.
    This narrow passageway leads to a vault littered with scraps of cloth, rodent skins, bones, and twisted clumps of dry vegetation. Out of this carpet of debris a crude, nest-like hollow has been fashioned. The glint of burnished gold prompts you to investigate the nest more closely and, to your surprise, you discover a valuable Gold Cup (Special Item) entangled among its twigs and grasses.

    Suddenly you sense movement directly overhead. You glance upwards and find yourself looking into a brick-lined vent which ascends all the way to the surface. Descending this chimney at an alarming speed is a Bangrol—an acquisitive and aggressive breed of Sommlending sea-eagle. This particular bird is far from pleased that you have disturbed its secret nest.

    If you possess Animal Mastery, turn to 139.

    If you do not possess this skill, turn to 217.
    Niente Animal Mastery, ma ehy, more bling!

    Quote Originally Posted by 217.
    You unsheathe your weapon and dive aside to avoid the Bangrol as it swoops out of the chimney and attempts to claw you with its razor-sharp talons.

    Bangrol: COMBAT SKILL 34 ENDURANCE 30

    If you win this combat in 3 rounds or less, turn to 142.

    If the combat goes to a fourth round, do not continue the fight. Instead, turn immediately to 19.


    COMBAT RATING: +troppo (con MindBlast)

    Roll...7
    Lupo Solitario -0 (50)
    Bangrol -18 (12)

    Roll...7
    Lupo Solitario -0 (50)
    Bangrol -18 (morto)

    Se per qualche misterioso motivo non riuscivamo a killarlo in 3 round
    Spoiler


    Quote Originally Posted by 142.
    Your killing blow decapitates the Bangrol and the two sundered halves of its body fall limply to the debris-strewn floor. Hurriedly you wipe clean your weapon and re-sheathe it; then you motion your companions to follow as you leave this chamber by a tunnel in its south wall.

    Turn to 298.
    Quote Originally Posted by 298.
    This tunnel gradually descends by slope and stair through deeper levels of the catacombs. You detect no trace of the impostor and, when eventually the tunnel comes to a dead end, you curse your ill luck and turn reluctantly to retrace your steps. It is then that you sense a faint but lingering aura of Evil close to the tunnel floor.

    Closer inspection reveals a trapdoor set into the flagstones. You pull this heavy hatch open and uncover a circular chute and a ladder descending into darkness. Your heart misses a beat when you notice fresh tracks on the ladder’s iron rungs; at last you have found the impostor’s trail.

    Cautiously you lead the descent into the chute, using your powers of infravision to scan for signs of movement in the damp darkness below. After several minutes you reach the bottom of the ladder where you discover a large vaulted chamber. Around its walls are positioned urns and grey stone caskets, each embellished with traces of gold. There is an unexpected air of opulence about this vault which prompts you to guess that it is a secret burial tomb.

    If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182.

    If you have never visited this place, turn to 206.
    Ci siamo stati nel primissimo libro, se la memoria non mi inganna!

    Quote Originally Posted by 182.
    Looking around the walls of this tomb brings back memories of the time that you ventured into the Graveyard of the Ancients. The shape of the urns which stand here are identical to those that you discovered by chance in the tombs beneath that forbidden burial ground. The recollection chills you, for clearly you recall that those urns contained deadly Crypt Spawn.

    You focus your Sixth Sense on the urns that line this chamber and, to your relief, you detect no living creatures lurking within. You instruct the others to examine them with care and, to your surprise, they discover that some contain Laumspur leaves. They are spotted with age but they still possess their healing powers. (There are enough leaves here for three Potions of Laumspur. Each potion counts as one Backpack Item and will restore 4 ENDURANCE points when swallowed immediately after combat.)

    You are helping Blazer to tilt one of the urns when a sudden and unexpected noise at the far end of the chamber sets your pulse racing.

    Turn to 80.


    Quote Originally Posted by 80.
    The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.

    The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.

    ‘Ha ha ha…’ cackles the impostor, ‘so we meet at last, Lone Wolf.’ He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.

