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Thread: Egg of youth-Ress AoE

  1. #1
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    Default Egg of youth-Ress AoE

    Egg of Youth


    Useable By: Bard, Cleric, Druid, Friar, Healer, Shaman, Warden

    Item Type: Gem

    How to get it:

    North/Northwest of Aerus Haven in Oceanus Notos is a large island, with a very, very large hill. To make your way up the hill, go to the northern side of the island (near 42k, 27k) and fight your way up the ramp, which is guarded by harpies.

    The biggest harpy of them all is at the top, by the name of Sililia. She cannot be killed without first destroying the braziers around her building, so bring along a catapult or some rams in order to destroy them. Make sure you have a tank engaging her during the fight; when all the braziers are destroyed, her nest and a large egg will fall to the ground. Using the egg will allow you to kill Sililia after she reaches 0% health, who will drop the Egg of Youth.


    Scrolls: Egg of Youth
    Scroll 1: Egg of Youth 1 of 3
    Scroll 1 Mobs: Naxos tidal troopers, Naxos sentinels
    Scroll 2: Egg of Youth 2 of 3
    Scroll 2 Mobs: Naxos cultivators, naxos suppressors
    Scroll 3: Egg of Youth 3 of 3
    Scroll 3 Mobs: Naxos spirit callers, Naxos spirit mages
    Region: Oceanus


    Gains experience killing: Magical enemies
    Stats:

    Level 0: 12 Acuity, 32 Hits
    Level 1: 5% Slash
    Level 2: 5% Crush
    Level 3: 5% Thrust
    Level 5: Magical Ability - Remove resurrection sickness
    Level 7: 8% bonus to healing effectiveness
    Level 10: Magical Ability - Raise dead. AoE resurrection spell with 1000 radius. Those resurrected have 10% health and 0 power.

  2. #2
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    Phoebus' Harp Necklace


    Useable By: Animist, Armsman, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hero, Hunter, Infiltrator, Mentalist, Mercenary, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Scout, Shadowblade, Shaman, Skald, Sorceror, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Warrior, Wizard

    Item Type: Necklace

    How to get it:
    Any of three named nereids (Zoea, Hallea, Kamos) in the Kithara Sanctuary may have the harp. The one with the harp will have music note spell effects around it. They can be done with anywhere from half a group up, if you make sure to kill all nearby mobs of the same faction as the named.

    Scrolls: Phoebus' Letters
    Scroll 1: Phoebus' Letters 1 of 3
    Scroll 1 Mobs: Naxos focused, tidal razorfin
    Scroll 2: Phoebus' Letters 2 of 3
    Scroll 2 Mobs: Naxos razorfins, Naxos shamans
    Scroll 3: Phoebus' Letters 3 of 3
    Scroll 3 Mobs: Naxos frostblades, Naxos tidal troopers
    Region: Oceanus


    Gains experience killing: Magical enemies
    Stats:

    Minstrel/Bard Version:
    Level 0: 3% Slash/Crush/Thrust
    Level 1: 15 Acuity
    Level 3: Magical Ability - Bedazzled. Target has a +10% chance to miscast and +10% chance to fumble for 30 seconds.
    Level 5: 6% of power pool
    Level 7: 6% bonus to duration of spells
    Level 9: 6% bonus to spell range
    Level 10: Magical Ability - Create Item.





    Ethereal Phoebus Harp
    8% bonus to duration of spells
    5% bonus to casting speed
    +10 to Dexterity bonus cap
    Cannot be dropped, vaulted, sold, or traded. Disappears when you log. For Bards, plays all songs.




    Skald Version:
    Level 0: 3% Slash/Crush/Thrust
    Level 1: 15 Acuity
    Level 3: Magical Ability - Bedazzled. Target has a +10% chance to miscast and +10% chance to fumble for 30 seconds.
    Level 5: 6% of power pool
    Level 7: 6% bonus to duration of spells
    Level 9: 6% bonus to spell range
    Level 10: Magical Ability - Shrieking Displacement Aura.
    Last edited by Palur; 9th March 2004 at 14:11.

