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Thread: Dawn of War 2

  1. #271
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    Quote Originally Posted by Nazgul Tirith su Berlusconi View Post
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    Quote Originally Posted by Randolk su chi vota i soliti partiti View Post
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  2. #272
    Lieutenant Commander peluche's Avatar
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  3. #273
    Lieutenant Commander Ercos's Avatar
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    ===============================
    1.9 Hotfix release notes

    ===============================

    Bug Fixes

    The Last Stand

    * Fixed issue that could result in the loss of Last Stand profile data, and added a means to recover lost data based on Leaderboards and Player Statistics
    * Fixed fatal scar that can occur on wave 20 of Last Stand if players had previously left the game
    * Fixed Last Stand impasse exploit
    * Fixed issue where a player couldn't join a Last Stand party if another member had quit the party

    General

    * Fixed an issue where if the game was set to remember your Multiplayer hero, it would show the selected race as Imperial Guard and then crash
    * Fixed an issue where the World Builder crashed if a new map was created on a computer that didn't have Perforce installed


    Multiplayer Balance Updates

    General

    * Sniper Damage no longer does 125% damage to heavy armour
    * Predator Extra Armour upgrade no longer increases its speed
    * Kommando Nob’s Rokkit Launcha damage has been reduced to 65 from 72

    Balance Bug Fixes

    * Hive Tyrant’s improved synapse no longer applies to the Carnifex or Screamer Killer
    * Ranger’s kinetic shot now does weapon knock back instead of medium weapon knockback
    * Lictor damage increased from 51 to 75
    * Scout Sergeant’s melee skill has been increased to 71 (Same as scouts)
    * Warlock commander’s melee skill leveling table has been fixed and properly increases his skill when he levels
    * Warlock commander leap knockback distance has been changed to 3.5m from 8m and now does weapon knockback with a domino strength of 35 instead of 50
    * Seer Council can now be affected by debuffs using ‘wargear equips’
    * Warrior barbed strangler radius properly reduced to 6m
    * Hormagaunts and Termagants grant 55 XP per entity down from 75 and 70 respectively
    * Scout knockback ability now suppresses consistently against units in light and heavy cover
    * Lictor Alpha’s Leap ability no longer knocks back retreating units
    * The Fire Prism’s Focused Blast ability no longer knocks back retreating units
    * The Hive Tyrant’s Seismic Roar ability no longer knocks back retreating units

    ==============================
    / end of notes for 1.9 hotfix
    ==============================

  4. #274
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    http://www.gamespot.com/pc/strategy/...;1#embed_video

    solo una parola: genestealers!!!

    scusate, ora vado a cambiarmi le mutande.....
    Last edited by marchese; 13th November 2009 at 14:22.
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  5. #275
    Lieutenant Commander peluche's Avatar
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    perchè nel 2010, perchèèèèè

  6. #276
    Lieutenant Commander Ercos's Avatar
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    perchè bisogna sokare, cmq meglio, così posso finire dragon age

  7. #277
    Lieutenant Commander Shub's Avatar
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    sinceramente non mi piace sto dow2 sarò vecchio e coglione ma..preferivo il vecchio metodo a costruzioni.

  8. #278
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    Quote Originally Posted by Shub View Post
    sinceramente non mi piace sto dow2 sarò vecchio e coglione ma..preferivo il vecchio metodo a costruzioni.
    Non è piaciuto per niente nemmeno a me, hanno cercato di portare le migliorie di Company of Heroes e nel contempo hanno ideato sta cosa della riduzione delle unità, alla fine è quasi uno scontro tra "eroi" non un rts puro.

    Secondo me come RTS rimane incontrastato CoH in vetta

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  9. #279
    Lieutenant Commander Ercos's Avatar
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    è in modo diverso per intendere gli rts, molto più focalizzato sull'azione che sulla microgestione di ogni aspetto del gioco.

  10. #280
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    Chaos Rising è disponibile in preorder su Steam, e in omaggio ci sta un gioco (che ora non ricordo)

    inoltre hanno fatto una nuova intervista sul multiplayer

    WP: Who has the honor to speak with us? State your name, rank and occupation!

    I'm Jeff Lydell, and I'm a producer on Chaos Rising.

    WP: We've seen the single-player before, but this is the first time you've demoed the multiplayer aspect for us. What's new in terms of the Chaos Marines versus what we saw in the multiplayer aspect of original Dawn of War II?

