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Thread: New epic fucking win uber patch

  1. #1
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    Default New epic fucking win uber patch

    Da notare le modifiche allo slam e a dual wield.
    Auhauhauahuahu reaver e shittumi vari are gonna cry



    Highlights

    Players who fall through the floor/ground in RvR enabled zones will now take normal falling damage when they hit the ground, potentially killing them. PvE/RvR Death penalties apply and RPs will be awarded normally.
    In light of recent events in Japan we will be turning off all house rent.
    A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.
    All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
    Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.
    Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow. (UI Modifiers see engineering note below.)
    Class Balance

    Balance Changes

    All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
    All classes will now receive their final armor and shield proficiencies at level 1. Additionally, all classes will be able to use all weapons that their class can use at level 1, and will be granted access to all specialization lines at level 1. This change has affected the following classes, which have had all skill points refunded:
    Albion: Armsman, Cleric, Friar, Infiltrator, Mercenary, Minstrel, Paladin, Reaver, Scout.
    Midgard: Healer, Hunter, Shaman, Skald, Thane, Valkyrie, Warrior.
    Hibernia: Bard, Blademaster, Champion, Druid, Hero, Nightshade, Ranger, Warden.
    Caltrops – This ability, granted to Infiltrators, Nightshades, and Shadowblades, will now affect all enemy realm targets, and not just characters that are mounted.
    Vanish – This ability will now also silence the user for 15 seconds when used.
    Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.
    Bug Fixes

    Albion Baseline Strength Concentration-based buffs and all Specialization Armor Factor Concentration-based buffs have been correctly set to not be overwritten by another player’s buffs.
    Multi-attacks will no longer spam multi-attack event messages when you're unable to attack your target. Also, double-attack messages have been removed and triple-attack and quad-attack messages have been moved to the end of the series of attacks
    Armsmen will now see tooltips for their two handed line.
    Bard

    Balance Changes
    Dreamweaver – This ability will now also grant the bard a reactive snare proc. This snare proc will have a 20% proc rate and will apply a 40% snare that will last 15 seconds. This snare will not leave immunity. The reactive proc will be removed if Dreamweaver is removed.
    Infiltrator

    Balance Changes
    Overwhelm – The percentage value on this ability has been increased from 10% to 15%.
    Nightshade

    Balance Changes
    Shadow Shroud – The percentage value on this ability has been reduced from 25% to 15%, and the recast timer has been decreased from 10:00 to 5:00.
    Savage

    Balance Changes
    The Savage RR5 Frenzied Assault has been removed.
    A new Realm Rank 5 ability has been added to the Savage class. This ability, called Fueled by Rage, will reduce all damage that the Savage takes for the next 30 seconds by 20%. Additionally, half of the damage that this ability reduces will be returned to the Savage as healing. This ability will be usable every 10:00.
    Shadowblade

    Balance Changes
    Blooddrinking – The percentage value on this ability has been reduced from 25% to 15%.
    Skald

    Balance Changes
    The Skald RR5 Epiphany has been removed.
    A new RR5 has been added to the Skald Class. This ability, called Voice of Skadi, will render the Skald immue to crowd control effects for 30 seconds. This ability will be usable every 10:00.
    Warlock

    Balance Changes
    The Root bolt-ranged spell in the Hexing Specialization line now correctly has a 20s recast for all spell levels.
    The Uninterruptable Primer in the Hexing Specialization line has had its power costs adjusted:
    Level 2 – Steady Cast – 35% Power
    Level 12 – Solid Cast – 35% Power
    Level 22 – Fixed Cast – 30% Power
    Level 29 – Fortified Cast – 30% Power
    Level 38 – Anchored Cast – 25% Power
    Level 48 – Unshakable Cast – 20% Power
    The Healing bolt-ranged spell in the Witchcraft Specialization line now correctly has a 20s recast for all spell levels.
    The Spreadheal Secondary spell in the Witchcraft Specialization line has been changed into a normal casted Spreadheal. Power cost and casting times are as follows:
    Level 32 – Charmed Gift of Health – 3.5s cast – 20% Power
    Level 39 – Charmed Boon of Health – 3.5s cast – 20% Power
    Level 47 – Charmed Favor of Health – 3.5s cast – 20% Power
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  2. #2
    Lieutenant Commander HaWk's Avatar
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    Questo è potenzialmente un altro nerf a hib perchè va a nerfare ulteriormente una classe già di merda come il warden che però in grp devi mettere per forza, bah, che retarditi.