    ‘How I have enjoyed myself in your guise,’ he sneers. ‘Let me introduce myself…I am Wolf’s Bane. An apt name, don’t you think?’

    ‘What is your purpose?’ you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.

    ‘Why, I’ve come to kill you, of course,’ he retorts, his voice full of contempt. ‘There should be but one Grand Master and only I am worthy of such distinction.’ The impostor narrows his coal-black eyes and curls back his lip in disdain.

    Illustration V—‘Why, I’ve come to kill you, of course,’ retorts Wolf’s Bane in contempt.

    ‘And I intend to prove my worthiness, Lone Wolf,’ he adds, with quiet menace.

    ‘How so?’

    ‘By a duel,’ he replies. ‘I challenge you to a duel. A fight to the finish. A fight between just you and I, Lone Wolf.’

    ‘And if I refuse your challenge?’ you retort, defiantly.

    ‘Then your four frail acolytes will die.’ The impostor sweeps his sword in a wide arc, as if to emphasize his threat, and the fiery wall at his back begins to change. The plumes of flame twist and spin with increasing speed until the wall is transformed into a swirling vortex. Fear tightens its icy fingers around your throat as you witness the creation of a Shadow Gate—a portal to another plane of existence. At once you know his threat is real. If he were to direct the power of the vortex towards your paralysed companions, they would be helpless to resist. They would be sucked into the Shadow Gate and destroyed.

    ‘Very well,’ you say, ‘I accept your challenge.’

    Wolf’s Bane gives a triumphant smile and whirls his black sword around his head. Then he dashes the blade to the floor and, in a terrifying instant, a mighty gust of wind tears the two of you off your feet and sends you both hurtling into the fiery heart of the dread Shadow Gate.

    Turn to 200.
    !!!

    La buona notizia è che *forse* i nostri discepoli sono ancora vivi

    Quote Originally Posted by 200.
    Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.

    If you possess Grand Nexus and have attained the rank of Grand Thane, turn to 229.

    If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 281.
    Sta volta possiamo rispondere SI!

    Quote Originally Posted by 229.
    Rapidly the pain melts away as your advanced Kai Mastery sheathes and protects you from the crushing grip of the vortex. The strands of light unravel themselves and dissolve as you plummet ever nearer to the blazing white heart of this cosmic whirlpool. Then, at the moment you plunge into its core, your senses are obliterated and you are engulfed by total darkness.

    From out of the depths of this cold, dark universe there appears a pinpoint of light. You feel yourself being drawn inexorably towards it and, although you struggle to resist, you cannot tear yourself free from its irresistible pull. You feel yourself accelerating towards the speck until it becomes as large as a glowing sun. Then, with an abruptness that leaves you gasping, there is a flash of blue-white light and you find yourself lying spread-eagled upon a bed of moist green foliage.

    Turn to 49.
    Adesso ci violentano

    Quote Originally Posted by 49.
    With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells and the realization of where you are makes you shiver with dread.

    You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant’s hollow stem. For a moment you close your eyes and let your psychic senses explore this strange environment. Your greatest fear is that you have been drawn through the Shadow Gate to the Plane of Darkness, the supernatural realm of Dark God Naar, yet you can detect no abnormally high concentrations of Evil. Also, you are unable to sense the presence of your adversary—Wolf’s Bane. Your hopes begin to rise when suddenly you realize that you are still somewhere within the material universe of Aon. You are able to determine that this alien place is not your home world, yet you are certain that it is a planet that lies within the same galaxy as Magnamund.

    You cling to this small crumb of comfort and resolve to find a way of returning to Magnamund as quickly as you can. You open your eyes and stare around the walls of your plant-prison, searching for a means of escape. There appear to be only two ways out: by climbing a stamen towards the light high above, or by sliding down the nearby chute which plunges deep into the plant’s stem.

    If you wish to climb a stamen, turn to 264.

    If you choose to slide down the hollow stem, turn to 103.
    Ok, dove andiamo?

