Da notare le modifiche allo slam e a dual wield.
Auhauhauahuahu reaver e shittumi vari are gonna cry
Highlights
Players who fall through the floor/ground in RvR enabled zones will now take normal falling damage when they hit the ground, potentially killing them. PvE/RvR Death penalties apply and RPs will be awarded normally.
In light of recent events in Japan we will be turning off all house rent.
A new Quest completion icon has been added to the quest system. Any NPC having a quest you can complete with him will now display a blue knot above his head.
All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.
Quest rewards that you cannot use are now shaded red. Your selected item is now shaded a dark yellow. (UI Modifiers see engineering note below.)
Class Balance
Balance Changes
All players who are wielding two weapons will now reduce their target’s chance to block or evade by 25%.
All classes will now receive their final armor and shield proficiencies at level 1. Additionally, all classes will be able to use all weapons that their class can use at level 1, and will be granted access to all specialization lines at level 1. This change has affected the following classes, which have had all skill points refunded:
Albion: Armsman, Cleric, Friar, Infiltrator, Mercenary, Minstrel, Paladin, Reaver, Scout.
Midgard: Healer, Hunter, Shaman, Skald, Thane, Valkyrie, Warrior.
Hibernia: Bard, Blademaster, Champion, Druid, Hero, Nightshade, Ranger, Warden.
Caltrops – This ability, granted to Infiltrators, Nightshades, and Shadowblades, will now affect all enemy realm targets, and not just characters that are mounted.
Vanish – This ability will now also silence the user for 15 seconds when used.
Slam – the stun duration has been reduced to 5 seconds for all classes except for Heroes, Armsmen, and Warriors.
Bug Fixes
Albion Baseline Strength Concentration-based buffs and all Specialization Armor Factor Concentration-based buffs have been correctly set to not be overwritten by another player’s buffs.
Multi-attacks will no longer spam multi-attack event messages when you're unable to attack your target. Also, double-attack messages have been removed and triple-attack and quad-attack messages have been moved to the end of the series of attacks
Armsmen will now see tooltips for their two handed line.
Bard
Balance Changes
Dreamweaver – This ability will now also grant the bard a reactive snare proc. This snare proc will have a 20% proc rate and will apply a 40% snare that will last 15 seconds. This snare will not leave immunity. The reactive proc will be removed if Dreamweaver is removed.
Infiltrator
Balance Changes
Overwhelm – The percentage value on this ability has been increased from 10% to 15%.
Nightshade
Balance Changes
Shadow Shroud – The percentage value on this ability has been reduced from 25% to 15%, and the recast timer has been decreased from 10:00 to 5:00.
Savage
Balance Changes
The Savage RR5 Frenzied Assault has been removed.
A new Realm Rank 5 ability has been added to the Savage class. This ability, called Fueled by Rage, will reduce all damage that the Savage takes for the next 30 seconds by 20%. Additionally, half of the damage that this ability reduces will be returned to the Savage as healing. This ability will be usable every 10:00.
Shadowblade
Balance Changes
Blooddrinking – The percentage value on this ability has been reduced from 25% to 15%.
Skald
Balance Changes
The Skald RR5 Epiphany has been removed.
A new RR5 has been added to the Skald Class. This ability, called Voice of Skadi, will render the Skald immue to crowd control effects for 30 seconds. This ability will be usable every 10:00.
Warlock
Balance Changes
The Root bolt-ranged spell in the Hexing Specialization line now correctly has a 20s recast for all spell levels.
The Uninterruptable Primer in the Hexing Specialization line has had its power costs adjusted:
Level 2 – Steady Cast – 35% Power
Level 12 – Solid Cast – 35% Power
Level 22 – Fixed Cast – 30% Power
Level 29 – Fortified Cast – 30% Power
Level 38 – Anchored Cast – 25% Power
Level 48 – Unshakable Cast – 20% Power
The Healing bolt-ranged spell in the Witchcraft Specialization line now correctly has a 20s recast for all spell levels.
The Spreadheal Secondary spell in the Witchcraft Specialization line has been changed into a normal casted Spreadheal. Power cost and casting times are as follows:
Level 32 – Charmed Gift of Health – 3.5s cast – 20% Power
Level 39 – Charmed Boon of Health – 3.5s cast – 20% Power
Level 47 – Charmed Favor of Health – 3.5s cast – 20% Power