    JL: Well, with Chaos Rising, we add the Chaos army, and that's an entire new army that you can play with online. We got a couple of interesting things going on; we've talked before about how we're an "expand-alone" project. That means you can go out and buy Chaos Rising just on its own, or you can buy Dawn of War II and Chaos Rising and put them together. If you buy Chaos Rising just on its own, you get the Chaos army and you get the Chaos Rising campaign, and that can be played with the guys who are playing Dawn of War II. It's the same code, the same community, everything is united, and that's the new box.

    WP: That's something that you guys also did with the original Dawn of War, where the expansions weren't necessarily tied to the original game, and based on what you had, you could play with certain races. How does that play out from a balancing standpoint, where you only have one race to play versus the four that you could play if you had the original game?

    JL: With the original game, you had four races, and if you buy Chaos Rising, you have the fifth race. From a balancing standpoint, it's actually easier, maybe not for the reason you think, but we don't have to worry about the Dawn of War II vanilla game and the Chaos Rising game. It's the same game. We bring in all the same armies together, and we have to make sure that they're balanced against everybody so that everyone will keep playing. What we want everybody to have out of Chaos Rising and the Chaos army is a whole new set of options, a whole new set of heroes, and a whole new set of units and abilities to play with. To even the score, because we've added a lot, we are shipping out a free update to the existing races, and it's going to add new units to each one of the races as well as some new abilities. On top of that, we're adding new maps, all free to the existing Dawn of War II base. That's not typical of how expansion packs usually work. You usually have to pay to get in (laughs), but we think it's more valuable to keep our community together and playing together than string them along for the next $30.

    WP: Everyone who has played Dawn of War II is familiar with the Space Marines. You assume that the Space Marines and Chaos Marines are going to be somewhat similar, but what are the gameplay differences between the two?

    JL: The similarities are fairly superficial. There are Chaos Space Marines and there are Space Marines, the loyalists. When it comes to gameplay, there are a lot of choices that you make in terms of how you're going to equip yourself. One of the big concepts we've added for Chaos — they're all about worshipping their gods — is worship mechanics. We have Worship and the Heretics. What you get for worshipping is dependent on your commander hero choice. They can build different shrines that have different effects, again dependent on your commander hero choice and which god he's aligned with. You can also dedicate a given squad to a god, so you can take your Chaos Space Marines and dedicate them to the god of Khorn, and they receive power axes and melee buffs and they become a dedicated melee unit. They have lots of very powerful options for, say, "I want to be a melee army, I want to be a ranged army, and I want to dedicate myself to that function."

    WP: Let's talk about counters. Say I’m used to playing the Orks or the Tyranids, and I know how to fight the Space Marines, but what do I have to worry about when I'm fighting the Chaos Marines?

    JL: You're going to have to worry about having some tough opponents that have some very strong melee options, the ability to choose ranged options if they want to, and some really powerful abilities that they can use against you. We've got the sorcerer as one of our commanders. He's going to be able to fire the Doom Bolt out of the box, and that's one of his basic abilities. That's very good at countering swarming types of units, like Ork Sluggas and things like that.

    WP: Earlier, you mentioned some units that will be added to the existing Dawn of War II armies. Can you expand on some of those at all?

    JL: Absolutely. For the Space Marines, we've added the Librarian, and he's a dedicated melee and caster unit. You can bring out in the second tier. Space Marines were a little weak on melee options so we've added one more. He also has some abilities and magical stuff he can do, so he can cast a shield wall that will knock back a whole ton of enemies. He can cast a spell called Veil of Time, which will remove setup requirements from Devastator squads or anything like that. It makes him a very powerful little guy.

    In the Orks, we've added the Weirdboy. He's an out-of-control psychic. His brains are exposed from his skull, and he's pretty crazy. He can summon the Foot of Gork, which is a big nuke where one of the Ork gods steps on you and leaves a footprint in the ground and kills anything underneath it. Orks being Orks, it's mostly because all the Orks believe that's what's happening. He's also a little unstable, so if you get a kill-off on him when he's in the middle of a crowd, he can explode and take out his own guys, which is pretty ridiculous but totally suits the Weirdboy.