  3. #3
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    Spear of Kings


    Useable By: Armsman, Bard, Berserker, Blademaster, Champion, Hero, Mercenary, Paladin, Reaver, Savage, Skald, Thane, Warrior

    Item Type: Weapon

    How to get it:
    Kill Olmagion in Oceanus Notos at 51k, 37k. He will drop the Spear. However, harpies will take the spear then (they will either pick it up off the ground or take it from the player who does so), and you will have to kill the harpies to get the spear again. Because Olmagion locks the doors when combat starts, you might want to take along a ram to break them open.

    Scrolls: Spear of Kings
    Scroll 1: Spear of Kings 1 of 3
    Scroll 1 Mobs: Naxos wave riders, Naxos menders
    Scroll 2: Spear of Kings 2 of 3
    Scroll 2 Mobs: Naxos tetrarchs, Naxos travellers
    Scroll 3: Spear of Kings 3 of 3
    Scroll 3 Mobs: Naxos shamans, Naxos umbral conjurers
    Region: Oceanus


    Gains experience killing: Magical enemies
    Stats:

    General: Can be activated as a number of different item types. In Albion it is a polearm (slash or thrust), two-handed slasher, two-handed thruster, 1H slasher, or 1H thrust; in Hibernia, the options are Slashing LW, Spear (if Hero), 1H slash, or 1H thrust; in Midgard, the options are 1H thrust or 2H thrust. Two-handed speed is 5.6; one-handed is 4.1.

    Level 0: 4% Slash/Crush/Thrust
    Level 1: 4% Matter
    Level 2: 4% Body
    Level 3: 4% Spirit
    Level 5: Ablative proc. 50% of all melee damage is absorbed for a minute. Has a chance of casting when this weapon strikes an enemy.
    Level 6: 5 Fatigue
    Level 7: +40 to hit points bonus cap
    Level 8: 5% bonus to melee combat speed
    Level 10: Aura of Kings. Target has improved armor and health while within range of this aura. 5% bonus. Target: Realm. 1500 radius. Spell is cast when this item is used.

  4. #4
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    Crown of Zahur


    Useable By: Animist, Armsman, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hero, Hunter, Infiltrator, Mentalist, Mercenary, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Scout, Shadowblade, Shaman, Skald, Sorceror, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Warrior, Wizard

    Item Type: Helm

    How to get it:

    Kill Zahur, located at 28k, 20k in Oceanus Boreal. Occupy Zahur with a tank or two while others kill his minions. Be sure to kill the minions a fair distance away from the large rock they all hang out at, because when you kill one energy will spawn from its corpse. You need to kill the energy before it reaches the rock - if you don't, Zahur will gain strength.

    When the time comes to kill Zahur, he will teleport a lot and may attempt to run over to the rock. If he reaches the rock, he may be able to resurrect his minions, which you'll have to fight again.


    Scrolls: Advisor's Log
    Scroll 1: Advisor's Log 1 of 3
    Scroll 1 Mobs: Melos frenzied blades, Melos guardsmen
    Scroll 2: Advisor's Log 2 of 3
    Scroll 2 Mobs: Melos earth razers, Melos mind wranglers
    Scroll 3: Advisor's Log 3 of 3
    Scroll 3 Mobs: Melos defenders, Melos revitalizers
    Region: Oceanus


    Gains experience killing: Different versions level against different enemies - check the version of your class type for the requirement.
    Stats:

    Melee Version:
    Gains experience killing enemies from another realm who have mastered channeling energy into magical spells (casters).
    Level 0: 18 Constitution
    Level 1: 8 fatigue
    Level 3: 5% crush
    Level 4: 5% slash
    Level 5: Magical Ability - Efficient Endurance





    A portion of all heals cast on the target restore endurance instead.
    Bonus: 10%
    Target: Self
    Duration: 10 minutes



    Level 7: 5% Thrust
    Level 9: +5 to Constitution bonus cap
    Level 10: Magical Ability - Efficient Healing.





