Results 1 to 12 of 12

Thread: TL RM 1.74, un capolavoro

  1. #1
    Warrant Officer
    Join Date
    Nov 2003
    Location
    Suisse
    Posts
    2.969

    Default TL RM 1.74, un capolavoro

    http://vnboards.ign.com/DAoC_TL_Repo...81/82491042/?0


    Runemaster TL Report January 2005

    Magic Issues

    1. Runes of Suppression
    * Runic Shield

    Issue Description:
    Runic Shield (Group "bubble") is over-written by the pulsing Blade Turn. If an RM in another group, with Croc Tear Ring and PBT running, runs by a group with Runic Shield up, the one-time group "bubble" is negated, and would need to be recast once the RM is out of the range of the CTR effect.

    2. Runes of Suppression
    * Bladeturn (Chant)

    Issue Description:
    Some pulse spell messages from this spell are still showing up in the Spell messages (default text in blue) rather than the Pulse Spell messages (default text in white). While turning off Pulse messages is an option, turning off Spell messages isn't, as crucial information on our spellcasts is provided in that text.

    3. Runecarving Baseline Bolt
    * Runes of Destruction Bolt

    Issue Description:
    Crowd Control (Mez, stun, root) spells from Healers can cause the effect of "your target is in combat and your bolt spell misses!". Request that CC not be counted as a factor in whether your bolts miss due to target being in combat, as purpose of CC is to hold mob/enemy player in place to be hit.

    Realm Ability Issues

    1. Rune of Utter Agility

    Issue Description:
    Currently, RoUA is classified as an Enhanced Evade that can go above the regular 50% evade cap. Enhanced Evade is calculated using a ratio of 50% dex/qui of the user. Runemasters do not put points into qui, nor SC it into their templates as it does not affect casting. Evade is also diminished by the Weaponskill of the attacker and by number of attackers. Testing versus other players has shown an actual evade rate of 10% to 56% per use, with an overall average of 33.3%. Should be a hard coded 90% evade for the duration, regardless of Weaponskill, Dex/Qui, and number of attackers.

    Master Level Issues

    1. Convoker
    * Master Ability Battlewarder

    Issue Description:
    With LOS being required to cast this, and it using Focus, most casters with this ability would choose to cast their damage spells instead, since they would be in LOS of enemy players. Currently the only targets Battlewarder will attack are enemy players. Suggest that Battlewarder be able to attack doors and/or siege as well as enemy players.

    2. Stormlord
    * Master Abilities 1, 3, 4, 5, 7, 8, 9

    Issue Description:
    These abilities all share the same timer, making this line very low in utility compared to Convoker, where none share the same timer. Propose that ML1, 5 and 8 be on a shared timer, ML3, 4 and 7 be on another shared timer, and ML9 have its own timer, but change the recast timer on ML9 to match its duration timer (both at 600 sec).

    Documentation Issues

    Issue Description:
    All spell levels in the damage and debuff (AOE) spell (Raven Drove, Raven Flock, Raven Horde etc.) in the Runes of Darkness line delve in game as having a 20 second recast time when they should not have any recast time listed.

    Issue Description:
    The level 2, 10 and 16 single BladeTurn spells are incorrectly listed under the Spell line Confusion on the Runes of Suppression page on the Camelot Herald.

    ----------------------------------------
    Issue Description:
    The Damage and Debuff Spell line in the Runes of Darkness are called bolts when in actuality they are direct damage spells. Suggest amending the names to Minor Raven's Talon, Lesser Raven's Talon etc. to match with the higher end spells in this spec line (Munin's Claw and Hugin's Claw).
    ----------------------------------------

    New Frontiers Issues

    Issue Description:
    GTAOE requires LOS in undestroyed towers although NF docs state "ground-target area affect spells still work as they always have" for LOS. Occurs when GT is on a different floor than you inside tower, or when you are outside and GT is inside tower.

    Issue Description:
    Brittle Guards do not port with the caster or keep up with boats, leaving caster without their protection until Brittle Guards catch up by running across the zones in between which can take several minutes.

    Issue Description:
    Level 10 towers and range calculation make it so that the caster cannot hit an enemy or npc guard on top while standing at the base of the tower and in LOS. Using a 1500 range spell, the target is out of range.

