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Thoten
7th June 2009, 16:49
Hello :D

Leggendo la discussione dell'E3 ho visto che molti sono interessati a questo nuovo capitolo online della serie FF... quindi mi è venuta l'idea di creare un topic dove inserire le varie news per cercare di tenerci aggiornati.
Se vedo che interessa si continua, altrimenti lo facciamo sprofondare in basso :D

SITO UFFICILALE: http://www.finalfantasyxiv.com/ (trailer, screen, artwork ed info sullo staff che ci lavora)
PIATTAFORME (confermate per il momento): PS3, PC
DATA D'USCITA: 2010 (il gioco dovrebbe essere in sviluppo da circa 4 anni, quindi non dovrebbe variare più di tanto)

M5cxStnWj2M&hd=1
(click sul video per vederlo in hd su youtube)


Passiamo alle cose più importanti, l'intervista privata all'E3.
Potete leggere il riassunto/traduzione dal sito allakhazam (http://ffxi.allakhazam.com/story.html?story=18309), oppure da andriasang (http://www.andriasang.com/e/blog/2009/06/05/ffxiv_interview/). Vi consiglio il primo, è più completo.

Se vi rompete le balle a leggere tutto, di base hanno detto che:

-il gioco avrà un'ambientazione fantasy con elementi hi-tech, ma non al livello di FF10 e FF13
- le razze di ff11 saranno presenti anche quì, ma con nomi/background diversi, e con alcune caratteristiche fisiche cambiate (i Galka non hanno più la coda ;_; )
- il bs sarà più dinamico e diverso rispetto a ff11, ma non sarà action, soltanto si avranno più cose da fare/scegliere durante il combattimento, con un aumento dal punto di vista strategico
- hanno detto anche che preferiscono i party misti, e che ogni pg avrà sempre qualcosa da fare durante le sessioni di exp (ci sarà da vedere se alla fine ci riusciranno veramente)
- riguardo il livellaggio ed i job, hanno detto questo


The developers attribute the long-lasting success of Final Fantasy XI to the Job System, and plan to learn from it and greatly expand off the concept. They want to end up with something completely different, one that maintains this lasting appeal for the player. Instead of leveling up with experience points, weapons will play a key role in how a character grows and develops. When the interviewer asks if series mainstays like Warrior or Paladin will appear, the developers simply hint that nothing will be exactly the same as we know it. No more grinding XP for levels - they have something new in store.

- il gioco sarà più user-friendly, si potrà expare in solo
- tuttavia, anche i vecchi giocatori di ff11 avranno di che divertirsi ( :sneer: )
- forse saranno inserite le voci nelle cutscene
- i requisiti hw saranno alti
- non sono riusciti a prendere un accordo con MS per fare uscire il gioco anche su Xbox, ma hanno detto che loro sono ancora interessati (tanto, di quì alla release -o poco dopo- scommetto che uscira anche per la 360 :\ )
- i giocatori di ff11 potranno mantenere i propri nick sul nuovo titolo. Stanno pensando anche di creare qualcosa per trasferire LS e friend-list dall'11 al 14
- non si userà più POL



Questo è tutto per ora.
Io spero che di quì alla fine dell'anno diano più info riguardo i job... non ho capito bene che cambiamenti vogliono fare :\

xv25
7th June 2009, 17:10
Se riescono a proporre l'ottima formula di FF11 anche per la gente normale farebbero una cosa buona e giusta

Drako
7th June 2009, 17:22
Ambientazione e atmosfera dell'11 con criteri più occidentali e un tocco di pvp? WIN, ma non ci credo.

Devon
7th June 2009, 17:28
a me basterebbe l'11-2 con un gameplay migliore e tasti modificabili :p

Suppa
7th June 2009, 17:32
Entro 2 mesi finirà nel dimenticatoio.
e tornerà in Hype ad un mese dall'uscita.
Quindi... pensate ad altro al momento... anche perchè DEL GIOCO non si è visto proprio nulla.
E' un consiglio d'amico per il vostro fegato.

Gramas
7th June 2009, 17:35
ma ff11 era quel gioco da nerdare peso only pve >.<?

Thoten
7th June 2009, 18:06
Se riescono a proporre l'ottima formula di FF11 anche per la gente normale farebbero una cosa buona e giusta

Ambientazione e atmosfera dell'11 con criteri più occidentali e un tocco di pvp? WIN, ma non ci credo.

a me basterebbe l'11-2 con un gameplay migliore e tasti modificabili :p

Quello che sperano tutti è proprio un ff11 con le modifiche per cambiare quelle parti del gioco improponibili.


Entro 2 mesi finirà nel dimenticatoio.
e tornerà in Hype ad un mese dall'uscita.
Quindi... pensate ad altro al momento... anche perchè DEL GIOCO non si è visto proprio nulla.
E' un consiglio d'amico per il vostro fegato.

