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Thread: [LUPO SOLITARIO] Libro XIX: Wolf's Bane

  1. #91
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Liberiamola e chiamiamola Cita. Tanto dopo essere andati in giro con sfigati del calibro di Paido andar in giro con un altro primate non può certo rovinarci la reputazione.
    spamm is life.

  2. #92
    Warrant Officer Kaluisurrr's Avatar
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    liberiamo cita e usiamola come scudo "umano"

  3. #93
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    Liberiamola tanto se è alleata ci pensa death aura
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  4. #94
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    Libertah!

    Quote Originally Posted by 46.
    You open the cage door and command the creature to jump onto your outstretched arm. You are hoping to be able to use it as a guide to help you find Wolf’s Bane, but the primate does not cooperate as expected. It is deeply confused. It thinks that you are Wolf’s Bane and adamantly it refuses to leave its cage.


    You detect that it has suffered cruelly at the hands of the impostor, and this sudden realization serves to strengthen your determination to find and defeat him. You take one last look at the pitiful creature before closing the cage door and continuing your exploration of the tower by way of the circular stairs.

    Turn to 287.
    Ahhaha ma Wolf's Bane si stupra le scimmie

    Quote Originally Posted by 287.
    As you climb the stairs, you are filled with a growing sense of uncertainty and dread as you ponder what may yet await you in this alien tower. However, these feelings of impending doom are quickly banished when you reach the third level, for here you pick up the trail of your adversary. Your tracking skills determine that his trail is fresh and you pursue it eagerly.

    You pass through a maze of empty passageways which lead eventually to a large, circular hall. Cautiously you approach the entrance and peer inside. Your tracking skills and your curiosity are handsomely rewarded when you see Wolf’s Bane; he is standing alone and he is unaware that you have found him.

    Turn to 100.
    !!!

    Quote Originally Posted by 100.
    You are eager to confront your enemy, but you are wary of walking into a trap. At first glance he appears to be alone in this circular hall, but then you notice something curious about the hall itself. At the four points of the compass there are rails attached to the walls. Small horizontal platforms are attached to these rails and they move along them in a continuous procession. At the north and the south these platforms ascend through holes in the ceiling; at the west and east the platforms descend through similar holes and continue through other holes cut in the floor. You suspect them to be elevators and your suspicions are confirmed when suddenly an armoured warrior appears; he is standing on a descending platform and he passes through the hall and continues travelling downwards to a level somewhere below.

    Wolf’s Bane is standing with his back to you and is examining a panel of glass set into the chamber wall. You magnify your vision and you see that the panel displays an illuminated view of the avenue that approaches the tower. Your adversary is watching and waiting for your approach; clearly he is unaware that you have already gained access to the tower.

    Suddenly, something alerts him to your presence and he spins on his heel, his dark eyes blazing with a mixture of fear and loathing. He sees you at the entrance to the hall and immediately he leaps upon a rising north platform in an attempt to escape from you. Determined not to let him get away again, you enter the hall and jump onto a rising south platform. As the platform passes through the ceiling of the hall, it carries you up a tall, open shaft. Wolf’s Bane is on the far side of the shaft wall, some twenty feet above. You can see his face peering over the lip of the platform on which he is standing. He mouths something that you suspect is a curse, but then he points at you with an extended hand and a crackling arc of crimson fire leaps from his fingers and comes twisting down the shaft towards your face.

    If you possess the Sommerswerd, turn to 341.

    If you do not possess this Special Item, turn to 153.
    Ce l'abbiamo!

    Quote Originally Posted by 341.
    You draw your divine blade and a radiant halo of golden flame caresses its razor-sharp edge. You raise the sword above your head and then strike out at the leading point of the approaching fire-bolt. There is a tremendous splash of fiery sparks as you connect with the bolt and send it arcing away to explode harmlessly against the wall of the shaft.