    Heals cast on the target are more effective
    Bonus: 10%
    Target: Self
    Duration: 10 min
    Casting time: instant
    This spell is cast when the item is used.



    Healer Version:
    Gains experience killing: Unknown
    Level 0: 18 Acuity
    Level 1: 8% bonus to power pool
    Level 3: 5% Crush
    Level 4: 5% Slash
    Level 5: Magical Ability - Powershield





    If low on health, the target will convert available power to health.
    Power converted: 25%
    Target: Self
    Duration: 10:0 min
    Takes effect when target drops below 50% health.



    Level 7: 5% Thrust
    Level 9: +5 to Acuity stat bonus cap
    Level 10: Magical Ability - Arcane Leadership





    Target has improved spell range and ability to penetrate spell resists while within range of this aura.
    Bonus: 5%
    Target: Realm
    Duration: 5 sec
    Frequency: 5.0 sec
    Casting time: instant
    Radius: 1500



    Caster Version:
    Gains experience killing enemies from another realm trained in the use of weapons.
    Level 0: 18 Acuity
    Level 1: 8% bonus to power pool
    Level 3: 5% Crush
    Level 4: 5% Slash
    Level 5: Magical Ability - Powershield.





    If low on health, the target will convert available power to health.
    Power converted: 25%
    Target: Self
    Duration: 10:0 min
    Takes effect when target drops below 50% health.



    Level 7: 5% Thrust
    Level 9: +5 to Acuity bonus cap
    Level 10: Magical Ability - Arcane Leadership





    Target has improved spell range and ability to penetrate spell resists while within range of this aura.
    Bonus: 5%
    Target: Realm
    Duration: 5 sec
    Frequency: 5.0 sec
    Casting time: instant
    Radius: 1500



    Assassin/Friar Version:
    Gains experience killing: Unknown
    Level 0: 18 Dexterity
    Level 1: 8 Fatigue
    Level 3: 5% Crush
    Level 4: 5% Slash
    Level 5: Magical Ability - Efficient Endurance.





    A portion of all heals cast on the target restore endurance instead.
    Bonus: 10%
    Target: Self
    Duration: 10 minutes



    Level 7: 5% Thrust
    Level 9: +5 to Dexterity bonus cap
    Level 10: Magical Ability - Efficient Healing.





    Heals cast on the target are more effective
    Bonus: 10%
    Target: Self
    Duration: 10 min
    Casting time: instant
    This spell is cast when the item is used.

  5. #5
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    Eerie Darkness Stone


    Useable By: Animist, Armsman, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hero, Hunter, Infiltrator, Mentalist, Mercenary, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Scout, Shadowblade, Shaman, Skald, Sorceror, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Warrior, Wizard

    Item Type: Gem

    How to get it:

    Rougart, a named crocodile, is in a cave near 33k, 52k, Oceanus Boreal. The cave he is in has an effect which nullifies all magical damage, as well as poisons and procs. He can be killed with well under a group, however, with good melee.


    Scrolls: Crafter's Pages
    Scroll 1: Crafter's Pages 1 of 3
    Scroll 1 Mobs: Melos revitalizers, Melos manipulators
    Scroll 2: Crafter's Pages 2 of 3
    Scroll 2 Mobs: Melos kinetic mages, Melos harpers
    Scroll 3: Crafter's Pages 3 of 3
    Scroll 3 Mobs: Melos gyres, Melos protectors
    Region: Oceanus


    Gains experience killing: Enemies in Darkness Falls during daytime hours
    Stats:

    Level 0: 3% Heat
    Level 1: 3% Matter
    Level 2: 3% Crush
    Level 3: 3% Cold
    Level 4: Magical Ability - Create Item. Creates a necklace in the user's inventory which lasts until the character logs. Has the following stats:





    Light Stone
    60 Hits
    5% Heat/Energy/Matter
    6 Value health regen which is in effect while the necklace is worn.



