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Thread: 1.100 Pendragon Patch notes

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    Lieutenant Commander HaWk's Avatar
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    Default 1.100 Pendragon Patch notes

    Dark Age of Camelot
    Test Version 1.100 Release Notes
    General Changes
    December 3, 2009

    ===================================

    New Things and Bug Fixes

    * Stores which take alternate forms of currency (BPs, Materials, etc.) will now display correct item prices.
    * A new alternate currency has been added to the game.
    o This currency drops from most humanoid and draconic monsters found within the Dartmoor, Malmohus and Sheeroe Hills.
    o These Scales can be bartered with the Order of Dragonslayers for treasure hoarded by the Dragons.

    Class Changes and Fixes

    Maulers

    * Maulers will now regenerate power up to 15% of their maximum power pool when not in combat.
    * The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.

    Vampiirs

    * Vampiirs will now regenerate power up to 15% of their maximum power pool when not in combat.
    * The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.
    * Omni-Proc: The amount of power that a Vampiir can receive from this effect has been capped at 9% of the player’s total mana.

    Wizards

    * A new Disease spell has been added to the Ice Magic Specialization Line.
    o Level 17 – Mitigating Cold – 3s cast / 1.5 minute duration – 1500 range / 250 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 11 power
    o Level 25 – Subduing Cold – 3s cast / 2 minute duration – 1500 range / 300 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 16 power
    o Level 35 – Inhibiting Cold – 3s cast / 2.5 minute duration – 1500 range / 350 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 22 power
    o Level 45 – Debilitating Cold – 3s cast / 3 minute duration – 1500 range / 400 radius – 7.5% Strength Debuff / 15% Movement Speed Debuff – 29 power

    Camelot Classic World Notes

    Darkness Falls Dungeon

    * All seal items have been increased in quality. Emerald items are now 98% quality, Sapphire items are now 99% quality, and Diamond items are now 100% quality.

    Quests

    * New quests are now being offered by the Order of Dragonslayers to kill the various Dragons of the Realms. Completing the quests will reward a new type of Mythirian.

    Item Notes

    * The Order of Dragonslayers found in the Capital Cities now accept Dragon Scales to barter for Draconic Stones, Dragon remains and Dragon treasure. Please visit the following NPCs to see what items they offer for trade.
    o Trishy in Camelot
    o Brohd in Jordheim
    o Elenora in Tir na Nog
    * All classic merchant bought armor and weapons have had their quality increased to 100%.

    Items - Albion

    * Golestandt, Lesser Dragons, Dragonsworn, Granite Giants, the Stonecrush and more now drop Dragon Scales.
    * Timeless Indigo Mail (MeleeVersion): This item has been renamed to Ancient Indigo Mail.

    Items - Midgard

    * Gjalpinulva, Lesser Dragons, Dragonsworn, Drakulv, the Svartalf and more now drop Dragon Scales.
    * Lost Hauberk of Valhalla (Healer Version): This item has been renamed to “Lost Hauberk of Niflheim”.

    Items - Hibernia

    * Cuuldurach, Lesser Dragons, Dragonsworn, Glimmer Spirits, the Azure and more now drop Dragon Scales.
    * Netherworldly Scale Hauberk (Healer Version): This item has been renamed to “Veil-Touched Hauberk”.

    Shrouded Isles World Notes

    Item Notes

    * Xanxicar and his guards now drop Dragon Scales.
    * Nosdoden and his guards now drop Dragon Scales.
    * Myrddraxis and his guards now drop Dragon Scales.

    Trials of Atlantis World Notes

    General

    * A new faction of sphinxes, scholars, sages and loremasters have made their presence publically known. They call themselves the Order of Mysteries and have been sharing their knowledge with those who would undertake the Trials by selling mystical items to help navigate the puzzles of Atlantis, scrolls filled with the lore of Artifacts and tales of ancient powers and relics. The Order has recently discovered certain aspects of the nature of Atlantean Glass and have begun collecting it in earnest for more study. Most of their services can be bought by bartering the Glass. The sphinxes will still continue to barter tales of battle for their knowledge.

    Please visit the members of the Order of Mysteries in the Ruins of Atlantis to turn in Atlantean Glass for Master Level Credit, Artifact Credit and Scroll purchases. Please note, more Atlantis based items will be added to these stores over time and merchants that sell Atlantis items for Bounty Points are still functional. The members of the Order of Mysteries which accept Atlantean Glass are as follows:
    o Albion: Scholar Caradoc, Scholar Eurwen, Scholar Iolo and Scholar Betrys
    o Midgard: Loremaster Alfr, Loremistress Urdr, Loremaster Eitri and Loremistress Saga
    o Hibernia: Sage Gilda, Sage Cethin, Sage Tegan and Sage Morcant
    * The Order of Dragonslayers will no longer accept Atlantean Glass.