D'accordissimo con te, però commentare le info che vengono date una volta ogni morte di papa, cercando di non farsi prendere dall'hype, non penso sia un problema :D

A te interessa il gioco? Se non sbaglio ho letto un tuo commento non molto positivo (:sneer:) sul topic dell'E3


ma ff11 era quel gioco da nerdare peso only pve >.<?

Yep, proprio quello :D



Comunque prima mi son dimenticato di scrivere che la fase beta durerà un pò di più rispetto ad ff11.
Per ff11 i mesi sono stati 3/4, per il 14 pensano a qualcosa come 6 mesi, ma non di più.

Axet
7th June 2009, 18:19
Aggiungo una nota:
pare che il gioco sarà condivisibile tra le varie piattaforme, nel senso che chi ce l'ha per PS3 ci può giocare con chi ce l'ha per PC :nod:

Drako
7th June 2009, 18:20
Entro 2 mesi finirà nel dimenticatoio.
e tornerà in Hype ad un mese dall'uscita.
Quindi... pensate ad altro al momento... anche perchè DEL GIOCO non si è visto proprio nulla.
E' un consiglio d'amico per il vostro fegato.
noi ne sappiamo qualcosa eh suppa :sneer:

Suppa
7th June 2009, 19:29
A te interessa il gioco? Se non sbaglio ho letto un tuo commento non molto positivo (:sneer:) sul topic dell'E3



Beh guarda eh.. se me lo fanno bene e non costa troppo lo provo anche..
perchè qualcosa di easy by divano mi farebbe comodo.. e a livello di concept artistico/stilistico FFXI è tutt'oggi inarrivabile per molti sviluppatori.

Problema è come dice Drako... ai tempi del precedente feci morire il mio fegato PRIMA per le news.. seguendo mesi e mesi la sua gestazione e sbavando (perchè centellinarono news e spiegazioni solo in jap).. POI giocandoci per un anno.. direi che fu la peggior esperienza online che abbia mai provato... :dumbnod:

Speriam raddrizzino il tiro a questo giro.

Odyen
7th June 2009, 21:18
Lo tengo d'occhio.
Alla fine, anche se ci mantengono un game simil capitolo 11 con pure del pvp e' gia' grandioso.:nod:

Thoten
8th August 2009, 11:24
NEWS


Video dell'intervista privata all'E3 (quella da cui si sono prese le prime info -non aggiunge nulla di nuovo-)

qGRT9h3Siao


Prime notizie sulle razze (come detto nell'intervista, saranno simili a quelle di ff11):

Hyuran (human in FFXI)
Lalafell (Taru in FFXI)
Elzen (Elvaan in FFXI)
Miqo'te (Mithra in FFIX)
Roegadyn (Galka in FFXI)

Scan

http://cache.gawker.com/assets/images/kotaku/2009/08/ff14races.jpg

http://cache.gawker.com/assets/images/kotaku/2009/08/1249399301196.jpg



Prime classi/sub rivelati:

Job-wise, FFXIV has four jobs revealed so far with two sub-classes for each: Fighter (swordsman, archer), Sorcerer (enchanter, warlock), Crafter (blacksmith, cook) and Gatherer (gardener, fishermen).

Scan

http://cache.gawker.com/assets/images/kotaku/2009/08/ff14blacksmith.jpg

http://cache.gawker.com/assets/images/kotaku/2009/08/ff14fighter.jpg


Fonte: kotaku

Edit:
Aggiornato sito ufficiale (quello americano -datecci un'occhiata, tante info nuove-): http://na.finalfantasyxiv.com/ (info su razze, classi, città ecc)

Lyuknet
8th August 2009, 12:27
spostatelo in mmorpg :nod:

Suppa
8th August 2009, 12:58
spostatelo nel cestino :nod:

*

Lyuknet
8th August 2009, 13:04
*
asd & lol....

Devon
8th August 2009, 13:26
spostatelo nello scalibratore

:metal:

Axet
8th August 2009, 13:30
Io ho letto che non ci saranno livelli :look:

Thoten
8th August 2009, 14:12
Questo non è stato ancora spiegato bene, non si è ancora capito che vogliono dire.


Mentre per la questione dell'assenza delle classi / classi dipendenti dalle armi, a quanto pare la situazione è questa (sommariamente, c'è da vedere poi, anche nelle restrizioni che metteranno):
fai usare la spada al tuo pg ---> avrà a disposizione le abilità della classe meele, fai utilizzare la staffa ---> abilità della classe magica... questo senza passare dalla mog per cambiare job...

Sinceramente, se ho capito bene, dipenderà tutto da come sviluppano il sistema.
Ad esempio, se lo switch della classe lo abilitano solo fuori dal fight (e dopo tot tempo aver accoppato un mob), e solo dopo che tutto il party non è in combat, non sarebbe affatto male.

Per il solo, dovrebbero mettere un timer più lungo (tipo 10 minuti), per evitare lo switch a fine combat per curarsi.

