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Thread: [LUPO SOLITARIO] Libro XX: The Curse of Naar

  1. #76
    Sturm's Avatar
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    Go Jesper, che è un mese che alleno l'ugola a gridare: SPADADDIOOOOOH
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  2. #77
    Bortas's Avatar
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    Finally
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  3. #78
    Ensign Jesper's Avatar
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    E come promesso...ecco il ritorno di Liuto Solitario!

    SPADADIDDIOOOOOOHHHHHHHHHHHHHHH

    Quote Originally Posted by 44.
    You hit out at the onrushing column of fire and it connects with the flat of your magical blade. There is a terrific flash of blinding golden light and you feel an electrifying jolt that sets every nerve in your body jangling. You follow through with your blow and send the Künae flame rebounding from your blade to slam into the far wall where it dissipates harmlessly across its surface.

    Aware now that the Lord of Decay seated on the right-hand throne is Jantoor, you shout his secret name and immediately the creature becomes immobile. The sight of his frozen form—and the sudden cessation of mind contact—throws his brother-lord into a state of panic and confusion. In a blind rage he utters a curse and, to your horror, you see the maggot swarm emerge from the shadowy recesses of the hall. As the tide of larvae writhe towards you they begin to swell grotesquely in size.

    If you are to save yourself from this monstrous horde you must quickly use the secret name of the remaining Künae. But there is no time to consult the Tome of Darkness: you must try to recall the name from memory.

    If you think the secret name is ‘Rhunotar’, turn to 96.

    If you think the secret name is ‘Rhunadan’, turn to 311.

    If you think the secret name is ‘Rhunaguin’, turn to 289.
    Visto il lasso di tempo intercorso, guarderò dall'altra parte mentre barate



    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #79
    Warrant Officer Kaluisurrr's Avatar
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    boh mi pare fosse rhunadan

  5. #80
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    Sarà quella giusta ?

    Quote Originally Posted by 311.
    You shout the name ‘Rhunadan’ and the remaining Künae immediately ceases to move. All trace of its psychic energy vanishes and its flailing limbs become frozen in mid-air, lending it the semblance of a petrified tree. The advancing horde of maggots rapidly shrink to their former size and retreat before you, seeking the safety of the hall’s furthest corners. The power which drove them and caused them to mutate has suddenly disappeared and they are thrown into chaos. You stride towards the carcass and swallow hard as you step through the ancient rotting remains that ooze from its rib cage. You raise your weapon and, with one swift blow, you sever the fingers of the Künae’s right hand and quickly retrieve the gold ring.


    Suddenly, a squeal of hinges draws your attention to the great portal on the far side of the hall. It swings open to reveal an angry horde of corpse-creatures who stagger into the chamber and come surging towards the carcass. They are the Dregants, a decomposing army of humanoids enslaved to the Künae. They have sensed their rulers’ plight and have flooded here in their hundreds to protect them. Desperate to escape from this ghoulish host, you turn and leap feet-first into the cave-like hole that occupies the belly of the carcass.

    Turn to 100.
    C'è andata di culo

    Quote Originally Posted by 100.
    Upon entering the tunnel, the ground disappears beneath your feet and you begin to fall through darkness towards a pale speck of greyish light far below. You are gripped instantly by the fear that you have unwittingly stepped into a deep pit, yet your descent is uncannily smooth and controlled. It is as if you are being lowered by an invisible cable down a dark, interminable mineshaft.

    As you slowly descend, your fear subsides and you take the opportunity to look at the ring which you cut from the hand of the Künae. It radiates its own dim light by which you can see a runic inscription carved on the inside of the band. Record this Künae Ring on your Action Chart as a Special Item, which you keep in your pocket. The runic number on its band is 20. Make a note of this number in the margin of your Action Chart for future reference.

    After what seems like more than an hour, you eventually reach the base of this dark shaft. Your feet hit solid ground with more force than you are expecting after the long and gentle descent, and the violent jolt of impact leaves you sprawled in the dust, stunned and gasping for breath: lose 2 ENDURANCE points.

    Dragging yourself wearily to your feet, you inspect your new surroundings with a feeling of curiosity and apprehension. You have emerged in a deep mine tunnel that passes through ore-rich rock. The reek of iron, sulphur, and rust assails your nostrils: a pungent aroma but one that smells as sweet as spring in Sommerlund after the indescribable stench of the Hall of the Künae. You scan the tunnel in both directions and use your Kai senses to gather information. The faint sounds of hammering and scraping can be heard coming from somewhere above, and the symmetrical grooves which scar the tunnel walls tell you that this passage was excavated by some sort of gigantic burrowing machine. Feeling certain that you have entered a new realm of the Plane of Darkness, you are about to consult the Tome of Darkness when suddenly you hear a noise along the tunnel away to your right. Something huge is approaching at great speed.