    Level 5: 3% Body
    Level 6: 3% Slash
    Level 7: 3% Energy
    Level 8: 3% Spirit
    Level 9: 3% Thrust
    Level 10: Magical Ability - Create Item. Creates a necklace in the user's inventory which lasts until the character logs. Has the following stats:





    Darkness Stone
    60 Hits
    5% Spirit/Body/Cold
    2 value Mana Regen which is in effect while the necklace is worn.

  6. #6
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    Crocodile's Tears Ring


    Useable By: Animist, Bard, Bonedancer, Cabalist, Eldritch, Enchanter, Mentalist, Minstrel, Necromancer, Runemaster, Skald, Sorceror, Spiritmaster, Theurgist, Wizard

    Item Type: Ring

    How to get it:

    Cynere, a level 62ish named crocodile, drops the ring. She is located among the crocodile islands near 53k, 23k in Oceanus Boreal. A number of other crocodiles will add, so mezz is recommended. Cynere does not drop the ring every kill.


    Scrolls: Tyrus' Epic Poem
    Scroll 1: Tyrus' Epic Poem 1 of 3
    Scroll 1 Mobs: Naxos rymesters, Naxos tetrarchs
    Scroll 2: Tyrus' Epic Poem 2 of 3
    Scroll 2 Mobs: Naxos ambushers, Naxos skulkers
    Scroll 3: Tyrus' Epic Poem 3 of 3
    Scroll 3 Mobs: Naxos marrow mages, Naxos darkbringers
    Region: Oceanus


    Gains experience killing: Any enemies in enemy frontiers
    Stats:

    Level 0: 4% Heat/Cold
    Level 1: 4% Energy
    Level 2: 4% Spirit
    Level 4: 4% Body
    Level 6: Conversion: 5% of all damage dealt against you heals your power and endurance instead.
    Level 8: 15 Acuity
    Level 10: Radiant Aura: All chants and songs now affect all friendly targets near the caster.

  7. #7
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    Scorpion's Tail Ring


    Useable By: Animist, Armsman, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hero, Hunter, Infiltrator, Mentalist, Mercenary, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Scout, Shadowblade, Shaman, Skald, Sorceror, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Warrior, Wizard

    Item Type: Ring

    How to get it:
    Kill Terkari, a level 68 giant scorpion who spawns near 37k, 44k in the Stygian Delta.

    Scrolls: Wooden Triptych
    Scroll 1: Wooden Triptych 1 of 3
    Scroll 1 Mobs: Mausekhmet nomads
    Scroll 2: Wooden Triptych 2 of 3
    Scroll 2 Mobs: Mausekhmet nomads
    Scroll 3: Wooden Triptych 3 of 3
    Scroll 3 Mobs: Mau, Mausekhmet nomads, Maubastet priests, Maubastet defenders
    Region: Stygia


    Gains experience killing: Atlantean scorpions
    Stats:

    Level 0: 1% of power pool, 4% bonus to casting speed
    Level 1: 8 AF
    Level 3: 6% bonus to stat buff effectiveness
    Level 5: Magical Ability - dispel a negative spell effect.
    Level 7: 6% bonus to healing effectiveness
    Level 10: Magical Ability - dispel a negative spell effect.

  8. #8
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    Snakecharmer's Weapon


    Useable By: Reaver, Savage, Valewalker

    Item Type: Weapon

    How to get it:
    The encounter is easiest if you and a few others have good faction with the mausekhmet.

    At 11k, 16k in Land of Atum there will sometimes be a mau named Maedion. He has a very long spawn timer (at least 10 hours), so he may not be up when you visit; but he will return eventually. Talk to him, and you will learn that he must complete a walk of courage before giving the Snakecharmer's Flute up to another (despite being referred to as a flute in his dialogue, it isn't one).