    PvE Issues

    Issue Description:
    Spells are almost constantly resisted by high level mobs, leaving the caster to be a "bubble bot" (using pbt if they have it) or to place themselves in melee range by hitting the mob with their staff.


    Speriam almeno stavolta fixino sta rr5 che un evade 90% non influenzato da NIENTE è uber !
    I will be back, eventually.

  2. #2
    Lieutenant Commander Shub's Avatar
    Join Date
    Oct 2003
    Location
    Firenze
    Posts
    26.128

    Default

    Io spererei fixassero le mls dello stormlord che fanno cacare e il tl non si è accorto che la ml2 dello stormlord ossia quella di spostare uno storm, riesce a spostare anche quelli che vengono fixati con la ml7.

    Quindi mi pare na puttanata che una ml2 riesca a stroncare una ml7.

    Spesso infatti mettevo ml9 dentro la torre la fixavo ed era utilissima per il dmg che faceva, poi dopo qualche tempo hanno iniziato a spostarmela pure se fixata, allora che senso ha la ml7 stormlord?


  3. #3
    Petty Officer 1st Class Mevelin's Avatar
    Join Date
    Apr 2004
    Location
    Ferrara
    Posts
    871

    Default

    Per i poco anglofoni come me....che dice sto tl? Magari ho interpretato male io o mettono un recast al ddaoe?

  4. #4
    Lieutenant Commander Sylent's Avatar
    Join Date
    Dec 2003
    Location
    Roma
    Posts
    12.604

    Default

    Quote Originally Posted by Mevelin
    Per i poco anglofoni come me....che dice sto tl? Magari ho interpretato male io o mettono un recast al ddaoe?
    se non ricordo male io il DD AoE darkness avrebbe sempre dovuto avercelo il recast time di 20 secondi .... se ora riuscivate a spammarlo credo fosse 1 bug.
    Controllo meglio prima di dire fesserie.
    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  5. #5
    Lieutenant Commander Sylent's Avatar
    Join Date
    Dec 2003
    Location
    Roma
    Posts
    12.604

    Default

    DD w. Cold Resist Debuff Type: Cold Range: 1500
    Lv. Spell Name: Damage Value Cast Cost Targ. Lasts Delay
    4 Minor Raven Bolt 16.1 10% 3 sec. 3P Enemy 60 sec. 20 sec.
    8 Lesser Raven Bolt 32.2 10% 3 sec. 5P Enemy 60 sec. 20 sec.
    12 Raven Bolt 44.1 10% 3 sec. 8P Enemy 60 sec. 20 sec.
    16 Major Raven Bolt 60.2 10% 3 sec. 10P Enemy 60 sec. 20 sec.
    22 Greater Raven Bolt 79.8 10% 3 sec. 13P Enemy 60 sec. 20 sec.
    29 Superior Raven Bolt 107.1 10% 3 sec. 18P Enemy 60 sec. 20 sec.
    38 Munin's Claw 139.3 10% 3 sec. 24P Enemy 60 sec. 20 sec.
    48 Hugin's Claw 175 10% 3 sec. 31P Enemy 60 sec. 20 sec.
    AE DD w. Cold Resist Debuff Type: Cold Range: 1500
    Lv. Spell Name: Damage Value Cast Cost Targ. Radius Lasts Delay
    9 Raven Drove 28.6 10% 3 sec. 8P Enemy 350 60 sec. 20 sec.
    14 Raven Flock 40.7 10% 3 sec. 11P Enemy 350 60 sec. 20 sec.
    19 Raven Horde 56.6 10% 3 sec. 15P Enemy 350 60 sec. 20 sec.
    25 Raven Throng 72 10% 3 sec. 20P Enemy 350 60 sec. 20 sec.
    32 Raven Host 90.7 10% 3 sec. 26P Enemy 350 60 sec. 20 sec.
    40 Raven Cloud 112.2 10% 3 sec. 34P Enemy 350 60 sec. 20 sec.
    50 Raven Legion 140.2 10% 3 sec. 43P Enemy 350 60 sec. 20 sec.
    stando alle tabelle ke ho trovato ovunque il DD+debuff ed il DDAoE+debuff dovrebbero avere 1 recast time di 20sec...tipo 1 bolt...ora se ti riferivi a questo non lo so...ma se riuscivi a spammare questi DD come fossero normali cast era 1 bug.