    The Sommerswerd absorbs some of the energy of the fire-bolt which it transfers to you through its hilt: restore 3 ENDURANCE points.

    To continue, turn to 37.
    <.<

    Quote Originally Posted by 37.
    As your enemy’s platform passes through the next level of the tower, he leaps off and disappears from view. A few moments later, when your platform reaches this level, Wolf’s Bane is nowhere to be seen. You step into the circular chamber and cast your eyes around its bare metallic surfaces. There is only one exit from here: a narrow tunnel in the north wall.

    Quickly you enter this tunnel and discover footprints in the dust which blankets the floor. You follow the tracks, but they soon fade and then disappear completely. You stop to examine the floor and your tracking skills tell you that your adversary is deliberately masking his trail. Determined not to give up the pursuit, you break into a run and hurry along this tunnel to where it makes a sharp turn to the left. What you see filling the corridor ahead brings you skidding to a halt.

    The way is blocked by a criss-crossed tangle of thick, gluey strands, which are anchored to the floor, walls, and ceiling. You sense that Wolf’s Bane has cast this magical net to ensnare and delay you while he makes good his escape.

    If you possess the Sommerswerd, turn to 118.

    If you possess Kai-alchemy and wish to use it, turn to 233.

    If you possess Grand Weaponmastery, have attained the Kai rank of Sun Lord, and possess a bladed Weapon (i.e. Sword, Short Sword, Broadsword, Axe, or Dagger), turn to 187.

    If you possess none of these skills, rank, Weapons, or this Special Item, turn to 69.
    Non metto la solita scelta, perchè è ininfluente...

    Quote Originally Posted by 118.
    Vigorously you attack the sticky strands of the net with your magical sword, cleaving through them with unexpected ease. They shrivel at the touch of your golden blade and drop in smouldering heaps onto the floor of the tunnel. Within a matter of seconds you have cut your way through and are able to continue your pursuit.

    Turn to 316.
    Quote Originally Posted by 316.
    Beyond the net you rediscover your opponent’s tracks. They lead you to an unlit storage chamber containing dozens of iron canisters and large steel crates. Using your ability to see in the dark, you follow his footprints as they wend their way around these obstacles and trail off towards a distant door. But before you reach the door you are brought to an abrupt halt by a strange sound—a whirring, mechanical growl. Instinctively you look over your shoulder, in the direction of the noise, and freeze with shock the moment you catch sight of the creature that is moving slowly towards your back.

    Turn to 199.
    Quote Originally Posted by 199.
    The first thing you see is the creature’s eyes. Like two strips of molten sulphur, they radiate a cold, yellow light. Then you glimpse the outline of its angular shoulders, its square snout, and its gleaming steel forelegs. Oily drool hangs from an iron jaw which is set with jagged blades. As this shocking jaw widens, you hear the whirr of metal cogs and gears.

    You can be fearless in the face of foes of flesh and blood, but this steel wolf strikes terror in your heart. You turn and flee towards the distant door, praying that it will lead to a safe haven from this bloodless beast, but you reach it only to discover that it is locked. Frantically you search for a bolt or a keyhole but there are none. Then you locate two squares of opaque crimson gemstone set into the wall. The squares are like those you encountered at the entrance to the temple of Avaros, yet these differ in one important respect: they are separated by a small slot.

    If you possess an Iron Disc, turn to 261.

    If you do not possess this Special Item, turn to 210.
    Ancora niente Iron Disc...

    Quote Originally Posted by 210.
    The rasping growl of the metal wolf is steadily getting louder. The sinister sound makes your palms slick with cold sweat as you feverishly examine the door and the locking mechanism set into the wall nearby.

    The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin Islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.

    In order to discover the exact numbers that will open the door, consult the map.

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    If you cannot decipher the codes, turn instead to 134.
    Puzzle time, again!

    Riposto la mappa per semplicità.

