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Thread: [LUPO SOLITARIO] Libro XX: The Curse of Naar

  1. #91
    Sturm's Avatar
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    Loot 260 a cazzo dritto!
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

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  2. #92
    Lieutenant Tibù's Avatar
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    260 obv
    mandale83 on PSN
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  3. #93
    Ensign Jesper's Avatar
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    Cerchiamo del loooot!

    Quote Originally Posted by 260.
    You approach the archway, and after checking that there are no hidden traps, you enter. Beyond lies a vast unlit hall which is filled with rows of weapons and armour. Racks of swords, spears, axes, and shields stretch into the distance as far as your keen eyes can see. Most are crudely forged and of alien design, yet the sheer number of weapons contained within this hall is enough to take your breath away.

    Of the thousands of weapons contained in the racks nearest to the archway, you discover the following that are of adequate quality:
    Sword
    Spear
    Axe
    Broadsword
    Arrows
    Bow

    If you wish to take and keep any of the above weapons, remember to make the appropriate changes to your Action Chart. The number of Arrows you can take is limited by the space currently available in your Quiver.

    To leave this armoury and continue your exploration of the tunnel, turn to 23.
    Il loot nei libri di Joe è peggio di quello di Diablo 3

    Quote Originally Posted by 23.
    For countless hours you follow this tunnel as it ascends and descends by ramps and stairways through a bewildering maze of chambers, vaults, and grand halls. On your travels through this vast underworld you witness many awe-inspiring sights: huge subterranean quarries, blazing furnaces, armouries, weapon forges, steel mills, and white-hot lava pits. Armies of grey-skinned humanoid workers labour without rest within this hellish domain to manufacture weapons of war and destruction.

    At one vast hall you stop to observe a legion of these creatures tapping the volcanic power which lies at the core of this realm. By a system of chutes and tubes they divert a blazing lava flow to turn gigantic wheels and heat titanic vats of noxious fluids. The workers, although physically similar in size and demeanour to Drakkarim, seem to lack consciousness and remain oblivious to your presence. It is as if they have been turned into unthinking automatons, programmed simply to perform their labour with little regard to their immediate surroundings.

    You leave the hall and ascend a staircase which spirals hundreds of feet through solid rock to a titanic concourse. Here your senses detect a living presence and you allow your Kai instincts to lead you in pursuit of it. You enter a tunnel which branches away from the concourse and follow this to a wider passage. The walls of this passage are decorated with spectacular scenes of war and destruction. Thousands of troops fight an endless parade of battles across the landscapes of a hundred different worlds. In each of the scenes the theme and the outcome is identical: the victory of the superior forces of Evil over the inferior armies of Good. This callous celebration of evil military might infuriates you, but you control your anger and use it to sharpen your senses. You detect that somewhere at the end of this passage is where the living presence can be found and, not knowing the nature of what it is that you will find there, you approach with the utmost caution.

    The passage ends at a vast chasm where a narrow bridge of rock crosses a yawning void to a gate located on the far side, some 300 yards distant. The gate and its surroundings have been fashioned to resemble the mouth and head of a ferocious dragon, and the bridge of rock is likewise carved to resemble its extended tongue. A shimmering, twinkling, blue-white light gleams from the mouth of the dragon-gate, revealing it to be the exit from this dark domain. Excited by your discovery, you step onto the narrow rock-bridge and make your way across to the far side as swiftly as you dare. On either side of this stone beam the chasm falls away into a seemingly bottomless pit. You try not to look down for the sight makes your stomach churn uncontrollably.



    You are nearing the centre of the bridge when suddenly a dark and terrifying apparition manifests itself before the dragon-gate. This awesome sight brings you skidding to a halt.

    Turn to 200.
    Quote Originally Posted by 200.
    Before the dragon-gate stands an armoured colossus. Clad from horned helm to booted foot in glowing black plate armour, this mighty warrior stands a full arm’s length taller than yourself and radiates an evil so intense that you feel your skin crawling with fear and revulsion. In his right hand he wields a broadsword carved with runes of power, and in his left a dagger that bleeds scarlet venom. He raises the sword and spears of blue lightning arc from the surrounding chasm wall to earth themselves upon the hilt of his unholy blade. You launch a psychic probe to test the mental defences of this god-like warrior and you are shocked when you fail to locate his Mindforce. You sense that this being is a living entity, and that he is the source of the power that has drawn you to this chasm, yet it is as if his mind has been erased. He has the psyche of an automaton: cold, brutal, and utterly unhuman. His mental state presents a formidable defence against your powerful psychic abilities, rendering them near-useless. Yet where your psychic skills may fail, your agility and your mastery of conventional combat may prove especially effective against this hulking foe.