    If you possess Grand Huntmastery, turn to 113.

    If you do not possess this Discipline, turn to 7.
    Prendiamo l'anello coniglio, ci annotiamo il numero e abbiamo Grand Huntmastery!

    Quote Originally Posted by 113.
    Your improved mastery enables you to detect the outline of a large creature approaching through the tunnel. Viewed from the front it has the appearance of a gigantic beetle, but one with hundreds of stubby legs that are moving in rapid waves like those of a millipede. You sense that it is a living creature and not a mechanical device, and that it is approaching at a terrific pace. Its width almost completely fills the tunnel and, unless you take immediate steps to avoid it, you could be knocked down and crushed as it passes through this section.

    If you wish to turn and run from the advancing creature, turn to 279.

    If you wish to try to find a safe haven where you can avoid its passing, turn to 122.
    Che si fa ?

    ************************************************** ***********************
    Lupo Solitario, Sun Prince

    CS: 47 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +7 Levelup)
    --> 51 (con +4 Mindblast)
    --> 55 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 51/52 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +14 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus
    - Assimilance

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup, Kunae Ring (20)
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet, Tome of Darkness

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  6. #81
    Bortas's Avatar
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    122 stiamo cacati la blatta inarrestabile sembra più una trappola che una creatura da affrontare, già ci indica come andrà, gettati a terra e stiacciati, meglio trovare il classico scanso...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  7. #82
    Warrant Officer Kaluisurrr's Avatar
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    corriamo via come fossimo indiana jones inseguiti da un masso rotolante

  8. #83
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    Appoggio il vecchio 122 e poi backstab alle spalle con la spadaddddioooooh!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  9. #84
    Lieutenant Tibù's Avatar
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    122!
    non avevo visto che si era ricominciato
    mandale83 on PSN
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  10. #85
    Ensign Jesper's Avatar
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    122!

    Quote Originally Posted by 122.
    You scour the tunnel walls but detect no cracks nor crevices large enough to accommodate your body. Then you notice the supporting beams which criss-cross the tunnel ceiling. They protrude no more than a foot or two from the roof of the tunnel, but they could provide you with a way of escaping out of the path of the approaching juggernaut.

    If you possess Kai-alchemy and have attained the Kai rank of Grand Crown or higher, turn to 73.

    If you possess Kai-alchemy but have yet to attain this rank, turn to 251.

    If you do not possess Kai-alchemy, turn to 166.
    Abbiamo tutto

    Quote Originally Posted by 73.
    You recite the words of the Brotherhood Spell Teleport and the moment you complete the recitation you feel your feet losing contact with the ground. You will yourself along the tunnel, away from the approaching creature, and as you glide around a gentle bend you see a junction less than a hundred yards ahead where another tunnel meets this one from the right. Displaced air is now rushing past you, whipping at your hair and cloak, and the rumbling noise has grown to an almost deafening crescendo. Swiftly you glide along the passageway, enter the adjoining tunnel, and ease yourself back to the ground (lose 1 ENDURANCE point).

    A few moments later the gigantic beetle-creature thunders past in a cloud of dust, hauling a long line of ore wagons in its wake. Some of these heavy wagons are empty but the majority are piled high with grey metallic rock. This ore load is heavily veined with a mineral which radiates a yellow luminescence.


    If you wish to leap onto the last ore wagon as it passes by the junction, turn to 181.

    If you do not wish to leap onto the wagon, turn to 158.
    Joe non ha ancora capito come funziona il teletrasporto

    Comunque, che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  11. #86
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    Io me butterei sull'ultimo vagone stile Indiana Jones! 181
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  12. #87
    Warrant Officer Kaluisurrr's Avatar
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    go nel vagone!

  13. #88
    Ensign Jesper's Avatar
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    Nel vagone!

    Quote Originally Posted by 181.
    You make a brave leap for the last wagon in the line and land among its cargo of glowing ore with a stunning jolt: lose 2 ENDURANCE points. This wagon is only partially filled and you are able to stay hidden as it trundles on its way. You soon pass a junction where another tunnel joins with this main passageway, and from here onwards you feel the temperature steadily rising. Although your Platinum Amulet protects you from the increasing heat, your senses warn you that you are in grave and ever-increasing danger. The ore in this wagon is highly radioactive and your Kai skills and amulet can afford you only limited protection from its deadly gamma rays.

