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Thread: patch 1.01

  1. #1
    McWoT. McLove.'s Avatar
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    Default patch 1.01

    * Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
    * The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.(edit: ad oggi nel banhammer contro i goldseller ne vengono indicati 5165 account bannati)
    * TAB-targeting should now more consistently select the nearest enemy in the player's field of view.( contento mosa?)
    * Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
    * Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
    * Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.
    * The /ignore command will now work more consistently.
    * In response to player feedback, we have made improvements to player pet movement and behaviors.
    * The Pet window should no longer disappear when its master is zoning or entering the game.
    * We made many UI fixes including a new "autoloot" feature requested by many players.
    * Guild cloaks will now display their heraldry properly.
    * We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.
    Combat and Careers
    Shaman
    * The debuff from "Hurts, Don't It" will no longer stack with itself
    Content
    * We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!
    * The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
    * Fixed a bug in the "Wagon Defense" quest
    * The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
    * Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.
    * The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
    * Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
    * Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
    * Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.
    * Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.
    * Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
    * Continued improvements have been made to client stability and performance.
    * We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
    * Fixed an issue that would sometimes cause roots to last longer than they should.
    * The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
    White Lion
    * Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.
    * A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
    * Guild cloaks will now retain heraldry settings through zoning.
    * Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit.
    * Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
    * The /ignore command will now work more consistently.
    * The Pet window should no longer disappear when zoning or entering the game.
    * In some cases, the chat window would reset to default position upon logout. This should no longer occur.
    * Resizing the chat window should no longer cause the chat window to reposition itself.
    * The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
    * Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
    * Changing resolutions should no longer cause the chat tab labels to disappear.
    * If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
    * When resizing the chat window, players will now get a resizing cursor.
    * Left-clicking on the chat window now causes it to fade immediately.
    * When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.
    * When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
    * When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
    * Players will no longer be able to use the /petname command unless they have a White Lion out.
    * New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
    * Fixed an issue that was causing the health bar fade option to work incorrectly.
    * We have re-skinned the Guild Registrar interaction window.
    * Fixed an issue that was causing the health bar fade option to work incorrectly.
    * Many parts of the UI have been modified to fit localized text properly:
    - Quest Titles in the Quest Dialog window
    - Zone Names in the Zone Loading screen
    - The Title Bar in the Open Parties and Warband’s window
    - Tactic Names in the Guild Tactics store window
    - Zone Names in the Guild Roster tab of the Guild window
    - Permission Text in the Admin tab of the Guild window
    - Alliance Information in the Alliance tab of the Guild window
    - Requirement (Blue) Ability Tooltip text
    * Fixed an issue with chat text in localized versions of the game.
    Non ho mai rivolto a Dio altro che una preghiera, molto breve: "Dio, rendi ridicoli i miei nemici". E Dio l'ha esaudita. -Voltaire-

  2. #2
    [-- Bannato --]
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    Default

    Bene, niente di significativo, ma stanno iniziando a cancellare i vari mini bug che erano presenti in game...Soddisfatto.
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  3. #3
    Ensign Guaire's Avatar
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    Default

    * Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

    La più importante

  4. #4
    Enlisted Helper's Avatar
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    Default

    Quote Originally Posted by Guaire View Post
    * Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

    La più importante
    Ne parlavo giusto ieri in TS di quanto mi faceva sclerare..
    .:: On Ywain1 Server ::..
    Lamanoamica Scout Newbie
    ..:: On Deira Server ::..
    Helper Cleric Unicorn Knight
    Repleh Mercenary Alerion Knight
    Helperonzibus Cabalist Eagle Knight

    ..:: On Avalon Server ::..
    Ahia LaSchiena Scout Eagle Knight
    ..:: On AoC Crom Server ::..
    Helper Bear Shaman Level 7x
    ..:: On Warhammer Gorthor Server ::..
    Helperonzibus Rune Priest Level 1x

  5. #5
    Lieutenant Commander SharTeel's Avatar
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    Default

    non dimenticare il delay della posta abbassato a 5 sec.
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  6. #6
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Fetish View Post
    Bene, niente di significativo, ma stanno iniziando a cancellare i vari mini bug che erano presenti in game...Soddisfatto.
    niente di significativo? a me sembra tantissimissima robba!

    tanto di cappella

  7. #7
    [-- Bannato --]
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    Quote Originally Posted by Rayvaughan View Post
    niente di significativo? a me sembra tantissimissima robba!
    tanto di cappella
    Si ma non cose serie tipo il nerf alle troie (Witch elf)
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  8. #8
    Lieutenant Commander Glorifindel's Avatar
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    Default

    Quote Originally Posted by Fetish View Post
    Si ma non cose serie tipo il nerf alle troie (Witch elf)
    o ai testa di cappellah (WH)
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  9. #9
    Lieutenant Commander Kappa's Avatar
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    Quando la mettono ?
    K
    www.dna-guild.com
    Best quote ever:
    DAoC RvR was great not for the rewards, but for the playerbase that played it because they wanted to RvR. The tragedy of WAR RvR is that it's being played largely by a bunch of WoW-age crybabies that don't want to RvR for fun, but consider it a grind required for rewards.

  10. #10
    Master Chief Petty Officer IamRoland's Avatar
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    Ho appena aperto il patcher, e c'era la news: http://www.war-europe.com/#/news/?lang=en&id_news=en191
    Server down + patch domattina


  11. #11
    Lieutenant Brcondor's Avatar
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    per me una cosa che andrebbe fixxata è il lancio delle armi delle classi melee, fa troppo dmg... e snara pure. Io per snarare con un dps ranged devo spendere 10 punti in 1 maestria e l'ho channeled...
    " ...e mai un pensiero non al denaro, non all'amore né al cielo... " Fabrizio de Andrè

  12. #12
    Lieutenant Commander
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    per niente male 'sta patchettina
    ...
    Now Working..



  13. #13
    Lieutenant Commander Jarkheld's Avatar
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    Quote Originally Posted by Brcondor View Post
    per me una cosa che andrebbe fixxata è il lancio delle armi delle classi melee, fa troppo dmg... e snara pure. Io per snarare con un dps ranged devo spendere 10 punti in 1 maestria e l'ho channeled...
    andrebbero risistemate in un pò di cose le classi melee

  14. #14
    Lieutenant Commander SharTeel's Avatar
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    Quote Originally Posted by Brcondor View Post
    per me una cosa che andrebbe fixxata è il lancio delle armi delle classi melee, fa troppo dmg... e snara pure. Io per snarare con un dps ranged devo spendere 10 punti in 1 maestria e l'ho channeled...
    io con la witch elf non ho mai fatto + di 20-25 danni col throw dagger, do stanno sti troppi danni
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  15. #15
    Ensign Guaire's Avatar
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    Quote Originally Posted by SharTeel View Post
    io con la witch elf non ho mai fatto + di 20-25 danni col throw dagger, do stanno sti troppi danni
    Sul BW che kita con il 20% di vita si sentono

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