Poi c'è anche da tenere in conto la capienza dello zaino ---> spazio per portare massimo 2 set di equip e cibo.

Thoten
25th September 2009, 22:42
http://www.gametrailers.com/video/tgs-09-final-fantasy/56512

A quanto pare stanno già lavorando ad una versione x360, ottimo ^^

Katzenjammer
6th October 2009, 00:43
a sto giro lo provo.

SharTeel
6th October 2009, 01:29
a sto giro lo provo.

*

Shirogane
6th October 2009, 11:33
si sa niente della versione 360?

Katzenjammer
6th October 2009, 11:34
http://www.gametrailers.com/video/tgs-09-final-fantasy/56512
A quanto pare stanno già lavorando ad una versione x360, ottimo ^^

si sa niente della versione 360?
:look:

Shirogane
6th October 2009, 11:46
:look:
ops :D

Thoten
6th October 2009, 21:37
Spiego meglio la situazione.

La Square ha da subito avuto intenzione di fare uscire il gioco per ps3, xbox 360 e pc.

MS si rifiuta semplicemente per il seguente motivo: la Square vorrebbe rendere il gioco disponibile anche alle persone che non hanno il live (quindi dare la possibilità di giocarci pagando solo il mensile del gioco). MS vuole fare pagare sia il live che l'abbonamento per giocarci.


I giapponesi però non mollano, e credo proprio che MS prima del lancio crollerà :\

Thoten
8th October 2009, 13:39
E' stato aggiornato il sito: http://na.finalfantasyxiv.com/ (click in basso, dove c'è scritto NEW in rosso)


http://i184.photobucket.com/albums/x28/zazzarere/2132394256_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394257_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394271_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394275_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394279_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394259_view.jpg
http://i184.photobucket.com/albums/x28/zazzarere/2132394258_view.jpg

Thoten
27th December 2009, 20:08
Screen di gioco (forse), di filmati, e del chara creation nuovi (non è vero, vecchi di giorni :D)


http://img99.imageshack.us/img99/8011/99659112.jpg
http://img204.imageshack.us/img204/589/34003337.jpg
http://img130.imageshack.us/img130/826/95504114.png
http://img253.imageshack.us/img253/1886/61516811.png
http://img85.imageshack.us/img85/6838/99584658.png
http://img85.imageshack.us/img85/1185/39902790.png
http://img130.imageshack.us/img130/2909/33048725.png
http://img41.imageshack.us/img41/601/61951321.png


http://img130.imageshack.us/img130/1093/ffc8.jpg http://img130.imageshack.us/img130/9207/ffc1.jpg http://img199.imageshack.us/img199/9126/ffc2.jpg http://img85.imageshack.us/img85/4016/ffc3.jpg http://img695.imageshack.us/img695/1980/ffc4.jpg http://img199.imageshack.us/img199/591/ffc5.jpg http://img253.imageshack.us/img253/2552/ffc7.jpg


http://img41.imageshack.us/img41/8720/gffc55.jpg http://img51.imageshack.us/img51/5228/gffc51.jpg http://img695.imageshack.us/img695/8105/gffc52.jpg http://img695.imageshack.us/img695/9923/gffc53.jpg http://img38.imageshack.us/img38/5985/gffc54.jpg


http://img63.imageshack.us/img63/6003/40560860.png
http://img130.imageshack.us/img130/5418/12504705.png
http://img29.imageshack.us/img29/9195/17484348.png
http://img130.imageshack.us/img130/6759/45550775.png
http://img195.imageshack.us/img195/7829/94485570.png
http://img85.imageshack.us/img85/5618/77901716.png
http://img444.imageshack.us/img444/7500/10921350.png
http://img204.imageshack.us/img204/9990/69433406.jpg

Sul sito ufficiale trovate anche altri screen.

Gramas
27th December 2009, 20:12
no pvp,sux :(

skaraddu
27th December 2009, 21:09
A me pare semplicemente un Upgrade per far abboccare chi aveva smesso xke troppo farmoso, far tornare chi si annoiava e accalappiare nuovi pesci :dumbnod:

Hype nata nel vecchio FFXI.net ( dove c'era anche Suppa) docet :hidenod:

Thoten
27th December 2009, 22:41
Anche io credo che resterà lo stesso gioco, magari con qualche aggiunta o cambiamento al BS, oppure restano uguali anche quelli.

Ma a me va bene così, ho lasciato il gioco all'epoca per tutta una serie di problemi, poi quando avrei potuto riprendere era troppo tardi (avevo perso tutti i contatti in gioco, stavo fuori da troppo tempo ecc) quindi mi era impossibile ricominciare.


Questa sorta di resent invece mi permetterà di ricominciare insieme a tutti gli altri, e tanto mi basta :D

finalyoko hellslayer
29th December 2009, 17:10
formula dell'11 con un tocco di pvp e gia' basta...