    His "walk of courage" is to go from the pillars he is standing at to another set of pillars to the northeast. If you agree to help him, a lot of iaculi will spawn between the two sets of pillars. Maedion then starts walking. Most of the time, he plays a song that mezzes the snakes; however, every once in a while he will stop playing the song and the snakes will attack him. As many as 10 at a time can attack, and you cannot use AE (or he will attack you), so it is best to have people clearing the path before he is attacked. When you reach the second set of pillars, Maedion will give you the Snakecharmer's Weapon.

    At least four people are recommended - two to clear the path ahead of Maedion (mau faction doesn't matter) and two to stay with him and guard him (good mau faction is needed).

    Scrolls: Julea's Story
    Scroll 1: Julea's Story 1 of 3
    Scroll 1 Mobs: Setian serfs, Setian sandscryers
    Scroll 2: Julea's Story 2 of 3
    Scroll 2 Mobs: Setians, Setian sandscryers
    Scroll 3: Julea's Story 3 of 3
    Scroll 3 Mobs: Setian warriors
    Region: Stygia


    Gains experience killing: Iaculi
    Stats:
    General: Is a Flexible weapon in Albion (4.0 SPD), a H2H in Midgard (4.0 SPD, useable in left hand), and a Scythe in Hibernia (5.6 SPD).

    Level 0: 3 Flexible/H2H/Scythe
    Level 1: 4% Heat
    Level 2: 4% Cold
    Level 3: 4% Energy
    Level 4: 3% bonus to melee combat speed
    Level 5: Life-/End-/Power-tap proc. Of proc damage done, returns 50% in health, 30% in power, 20% in endurance. Has a chance of casting when this weapon strikes an enemy.
    Level 6: 4% Matter
    Level 7: 4% Body
    Level 8: 4% Spirit
    Level 9: 4% bonus to melee damage
    Level 10: Magical Ability - Shield/Damage Return. Blocks a portion of melee damage dealt to target and damages the attacker instead. Value 20%, 5 minute duration, Target Self.

  9. #9
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    Traldor's Oracle


    Useable By: Animist, Bonedancer, Cabalist, Eldritch, Enchanter, Friar, Mentalist, Necromancer, Runemaster, Sorceror, Spiritmaster, Theurgist, Wizard

    Item Type: Gem

    How to get it:

    This encounter can be done in two ways - one faster but harder, the other slower but easier.

    The Easy version:
    1. Get good (neutral or friendly) faction with the Gaderians by killing Traldoran Mercendaries on at least one player.
    2. Once someone has good faction, they should talk with the Gaderian Leader, at 38.5k, 15k in Oceanus Hesperos.
    3. The Gaderian Leader will agree to help you against Traldor.
    4. Everyone should head to 20k, 63 in Oceanus Boreal (everyone but the one person who talked to the Gaderian Leader can be there already, to cut down on needless travel).
    5. The Gaderians will soon arrive to start taking the Traldoran Horde; make sure they don't die, either by keeping the Traldoran population low until they arrive or by aiding them when they arrive. In particular, make sure the Gaderian Leader doesn't fall.
    6. If you're successful in step 5, the Gaderians will collect the Horde. Because Traldor doesn't have any money and can't pay his mercenaries, they go to his temple (13k, 59k, Boreal) to start beating down the doors. Let them.
    7. When the doors are open, the mercenaries will be killed. You can then go inside. Be sure not to attack Traldor at first, because if you do you'll get aggro from and all of his loyalists. Instead, attack the loyalists (confuse works well) to until they are gone; then kill Traldor. He can be killed with just a few people, if he is alone.

    The Hard Version:
    1. Go to the temple (13k, 59k, Oceanus Boreal) and beat down the doors yourself. Mercenaries will attack you, but a good sized group should be able to kill the mercenaries and the doors fairly quickly.
    2. Go inside and kill the loyalists or, if you have enough people (a FG, to be safe) simply kill Traldor before you are killed by the loyalists and mercenaries which attack from outside the temple.


