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Thread: [Launch Center] Dragon Age

  1. #1651
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Quote Originally Posted by Mosaik View Post
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    spamm is life.

  2. #1652
    Lieutenant Commander Va$h's Avatar
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    Quote Originally Posted by Rise-the-Sky View Post
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    Fico o____o

    Ma quindi
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    #*°-. The Original Hippie!.-°*#
    The truth is out there
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  3. #1653
    Lieutenant Commander Mosaik's Avatar
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    Quote Originally Posted by Rise-the-Sky View Post
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    Mmm mi sembrava di averlo fatto ...

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    Quote Originally Posted by Va$h View Post
    Fico o____o
    Ma quindi
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    No..
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  4. #1654
    Lieutenant Commander Gilles's Avatar
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    mosaik cosi l'hai distrutta

  5. #1655
    Master Chief Petty Officer Rise-the-Sky's Avatar
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    Quote Originally Posted by Mosaik View Post
    Mmm mi sembrava di averlo fatto ...

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    spamm is life.

  6. #1656
    Lieutenant Commander Mosaik's Avatar
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    Quote Originally Posted by Gilles View Post
    mosaik cosi l'hai distrutta
    Quote Originally Posted by Rise-the-Sky View Post
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    GG quindi ho sukato...

    Quasi quasi provo con il cheat del caricare un vecchio save e poi tornare a quello attuale

  7. #1657
    Lieutenant Commander Devon's Avatar
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    dovevi salvare la nana puzzona

  8. #1658
    Lieutenant Commander Ercos's Avatar
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    Han patchato


    Dragon Age: Origins 1.02
    Patch details:

    Many of the fixes affecting balance, gameplay, or plot scripting are already included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.
    Balance

    * Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
    * During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
    * When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
    * The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
    * The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
    * Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
    * Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.

    Gameplay

    * In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
    * Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
    * In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
    * The Rally talent no longer repeats its audio effect if it is active during certain conversations.
    * The Rally talent no longer deactivates upon area transitions or conversations.
    * The Shimmering Shield spell now deactivates when the character is out of mana.

    Plot *Spoiler Warning*

    * Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
    * Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
    * Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
    * During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
    * Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.

    PC Specific

    * Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
    * Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
    * In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
    * The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
    * After installing new downloadable content, the game now always reminds the user to restart the game.
    * The icons for some promotional downloadable content items were missing. They now appear correctly.
    * The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.


    Finalmente hanno fixato il nerf del nano nobile
    Last edited by Ercos; 7th December 2009 at 22:27.

  9. #1659
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    Pesante il nerf dei cc, mi sa che lo finisco con la vecchia patch, e poi ricomincio a nightmare col cone of cold nerfato

  10. #1660
    Lieutenant Commander SharTeel's Avatar
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    nn è un nerf al CC, paralysys explosion, rune of repulsion e simili funzionano ancora benissimo
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  11. #1661
    Lieutenant Commander Pazzo's Avatar
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    cmq devo dire na roba, il combat di sto gioco non mi piace un cazzo, o meglio, il sistema, il real time con la pausa in qualsiasi momento mi straccia proprio i coglioni, tanto è continuo barra-l'azione parte-barra-seleziona altra roba-barra-roba parte-barra e così via.

    mi sarebbe piaciuto N volte di più lo avessero fatto a turni con punti azioni da spendere

  12. #1662
    Lieutenant Commander Ercos's Avatar
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    Nooo finito ç____ç
    Capolavoro T_T

    Cazzo alla fine ho fatto più macello ad Orzammar nel cercare di aiutarla che il resto lol

  13. #1663
    Lieutenant Commander Glorifindel's Avatar
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    Quote Originally Posted by Ercos View Post
    .
    * During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.

    Finalmente orcoddue... 2 ore per killare tutti i maledetti mob che spawnincastravano negli angoletti dietro alle palafitte...
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  14. #1664
    Lieutenant Commander Mosaik's Avatar
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    Quote Originally Posted by Ercos View Post
    Nooo finito ç____ç
    Capolavoro T_T

    Cazzo alla fine ho fatto più macello ad Orzammar nel cercare di aiutarla che il resto lol
    Finito pure io poco fa...

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    Gran gioco cmq piu' si va avanti piu' si apprezza

  15. #1665
    Lieutenant Commander Faramjr's Avatar
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    Delusione. Trama monotona e senza colpi di scena tranne quello di Ostagar all'inizio. Cheppalle!

    Involuzione vergognosa del sistema di amicizia con i membri del party. Adesso funziona tutto coi regali. Bella merda.

    Grafica bellissima e leggera, ma quelle di The Witcher e di Mass Effect, tanto per dire, sono più affascianati.

    Le quest secondarie sono ridicole, devi tornare n volte nello stesso posto per fare ogni volta la questucola insignificante che ti da 1 oro con cui non sai che fare.

    Insomma è a tutti gli effetti un NWN3 senza regole di DD, percui parecchio insapore. Si vede che EA non ha sganciato i soldi per pagare la licenza, e adesso ci becchiamo sto minestrone.

    Edit: p.s. Quella stronza di leliana non me l'ha neanche data...

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