Page 1 of 4 1234 LastLast
Results 1 to 15 of 56

Thread: patch 1.0.2

  1. #1
    McWoT. McLove.'s Avatar
    Join Date
    Apr 2007
    Location
    Palermo, Nord Africa
    Posts
    29.123

    Default patch 1.0.2

    * The war against the gold spammers continues. We’ve added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them.

    * We have added a 'Join All' button to the scenario window which now allows players to join all scenario queues in their current tier at once.

    * In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - Check the Herald for the latest list!

    * In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface. In addition we have fixed some issues with the control and release processes of siege weapons.

    * In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:

    o First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario.

    o Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.

    * The level range at which players are able to receive the “Bolster” buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.

    o In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.

    o In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.

    o In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.

    * In response to player feedback, we’ve added RvR and NPC chat tabs for new players. These tabs filter scenario chat and NPC chat respectively. In order to minimize frustration to users who have already customized their chat window, we will not be overwriting any current settings, so this change will affect only new players. Players who wish to add these tabs may do so through the normal chat configuration options.

    * While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll.

    * We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.

    * Improvements have been made to how pets follow and they should now return to their owners more quickly.

    * We continue to work on the issues with the pet window. We have identified and corrected another bug which was causing this window to disappear.
    Improvements have been made regarding an issue that was causing pets to teleport back to their owners after combat.

    * Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!

    * Fixed an issue that was causing the chat window to reset to its default position at logout.

    General Changes and Bug Fixes

    * Ongoing improvements have been made to client and server stability.

    * In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.

    * We have fixed an issue that was causing monsters to lose their aggression toward players in some rare cases.

    * We have identified a small percentage of monsters in the game that were slightly less challenging than originally designed. We have adjusted the abilities of these monsters to bring them in line with their intended level of difficulty.

    * Fixed an issue that was allowing players to change their tactics configuration during combat.

    Content

    * We have made several fixes and improvements to the behavior of monsters and encounters in the Lost Vale dungeon. Access to this dungeon has been granted once more, and it should now provide an appropriately challenging experience for high-level players.

    Items

    * Warlord Set Trinkets were missing their career requirements. Career requirements have been added to these items.

    User Interface

    * In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface.

    * The words in the chat tab labels will no longer disappear when players change the game's graphical resolution.

    * The chat window will no longer slide upward when being resized.

    * Fixed some issues with the creation of chat tabs. Newly-created chat tabs should no longer continue beyond the border of the chat window.

    * Players who interact with guild vaults while their inventory is full will no longer see items in the guild vault disappear.

    * We have fixed an issue that was causing the game not to remember the chat prefix (/tell, /g, /wb), forcing players to retype it each time. The game should now correctly remember the chat prefix.

    * Chat font settings will now save properly.

    * Fixed an issue which was causing healers to lose targeting on a player who they just resurrected.

    * A number of game actions and NPC and monster communications were being sent to players through the wrong chat channel. We have made several fixes relating to these issues.

    Realm vs. Realm

    * The pre-scenario countdown timer should now work properly once again.

    * We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.

    * Players' use of siege weapons will be no longer be interrupted when those players take damage.

    * We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.
    Non ho mai rivolto a Dio altro che una preghiera, molto breve: "Dio, rendi ridicoli i miei nemici". E Dio l'ha esaudita. -Voltaire-

  2. #2
    Lieutenant Commander SharTeel's Avatar
    Join Date
    Sep 2003
    Location
    Napoli
    Posts
    8.275

    Default

    dove sono i nerf al BW!
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  3. #3
    McWoT. McLove.'s Avatar
    Join Date
    Apr 2007
    Location
    Palermo, Nord Africa
    Posts
    29.123

    Default

    Quote Originally Posted by SharTeel View Post
    dove sono i nerf al BW!
    hanno deciso di fare la cosa opposta: boostare il Qi del player medio della distruzione, dalla 1.0.3 chi ha un char lato dest riceverà a casa una scatola di acutil gratis.
    Non ho mai rivolto a Dio altro che una preghiera, molto breve: "Dio, rendi ridicoli i miei nemici". E Dio l'ha esaudita. -Voltaire-

  4. #4
    Lieutenant Commander Pazzo's Avatar
    Join Date
    Apr 2004
    Location
    Undiscosled
    Posts
    11.912

    Default

    Quote Originally Posted by McLove. View Post
    hanno deciso di fare la cosa opposta: boostare il Qi del player medio della distruzione, dalla 1.0.3 chi ha un char lato dest riceverà a casa una scatola di acutil gratis.