    Illustration XII—The colossus has the psyche of an automaton: cold, brutal, and utterly inhuman.


    If you possess a Bow and wish to use it, turn to 336.

    If you do not possess a Bow or choose not to use it, turn to 26.
    Un guerriero del caos! Notare il sospensorio

    Che facciamo ?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  4. #94
    Bortas's Avatar
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    Arcodiddioooooo
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  5. #95
    Warrant Officer Kaluisurrr's Avatar
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    arco.

  6. #96
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    Arcamadosca!
    So far, so good...

  7. #97
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    Arcodiddioooooh!

    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  8. #98
    Ensign Jesper's Avatar
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    ARCHIAMO!

    Quote Originally Posted by 336.
    In the blink of an eye you unshoulder your Bow and draw an Arrow ready to fire. The warrior does not flinch in the face of your swift threat and you soon understand why this is so. As you cast your eyes over his body in search of a target, you are unable to detect any chink in the thick plate armour that encases him. Cursing your mysterious foe, you release your Arrow and send it whistling towards his throat, at a point where the scales of his chest armour meet the lower edge of his great helm. The steel-tipped missile fails to penetrate; it shatters harmlessly on impact and the pieces tumble away into the chasm (erase this Arrow from your Action Chart).

    Having now tested his armour, you are in no rush to close for combat with this enemy. If at all possible you would still prefer to use your skills to defeat him at a distance.

    If you possess Grand Nexus and have attained the Kai rank of Grand Crown or higher, turn to 98.

    If you possess Magi-magic and wish to use it, turn to 294.

    If you possess Kai-alchemy and wish to use it, turn to 135.

    If you do not possess these skills, or if you have yet to attain the required level of Kai Mastery, turn to 224.
    Maledetti nerf!



    Ciò detto: abbiamo tutto Cosa vogliamo usare?
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  9. #99
    Warrant Officer Kaluisurrr's Avatar
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    magi magic, famogli scoppiare l'armor cazzo!

  10. #100
    Sturm's Avatar
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    Ma si va usiamo magi magic almeno gli diamo un'occasione di essere utile
    “Perché io?”
    “Perché eri un cacciatore senza denti. Sei stato scelto per la tua rabbia, sei stato scelto per tutte le ferite che avevi subito, scelto per tutte le volte che eri stato colpito, picchiato e umiliato davanti agli altri. Scelto per la rabbia che eri costretto a tenerti dentro,per le parole che non potevi pronunciare. Scelto per la furia cieca che avvolgeva il tuo cuore come una morsa dopo ogni pugno e ogni calcio che ti veniva inferto,dopo ogni sasso che ti veniva lanciato. E per la rabbia più grande di tutte,quella che riservavi a te stesso,perché eri incapace di reagire,dato che loro erano sempre di più, e sempre più grandi, e sempre più forti. Ma se le cose cambiassero? C’è forse miglior cacciatore di chi un tempo era la preda? Qualcuno che sarebbe spinto a difendersi dalle forze oscure mandate dal mondo,che non si fermerebbe mai neppure se fossero tante, e molto più grandi e potenti di lui. Perché essendo stato un tempo preda non permetterebbe mai a se stesso di ridivenirlo. Non si arrenderebbe mai. Morirebbe piuttosto che sottomettersi. Perché tu? Perché fra tutti quelli che erano presenti quel giorno,c’era un solo cacciatore. E come ti dice la tua adorata scienza…i simili si attraggono,la presenza dell’osservatore influenza l’osservato,ed è matematico che non esistano casi e coincidenze. C’è solo…cortesia professionale.”

    Quote Originally Posted by Wolfo in ts
    Sono un materialista del culo

    Spoiler


  11. #101
    Bortas's Avatar
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    Per me sarabbe meglio Alchemy, btw va anche bene magic...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  12. #102
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    PORCODIOBAMBINI il forum mi ha cancellato il post -.-

    Comunque sia...usavamo

    GLOAR!

    Quote Originally Posted by 294.
    You give voice to the Old Kingdom power-word Gloar! and project its concussive energy at the towering warrior. He shudders momentarily as the invisible force of your spell-word collides with his chest, but the shock is insufficient to topple him from this narrow beam of rock and he quickly recovers.