Zaider
2nd January 2010, 13:18
Squallidissimo, è identico all'attuale FFXI, hanno giusto migliorato la grafica e cambiato i nomi alle razze.
Per ora è tutto fumo e niente arrosto. stiamo a vedere.
Certo che potevano sbattersi un minimo, almeno mettere qualche razza nuova... bah ...

Drako
2nd January 2010, 15:06
non mi sarà difficile resistere al day one questa volta...

Devon
11th March 2010, 00:19
Battle

* Gladiators and pugilists have aggro raising abilities
* Monsters also form parties
* Not as much camping, you fight on the move
* MP does not refresh normally, but there are ways to restore it
* It will be important to control MP use
* Position will be important in battle
* There is something called "battle maneuvers" (the word "maneuver" here is the same word used in the beginning of the Japanese Gundam title, and starts with the symbol for “machine.” I’ll let you guys have fun thinking about that.)



Job specifics
Gladiator

* Moves like phalanx and shield bash from FFXI are useable, but they are different from XI. In 14, phalanx is an ability where you guard with your shield and attack at the same time


Pugilist

* whistle (FF11's taunt) and steal abilities
* Pugilist is made for people who don't sweat the small stuff


Marauder

* Axe accuracy is low
* "Boost" ability
* Marauder is for people who want the most glorious parts of the battle


Lancer

* Can pull sneak attacks on enemies not in battle stance


Archer

* Has a back-up plan when they run out of arrows
* Has an ability to make enemies flee
* Made for players who like to be alone
* Archers use bows, not crossbows, but other classes might
* Arrows are not labeled by materials like XI, but by enemy types, numbers, and landscapes


Miner

* a miner’s mining can bring in extra income for the party
* The more miners in a party, the more this effect increases
* Mining places will be made visible to miners only


Blacksmith

* can repair weapons and armor another player is holding


Thaumaturge

* can take MP from defeated enemies (defeated enemies my not immediately disappear)



More game info

* Everything done in battle in FFXIV increases TP, including casting
* Defense can happen both automatically and at the will of the user
* The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
* Can be run on 512MB of VRAM and above
* Alpha test starts soon
* Square wants to make it possible to play with your friends from FFXI
* Character customization won’t be fully available in beta (can’t change facial features)
* There’s a mode for restoring HP while moving
* The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
* The important things in battle are distance, range, and direction
* There will be magic you can use while moving
* There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
* “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
* Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around


la scimmia comincia a bussare <.<

Devon
11th March 2010, 12:24
screen, anche ingame

:drool:


http://www.spaziogames.it/notizie_videogiochi/console_multi_piattaforma/119566/final-fantasy-xiv-online-si-mostra.aspx

skaraddu
11th March 2010, 12:40
Che palle devo resistere e non farmi fregare come per l'11..
:afraid:

Thoten
11th March 2010, 15:31
Battle

* Gladiators and pugilists have aggro raising abilities
* Monsters also form parties
* Not as much camping, you fight on the move
* Position will be important in battle



Pugilist
* whistle (FF11's taunt) and steal abilities
* Pugilist is made for people who don't sweat the small stuff



* Everything done in battle in FFXIV increases TP, including casting
* Defense can happen both automatically and at the will of the user
* There’s a mode for restoring HP while moving
* The important things in battle are distance, range, and direction
* There will be magic you can use while moving
* “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
* Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around


Io ero indeciso tra il monk ed una classe tank/dps (tipo il WAR)... ma se mi fanno il MNK come classe che tanka non mi lamento proprio :sneer:
Ora aspetto solo info sulla classe "pescatore"... e vedere se me ne mettono una simile al BST :confused:

Le altre cose che ho quotato sono tutte info che mi ha fatto piacere leggere :confused:



la scimmia comincia a bussare <.<
Veramente... non ne posso più di sti dannati single player, Bioshock 1 e 2 mi sono durati 16 ore :fffuuu:

Necessito qualcosa con cui nerdare pesantemente (anche se non ne ho più il tempo ;__; ).

Devon
11th March 2010, 18:33
vabbe la mia scimmia è pura, non causata da giochi corti o altro :nod:

Odyen
11th March 2010, 19:10
Io lo voglio.

Thoten
12th March 2010, 21:05
Ieri nella foga di postare mi sono scordato di scrivere che gli inviti della prima fase di beta (che non ricordo come la definiscono... se alfa o pre-beta :confused:) sono già partiti, anzi sono arrivati tutti.
Quindi se non trovate nulla nella mail, se ne parla per la prossima ondata.

Per questa parte più specifica, sono stati scelti prevalentemente giocatori che hanno l'account di ff11 (attivo... mi hanno fregato :confused:).
Confermato che dentro ci stanno anche italiani.



DAIHHH che ci portiamo dietro anche Suppa, XV e Drako :fffuuu:

Devon
12th March 2010, 21:34
al 101% ci gioco, e al 113% non vado con italiani :sneer:
sopratutto con quelli whiner :sneer:

btw


Special Q&A with Developers

We’re learning more and more about FFXIV, but it’s still not enough! We had an interview with the developers to shed a little more light on everything for us.