    Item Notes

    * Astral Blades and Maces/Hammers have had their proc chance increased.
    * Illusory Blades and Maces/Hammers summoned by the Astral weapons can now be targetted and killed.
    * Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their duration reduced from 24 seconds to 15 seconds.
    * Illusory Blades and Maces/Hammers summoned by the Astral weapons have had their level increased.
    * Illusory Blades and Maces/Hammers summoned by the Astral weapons cannot be crowd controlled.
    * Illusory Blades and Maces/Hammers summoned by the Astral weapons now correctly style based on the weapon type they represent. They do not style crowd control or bleeds.

    * Atlantean Glass: These items can no longer be sold and can now be traded.
    * Draco and his guards now drop Dragon Scales.

  2. #2
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    Bella li!

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    Lieutenant Commander Dryden's Avatar
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    ** will now regenerate power up to 15% of their maximum power pool when not in combat.
    * The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.

    Non ho ben capito sta cosa.
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    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Dryden View Post
    ** will now regenerate power up to 15% of their maximum power pool when not in combat.
    * The formula that governs power loss when out of combat has been modified. Players will now lose a percentage of their total power every second that they are not in combat.
    Non ho ben capito sta cosa.
    in pratica sale il mana se sei fuori combat

    gg vampiri in perma stealth lore

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    Lieutenant Commander Rayvaughan's Avatar
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    che senso ha malattia agli arci (su ice vabbè >_>)

    e le spadine ml 10

    finalmente hanno reso tradabili le atlantian e a tempo di record mettono i drop drago comprabili

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    Warrant Officer Fi$iCo's Avatar
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    si ma sale solo fino al 15%, forte il cap degli omniproc a 9% di mana
    Non facciamo lo sbaglio di Roadri (Bianco)

    Quote Originally Posted by marlborojack View Post
    Boh, se essere adulti significa non sperimentare con quello che hai pur avendone a disposizione il tempo chiamatemi Peter Pan, lol, per me è tutto fatto di Lego, si smonta e si rimonta e avanza sempre qualche pezzo.

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    Quote Originally Posted by Rayvaughan View Post
    in pratica sale il mana se sei fuori combat
    gg vampiri in perma stealth lore
    e' stata la prima cosa che mi e' venuta in mente leggendo la patchnote...
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  8. #8
    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Fi$iCo View Post
    si ma sale solo fino al 15%, forte il cap degli omniproc a 9% di mana
    + che suff per lo stealth lore, ti spari quello, mentre giri se inchi un iddato vinci, altrimenti resti fuori combat ed il mana ti risale al 15% -> repeat

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    è sempre più evidente come dobbiamo mettere il wizzy in gruppo

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    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Hador View Post
    è sempre più evidente come dobbiamo mettere il wizzy in gruppo
    no la cosa fun è che hanno aumentato il proc rate delle armi ml10

    vabbè che si potranno killare e dureranno di meno, ma imo ora i tank ci killeranno zergandoci solamente di quelle

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    imho appena si accorgono la cazzata che hanno combinato col vampo lo insta nerfano alzando il costo di mana del SL sul vamp

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    Quote Originally Posted by Rayvaughan View Post
    no la cosa fun è che hanno aumentato il proc rate delle armi ml10
    vabbè che si potranno killare e dureranno di meno, ma imo ora i tank ci killeranno zergandoci solamente di quelle
    bhe mo non proccano tanto, è che sono inkillabili. Il traitor procca molto di più e non è mai stato sto problemone

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    Per il discorso vamp li dice che appena è fuori combat perde un % di mana al secondo, il che sembra buono contro quei coglioni che fanno power up, mettiamo che perdi 1% al secondo, te killi un mob sei al 60% di mana, vai sul ponte per incare qualcuno di clawspam e in 45s sei al 15% come da capo. Gli omni nerfati mi sembra giusto. Lo sgravio delle armi ml10 è che il proc è inkilliabile, adesso avoglia ad aumentare il procrate tanto se li puoi killare diventano come un pet terra del teurgo.

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    Quote Originally Posted by Vynnstorm View Post
    blablablabla..hasa..hoha hola..blablabla diventano come un pet terra del teurgo.
    O_O se così fosse più BM per tutti det5 stoicismo charge e petta pure come un doppio teurgo in party(non ricordo se sono anche arma sinistra lo premetto)

  15. #15
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    A me pare positiva la modifica alle armi ml10, e' abbastanza stupido che un proc random puo' annullare un caster/supporto per 24s senza che si possa farci nulla.

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