    Scrolls: Traldor's Oracle
    Scroll 1: Traldor's Oracle 1 of 3
    Scroll 1 Mobs: Skyros guros, Skyros sky mages
    Scroll 2: Traldor's Oracle 2 of 3
    Scroll 2 Mobs: Skyros harpooners, Skyros spearfishers
    Scroll 3: Traldor's Oracle 3 of 3
    Scroll 3 Mobs: Skyros deepblades, Skyros peltasts
    Region: Oceanus


    Gains experience killing: Many types of humanoid enemies
    Stats:

    General: 13.5 DPS, 3.8 SPD, 30% bonus.

    Friar Quarterstaff Version
    Level 0: 15 Piety, 4% bonus to melee combat speed
    Level 2: 15 Dexterity
    Level 4: 6% Heat, 6% Cold
    Level 6: Magical Ability - Arcane Siphon. 10% chance to not use any Power when casting a spell.
    Level 8: 4% bonus to style damage
    Level 10: Magical Ability - Arch Magery.





    Grants target additional spell damage and ability to penetrate target's resistances.
    Damage bonus: 5%
    Resist piercing bonus: 5%
    Target: Group
    Range: 1500
    Duration: 5 min
    Casting time: instant
    Timer: 30 min
    This spell is cast when the item is used.



    Caster Staff Version
    Level 0: 15 Acuity, 5% bonus to casting speed, 50 Focus in all spell lines
    Level 2: 15 Dexterity
    Level 4: 6% Heat, 6% Cold
    Level 6: Magical Ability - Arcane Siphon. 5% chance to not use any Power when casting a spell.
    Level 8: Reduces target's item-based resistances versus damage by 5%.
    Level 10: Magical Ability - Arch Magery.





    Grants target additional spell damage and ability to penetrate target's resistances.
    Damage bonus: 5%
    Resist piercing bonus: 5%
    Target: Group
    Range: 1500
    Duration: 5 min
    Casting time: instant
    Timer: 30 min
    This spell is cast when the item is used.

  10. #10
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    Phoebus' Harp Necklace


    Useable By: Animist, Armsman, Bard, Berserker, Blademaster, Bonedancer, Cabalist, Champion, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Hero, Hunter, Infiltrator, Mentalist, Mercenary, Minstrel, Necromancer, Nightshade, Paladin, Ranger, Reaver, Runemaster, Savage, Scout, Shadowblade, Shaman, Skald, Sorceror, Spiritmaster, Thane, Theurgist, Valewalker, Warden, Warrior, Wizard

    Item Type: Necklace

    How to get it:
    Any of three named nereids (Zoea, Hallea, Kamos) in the Kithara Sanctuary may have the harp. The one with the harp will have music note spell effects around it. They can be done with anywhere from half a group up, if you make sure to kill all nearby mobs of the same faction as the named.

    Scrolls: Phoebus' Letters
    Scroll 1: Phoebus' Letters 1 of 3
    Scroll 1 Mobs: Naxos focused, tidal razorfin
    Scroll 2: Phoebus' Letters 2 of 3
    Scroll 2 Mobs: Naxos razorfins, Naxos shamans
    Scroll 3: Phoebus' Letters 3 of 3
    Scroll 3 Mobs: Naxos frostblades, Naxos tidal troopers
    Region: Oceanus


    Gains experience killing: Magical enemies
    Stats:

    Minstrel/Bard Version:
    Level 0: 3% Slash/Crush/Thrust
    Level 1: 15 Acuity
    Level 3: Magical Ability - Bedazzled. Target has a +10% chance to miscast and +10% chance to fumble for 30 seconds.
    Level 5: 6% of power pool
    Level 7: 6% bonus to duration of spells
    Level 9: 6% bonus to spell range
    Level 10: Magical Ability - Create Item.





    Ethereal Phoebus Harp
    8% bonus to duration of spells
    5% bonus to casting speed
    +10 to Dexterity bonus cap
    Cannot be dropped, vaulted, sold, or traded. Disappears when you log. For Bards, plays all songs.




    Skald Version:
    Level 0: 3% Slash/Crush/Thrust
    Level 1: 15 Acuity
    Level 3: Magical Ability - Bedazzled. Target has a +10% chance to miscast and +10% chance to fumble for 30 seconds.
    Level 5: 6% of power pool
    Level 7: 6% bonus to duration of spells
    Level 9: 6% bonus to spell range
    Level 10: Magical Ability - Shrieking Displacement Aura.

  11. #11
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    Silver Horn


    Useable By: Animist, Bard, Bonedancer, Cabalist, Cleric, Druid, Eldritch, Enchanter, Friar, Healer, Mentalist, Necromancer, Runemaster, Shaman, Sorceror, Spiritmaster, Theurgist, Warden, Wizard

    Item Type: Bracer

    How to get it:
    Complete the Coral Crumble challenge. It is given by the Triton Announcer at 26k, 23k in Mesothalassa, and consists of 10 tiers of combat. Each of the first 9 tiers has 5 mobs; the lowest tier they are blue, and go up every time thereafter. The tenth tier you will have to fight a single deep purple mob.

    After each tier you will have 5 minutes or so to rest before the next starts, during which you can rez, rest, and so forth. When you kill the final mob, he will drop the Silver Horn and keys to the chests nearby.

    Scrolls: Apprentice Notes
    Scroll 1: Apprentice Notes 1 of 3
    Scroll 1 Mobs: Naxos menders, Naxos dolphin hunters
    Scroll 2: Apprentice Notes 2 of 3
    Scroll 2 Mobs: Naxos staghorns, Naxos cultivators
    Scroll 3: Apprentice Notes 3 of 3
    Scroll 3 Mobs: Naxos travellers, Naxos wave riders
    Region: Oceanus


    Gains experience killing: Undead
    Stats:

    General: Activates as the Bracelet of Zo'arkat.

    Level 0: 18 Acuity
    Level 3: 5% Matter, Body, Spirit
    Level 5: Magical Ability - Summon Elemental





    Summons an elemental spirit to attack the target.
    Target: Targetted
    Range: 1500
    Duration: 30 seconds



    Level 6: 6% bonus to power pool
    Level 8: 4% bonus to spell range
    Level 10: Magical Ability - Bedazzled





    Target suffers from a magic bedazzlement that may cause him/her to fumble melee attacks, miscast magic spells or both.
    Chance to miscast: 25%
    Chance to fumble: 25%
    Target: Targetted
    Duration: 30 seconds
    Casting time: Instant
    Radius: 700
    Damage: Body

    NOTA:Pare che i danni fatti dal pet siano convertiti in vita per te.

  12. #12
    Scappato di Casa Palur's Avatar
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    Gia che c'ero ho messo quelli che ritenevo gli artefatti piu interessanti.
    Se ne conoscete di meglio segnalateli che poi sticchiamo il post e lo dividiamo per classi.

  13. #13
    Lieutenant Sante's Avatar
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    Sei pazzo hahahahaha!!!
    <Rush>

  14. #14
    Scappato di Casa Palur's Avatar
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    u?davvero?

  15. #15
    Petty Officer 2nd Class Rantolo's Avatar
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    no non e' pazzo, e' un mito, ed e' il nostro giemme e ce lo teniamo stretto.

    Pal ora nn ti resta che andare a droppare tutte queste belle cose e spartirle ai gildani....
    estratto dal vangelo secondo keard
    Quote Originally Posted by Karidi
    Scampato al pericolo di essere profanato come una tomba etrusca il nostro eroe, incontra per strada un iconnu con la veste tirata su che insegue una gorgone:
    Keard: "Hey tu giovane Iconnu che fai"
    Rantolo: "non me la dà"
    Keard: "ehmmm l'hai charmata non ridotta alla caritas"
    Rantolo: Suka
    intanto si sentono delle urla possenti:
    Battler: Rantolino Amoreeee mio sei ancora a tradirmi con quella gorgone
    Keard pensando: "meglio andare via questo è un compito da maria de filippi

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