Beta test
Q: How long will the beta test be?
A: We’re actually trying to figure that out ourselves.

Q: About how much will be playable in the beta version?
A: Not even half. We want to balance the game while revealing as little as we can. We’ll start with an alpha test, but there will hardly be anything in it at all. That way it’s easier to implement users’ opinions into the game.

Q: Please tell us the recommended specs for the Windows alpha and beta tests.
A: At this point we’re trying to adjust the game to fit computers as well as possible, so the alpha test may require quite a powerful CPU. The graphics board must be DirectX 9 compliant, but should work with graphics boards from a few years ago. 512MB of VRAM should be enough. More detailed specs will be available on the beta test site.

Q: Will the beta test start at the same time for PS3 and Windows?
A: The alpha test will only be for Windows, but we’re not sure about the beta test yet.

(The supervising writer and supervising editor have a few asides written into the article)
Editor: Looks like it’s going to start pretty soon!
Writer: I wonder how long the alpha test is going to be. Maybe a month?
Editor: The alpha test will probably run for about a month, and the beta is said to last for six months. I wonder if we’ll be able to use a controller in the windows version?

Q: Will FFXI players be able to bring over their friends lists and other community-related things to FFXIV?
A: We don’t have anything specific planned yet, but we’d like FFXI players to be able to play on the same world as the friends they played with together in FFXI.

Q: 9 classes have been released so far, but will these all be playable in the beta? Also, will these classes be available when making a character for the beta test?
A: Yes, they won’t be fully functional, but they will be playable.

Q: Will there be more classes available to play in the beta test?
A: We’re not sure yet.

Q: What do you think the roles of each class are?
A: We kind of broke it down like this:
Gladiator: Defender of the weak and defeater of the strong. He is the party’s greatest defense. For all-around players.
Pugilist: The front-line brawler. The pugilist needs to think on his feet to control his stances. He’s the party’s jump-into-the-fray role. Made for people who don’t sweat the small stuff.
Lancer: A physical fighter who attacks from a distance, the lancer must have the power to make decisions based on the situation. The party’s last line of defense. For the tactical player.
Marauder: A powerful, overpowering, macho attacker. The trump card in battle. Made for those who want the most glorious parts of the battle.
Archer: The sniper who watches the battle from afar and waits for his chance to strike. The party’s shortstop. For people who love being alone.
Conjurer:The support role who can change his role in battle from attacker to defender to healer based on the situation. For those who like to be in control.
Thaumaturge: The party’s strategist that controls everything in the field through status-changing magic. For those who like to plan out their battles.
Miner: The gatherer of all-important metals sold in the markets. A rare find can make him a lot of money. For those who like to work at something little by little.
Blacksmith:The repairer and crafter of metal-based weapons and tools. He never hungers for customers. For those who enjoy working with customers.

Writer: I’m glad we can use any of these classes from the beginning.
Editor: There will be close- and long-range disciplines of war, so there should be some balanced parties, too. I wonder if the gladiator’s first weapon is a short sword?
Writer: I bet other weapons are sold at shops!
Editor: And that the weapons sold at the shops are different depending on the country!

Character customization

Q: Will players be able to choose their tribe, like the Miqo’te sun seekers and moon seekers?
A: In the beta test, you can choose your race and tribe.

Q: Sun seekers are supposed to have darker skin and the nocturnal moon seekers are supposed to have lighter skin, so will this limit the color selection for skin by tribe?
A: A bit. The plan is more to have a wide selection of options based on a certain theme.

Q: How detailed will character customization be in the beta test?
A: You’ll be able to choose your basic face type, your hair, skin, and eye colors. There won’t be many details available during the test.

Q: Will there be bonuses for starting as a certain race in a specific capital? If there is, will the starting capitals be different based on tribes?
A: We don’t have any plans to that extent so far, but if we get a lot of requests for it, we might do it.

Writer: I’m really glad the tribes were actually implemented in the game and you can actually select your tribe.
Editor: I know they said there would only be a few options for character customization at first, but I love customization, so it would probably take me about two hours. What should I do if someone takes my name in that time?!
Writer: Why don’t you just make a random character with the same name to reserve the name?

Classes

Q: In the classes listed so far, some weapons from FFXI, such as the great sword, great scythe, and staff, have not been listed. Will they also be making an appearance in FFXIV? If they do, will some of them be included in certain existing classes, like a great-sword wielding gladiator? Or will they be completely different classes?
A: We can’t tell you when we’ll be presenting them, but you can be sure they’ll be there. We’re going to let you sweat a bit more on whether or not they’re going to be linked to other classes.

Q: It’s been said that adventurers can change classes at any time during an adventure, but is there some limit to this? Like, only being able to carry three weapons at a time, or something to that extent…
A: Nothing yet, but it’s possible we will implement something later.

