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Thread: [LUPO SOLITARIO] Libro XIX: Wolf's Bane

  1. #61
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Andiamo con i piedi di piombo...esploriamo, cerchiamo, scaviamo... qui puzza troppo di trappolone
    spamm is life.

  2. #62
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    non vedo neppure i miei stessi post lol
    spamm is life.

  3. #63
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    investighiamo va
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  4. #64
    Ensign Jesper's Avatar
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    prova

    EDIT: c'è un qualche problema col forum...non mi faceva aprire la 5a pagina lol.

    Quote Originally Posted by 188.
    You approach the hut and crouch down beside its mud wall, close to its open door. Your senses detect no glyphs or other traps here, and there are no residues of magical energy that might betray the presence of illusions or shielding spells. However, your Kai senses do detect a strong aura of Evil lingering at the rear of the hut, close to the water’s edge.

    You move around to the rear of this hovel and discover that the bank is deeply undercut where the soft earth has been eroded by the fast-flowing stream. Standing in a line in the shadow of the undercut are a dozen wooden cages, each containing a fleshless skeleton. A shiver runs down your spine as your Magnakai Discipline of Divination detects the lingering agonies of these luckless victims. They suffered cruelly at the hands of the natives of this settlement before death finally ended their torment. The shock of your discovery is unnerving: lose 1 ENDURANCE point.

    You leave the stream and return to the front of the hut. Inside the open doorway you discover several fruits stacked in mounds on a mat of woven rushes. Somewhat to your surprise, your senses reveal that they are nutritious and safe to eat. (There are sufficient fruits here for 3 Meals.)

    Wary of further delay, you approach the trench at the centre of the hut and descend a flight of steps that lead down to an underground tunnel. You can detect no traps, yet you have gone only a few yards along this narrow passageway when you hear the terrifying roar of a large cat. With an abruptness that takes your breath away, a huge tiger-like beast comes bounding from out of the darkness ahead. So sudden and unexpected is this creature’s attack, that you only just have time in which to unsheathe a hand weapon as it hurls itself upon you.

    Rahjaz: COMBAT SKILL 48 ENDURANCE 41

    This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

    If you win this combat, turn to 249.
    Ormai da qualche libro i poteri mentali di LW sono diventati una sfiga più che un bonus

    Comunque sia, spacchiamo il tigrotto rompiglione!

    COMBAT RATING: +6 (con Kai-Surge)

    Roll...5
    Lupo Solitario -2 (-1)(46)
    Rahjaz -10 (31)

    Roll...5
    Lupo Solitario -2 (-1)(43)
    Rahjaz -10 (21)

    Roll...8
    Lupo Solitario -0 (-1)(42)
    Rahjaz -14 (7)

    Roll...9
    Lupo Solitario -0 (-1)(41)
    Rahjaz -16 (morto!)

    Quote Originally Posted by 249.
    Your killing blow fells this feline horror, bringing it crashing nose-first to the dirt floor. The body of the beast almost blocks the passageway, forcing you to clamber over it in order to reach the other side. You are struggling across its still warm carcass when you notice a thick leather collar buckled around its throat. Affixed to the buckle is a curious Black Clasp. (If you wish to take this clasp, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.)

    To continue, turn to 120.
    Ditemi cosa scartare per la magica Cozza.

    Quote Originally Posted by 120.
    At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.

    On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolf’s Bane stands before the altar, an arrogant sneer spreading slowly across his face.


    ‘I’d expected better sport from you, Lone Wolf,’ he chides. ‘You disappoint me…but no matter. Such easy triumph proves the worthiness of my master’s cause. I bid you farewell, Lone Wolf. A final farewell.’

    And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rock’s jaw. He jerks them out of their settings and casts them into the centre of the temple. Then, with a patronising salute, he turns and enters the open jaw, swiftly disappearing into the swirling mist.

    The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained above the rank of Sun Knight, add 1.

    If your total score is now 3 or less, turn to 222.

    If it is 4–6, turn to 321.

    If it is 7–9, turn to 205.

    If it is 10 or higher, turn to 59.
    Abbiamo +6!

    Roll...6!

    Quote Originally Posted by 59.
    Guided by your advanced Kai instincts, you avoid the rain of debris without too much difficulty and reach the entrance to the skull-rock unscathed. Without any hesitation you enter the misty portal in pursuit of your enemy. Barely seconds later, there is a tremendous explosion and the entire temple ceiling collapses.

    Turn to 174.
    Quote Originally Posted by 174.
    The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temple’s destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolf’s Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

    You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

    It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

    You examine the paved surface of the street and detect your enemy’s footprints. They are fresh and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolf’s Bane’s tracks end in the middle of the wet courtyard and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

    If you wish to enter the municipal hall, turn to 148.