    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  5. #95
    Bortas's Avatar
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    Nella mia mappa strafiga le isole a nord di egen sono 3 e si chiamano taug, broka e vor, anche se li ce ne sta una con nome, i paesi a est di ragaetc nelle wildlands non ce ne dovrebbero essere, quindi stando ala tua mappa il numero è 10 stando alla mia è 30...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  6. #96
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    Io dico 10 , il 30 non mi garba
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  7. #97
    Warrant Officer Kaluisurrr's Avatar
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    famo metà, io dico 15

  8. #98
    Ensign Jesper's Avatar
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    La mia mappa rulez

    Quote Originally Posted by 10.
    The door opens with a hiss. You rush forward and immediately sidestep to place a solid wall between you and the steel monster. Then the door slides shut and, a few moments later, you feel a shudder run through the wall as the creature slams head-first into the portal and shatters its skull.

    To continue, turn to 83.
    Quote Originally Posted by 83.
    The steel walls of the room you have entered are sheened with ice. Several tall glass canisters stand in a circle at the centre of this frigid chamber, connected to one another with pipes and coils of copper cable. Their liquid contents bubble and seethe and appear to be boiling despite the freezing air temperature. You walk around them, mesmerized by the strange beauty of the roiling multi-coloured fluids. Then you sense imminent danger somewhere to your right and instantly you spin around to face it, your hand reaching reflexively to the weapon at your belt.

    You see a dark stairwell and a shadowy shape which is crouched near to the bottom steps. It is Wolf’s Bane. He is clutching a bow and he has an arrow drawn ready to fire. The instant you see him, he releases his bowstring and the tip of the arrow bursts into flames as it comes speeding towards your chest.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

    If your total is now 3 or lower, turn to 155.

    If it is 4–7, turn to 102.

    If it is 8 or higher, turn to 248.
    Abbiamo +2 al Roll! E +1 per l'amuleto che ci portiamo dietro da secoli

    Roll...1 ç_ç

    Quote Originally Posted by 102.
    You throw yourself forwards to avoid the missile, yet it dips in mid-air and carves a furrow across your shoulder blades as you slide along the frost-encrusted floor: lose 5 ENDURANCE points.

    Your adversary sniggers when he hears your cry of pain. Yet, despite the burning agony of your wound, you scramble to your feet and level your weapon defiantly at the darkened stairway. But Wolf’s Bane is no longer crouching near the steps—he is fast ascending them. Calling upon your innate healing skills, you staunch the blood that is trickling freely from your back and hurry towards the staircase in pursuit of your hated foe.

    Turn to 29.
    Maledetto!

    Quote Originally Posted by 29.
    You climb more than two hundred steps before the staircase arrives at a short tunnel which opens into a damp, cavernous hall. This huge chamber is partitioned into pens which house several giant dragonflies, similar to those you encountered when first you arrived on Avaros. High above, great oblong sections of the steel roof are open to the elements and the bases of passing storm clouds are lit up by the glow from the hall’s phosphorescent lighting. You scan the rain-swept pens for a sight of your adversary, and find him climbing upon the saddled back of a great crimson dragonfly. He urges the creature into the air and it obeys with stunning swiftness. You watch as Wolf’s Bane steers his winged mount once around the roof of the hall, and then, to your horror, you see him bring the creature to hover directly over your head. He shouts at you, but his words are lost in the buzz of the dragonfly’s massive wings. Then he leans from the saddle and casts down a metallic box before urging his mount skywards. The box lands close by, bouncing once before coming to rest near your feet. Your heart pounds when you sense that it is a powerful time bomb. A panel on the side of this device contains several illuminated numerals that are blinking intermittently. You can see by the numbers remaining that you have only 30 seconds before the bomb detonates.

    If you wish to attempt to defuse this time bomb, turn to 177.