  5. #5
    Master Chief Petty Officer Edeor's Avatar
    Join Date
    Feb 2004
    Location
    Roma
    Posts
    2.115

    Default

    Quote Originally Posted by McLove. View Post
    hanno deciso di fare la cosa opposta: boostare il Qi del player medio della distruzione, dalla 1.0.3 chi ha un char lato dest riceverà a casa una scatola di acutil gratis.

  6. #6
    [-- Bannato --]
    Join Date
    Dec 2007
    Location
    N Crau Bridge
    Posts
    4.726

    Default

    Buona patch imo.
    "If you choose to jump in the water after this guy, you are fully committed, there is not getting away." (Vn board)


    A Shaman's job in a group is to be the most annoying little shit he can be
    INVERTENDO L'ORDINE DEI NATURALISTI, IL RISULTATO NON CAMBIA (Bianco, 14/04/10)
    Spoiler

  7. #7
    Warrant Officer Taro Swarosky's Avatar
    Join Date
    Apr 2004
    Location
    Abruzzo, Teramo
    Posts
    3.357

    Default

    Quote Originally Posted by McLove. View Post
    * We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.

    ERA ORA!!!

    attendiamo il nerf ai bw, che tanto arriverà, me lo sento supperilculo QQ

  8. #8
    Lieutenant Commander Pazzo's Avatar
    Join Date
    Apr 2004
    Location
    Undiscosled
    Posts
    11.912

    Default

    me ne fotte un cazzo se nerfano i BW, tanto la spec che ho in mente sarà nerf esente

  9. #9
    Lieutenant Commander SharTeel's Avatar
    Join Date
    Sep 2003
    Location
    Napoli
    Posts
    8.275

    Default

    nel senso che farai una spec talmente scarsa e inutile che il tuo gruppo giocherà in 5? :O
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  10. #10
    Lieutenant Commander Pazzo's Avatar
    Join Date
    Apr 2004
    Location
    Undiscosled
    Posts
    11.912

    Default

    si così possiamo whinare quando perdiamo.

  11. #11
    I'm not good enough Milker's Avatar
    Join Date
    Nov 2003
    Location
    Ravizza Park
    Posts
    3.227

    Default

    * We have fixed an issue that was preventing SharTeel from whining every fucking day against Bright Wizard skill.

  12. #12
    Hador's Avatar
    Join Date
    Mar 2004
    Location
    Milano
    Posts
    31.321

    Default

    Quote Originally Posted by Pazzo View Post
    si così possiamo whinare quando perdiamo.
    bhe senza relic ci vuole un altro capro

  13. #13
    Lieutenant Commander Rayvaughan's Avatar
    Join Date
    Mar 2005
    Location
    45.663989,8.783906
    Posts
    17.274

    Default

    Quote Originally Posted by Milker View Post
    * We have fixed an issue that was preventing SharTeel from whining every fucking day against Bright Wizard skill.
    We have implemented an unique ability for SharTeel's toons, Y-E-S ability in the character selection screen.

  14. #14
    Master Chief Petty Officer Abby's Avatar
    Join Date
    Aug 2004
    Location
    Roma (Italy)
    Posts
    2.392

    Default

    * While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll.

    ecco non posso più prendermi le parolacce in send

    Massima
    Avere libertà di espressione non significa poter offendere qualcuno, questa è maleducazione unita ad ignoranza.

    I am nerdier than 91% of all people.

  15. #15
    Master Chief Petty Officer Metrox's Avatar
    Join Date
    Nov 2006
    Location
    Roma
    Posts
    2.492

    Default

    c'è da dire che solo questa patch come utilità supera tutte quelle che hanno fatto su aoc fino ad ora messe insieme

    direi che la cosa che fa ben sperare è che fixano il giusto e abbastanza velocemente..speriamo continuino così...

    edit: quando patchano??

    scoppiasse una palla a chi risponde dopo lo smau
    Last edited by Metrox; 9th October 2008 at 19:30.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
[Output: 105.00 Kb. compressed to 89.73 Kb. by saving 15.26 Kb. (14.54%)]