    Into the Eldar, we've got the Wraithguard. These are really large infantry, robotic soldiers that carry miniature D Cannons, and they added a durable, ranged option for the Eldar players. That's something they were missing in their Tier 2. They weren't able to say, "All right. It's Tier 2. I want to go really shooty, really powerful on units that move kind of slow but hit hard." The Wraithguard hit like trucks, so that'll be really, really popular amongst the Eldar players.

    Into the Tyranids, we've made a little change in the lineup. We've added two units. One of them is the Tyrant Guard, and it's replacing the Tier 2 Carnifex. He's not completely gone; he's been moved up to Tier 3, where we had some of those options. All of those upgrades are still available; you just have to wait until Tier 3. The Tyrant Guard is a very durable damage sink. You run into heavily entrenched enemies, soak up all their fire, disrupt them and charge them and knock them over. When you're about to get killed, you can put him into his shield mode, where he'll just drop down, hunker into his shell, and heal. He sits there healing, and you have to hit him with a truck full of bricks in order to kill him in that mode, so he's really good at disrupting.

    We've also added the Genestealer. If you're familiar at all with Space Hulk, Genestealers are a longtime staple of Warhammer 40K, and they are elite melee squad capable of doing really high damage. They infiltrate when they're not moving, so if you just park them at a point and leave them there, they sit there and they wait and they'll come out of the shadows and attack whoever's coming by. They've got a bunch of options that let them upgrade with rending claws to kill vehicles and things like that.

    WP: As Relic, you guys have seen the replays, and you've seen a lot of strategies. What are some popular strategies that aren't going to work anymore against the Chaos Marines that maybe worked really well in the original game?

    JL: Against the Chaos Marines? Well, that's going to remain to be seen. The players always find a way to bend the Chaos Space Marines, or bend all of our armies. The thing you're going to have to be careful with Chaos is that the Space Marines are no longer the only durable enemies out there. Chaos is capable of soaking up damage with certain types of their squads and being pretty effective with that and also being pretty adaptable with what can happen on the battlefield. They have their worship option, which lets them buff certain areas and play a little more defensively. You'll see shrines that spawn and these temporary demons that attack anybody that comes near them. If they really sink their resources into that, they can start worshiping at that shrine, and that'll cause more demons to come out, which makes it more dangerous. They can also heal themselves by opting to go toward the Nurgle route, and that gives them lots of high durability units. Compared to things like Eldar and Tyranids, which have lots of units that pop easy but come in large numbers, the Chaos Space Marines will be a pretty big threat.

    WP: One of the aspects of Dawn of War II has been cover. You could always get a huge defense bonus by hunkering down into a building. Have you made any changes in the multiplayer to how the buildings and structures give you a defense bonus once you're garrisoned inside?

    JL: We've made certain tweaks. We've tried to make garrisoned buildings a little more useful than they were. Cover is still very important. It used to be, though, that buildings were more of a deathtrap, and we're trying to make them a little more worth the risk. The problem is that there are a lot of things that can deal with buildings, so if somebody has a flamethrower, you don't want to be in the building. You give up a certain amount of mobility going into buildings, but cover is still a very important part of our game and always will be.

    WP: If you had to sum it up in two to three sentences for someone who is very familiar with Dawn of War II, what is really going to make Chaos Rising an expansion pack that's worth playing?

    JL: Chaos. You get the Chaos race in multiplayer, and you get the Chaos Rising campaign, where the Blood Ravens tackle Chaos, and that's going to be very cool for a lot of reasons that are going to be obvious once you get into the story, but I really don't want to spoil that.

    WP: Is there anything about the game that we haven't talked about that you wanted to add?

    JL: Yeah! Nobody's asked me about this, but it should have come up. The Blood Ravens in the campaign are going to have to deal with a traitor. 777
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  11. #281
    Lieutenant Commander Ercos's Avatar
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    Alcune delle nuove unità che aggiungeranno con Chaos Rising

    http://www.gametrailers.com/video/ex...w-dow-ii/62140

  12. #282
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    Wraith lord e Fire prism
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  13. #283
    Lieutenant Commander Ercos's Avatar
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    hai beccato le uniche due unità che ci sono nella versione base

  14. #284
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    due fail in 5 parole e una faccina

    non male, cazzo....non male

    EDIT - il Great Unclean One è troppo
    Last edited by marchese; 24th February 2010 at 17:56.
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  15. #285
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    Mai avuta la versione base
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