Q: Will you be able to change classes during battle? If it’s only possible outside of battle, will you be able to change classes my sheathing your weapon while your party battles?
A: There are two modes in FFXIV: A passive mode, where players can restore HP while walking, and an active mode, where they enter a battle stance with weapons drawn. Players can only change their class in passive mode.

Writer: So HP can be restored while moving.
Editor: I bet HP recovery speed changes depending on whether you are moving or resting.

Q: About how many people make up your average party? Do alliances exist?
A: The average party will probably be between six and eight people, but there are many flexible ways to adventure where you can go out with more or less people than that, and even play solo. Of course, we also have something like alliances in the works. Battles are planned to be party-versus-party oriented. Battles are not so much focused on dealing direct damage as they are on finding the right position to attack from for the best attacks. First, you’ll have to find the best distance and method of attack, and then the trick will be to keep that positioning. This is important not just for damage and accuracy, but also for certain attack effects (like the pole arms ability to stop an enemy’s movement) and other things in battle. Also, and this is true especially for the magic classes, but there are many skill and spells that have special types of effect areas (like the conjurers’ circle and the thaumaturges’ cone). Not only that, but the position of the focus of the effect, be it yourself or another target, also becomes important. Furthermore, direction is also a factor. Hitting the enemy’s blind spot, calling an enemy’s attention to a certain direction, and other things will all have an effect on the battle. “Distance,” “range,” and “direction” are the most important themes in battle in FFXIV, and intermediate to advanced players will always want to have these things in mind.

Writer: FFXI focused on battles against single targets, but it looks like FFXIV is going to be really different.
Editor: I wonder if the number of people in the party is so high because it includes disciplines of hand and land?
Writer: The way a certain distance has to be kept from the target sounds like a simulation game to me.

Q: Does “getting the enemy’s attention” mean raising the target’s enmity against you?
A: It will raise the value of how much the enemy views you as a threat.

Q: Do the gladiator and pugilist’s attention-getting skills vary in effectiveness?
A: The effectiveness varies on skills with similar functions. For example, your threat raise depends on other factors, as well. The ability to control threat is a very important part of the game. Characters will need to figure out through trial and error when is the best time, in what situation, to use what move.

Editor: Maybe we’ll even see bonuses for higher ground?! (Elevation has been confirmed to not be a factor in battle –Manly) Or maybe a taunt move would be more effective after a weapon skill!
Writer: This isn’t K-1 fighting! (He laughs)

Q: Does guarding need to be entered as a command or does it happen automatically?
A: Both. You can use the “guard” command to manually use your shield, or a character skilled with shields will sometimes raise their shield and block an enemy’s attack before even realizing it.

Writer: I’m personally looking forward to using the “guard” command!
Editor: Guarding against an enemy’s incoming weapon skill with a sword sounds awesome.

Q: How are hand-to-hand and close-melee range different?
A: They’re about the same. These two different “ranges” are more about how the attacks work than the range. For example, as far as defense goes, a close-melee fighter can defend himself from physical attacks with armor and a shield, but a hand-to-hand fighter would use evasive maneuvers to protect himself. Attack changes in a similar fashion.

Q: Do enemies also gain TP?
A: Yes, they have many different ways to gain TP, and some types of enemies can become more deadly the longer you fight them.

Editor: Oh man… what do they mean by many ways to gain TP? What could they mean besides getting TP landing attacks and getting hit?
Writer: Maybe they have skills to increase or decrease their TP in a short amount of time.

Q: Do you have to remain still when casting magic?
A: There will a number of spells you can cast while moving.

Editor: In FFXI you had to be still as the grave to cast spells. It’s so cool that you can cast while moving in FFXIV!
Writer: I’m sure you won’t be able to use really powerful spells while moving, though. Maybe just spells that effect movement, or weaker spells.


Writer: WOW! Look at that screenshot! That’s amazing! The adventurer has a last name?
Editor: What, THAT’S the first thing that caught your eye?! This is a screenshot from the alpha version of the game, and it looks like a few things have changed since Germany’s Gamescom.
Writer: There’s a minimap on the top right of the screen. The red dots are enemies, and I guess the green dots are NPCs or something. You can see pretty far using this map.
Editor: I wonder if the icon for Chiretsuzen (the ability charging to the right of the player) represents its elemental property.
Writer: Don’t you think each individual ability will have its own icon?
Editor: The action menu shows a lot of icons, too. The chat window is also tabbed for general and battle, so it looks like you can switch between chat and battle messages.
Writer: The battle messages are really detailed!
Editor: It even lists where the attack are coming from, like “attacked from behind.”
Writer: I want to see this in action!
Editor: If the battles look this good, I can’t wait to have some of my own!

*This battle screen is from the game still under development and may change depending on user feedback during the beta.


Gladiator Q and A

Q: Gladiators are said to be able to become a “light-equipped soldier by taking off their shield.” What kinds of differences are there when a shield is equipped and when one is not?
A: When a shield is not equipped, there will be merits added to attack skill since defense is abandoned. Moreover, there are abilities you can use only when a shield is equipped, as well as shield-oriented weapon skills.

