Xangar
19th August 2005, 20:52
Oggi hanno riaperto il server test dove si puo' iniziare a provare la 1.7, ovvero la tanto attesa patch degli hunter
Le notes per intere le trovate qui, intanto copio e incollo cio' che reputo piu' interessante
# Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
# Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
# Deterrence - Will now increase parry chance when using Fist Weapons.
# Deflection - Will now increase parry chance when using Fist Weapons.
# Improved Concussive Shot - The stun effect can now be resisted.
# Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
# Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
# Aimed Shot - Fixed tooltip to correctly display shot time.
# Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
# Scatter Shot - Should now cancel combat mode when used.
# Eyes of the Beast - Cast time reduced.
# Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
# Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
# Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
The Effects of Flasks will now persist through death.
forse ora alchemy inizia ad avere un senso
commenti per il resto ?
Le notes per intere le trovate qui, intanto copio e incollo cio' che reputo piu' interessante
# Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
# Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
# Deterrence - Will now increase parry chance when using Fist Weapons.
# Deflection - Will now increase parry chance when using Fist Weapons.
# Improved Concussive Shot - The stun effect can now be resisted.
# Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
# Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
# Aimed Shot - Fixed tooltip to correctly display shot time.
# Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
# Scatter Shot - Should now cancel combat mode when used.
# Eyes of the Beast - Cast time reduced.
# Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
# Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
# Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
The Effects of Flasks will now persist through death.
forse ora alchemy inizia ad avere un senso
commenti per il resto ?