    Fearful of this deadly cargo, you haul yourself over the rear of the wagon and get ready to abandon your ride. Your pulse races in anticipation of the jump for the wagon is moving at high speed and the rocky tunnel floor is no more than a speeding blur just inches below your feet.

    Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 1 to the number you have picked. If you possess Grand Huntmastery, add another 1.

    If your total score is now 0–2, turn to 342.

    If it is 3–7, turn to 117.

    If it is 8 or higher, turn to 221.
    Abbiamo +2 al Roll!

    Roll...5!

    Quote Originally Posted by 117.
    As you are getting ready to leap from the rear of the wagon, you suddenly feel your stomach tighten and the skin on your face and hands becomes sore and inflamed. You sense that you are succumbing to the insidious effects of the radioactive ore and, rather than wait a moment longer, you make your jump before you are fully ready.

    You hit the tunnel floor with bone-shuddering force, and even though you cover your head and roll expertly to lessen the shock of impact, you suffer painful injuries to your shoulders, knees, and elbows: lose 4 ENDURANCE points.

    To continue, turn to 88.
    LW conosce le radiazioni

    Quote Originally Posted by 88.

    You pull yourself to your feet and listen to the ore train as it disappears into the distant gloom with a sound like dying thunder. When you can no longer hear its rumble, you walk back along the tunnel to the junction where a new passageway branches off to the left. Your gnawing desire to find the Moonstone prompts you to explore this tunnel and you follow it for several hundred yards until you reach a dank and empty cavern. Streams of ore-rich water run down the walls of this chamber, staining them a rusty shade of brown. You are hungry and you decide to stop and rest here for a while. Unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

    While you are resting, you decide to consult the Tome of Darkness to see if it has any useful information about this strange subterranean complex.

    Turn to 33.
    Fortunatamente abbiamo la Guida Michelin di Mordor.

    Quote Originally Posted by 33.
    You retrieve the book from your Backpack and thumb through its shiny blank pages until you discover two pages that have changed both in colour and texture. A cluster of rust-red lettering is enclosed within the black runic borders that outline these two sheets of creamy parchment. Once again, using your Magnakai Discipline of Pathsmanship, you study the complex text and are able to decipher much of its meaning.


    The words tell of Zantaz, the Lord of the Pit, whose many accompanying titles include Reaper of Gloom, Armourer of the Fell Legions, and Guardian of the Gate of Dragonflame. It says that he presides over a ‘deep realm of rock, iron, steel, and flame’, and that among the many eternal duties he has been set by Naar, his primary task is to forge weapons of power for the Dark God’s champions. Zantaz has no secret name, but you are able to translate the text which details how one can leave his domain. It makes for uneasy reading. The Tome states that any who wish to depart must first ‘defeat Zantaz in mortal combat and cast his body into the Pit of Darkflame, from whence he shall be reborn’. Only by proving oneself worthy in combat against Zantaz can one cause ‘the Gate of Dragonflame to release the worthy victor’. The name ‘Zantaz’ is vaguely familiar; you are sure that you have heard it before. As you ponder the remaining text which lists his infamous deeds, you suddenly recall where it was that you heard his name spoken. It was many years ago, while you were still an initiate at the Kai Monastery, and your old tutor, Storm Hawk, was lecturing your class about the Drakkarim: the barbarian race of humanoids whose conquests in Northern Magnamund preceded the rise of the Darklords of Helgedad. Zantaz was the name of the warrior-god whom the Drakkarim worshipped.

    Feeling a little unnerved by what you have discovered and remembered, you close the Tome and slip it back into your pack. You sense that the Moonstone is not to be found here in this domain of tunnels, and so you resolve to escape from here as soon as possible. But if you are to do so successfully, it seems you will first have to find and defeat Zantaz, the warrior-god of the Drakkarim.

    You get to your feet and continue along the tunnel which leads out of the empty cavern. You follow this passageway for several hundred yards until you arrive at a junction where another tunnel crosses your path from right to left. Cautiously you scan the tunnel in both directions and notice that away to your right, little more than twenty yards distant, is an open archway. Although you can sense no living presence, the angle of view and the darkness of the interior prevent you from determining what lies beyond this archway. To your left, your tracking skills reveal that the tunnel leads eventually to a dead end.

    If you wish to investigate what lies beyond the arch, turn to 260.

    If you decide to ignore the archway and continue your exploration of the main tunnel, turn to 23.
    E dopo la lezione di storia, che si fa ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  14. #89
    Bortas's Avatar
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    Passiamo l'arco frughiamo tutto il dungeon, siamo o non siamo loot solitario 260
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  15. #90
    Warrant Officer Kaluisurrr's Avatar
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    260

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