Q: What is the difference between slashing and piercing?
A: The effect will be different depending on the type of enemy. This is still under adjustment, but maybe slashing would be effective against exposed enemies, and piercing for enemies covered with shells or armor. Slashing tends to give more damage and piercing is inclined to have higher accuracy.

Q: It is said that gladiators are good at piercing, slashing, and defending. Does it mean that there are three buttons like “thrust-button,” “slashing-button,” and “defend-button” that we need to choose every turn?
A: These different types of attacks can be selected through commands each action.

Q: Almost all the classes seem to have weapons good for long-distance attack. Do gladiators not have them?
A: We are looking into throwing sword mechanics for them.


Marauder Q & A

Q: By charging his power, a marauder can change the area-of-effect of his attack, but does this apply to all attacks, or just the regular attack and certain weapon skills?
A: Charging will only affect the area-of-effect for regular attacks, but it will have other effects on certain weapon skills.

Q: Will actions like moving be unavailable while charging?
A: The second the marauder moves, the power he charged will be lost.

Q: The skill “disorient” kicks up a cloud of sand, but what about places where there is no sand?
A: It’s possible to use it, but the effect will change.

Q: Will the “fracture” ability add a status effect that makes weapon skills unusable, or does it only stop weapon skills the enemy is about to use?
A: It is a status effect.

Q: “Brandish” and “iron tempest” seem similar. Is the elemental property all that is different about the two attacks?
A: Not only the elemental property, but the shape and size of the area effect are different, among other differences.

Archer Q & A

Q: Do crossbows exist?
A: Not at this point, but if they appear later, it may be a different class that uses them.

Q: How many arrows can an archer carry around?
A: We’re still working on that. There are other things an archer can do when they run out of arrows.

Q: Can archers make their own arrows?
A: Only disciples of hand can craft, but if an archer levels up their crafting skill, they may be able to craft arrows to a certain extent somewhere down the line.

Q: Do you spend multiple arrows when using skills like “replenish?”
A: Yes. For example, if you use 10 arrows for “quick nock,” and there are three enemies in range, you hit two of them with three arrows each and one of them with four, and damage is done accordingly.

Q: Will the “shrieker” move make any enemy run, or is it only useable on enemies who are in battle?
A: It doesn’t necessarily work on all enemies, but it will work even when enemies are in passive mode.


Conjurer Q & A

Q: It sounds like the conjurer’s surroundings affect his magic, but what kind of effects does it have? Are they positive, negative, or both?
A: We’re working on that right now.

Q: The conjurer’s spells, shock spikes aside, say they affect “enemies within an area.” Does it mean it can attack multiple enemies within the area?
A: Most magic has an area-of-effect, and they attack all enemies within the area at the same time. The best way to use this is to gather a lot of enemies inside the area. This is how the game is being designed.

Q: Do spells like “protect” also work on all allies in the area?
A: Of course, you can cast this on all your allies in the spell’s area-of-effect.

Q: Do elements have effects on monsters, too?
A: Monsters also have elemental properties, so they, too, will be affected by elements.


Thaumaturge Q & A

Q: It says “thaumaturges boast the most powerful attack magic,” but what kind of power attack spells are there?
A: Yeah, we can’t really go into that right now. But there are spells that use TP and not MP. That’s all we can say at this point.

Q: Does “initiation” work on all party members?
A: No, just one selected party member.

Q: Does the “gravity” spell also lower an enemy’s evasion?
A: We’re still adjusting it, but that’s the plan right now.

Q: How “defeated” does an enemy have to be before you can steal its MP with “syphomage?”
A: No HP. Completely defeated.

Q: Will “syphomage” have an effect on enemies with no MP?
A: No.



Pugilist Q and A

Q: Are the “offense” and “defense” stances like changing modes through abilities?
A: It’s one of the basic features of Pugilist which is determined by the place of effect gauge when you choose the command. When the stance is “offensive”, attack actions will be more effective, and when it is “defensive”, you will be better at defensive actions. By selecting the same stance a few times in a short time period, the stance will become more pronounced and you will gain special abilities.

Q: Chakra seems to consume TP, but can you adjust the effect by managing the amount of TP you consume?
A: The effect varies according to the amount of TP used. You can not choose the amount of consumption itself, but there are several levels.

Q: Why Pugilists can “steal?”
A: I would like to make several possibilities for growth in each class. So, “steal” is example of how dexterity can be used in an immoral way.

Q: Will there be any effects on the damage done by tackle based on the distance covered, like increased damage?
A: The amount of damage will probably increase based on the length of the run while approaching.

Lancer Q and A

Q: It is said that Lancer can use “piercing”, “slashing” and “bludgeoning” attacks. Does this depend on the shape of the weapon, or can we select by choosing commands like Gladiator?
A: At first you can only use “piercing,” but as you level up, you will learn “slashing” and “bludgeoning” attacks. There will be some actions that depend on the shape of the weapon.