    Mo non ho tempo di leggermi tutto il TL sulle boards..


    edit: so andato a leggermelo
    e parlava esattamente di questo affermando ke NON ci dovrebbe essere il recast time AS LISTED....ma ke sta a di???su ogni sito di daoc i 20 sec di recast son ben visibili...
    1 po troppo comodo sto TL
    Last edited by Sylent; 8th March 2005 at 10:06.
    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  6. #6
    Lieutenant Commander Shub's Avatar
    Join Date
    Oct 2003
    Location
    Firenze
    Posts
    26.128

    Default

    Se metti il recast del DD AoE del Darkness a 20 sec nessuno farà più il 50 darkness non ha ragione d'esistere.

  7. #7
    Lieutenant Commander Sylent's Avatar
    Join Date
    Dec 2003
    Location
    Roma
    Posts
    12.604

    Default

    Quote Originally Posted by Shub
    Se metti il recast del DD AoE del Darkness a 20 sec nessuno farà più il 50 darkness non ha ragione d'esistere.
    ti ripeto...a parte ke il recast ci DOVREBBE stare anke sul DD+debuff singolo...ma sarebbe SEMPRE dovuto essere cosi...i rune stavano sfruttando 1 bug da 4 anni...è ora di correggerlo no?

    (tu mi dirai...fossero questi i grandi bug di daoc.. e qua c'hai ragione... )

    e scusami do sta il problema? fai 47 o 48 dark mo nn so l'ultimo DD a quanto è...non vedo proprio il grave problema...
    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  8. #8
    Lieutenant Commander Shub's Avatar
    Join Date
    Oct 2003
    Location
    Firenze
    Posts
    26.128

    Default

    Il problema c'è eccome dato che il dd aoe darkness è ottimo ed è uno dei pochi ranged aoe che abbiamo non so se lo hai mai provato ma vedere team wizzy scoppiare come una bodda in autostrada con 3 cast era una goduria.

  9. #9
    Petty Officer 2nd Class
    Join Date
    Dec 2003
    Location
    Milan
    Posts
    517

    Default

    Quote Originally Posted by Runemaster TL
    Documentation Issues

    Issue Description:
    All spell levels in the damage and debuff (AOE) spell (Raven Drove, Raven Flock, Raven Horde etc.) in the Runes of Darkness line delve in game as having a 20 second recast time when they should not have any recast time listed.

    Notare il Documentation Issue ... è un problema della documentazione (spell.xml), devono correggere quella, non il gioco.
    A real viking doesn't whine, he goes and plunder a village.
    WoW - ACTIVE
    Guild Wars - CANCELED
    Dark Age of Camelot - CANCELED
    We shall go on till the end. We shall fight in France, we shall fight in the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cause may be. We shall fight on the beaches, we shall fight on the landing grounds, we shall fight on the fields and in the streets, we shall fight in the hills. We shall never surrender!

  10. #10
    Petty Officer 1st Class Mevelin's Avatar
    Join Date
    Apr 2004
    Location
    Ferrara
    Posts
    871

    Default

    Quote Originally Posted by Revolution
    Notare il Documentation Issue ... è un problema della documentazione (spell.xml), devono correggere quella, non il gioco.
    Ah ecco mi sembrava molto strano un recast al ddaoe....tutti i reami hanno un dder aoe e se tolgono a mid l unico che ha sarebbe proprio no schifo...

  11. #11
    Lieutenant Commander Sylent's Avatar
    Join Date
    Dec 2003
    Location
    Roma
    Posts
    12.604

    Default

    Quote Originally Posted by Mevelin
    Ah ecco mi sembrava molto strano un recast al ddaoe....tutti i reami hanno un dder aoe e se tolgono a mid l unico che ha sarebbe proprio no schifo...
    e gia...infatti su linea carving ci son solo i bolt...
    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  12. #12
    Warrant Officer Hasley's Avatar
    Join Date
    Feb 2004
    Location
    Roma
    Posts
    2.608

    Default

    Anche sulla linea soppr cmq

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 85.81 Kb. compressed to 72.71 Kb. by saving 13.10 Kb. (15.27%)]