    E ditemi cosa scartare se volete prendere fino a 3 Laumpspur (ciascuna conta come 1 Backpack Item) e la Gold Cup (Special Item)!

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 46 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +6 Levelup)
    --> 50 (con +4 Mindblast)
    --> 54 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 50/50 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +12 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Signet Ring, Ruby Ring, Iron Key, Stone Bowl, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Green Key, Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  6. #21
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Buttiamo via gli anelli e la chiave che tatno è roba dell'altro libro non ce le chiede +.
    Anche come oggetto speciale direi l green key che manco so a che cazzo servisse.
    spamm is life.

  7. #22
    Bortas's Avatar
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    Oggetti fate voi, per il resto slide down, lone wolf si sa non sa usare climb, poi la luce calda e rassicurante non mi da fiducia... per me 103
    LA VERITA' E' LA FUORI! MA ANCHE NO...
    Spoiler

    Spoiler


  8. #23
    Warrant Officer Kaluisurrr's Avatar
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    giu nel buco

  9. #24
    Lieutenant Commander Defender's Avatar
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    Bam! Giù nel canestro!

  10. #25
    Ensign Jesper's Avatar
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    Allora seguiamo i consigli di Rise per gli item e poi BAM!

    Quote Originally Posted by 103.
    You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this strange flower.

    Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

    If you possess a bladed Weapon or a bladed Special Item, turn to 332.

    If you possess Kai-alchemy and wish to use it, turn to 279.

    If you possess Magi-magic and wish to use it, turn to 57.

    If you possess none of the above or choose not to use them, turn to 4.
    Abbiamo scelte multiple Che si fa?

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 46 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +6 Levelup)
    --> 50 (con +4 Mindblast)
    --> 54 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 50/50 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +12 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Stone Bowl, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #26
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    In realtà non possiamo propriamente scegliere..abbiamo la SPADADIDDIO che ha una lama degna dei migliori Miracle Blade serie perfetta quindi dovremmo usare lei.
    spamm is life.

  12. #27
    Warrant Officer Kaluisurrr's Avatar
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    affettiamo il fiore carnivoro

  13. #28
    Warrant Officer Kaluisurrr's Avatar
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    ah e comunque il sun crystal è andato distrutto, quindi andrebbe rimosso dal backpack

  14. #29
    Lieutenant Commander Defender's Avatar
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    Affettiamo tutto con la Sommerwerd, peddé!

  15. #30
    Ensign Jesper's Avatar
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    Quote Originally Posted by Kaluisurrr View Post
    ah e comunque il sun crystal è andato distrutto, quindi andrebbe rimosso dal backpack
    C'hai ragione anche tu <.<

    Quote Originally Posted by 332.
    The toughness of the plant wall and the confines of the stem make it difficult for you to wield your weapon effectively. It takes you nearly half an hour to hack your way out of this plant, during which time you lose 2 ENDURANCE points due to fatigue.

    To continue, turn to 230.
    Scavare per una settimana senza cibo ne acqua, sepolto sotto terra? circa 18EP. Mezz'ora senza alcun problema? 2 EP

    Quote Originally Posted by 230.
    You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerable—like a tiny insect. This feeling is made worse when suddenly a huge, horse-sized beetle comes careering through the plant stems. Instinct and quick thinking save your skin. Instantly you freeze and the shiny black monstrosity ignores you and continues its chaotic rampage through this forest of gigantic plants.


    It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.

    Turn to 334.
    Chiaramente è Rick Moranis in Tesoro mi si sono ristretti i ragazzi

    Quote Originally Posted by 334.
    You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this cavern’s light. Carefully you consider your predicament and determine that in order to escape, you must reach the vent—an exit that lies more than a thousand feet above the rim of the gorge.


    If you possess Kai-alchemy (and wish to use it) and have attained the rank of Kai Grand Crown, turn to 329.

    If you possess Kai-alchemy (and wish to use it) but have yet to attain the rank of Kai Grand Crown, turn to 146.

    If you do not possess this Discipline, or if you choose not to use it, turn to 116.
    Che si fa?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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