    The warrior retaliates by raising his black sword and releasing a crackling surge of electrical energy from its tip. It passes over your head and earths itself to the end of the stone beam, at the place where it joins the chasm wall. You feel a jolt beneath your feet as the beam cracks and breaks away from the wall and, to your amazement, you watch as this solid spar of rock curls up and slowly rolls in towards you, like a snake’s tongue returning to its mouth.

    The coiled beam retracts towards the mouth of the dragon-gate, forcing you nearer and nearer to the fearsome black warrior. As he watches your reluctant approach he swings his mighty sword above his head, slicing and stabbing at the air with it in eager anticipation of the coming fight. When you are pushed to within ten yards of the gate itself, you reach for your own weapon and brace yourself for a fight that seems unavoidable.

    If you possess the Sommerswerd or Skarn-Ska, turn to 254.

    If you possess neither of these Special Items, turn to 147.
    Gloar non è stato molto efficace E abbiamo la Sommerswerd!

    Quote Originally Posted by 254.
    You unsheathe your magical sword and a halo of light engulfs its razor-sharp blade, illuminating the surrounding gloom of the chasm. The towering warrior roars with anger as the light from your sword washes over him; it is as if its goodly glow is causing him great pain. He bellows a phrase in the Dark Tongue and suddenly his broadsword is sheathed with a black fire that crackles and spits venomously. Then the cruel dagger clenched in his left hand begins to glow red. When its poisoned tip becomes white hot it emits a trail of noxious steam.

    With a maniacal yell the warrior raises both of his weapons and strides forward, stabbing and slicing wildly as he advances upon you. The first blow from his sword hits your blade with such power that you are thrown back as far as the coiling tongue of rock will allow. You recover quickly then launch yourself forward in a swift and desperate attempt to seize the combat advantage.

    Zantaz: COMBAT SKILL 52 ENDURANCE 52

    This warrior is immune to all forms of psychic attack. Remember to add the appropriate bonus to your COMBAT SKILL whilst using your magical sword for the duration of this combat.

    If you win this fight, turn to 186.
    O___________________________________o

    Non rifaccio il combat <.< Comunque sia abbiamo avuto dei tiri piuttosto buoni e, nonostante la CR di -5, abbiamo vinto rimanendo con 15EP!

    Quote Originally Posted by 186.
    Your killing blow sends the warrior tumbling from the stone beam to plummet headlong into the yawning black chasm. A ring of fire bursts around him as he falls, illuminating the distant base of this vast pit which is filled with a sea of black flame. You observe his fall with a sense of grim satisfaction until you suddenly become aware that you are still in mortal danger. The tongue of rock is continuing to roll steadily towards the dragon-gate, and unless you hurry to enter this glowing portal you risk being crushed to death in its stony coils.

    If your current ENDURANCE score is 4 or less, turn to 276.

    If your score is 5 or more, turn to 303.
    Abbiamo più di 4 EP!

    Quote Originally Posted by 303.
    You rush towards the glowing portal and leap through it just as the retracting coil of rock reaches the mouth of the dragon-gate. You hear a crash of stone echoing in the far distance as you fall headlong through a corridor of swirling flame. Your Platinum Amulet protects you from this fierce conflagration, and it also feeds you with a steady warming stream of energy which radiates from the centre of your body outwards to soothe your aching limbs.

    Pick a number from the Random Number Table (0 = 10). Now double the number you have picked. This total equals the number of ENDURANCE points you may restore as a result of the healing effects of the Platinum Amulet. (Remember: your ENDURANCE score cannot exceed the total with which you began this adventure.)

    After a short time the swirling corridor of flame gradually darkens and you feel the speed of your fall begin to decrease. Then, in a breathtaking instant, your feet slam into hot, cindery ground and you crash forwards to land in a tangled heap.

    If you have ever visited the Palmyrion town of Scade in a previous Lone Wolf adventure, turn to 125.

    If you have never visited this town, turn to 215.
    Anche qui non rerollo...abbiamo fatto 7! Quindi ci siamo curati 14 EP E siamo gia stati a Palmyrion...

    Quote Originally Posted by 125.
    You drag yourself to your feet and look with mounting dread at the nightmarish landscape into which you have fallen. A blazing vista meets your gaze, a burning dead world of volcanic magma, boiling lava pools, and shifting islets of cinder and ash. The smoky orange sky is lit frequently by geysers of yellow flame which shoot forth from vents in the uncertain ground, and a hellish temperature conspires with a toxic atmosphere to overwhelm your senses.