  3. #3
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    Quote Originally Posted by HaWk View Post
    Questo è potenzialmente un altro nerf a hib perchè va a nerfare ulteriormente una classe già di merda come il warden che però in grp devi mettere per forza, bah, che retarditi.
    Be anche al bm, sicuro non lo migliora
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  4. #4
    Lieutenant Commander HaWk's Avatar
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    Quote Originally Posted by Fetish View Post
    Be anche al bm, sicuro non lo migliora
    ma guarda il bm già c'erano molti che lo giocavano senza slam, visto che il side stun durava si 5 secs ma metteva solo 25secondi di immunità..

    il warden diventa proprio una merda invece lolz.

    stessa cosa il champ..

    nerf che non tocca minimamente mid visto che i setup più forti non prevedono lo slam bot.. ad alb viene nerfato il tic che però ha ancora tutto il suo potenziale di dmg.. bah.

  5. #5
    Lieutenant Commander Gramas's Avatar
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    mi sembra una cosa senza senso,se non per i duellini
    IL CANALE DEL NATIONAL
    Quote Originally Posted by Arthu View Post
    E' incredibile quanta gente si sia reputata sempre al di sopra della media.
    Che strano se fossero tutti cosi al di sopra della media la media sarebbe piu alta.

  6. #6
    Tanto non Trombo AceGentile's Avatar
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    figo skald immune a cc per 30sec

  7. #7
    Lieutenant Commander Vindicare's Avatar
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    Quote Originally Posted by Gramas View Post
    mi sembra una cosa senza senso,se non per i duellini
    this
    ~Diego~
    Dark Age of Camelot
    ~Vindikare~ Warden RR11L5 -Random-
    ~Vindyria~ Valk RR11L4 |Random|


    Quote Originally Posted by Il professor Oak View Post
    sei una nullità, sei il classico trasher zerger che passa le giornate a zergare o segare pvers

  8. #8
    Master Chief Petty Officer Hangel's Avatar
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    Io son contento per lo slam degli scout invece... e pure per silence in vanish visto che un ns poteva castare dopo aver vanishato. La rr5 dell sb adesso è invece davvero inutile

  9. #9
    Petty Officer 3rd Class Nizzy's Avatar
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    Quote Originally Posted by Hangel View Post
    Io son contento per lo slam degli scout invece... e pure per silence in vanish visto che un ns poteva castare dopo aver vanishato.

  10. #10
    Lieutenant Commander Rayvaughan's Avatar
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    warden skillati che snarano di side hanno sempre lo stun di 8 secondi

    al warden sarebbe da dare la cura come al prete, per far gruppi con i 3 support diversi bard warden druyd

    ah, welcome to dark age of asssasin, già sono easy mode, ora sono proprio brainless

  11. #11
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    Vabbè l'hunter diventa indirettamente ancora piu sgravato.
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  12. #12
    Warrant Officer Vynnstorm's Avatar
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    Patch perfetta per il bilanciamento del soloing/small man. Hib suka ma imo faranno qualcosa al bm, io spero sempre nelle quadruple alla svg. I warden devono morire tutti pd

  13. #13
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Fetish View Post
    Vabbè l'hunter diventa indirettamente ancora piu sgravato.
    bhe teoricamente gli assassini ti fanno un pelo di danni in + ,se ti acchiapperanno mai

  14. #14
    Tanto non Trombo AceGentile's Avatar
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    qq cheppalle hunter ibrido con 0 difese (che già prima eran basse)

    ora i ranger gli scout se li mangiano cmq

  15. #15
    Lieutenant Commander Gramas's Avatar
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    stravolgere una componente così importante come lo slam....dopo 10 anni...io non ho parole
    IL CANALE DEL NATIONAL
    Quote Originally Posted by Arthu View Post
    E' incredibile quanta gente si sia reputata sempre al di sopra della media.
    Che strano se fossero tutti cosi al di sopra della media la media sarebbe piu alta.

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