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Thread: [LUPO SOLITARIO] Libro XX: The Curse of Naar

  1. #16
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Magi-Magichiamolo va..per gli oggetti non ricordo che cavolo ci portavamo dietro...ma cmq ci sarà stato almeno 1 inutile razione di cibo da sacrificare al dio dado no?
    spamm is life.

  2. #17
    Warrant Officer Kaluisurrr's Avatar
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    Magi magic go

  3. #18
    Bortas's Avatar
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    Magicabulabidibula
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  4. #19
    Lieutenant Tibù's Avatar
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    alchemy cheèmmeglio
    mandale83 on PSN
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  5. #20
    Ensign Jesper's Avatar
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    Magi Magic gooooo!

    E scartiamo l'inutile ciotola di pietra

    Quote Originally Posted by 43.
    With your back pressed hard against the wall of the pit, you quickly recite the words of the Old Kingdom Spell Shield as you draw a circle in the air directly above your head. Nza’pok growls the order to his minions and immediately a clattering deluge of spears rains down upon you. Most shatter when they hit the invisible barrier you have created, but some ricochet off the pit wall and their sharp tips gouge your flesh.

    Pick a number from the Random Number Table. If you possess the Grand Master Discipline of Assimilance, add 2 to the number you have picked.

    If your total is 4 or less, turn to 312.

    If it is 5 or more, turn to 277.
    Abbiamo +2 grazie alla nuova disciplina!

    Roll...7!

    Quote Originally Posted by 277.
    You gasp as one spear tip nicks the back of your right leg and another grazes your left foot (lose 2 ENDURANCE points). Fortunately, though, the pain quickly recedes when your natural Kai curing skills act to staunch the bleeding.

    Turn to 5.
    Pffffff

    Quote Originally Posted by 5.
    You have survived the first volley but your ordeal is far from over. As soon as the front rank hurl their spears they retreat to let those behind them come forward to take their places at the rim of the pit. With cool defiance you stare back at this new rank of mutants. This time you count more than thirty spears held ready to be hurled at you upon Nza’pok’s command, far more than you can hope to avoid at once, even with the aid of magic. Yet, despite the overwhelming odds, you refuse to show this loathsome spawn any sign of weakness or despair.

    You offer up a silent prayer to the God Kai to protect you, and then suddenly you recall part of the script of the Tome of Darkness that told of a secret name which can bind Nza’pok when spoken aloud. This name could be the key to your survival, yet you have no time left to retrieve the book from your Backpack. If you are to use this secret name you must try to recall it from memory.

    If you think that Nza’pok’s secret name is ‘Hulka’, turn to 171.

    If you think that the name is ‘Khula’, turn to 105.

    If you think that the name is ‘Lukha’, turn to 56.
    Chi se lo ricorda, senza andare a guardare?

    E' Hulk, Kulo o Luca?

    ************************************************** ***********************
    Lupo Solitario, Sun Prince

    CS: 47 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +7 Levelup)
    --> 51 (con +4 Mindblast)
    --> 55 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 51/52 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +14 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus
    - Assimilance

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Silver Rod, Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet, Tome of Darkness

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  6. #21
    Warrant Officer Kaluisurrr's Avatar
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    khulone

  7. #22
    Bortas's Avatar
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    Io voto per Kulo, mi ricorda qualcosa...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  8. #23
    Ensign Jesper's Avatar
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    E Kulo sia!

    Quote Originally Posted by 105.
    You shout the word ‘Khula’ and the effect is both immediate and electrifying. Nza’pok freezes, as if he has suddenly turned to stone, and a sheen of grey ice appears on his foul-smelling blubbery skin. Then the iron amulet which is hanging by a chain from his lower lip begins to pulsate with an eerie green light. The chaos-horde are at first stunned by their leader’s transformation; then shock rapidly becomes a blind panic and they turn and flee, dropping their spears and trampling each other in their scramble to get away.

    Swiftly you climb the wall of the pit, and as you pull yourself over the edge, you see the mass of humanoids and ant-creatures swarming across a bridge which leads to a neighbouring delta island. Once the last few are across, a rope is pulled and the middle section of the bridge drops away into the river to prevent you from pursuing them. Confident that the horde no longer poses any threat, you return your gaze to its frozen leader. Nza’pok is completely immobile except for his eyes which blaze with a potent mix of fear and hatred. You sense that this once all-powerful being is terrified that you will now enact your revenge upon his helpless body.