    If you decide instead to mount one of the giant dragonflies and attempt to escape from this hall before the bomb explodes, turn to 190.
    Che si fa ???
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #99
    Warrant Officer Kaluisurrr's Avatar
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    Go lone wolf artificere cazzo ahahahh

  10. #100
    Bortas's Avatar
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    Fuga sul libellulone gigante, che fa tanto figo con esplosioni e distruzione dietro le spalle tipo locandina film d'azione anni '90. 190
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  11. #101
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    Ma non possiamo lasciar morire la scimmietta! Lone Wolf disattivatoredituttoilcazzodeltutto mode /on
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  12. #102
    Ensign Jesper's Avatar
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    Quote Originally Posted by 177.
    You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.

    Study the following sequence of numbers carefully. When you think you know the solution, turn to the entry that is the same as your answer.


    If you guess incorrectly, or if you cannot determine the missing number, turn instead to 269.
    Solo le nostre Kai abilità di matematica per la terza media potranno salvare Cita! E noi!
    Let's Play: la serie di Lupo Solitario, di Joe Dever

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  13. #103
    Warrant Officer Kaluisurrr's Avatar
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    vabbè dai, too easy lol, 130-00

  14. #104
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    Sposti un punto et voilà 130.00 , sono ancora dell'opinione che fuggire sul libellulone fosse più figo tanto la scimmia sarà irrimediabilmente preda della nostra Death aura...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  15. #105
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    Kai-Matemagic si rivela sempre fondamentale

    Quote Originally Posted by 130.
    The moment you key in the correct number, it activates the detonator lock and the bomb ceases to function.10 You wipe a trickle of sweat from your brow as you look at the illuminated display, for it shows that there were only five seconds to go before the bomb would have exploded. Carefully you set the device down on the floor and then hurry to the nearest dragonfly pen where you use your Magnakai Discipline of Animal Control to subdue its hostile occupant. The creature reluctantly submits to your will and allows you to climb upon its back. It has no saddle, and so you are forced to grip its scaly spine as you urge it skywards in pursuit of Wolf’s Bane.

    As you emerge through the open steel roof of the tower, you catch a fleeting glimpse of the rain-swept city far below. Then, in the next instant, you plunge into the base of the thick black storm clouds which keep this alien city forever in shadow.

    Turn to 310.
    Ahahah LW ci ha messo 24 secondi a risolvere l'enigma

    Quote Originally Posted by 310.
    The moment you pass through the storm clouds, you enter a stratosphere that is bathed with magnificent light. Above the city’s perpetual cloud layer lies a wondrous vista, an aerial realm that is calm and clear. The golden rays from two suns and the reflected light from twelve satellite moons, combine to bathe the thunderheads with a panoply of colour. You scan these heavens and see high above the dragonfly which is carrying Wolf’s Bane. It is climbing towards a castle-like fortress that seems to rest upon a base of wispy cloud, defying gravity. Your enemy’s flying mount enters the castle from below, passing through a gap in the underside of its cloudy base. Upon seeing his destination you urge your own winged mount to follow in his wake.

    Illustration XVII—Wolf’s Bane’s dragonfly enters the castle and you urge your own mount to follow.

    You enter the clouds and pass through an open portal, like some massive trapdoor located in the belly of this mystical stronghold. Beyond the portal is a cavern of stone, vaulted and substantial like the dungeons of a great castle. There is no sign of your enemy, save for his mount which is tethered to a wooden pier. You bring your dragonfly in to land upon this pier and then leap down from its back and examine the ground for tracks. You find what you are seeking and they lead you to an archway that opens upon a landing where three tunnels lead off in different directions. However, to your dismay, you discover that Wolf’s Bane has deliberately spoiled his tracks; his footprints lead to all three tunnels.

    If you wish to explore the north tunnel, turn to 294.

    If you choose to explore the east tunnel, turn to 109.

    If you decide instead to explore the west tunnel, turn to 235.
    Ma che si è fumato Joe prima di scrivere sto libro lol

    Comunque: dove si va?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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