    If you wish to investigate the two-storey dwelling, turn to 267.
    Dove andiamo?

    PS: ricordatevi di dirmi cosa scartare se volete prendere la Black Clasp!

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 46 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +6 Levelup)
    --> 50 (con +4 Mindblast)
    --> 54 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 50/50 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +12 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Stone Bowl, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Last edited by Jesper; 27th June 2013 at 09:21.
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #65
    Lieutenant Commander Defender's Avatar
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    Andiamo al municipio, voglio protestare col sindaco per l'indecente degrado in cui versa la città!

    E per prendere il nuovo oggetto scartiamo la Stone Bowl.

  6. #66
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Dobbiamo scartare un qualcosa di speciale non un oggetto da zaino (tra l'altro la teniamo in tasca, per darci quell'odorino raffinato che ci fa cuccare un casino).

    Tra gli speciali c'è un sacco di fuffa di cui non ricordo la provenienza..confidando che siano messi in ordine di vetustà direi che il vecchio oggetto inutile dovrebbe essere la silver road (mi pare non abbia effetti speciali no?)

    E poi... "investigate" !!!!
    spamm is life.

  7. #67
    Sturm's Avatar
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    Io direi 267 e buttiamo via la gold cup
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  8. #68
    Ensign Jesper's Avatar
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    Buttiamo la Rod che è vecchia e si è scurita tutta e andiamo a investigare!

    Quote Originally Posted by 267.
    There is no door to the entrance of this derelict dwelling and, after checking that Wolf’s Bane has left no unwelcome surprises, you enter and find a foyer strewn with mouldering masonry. Two staircases lead off this small entrance hall: one ascends to the floor above; the other descends to the basement. The stairwell down is blocked by timbers and sheets of crumpled iron. It shows no signs of having been disturbed for years and so you choose instead to explore the upper floor.

    At the top of the stairs you make an unexpected discovery. You emerge into a corridor that is lined with a seamless metallic skin. Unlike the dereliction you have so far witnessed, the walls and floor of this passage bear no signs of neglect or corrosion. They gleam like highly polished steel.

    You explore the corridor and come to what, at first sight, appears to be a dead end. Then you hear a loud hiss and a concealed panel slides open to reveal another steel-lined passageway. You pause to examine the panel but you can detect no traps or residues of magic.

    If you wish to enter the new passageway, turn to 252.

    If you choose not to enter, turn to 274.
    Infilatio? O no?

    ************************************************** ***********************
    Lupo Solitario, Grand Thane

    CS: 46 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +6 Levelup)
    --> 50 (con +4 Mindblast)
    --> 54 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 50/50 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +12 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Stone Bowl, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup, Black Clasp
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #69
    Bortas's Avatar
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    Entra entra

  10. #70
    Warrant Officer Kaluisurrr's Avatar
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    penetriamo

  11. #71
    Ensign Jesper's Avatar
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    Si entra!

    Quote Originally Posted by 252.
    The moment you enter the new passage, the concealed panel slides shut behind you. Almost immediately, another panel slides out of the metal wall and seals off the passage ahead, trapping you in the cell-like space between. You throw yourself against the steel door and run your hands over its smooth surface, searching frantically for a means to escape. Your efforts are made all the more urgent when suddenly a loud hissing sound fills your ears; it is the sound of the air being extracted from this cell.

    Gasping for breath, you turn around to search the opposite panel. Your hopes rise when you see a combination lock set flush into its surface. It is unlike the lock which secured the entrance to the temple of Avaros, but your Kai senses soon detect how it operates. The lock is inlaid with five dials in two groups. There is one group of three and one group of two. Each dial indicates a number. One dial however, in the group of two, is set to zero. By turning this dial to the correct number you will cause the lock to disengage.

    Study the following sequence of numbers carefully.


    When you think you know what the correct solution is, turn to the entry that is the same as your answer.

    If you guess incorrectly, or if you cannot answer this puzzle, turn instead to 303.
    Puzzle time! Riusciremo a risolverlo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  12. #72
    Warrant Officer Kaluisurrr's Avatar
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    no, siamo spacciati

  13. #73
    Lieutenant Commander Defender's Avatar
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    mmhh.... boh?

    Gli enigmisti di Magnamund sono andati a ripetizione... Non trovo nessuna relazione particolare che lega questi numeri, l'unico che mi verrebbe di mettere è
    Spoiler
    , ma con poche speranze di successo

  14. #74
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    Non mi vengono altre combinazioni, perciò lo appoggio a Deffo.

    Così in caso è colpa sua se crepiamo....
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  15. #75
    Sturm's Avatar
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    Non vedo null'altra soluzione che
    Spoiler


    Quindi gliel'appoggio sulla spalla
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


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