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RPS: Regarding another aspect of the game, last time I talked when Guild Wars 2 was announced, you said that there was basically a total divorce between the Player Versus Player (PvP) part of the game and the Player Versus Environment (PvE) part. Is this still true?
Eric Flannum: We basically divided our PVE and our PvP… well, our PVP is divided into
two sections. Firstly, we have what we refer to as our “competitive PvP” which all players can go into. You don’t make a PvP character. You just take your character to a place in the mists – which is our space between worlds – and when you’re in there, you have everything unlocked. You have all the skills, you’re max level, you have a set of equipment every player has access to. They’re on equal footing. And then it works how it would on a server based first-person shooter, where you browse for a game and then play. There’s no unlocking. We’re having automated tournaments and things like that. There’s a couple of ways to play that, but it’s all completely on an even foot.
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http://www.rockpapershotgun.com/2010...ighting-fires/