    If you wish to unsheathe a weapon and slay Nza’pok while he is unable to resist, turn to 13.

    If you decide not to kill him, but wish to take the glowing amulet which hangs from his mouth, turn to 139.

    If you choose to ignore Nza’pok and the amulet, you can escape from the settlement by turning to 126.
    Che si fa ora ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #24
    Bortas's Avatar
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    Sono combattuto tra il colpo di grazia e il loot, lootiamo avremo tempo per uccidere sta merda insulsa...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  10. #25
    Warrant Officer Kaluisurrr's Avatar
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    ammazziamo sto fetente

  11. #26
    Master Chief Petty Officer
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    Loot! E poi lo ammazziamo.
    http--www.wayne2k1.com-signaturepics-sigpic4356_3.gif

  12. #27
    Ensign Jesper's Avatar
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    Si loota!

    Quote Originally Posted by 139.
    You hook a link of the chain upon the tip of your weapon and wrench the amulet free from Nza’pok’s frozen lip. The amulet ceases to glow the moment it is cut free, and you sense that it is now safe to touch. When you pick it up, you notice that on the facing side is engraved Nza’pok’s name and on the reverse side you discover a runic number.


    Record this Nza’pok Amulet on your Action Chart as a Special Item, which you keep in your pocket. The runic number on the reverse side is a six. Make a note of this number in the margin of your Action Chart for future reference.

    To continue, turn to 314.
    Now, that's gangsta! Scartiamo la Silver Rod che gia nel libro scorso aveva rischiato di essere buttata alle ortiche

    Quote Originally Posted by 314.
    You hurry away along a track that winds through the settlement of huts and down to a beach covered with coarse black sand. Here a ramshackle jetty, constructed from wood and bone, protrudes from the lee of a sand dune and out into the sluggish grey sea. Fringing the beach is dense jungle from where there suddenly arises a cacophony of hellish cries. You glimpse shadows moving in the undergrowth, and when you stop momentarily to take a longer look, several arrows come shooting out of the trees. They arc towards you and explode when they hit the sand close by. Your Kai senses warn you that there are a great number of archers lurking in the jungle, far more than you can hope to defeat single-handedly. Anxious to escape while you are still able, you hurry down the beach to the jetty where you discover a sea-going canoe. Without daring to look back, you leap into this canoe, cast off its mooring rope, and paddle as fast as you can away from the shore.

    Once you feel sure that you are beyond arrow range, you attempt to follow the coastline in the hope of finding a safer place to put ashore. But a mist sweeps in across the water and engulfs your tiny craft before you can change course. This mist thickens rapidly to become a dense sea fog, the like of which you have never experienced. Despite your advanced Kai skills, you are unable to see through it and quickly you lose all sense of time and direction.


    After what seems like many hours, you eventually catch sight of a dark shape low in the water which, at first, appears to be a distant island. You paddle towards it but as you draw closer you sense that all is not what it seems. Then you feel a warm glow radiating from the pocket of your robe and discover that it is the Nza’pok Amulet. Carefully you remove it and, guided purely by instinct, you hold this glowing disc of iron above your head. In the distance you can hear the sound of rushing water which is followed by an incredible sight: the island is sinking slowly into the sea. In less than a minute it has completely disappeared without trace. The amulet no longer glows and so you slip it back into your pocket before continuing your eerie voyage across this uncharted ocean.

    Turn to 232.
    LW non ha ancora capito un cazzo, relativamente all'acqua <.<

    Quote Originally Posted by 232.
    Gradually the sea mist clears and you catch sight of land on the horizon. Your senses tingle with expectation for you have now entered a new realm of the Plane of Darkness and you are aware of several dramatic changes to your immediate surroundings. The sluggish grey sea has become a muddy brown sludge that clings to your paddle like marsh slime. Every time you break the crusty surface a cloud of tiny black insects erupts from the slime and soars into the warm, fetid air. The sky above is no longer green; it is a bilious yellow and it is streaked with high clouds that flash intermittently with sheet lightning.

    Despite the glue-like consistency of the ocean, you detect a strong tidal undertow. Rather than fight it you decide to cease paddling and allow it to carry you towards the distant shore. While you wait for the current to do its work, you retrieve the Tome of Darkness from your Backpack and turn through its pages in the hope of learning some of the secrets of this new, foul-smelling realm.


    The page that revealed to you information about Nza’pok’s realm is now blank, but the one following it has changed in both colour and texture. Lines of spidery writing have appeared on a page that now looks and feels like cured animal hide. Once again, using your Magnakai Discipline of Pathsmanship, you are able to decipher much of this arcane text.

    The writings tell of two powerful beings called the Künae, the Lords of Decay, and of their Throne of Power which is located upon ‘the rotting corpse of Ghandezh, the Wyrm of Naaros’. You scan the page, passing over a long list of vile deeds that have earned the Künae the right to rule their ignoble realm, until you come to the part which details the secret names which can bind them. The names are ‘Jantoor’ and ‘Rhunadan’. The text instructs those who would use these names in the presence of the Künae to exercise great caution, for if the name that is spoken is not directed at the correct Lord of Decay, the ‘evocator will sacrifice his body and soul and be enslaved to the Künae forever upon the realm of putrefaction’. The text gives no indication of how to identify each of the Künae and does not state how and when their secret names should be used to bind them. Yet it does state that in order to leave their realm one must possess a ‘ring of power’, one of two such rings which exist and are worn ‘upon the first fingers of the right hands of the Künae’.

    You close the Tome and stow it in your Backpack. Time has passed rapidly while you have been consulting the book, and your canoe is now but a few hundred yards from the shore. Directly ahead you can see the estuary of a river, and away to your left you note a stony beach which gently ascends to a forest of grey-green trees.

    If you wish to paddle your canoe into the river estuary, turn to 216.

    If you decide to beach your craft on the stony shore and explore the forest beyond, turn to 85.
    Ok gente...dove si va?

    ************************************************** ***********************
    Lupo Solitario, Sun Prince

    CS: 47 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +7 Levelup)
    --> 51 (con +4 Mindblast)
    --> 55 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 51/52 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +14 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus
    - Assimilance

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup, Nza’pok Amulet (6)
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet, Tome of Darkness

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #28
    Bortas's Avatar
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    85 lupo è animale di terra...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  14. #29
    Warrant Officer Kaluisurrr's Avatar
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    abbandoniamo l'acqua il prima possibile ovviamente, 85

  15. #30
    Ensign Jesper's Avatar
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    Quote Originally Posted by 85.
    The canoe grounds on a submerged boulder a few dozen yards from the beach, forcing you to abandon the craft and wade ashore. You soon discover that the stones littering this beach are slick with an oily residue. Your natural agility overcomes this obstacle but the slippery surface makes it difficult for you to reach the cover of the distant tree-line as swiftly as you would like.

    As you draw near to the perimeter of trees you pause for a moment to scan the dark jungle undergrowth. Long streamers of moss-encrusted vines hang from the trees, draping themselves limply over every rock and bough, and a tangled mass of interwoven creepers and low-spreading branches forms a blanket canopy which keeps much of the forest floor in semi-darkness. As you stare into the damp and shadowy foliage, you feel a growing sense of unease. Your burning desire to press on with your quest is suddenly dampened by an overwhelming urge to avoid this jungle.

    If you possess Grand Pathsmanship and have attained the Kai rank of Grand Crown or higher, turn to 115.

    If you have Grand Pathsmanship but have yet to attain this rank, turn to 334.

    If you do not possess this Grand Master Discipline, turn to 255.
    Ce li abbiamo!

    Quote Originally Posted by 115.
    You decide to explore the perimeter of the undergrowth and have walked almost a mile along its edge before you come across the remnants of a path which leads into the jungle’s dark interior. Cautiously you advance along this overgrown trail, but you have not gone far before you are forced to a halt by a thick curtain of hanging vines and creepers.

    Using your advanced Kai Discipline, you command the mossy creepers to move aside and create a tunnel through which you can pass. The reaction to your order is immediate and dramatic. There is a deafening noise, like the sound of heavy tropical rainfall, and suddenly the hanging vines rise up and flail the air. They lash out at you with stunning ferocity, forcing you to retreat back along the trail before their stinging blows. Rapidly your sense of surprise is surpassed by fear when you realize that these vines are not plants at all; they are hostile living creatures.

    If you wish to attempt to evade their attack, turn to 35.

    If you decide to try to fight your way through them, turn to 46.
    Che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

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