Q: Does ”attracting the enemy” means physically pulling them closer?
A: It means to draw them closer to you naturally or by using something.

Q: Can “overrun” only be used to close the gap between you and your enemy when it is not yet hostile to you, or can you use it anytime, like from behind an enemy during batte?
A: It is like rush and “sneak attack” for when the enemy is not in combat.


Miner’s role in the party

* Miners can throw powerful stones. It can weaken mineral-attributed enemies.
* Miners can earn additional income for the party in fields and dungeons.



Miner Q and A

Q: “Throw stones” is mentioned, but is that a miner’s only weapon?
A: At the moment yes, but maybe more things will come up.

Q: Only stones can mineral-attributed enemies?
A: It is still under adjustment, but we’re looking into other methods using items, not weapons. This is just an idea, but maybe something like pouring aqua regia, which can melt gold, onto golden enemy…

Q: As for “earning additional income to the party,” if there is one miner in the party, does every member benefit from that?
A: Yes. A loot-splitting system is still under adjustment, but it’d be nice if a party could get more benefit the more miners it has. The party risks more danger in fights that way, though.

Q: Can only miners can see where you can mine?
A: In the present state of the game, yes.

Blacksmith’s role in a party.

* Can weaken metal enemies and easily find metal-based loot from defeated enemies.
* Can examine the condition of his allies’ weapons to keep them in tip-top shape during the battle



Blacksmith Q & A

Q; Will the blacksmith be able to check on his party’s weapons during battle?
A: That’s actually something we’re trying to figure out now.

Q: Will the blacksmith be able to check his party members’ weapons without their consent?
A: Asking for permission each time the blacksmith wants to check weapons really seems like a pain, so we’d like to set it up where they won’t need consent, but privacy is also an issue. We’ll probably make it so permission is only needed once, and then the blacksmith can check the weapons at any time.


:drool: :drool:

Thoten
12th March 2010, 21:37
al 101% ci gioco, e al 113% non vado con italiani :sneer:
sopratutto con quelli whiner :sneer:

Guarda, sto seguendo altri forum "dedicati" appunto per vedere in che server si buttano, per scegliere altro :elfhat:

Però è bello lo stesso rompere le palle a quelli che ho scritto sopra :confused:

Mi accingo a leggere il wall-of-text :fffuuu:

Devon
12th March 2010, 21:40
io mi sono gia aggregato ad una gilda quindi /care :nod:


wtb beta invite :QQ:

Drako
12th March 2010, 23:11
nonostante sia rimasto scottato dall'11 lo giocherò e voglio suppa al mio fianco!

skaraddu
13th March 2010, 03:20
nonostante sia rimasto scottato dall'11 lo giocherò e voglio suppa al mio fianco!

No Fermati! Non farlo!
Se cominciamo a sentire la cazzo di musichetta iniziale solita è la fine e ti ritrovi già loggato a uccidere conigli!!

Devon
13th March 2010, 03:24
si infatti, non farlo cosi ci risparmi il qqing random :nod:

:sneer:

Thoten
13th March 2010, 17:41
non mi sarà difficile resistere al day one questa volta...

nonostante sia rimasto scottato dall'11 lo giocherò e voglio suppa al mio fianco!

Lo sapevo che cedevi :confused:


No Fermati! Non farlo!
Se cominciamo a sentire la cazzo di musichetta iniziale solita è la fine e ti ritrovi già loggato a uccidere conigli!!

colpo di graziahhh!
http://www.youtube.com/watch?v=2r-YOPL9mF4&feature=related


Anche se è presto per parlarne, verso che job siete orientati voi? E a livello craft/raccolta materiali?

Devon
13th March 2010, 17:54
http://www.youtube.com/watch?v=2r-YOPL9mF4&feature=related

:drool::drool:

è difficile dire verso che skill di raccolta\craft sono orientato dato che ancora non lo sanno nemmeno loro :sneer:

It seems as SE trying to move the Disciples of the Hand/Land into acually combat classes..... Time will show.


btw sicuramente Acher :metal:

Drako
13th March 2010, 18:30
Lo sapevo che cedevi :confused:
colpo di graziahhh!
http://www.youtube.com/watch?v=2r-YOPL9mF4&feature=related
Anche se è presto per parlarne, verso che job siete orientati voi? E a livello craft/raccolta materiali?
ho detto che lo giocherò, a quello penso di non poter resistere, ma day one? devo proprio essere scimmiato in quel periodo :sneer:

skaraddu
13th March 2010, 22:10
Lo sapevo che cedevi :confused:
colpo di graziahhh!
http://www.youtube.com/watch?v=2r-YOPL9mF4&feature=related
Anche se è presto per parlarne, verso che job siete orientati voi? E a livello craft/raccolta materiali?

NOOOOO TI ODIOOOOOOOO!
:madd: