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Thread: 1.87, bainshee e vamp

  1. #1
    Tanto non Trombo AceGentile's Avatar
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    Sneer 1.87, bainshee e vamp

    ===================================
    Dark Age of Camelot
    Test Version 1.87 Release Notes
    Tradeskill and class changes
    December 7, 2006
    ===================================


    NEW THINGS AND BUG FIXES

    - Each realm now has a unique bind animation. The animation being used currently is a placeholder which will be replaced later in the patch cycle.

    NEW FRONTIERS NOTES

    - The storms effect graphics have been optimized and the center part of the storm raised to prevent small races from hiding inside and becoming difficult to target.

    CLASS CHANGES AND FIXES

    Bainshee

    - Due to major issues with the way these spells function, the radius and angle of the Bainshee's Frontal Area Effect (FAE) spells has been reduced. The Bawler's Bruise (FAE DD), Disturbing Vibrations (FAE Root) and Whirring Spike (FAE Bolt) spell lines have had their angles reduced from 180 to 100 degrees, and the radius of all these spells reduced by 100 units. This will alleviate some issues with these spells hitting targets through walls and other solid objects.


    Druids

    - The top two tiers of Druid pets have had their chance to disease slightly decreased.

    Healer

    - The radius of the Celerity spells in the Healer's augmentation spell line, has been increased from 1000 to 1500 units.

    Hunter

    - The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.

    - Two new spells have been added to the Hunter's Beastcraft spell line at level 45. These are additions to the existing charm spell lines, and will allow charming of animals and insects up to 90% of the Hunter’s level.

    - A new spell line has been added to the Hunter's Beastcraft spell line that will allow charming of reptiles. These spells follow the progression of the animal and charm spell lines.

    Level 2 Influence Reptile
    Level 8 Compel Reptile
    Level 14 Charm Reptile
    Level 21 Control Reptile
    Level 34 Dominate Reptile
    Level 45 Overpower Reptile

    Necromancer

    - The level cap on each of the Necromancer's pets has been removed. All of the summon spells should now summon a pet at 88% of the casters level, so that the Necromancer may use any pet they wish at any level like other pet casters. The one exception is the level 1 version of the summon, as it will summon a 100% pet with a cap of level 2. This is being left in place so that the Necromancer is viable until level 4 when they receive the second summoning spell.

    - Abominations have had their inherent built in penalties to hit points and defense removed.

    - Greater Necroservants have had their inherent built in penalties to hit points and defense removed.

    - Necromancers will now be able to choose which weapon type and proc type their Abomination wields.

    How this works - upon summoning the pet, the owner will see a prompt to target and talk to their pet by saying a particular key word - Arawn. This will bring up a menu that displays the various weapon/proc choices via key words.

    The choices are: fiery sword, icy sword, poisonous sword, flaming mace, frozen mace and venomous mace. There are two base weapons: two-handed sword and two-handed mace. The three other choices are a fire proc, cold proc and poison (body damage) proc and the weapons have appropriate glow effects representing their damage proc. Primary weapon damage is slash and crush.

    Abominations will also instant cast the top base line Strength and Dexterity buffs when commanded via keyword by the Necromancer.

    These words and menu selections will only function if the pet owner, and only the pet owner, has their pet targeted.

    - All Necromancer pet summons have had their cast time reduced by half.

    - All Necromancer pet cast buffs are able to be cast while moving.

    - Endurance and Invigoration potions will now be useable in shadeform.

    Shaman

    - The values of the damage add in the shaman's augmentation spell line have been increased.

    Level 1 Minor Force of the Deep Bonus: Damage: 1.6 DPS
    Level 4 Lesser Force of the Deep Bonus: Damage: 2.5 DPS
    Level 8 Force of the Deep Bonus: Damage: 3.1 DPS
    Level 11 Major Force of the Deep Bonus: Damage: 3.9 DPS
    Level 15 Greater Force of the Deep Bonus: Damage: 5.0 DPS
    Level 20 Superior Force of the Deep Bonus: Damage: 6.3 DPS
    Level 27 Mighty Force of the Deep Bonus: Damage: 7.9 DPS
    Level 34 Supreme Force of the Deep Bonus: Damage: 9.1 DPS
    Level 44 Ultimate Force of the Deep Bonus: Damage: 10.0 DPS

    Skald

    - Skalds have been given a new line of spells in their Battlesongs spell line. This is a power regeneration song that matches the level progression and values of the similar spells in the Bard and Minstrel music spell lines.

    Level 10 Song of Power
    Level 21 Song of Energy
    Level 30 Song of Clarity
    Level 39 Song of the Mind
    Level 50 Song of Empowering

    - Epiphany, the Skald unique Realm Rank 5 ability, should now be castable in combat.

    Vampiir

    - The recast timer on the Vampiir's fumble debuff line of spells (Call of the Raven) has been increased from 15 to 30 sec.


    Shield changes

    Warden: Increase from medium to large shield
    Champ: Increase from medium to large shield
    Thane: Increase from medium to large shield
    Skald: Increase from small to medium shield

    Pendragon Only: At this time, only newly created characters will receive these new shield sizes. Existing characters will be converted to receive them with the next patch cycle.



    TRADESKILL CHANGES AND FIXES

    - Roleplay hat recipes are now available for armorcrafting and tailoring in all realms. Recipes range from level 31 to 51, including specialty recipes for hats with the predetermined fifth slot bonus. The available hats are listed below:

    Albion

    - Woodsman’s Cap, Jester Hat, Tarboosh - Available for all armor types.

    Midgard

    - Fur-Trimmed Cap, Wolf-Head Helm – Available for all armor types.

    - Winged-Helm – Available in Chain (Valkyrie only).

    Hibernia

    - Woodsman’s Cap, Leaf Hat, Antlered Helm – Available for all armor types.

    - The Wreath, Crown, Circlet, Steeple Hat patterns have been removed from all hat recipes.

    - All crafted weapons will now have a 5% bonus to their chance to hit. This bonus makes crafted weapons equal to Artifacts and Champion weapons in their ability to hit players or monsters.


    CLASSIC WORLD NOTES

    Item Notes

    - All items which previously had +power have been converted to have Power Pool %. Please note this does not affect Randomly Generated Objects (ROG) or crafted items.

    - Muxog's Shield now displays correctly when placed on a house wall.

    - The base quality of many items throughout Classic World zones has been increased.



    SHROUDED ISLES WORLD NOTES

    - The base quality of many items throughout Shrouded Isles zones has been increased.

    TRIALS OF ATLANTIS WORLD NOTES

    General

    - The following Master Level abilities have been modified to be usable in PVE while retaining their current PVP utility:

    -Cowering Bellow: The added PVE functionality behaves similarly to PVP, but the cower will break on normal monsters if that monster is attacked.

    -Dissonance Trap: PVP and PVE monsters will now both be able to trigger and take damage from a Dissonance Trap.

    -Battlewarder: A battlewarder can now aggro and attack PVE monsters as well as realm enemies.

    -Energy Tempest: The energy tempest will now damage both PVP enemies and PVE monsters within the storm radius.

    Item Notes

    - The Enchanted Runed Defender and Magma Infused Buckler shields now display correctly when equipped.


    LABYRINTH WORLD NOTES

    - The out of combat run speed bonus players receive while in PVE zones has been removed from the Labyrinth.

    - Pets will now keep up with their controllers in the Labyrinth.

    - Players can no longer build siege weapons in the Labyrinth.

  2. #2
    Master Chief Petty Officer
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    No ma bello,mi hanno sgravato lo skald utilerrima la song di regen mana. Fantastico poi il fatto che puo' usare scudi medi ma non allena scudo
    Godo come un porco x la bainshee e x lo scudo largo al thane mi sa che è tempo di powwarne uno

    edit: evvai col battlewarder in pve



  3. #3
    Senior Chief Petty Officer edorapiangi's Avatar
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    hahahahaahhahahahh godo!!!!

    mi son trombato la scrivania man mano scrollavo e leggevo le note....

    adesso aspetto quella x il nerf minotaRRo ! (+ che aspetto spero)

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    Lieutenant Junior Grade Wulfila's Avatar
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    bhe dai, dopo 5 anni di praticamente NULLA mi han dato song del power (IN RVR OWNA) scudo medio (èèèèèèèèèè SI!) e rr5 utilizzabile in combat, ok questa va bene



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    il problema è da quale parte tende

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    Lieutenant Commander Rayvaughan's Avatar
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    Quote Originally Posted by Wulfila View Post
    bhe dai, dopo 5 anni di praticamente NULLA mi han dato song del power (IN RVR OWNA) scudo medio (èèèèèèèèèè SI!) e rr5 utilizzabile in combat, ok questa va bene
    QQ
    *

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    Senior Chief Petty Officer Arakno's Avatar
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    - The Hunter’s Elder Protectors and Hunter’s Elder Avatars have had their chance to style and proc disease slightly decreased.

    evviva!

  7. #7
    Petty Officer 3rd Class Alice's Avatar
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    Quote Originally Posted by AceGentile View Post
    ...
    Finalmente alla mythic si sono accorti di questo insano overload di gruppi hibbi che ownavano in frontiera grazie al disease del pet legame
    Alice <XxX> on Vortigern/Hibernia
    Darkseal, Kayah, Ishark on Lancelot/Midgard
    Darkseel, Solice on Lancelot/Hibernia <XtremE>
    Occular bleeding is the ONLY excuse for ignoring your gaming duty.

  8. #8
    Lieutenant Junior Grade Wulfila's Avatar
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    ho fatto un feedback OWNOSO, fatelo pure voi!


    SKALD NEEDS LOVE!
    "If a Troll wants to take you drinking, don't!"

    Quote Originally Posted by Evilcreation View Post
    Pochi cazzi, Torp è il re della tendenza
    Quote Originally Posted by Burner View Post
    il problema è da quale parte tende

  9. #9
    Warrant Officer dariuz's Avatar
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    no ma al necro serviva proprio un bella revisionata al povero pet ( niente piu capppppppp) porello se no in pve come fa
    -He who makes a beast of himself, gets rid of the pain of being a man
    -I pity those that don't drink, for when they wake up in the morning, thats as good as they're going to feel all day!
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  10. #10
    Warrant Officer Lars's Avatar
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    Quote Originally Posted by dariuz View Post
    no ma al necro serviva proprio un bella revisionata al povero pet ( niente piu capppppppp) porello se no in pve come fa

    io son rincoglionito ma che cazzo cambia alla fin fine al 50 a 1 necro ...?

    88% = 44 lv quindi nn cambia

    "their inherent built in penalties to hit points and defense removed" cioe' ??

    al 50 mi trovo cmq un pet 44 con hit cazzi e mazzi di un lv 44 ( cioe' un qualsiasi mago mi apre ) ...

    o mi sono perso qualcosa o e' una menata abissale ...
    Quote Originally Posted by Randolk View Post
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  11. #11
    Shalee's Avatar
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    bah non mi lamento, poteva andarmi peggio
    AkA Sheldon
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  12. #12
    Master Chief Petty Officer Abby's Avatar
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    Quote Originally Posted by Lars View Post
    io son rincoglionito ma che cazzo cambia alla fin fine al 50 a 1 necro ...?
    88% = 44 lv quindi nn cambia
    "their inherent built in penalties to hit points and defense removed" cioe' ??
    al 50 mi trovo cmq un pet 44 con hit cazzi e mazzi di un lv 44 ( cioe' un qualsiasi mago mi apre ) ...
    o mi sono perso qualcosa o e' una menata abissale ...
    Puoi al 50 non fare solo l'abominio ma anche tutti gli altri escluso il primo.
    Se fai l'abominio puoi cambiargli l'arma.
    Sopratutto tempo di convocazione dimezzato.

    Massima
    Avere libertà di espressione non significa poter offendere qualcuno, questa è maleducazione unita ad ignoranza.

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  13. #13
    Warrant Officer nexo's Avatar
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    no ma classi alb se le so proprio dimenticate... tipo il menestrello.. che mo con l'hastner a speed 4 .. manco te gruppano piu...

  14. #14
    Petty Officer 1st Class Maddolino's Avatar
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    Quote Originally Posted by nexo View Post
    no ma classi alb se le so proprio dimenticate... tipo il menestrello.. che mo con l'hastner a speed 4 .. manco te gruppano piu...
    Il menestrello, purtroppo per noi amanti di tale classe, viene considerato da Mythic una classe completa, e quindi non passibile di modifiche e/o patch varie.
    Fondamentalmente il menestrello nasce come uno degli interrupter per eccellenza, uno di quelli che, se giocato veramente bene, lo incontri e dici "che scassapalle!".
    Il menestrello non avrà mai la soddisfazione di fare danno, ma quella di non far castare un curatore per tutto l'inc, si...
    Il problema del menestrello è che la gente si scoccia a giocarlo come dovrebbe essere giocato
    E' pur vero che dal post toa ha perso molto di importanza, diventando un pg inutile a molti, ma vederlo come speed bot mi pare abbastanza riduttivo

    EDIT : le uniche modifiche che farei al menex, per renderlo piu' appetibile
    1) mezz singolo di strumento che dura di piu'
    2) Static Tempest
    3) Canzone di endurance per il gruppo
    Last edited by Maddolino; 8th December 2006 at 11:22.
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  15. #15
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    Quote Originally Posted by Maddolino View Post
    EDIT : le uniche modifiche che farei al menex, per renderlo piu' appetibile
    1) mezz singolo di strumento che dura di piu'
    2) Static Tempest
    3) Canzone di endurance per il gruppo
    Static Tempest? Endurance? Imho chiedi un pò troppo.
    Spoiler


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