    Your initial feelings of dread suddenly deepen when memories of this dark domain come flooding back to haunt your consciousness. You have been here once before, four years previously, when your brave actions in defence of the Kai Monastery resulted in a mortal combat upon this evil domain, against Vaxagore, the leader of Naar’s dragon army. You had wished then never to return to this terrible place, but fate—it seems—has decreed otherwise.

    You are aware that your Platinum Amulet is affording you protection from the searing heat and poisons of this realm. However, your Kai senses tell you that a fire-storm is brewing in the skies above and you fear that the powers of the amulet will not be sufficient to save you when this storm breaks. Anxiously you scan the bleak horizon in search of anything that may provide shelter from the coming storm. The only feature which promises to provide cover is the cone of a seemingly dormant volcano several miles away on the distant horizon.

    If you possess Kai-alchemy and have attained the Kai rank of Grand Crown or higher, turn to 245.

    If you possess Telegnosis and have attained the Kai rank of Sun Lord or higher, turn to 165.

    If you possess Grand Huntmastery and have attained the rank of Kai Grand Guardian or higher, turn to 230.

    If you do not possess any of these skills, or if you have yet to attain the required level of Kai Mastery, turn to 144.
    Ok, se il forum non si mangia anche questo post...che si fa ? Ditemi anche se volete che drinki una o più pozioni!


    ************************************************** ***********************
    Lupo Solitario, Sun Prince

    CS: 47 (+8 Sommerswerd, +2 Silver Helm, +5 Weaponmastery, +5 Circoli Magnakai, +2 Silver Bracers, +3 Kagonite Chainmail, +7 Levelup)
    --> 51 (con +4 Mindblast)
    --> 55 (con +8 Kai-Surge)
    +3 CS se combattiamo disarmati

    EP: 32/52 (+1 Kagonite Chainmail, +11 Circoli Magnakai, +1 Silver Bracers, +14 Levelup)

    Discipline Grand Master
    - Grand Huntmastery
    - Grand Pathmanship
    - Kai-Alchemy
    - Kai-Surge
    - Kai-Screen
    - Magi-Magic
    - Telegnosis
    - Deliverance
    - Grand Weaponmastery
    - Grand Nexus
    - Assimilance

    Weapons (2): Dagger, Broadsword

    Backpack (8): Rope, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Matho's Potion, Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP), Laumpspur (Cura 4 EP),

    Special Items (12): Sommerswerd!, Silver Bow of Duadon, Silver Helm (+2 CS), Silver Bracers (+ 2CS, +1 EP), Quiver (6), Kagonite Vest (+3 CS +1 EP), Jadin Amulet (+1 ai Roll per evitare proiettili normali), Black Amulet, Silver Seal, Sun-crystal, Gold Cup, Kunae Ring (20)
    [Non occupano spazio]: Korlinium Scabbard, Map of Mogaruith, Wolfskin Cloack, Platinum Amulet, Tome of Darkness

    Money (50): 31 Corone, 60 Kika (10=1C), 52 Lune (4=1C)


    MORTOMETRO: XIII
    - Istakillato dall'esca+party hiddato (Libro I)
    - Caduto in una trappola da caccia Giak (Libro I)
    - Inchiappato nel sonno da un agente dei Darklords (Libro II)
    - Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
    - Vittime di una Cantina (Libro IV)
    - Tentacle-raped (Libro VII)
    - Sparati da un Nano storpio (Libro VIII)
    - 1v1 con lo Zakhan Kimah (Libro IX)
    - 1v100 con il Baron Shinzar (Libro X)
    - Caduti durante la scalata ad Haagadar (Libro XI)
    - 1v1 con Vonotar all'ultimissimo sangue (Libro XI)
    - Sparati da un vecchio storpio (Libro XV)
    - Presi per sfinimento dai servi del Deathlord di Ixia (Libro XVI)
    ************************************************** ******
    Let's Play: la serie di Lupo Solitario, di Joe Dever

    Let's Play: Highway Warrior, di Joe Dever

  13. #103
    Bortas's Avatar
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    Beviamoci una pozza giusto per riprendere 4 utilissimi pf non si sa mai si risparmia l'IP.

    Poi 245 perchè siamo maghi fighissimi...
    LA VERITA' E' LA FUORI! MA ANCHE NO...
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  14. #104
    Warrant Officer Kaluisurrr's Avatar
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    grand huntmastery

  15. #105
    Lieutenant Tibù's Avatar
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    alchemy
    mandale83 on PSN
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