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Thread: 1.70 U - E come era prevedibile i piagnistei degli assassini si sono fatti sentire

  1. #1
    Lieutenant Commander rehlbe's Avatar
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    Default 1.70 U - E come era prevedibile i piagnistei degli assassini si sono fatti sentire

    1.70U - Because I Just Finished Cleaning Out the Feedback Folders
    Posted By: Sanya Thomas
    2004-05-28 18:16:50

    Here's the latest and greatest, my dear ones. Remember! This is on Pendragon, and is therefore subject to changes and feedback-based revision!



    ===================================


    Dark Age of Camelot

    Test Version 1.70u Release Notes

    May 28, 2004


    ===================================



    NEW THINGS AND BUG FIXES


    - (Pendragon Only) Pets hit by damage adds should no longer print incorrect messages to their owners.

    - All medallions of passage now have delve information.



    NEW FRONTIERS


    - (Bug Fix) The swamps around Dun Bolg, Caer Erasleigh, and Hlidskialf Faste will now slow your movement as you wade through them.

    - (Bug Fix) If you are in the Albion, Hibernian, or Midgard Frontier zones, the realmwar map will open to your current Frontier by default. Anywhere else in the world, it will open to show your home realm by default.

    - It is no longer possible to salvage enemy siege equipment or siege equipment being controlled by someone else.

    - (Bug Fix) The Cleric, Healer, and Druid versions of the healer hookpoint guards will now correctly heal friendly players with the proper spell.

    - Guards positioned on keep walls should now adjust their position when the keep is upgraded, maintaining their position on the top of walls.

    - A single guard has been added to each dock in the Frontiers. This new guard can see through stealth and will attack any enemy who gets too close.


    Player Controlled Boats

    - New player controlled boats can now be purchased from the dock merchants at the various docks in the new Frontiers. The boat merchants will attempt to place boat owners on the boats they purchase as soon as the boat is placed in the water. Please note that Trials of Atlantis boats cannot be used in New Frontiers.

    Scout Boat - Requires at least one person to launch at minimum speed (395 units) and has a total capacity of 8. The maximum speed is 500 units.
    Galleon - Requires at least two people to launch at minimum speed (290 units) and has a total capacity of 16. The maximum speed is 500 units. The galleon has two siege hookpoints.
    Warship - Requires at least four people to launch at minimum speed (80 units) and has a total capacity of 32. The maximum speed is 500 units. The warship has four siege hookpoints.

    - For each person under the total capacity that is not on the boat, movement speed is decreased approximately 3%. If a boat has less than the minimum requirement, the boat cannot be moved.

    - The player controlled boats have hitpoints and can be damaged and sunk.

    - Boats can only be built in your home frontier and cannot be picked up once they are placed in the water. Once a boat is placed in the water, the boat object in your inventory is removed.

    - The controller of the boat can set the boat to be public or private using the '/vset' command.

    - Players hook onto attach points on boats after boarding.

    - Players cannot move, cast, attack, or perform any other actions while sitting on a boat. Players can only be attacked using targeted range attacks. AE spells, mezzes, roots, and melee attacks will not affect players on boats.

    - Players can move to an attach point near a siege hookpoint on boats. Siege equipment can be built on these hookpoints while the boat is stopped. Siege equipment on these hookpoints can be fired while the boat is moving or stopped.

    - To prevent players from jumping off of boats by mistake, a new '/disembark' command has been added. You will need to use this command to get off any boat in New Frontiers. Trials of Atlantis boats will remain unchanged.


    RvR Death Penalty System

    - There is now a maximum of two of each of the two types of RvR death sicknesses (released and resurrected sickness) which can be on a player at any one time.


    Realm Ability Changes and Fixes

    - The True Sight realm ability has been removed. Characters with this realm ability will have the ability stripped and the realm skill points refunded upon login.

    - Mastery of Stealth now modifies stealth detection as well as stealth movement and is now available to all archer and assassin classes. The following shows the progression for each level of the realm ability (the bonuses are cumulative):

    Mastery of Stealth I - Cost 1 - +5 Stealth Move Speed and +75 Stealth Detection
    Mastery of Stealth II - Cost 3 - +5 Stealth Move Speed and +100 Stealth Detection (10%/175 unit total for 4 points)
    Mastery of Stealth III - Cost 6 - +5 Stealth Move Speed and +125 Stealth Detection (15%/300 unit total for 10 points)
    Mastery of Stealth IV - Cost 10 - +5 Stealth Move Speed and +150 Stealth Detection (20%/450 unit total for 20 points)
    Mastery of Stealth V - Cost 14 - +5 Stealth Move Speed and +175 Stealth Detection (25%/625 unit total for 34 points)

    - Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range (this is the same way this works on live with See Hidden). Shadowblades, Nightshades, and Infiltrators do not gain any benefit from Mastery of Stealth when detecting or being detected by other Nightshades, Infiltrators, and Shadowblades.

    - The Warrior unique realm ability, Testudo, now announces to the surrounding area that the player has activated it. Testudo now places an ability icon on the user's effects bar when activated. Please note that this icon is not the same as the realm ability's hotbar icon.

    - There is now a 10 second delay between typing /resurrect and self-resurrecting when using the Sputin's Legacy unique realm ability. The message reported when typing /resurrect without Sputin's Legacy active is clearer.

    - Using the Savage unique realm ability, Blissful Ignorance, now triggers all available Savagery buffs the player has available automatically.

    - Damage over time spells no longer print damage messages, add to monster aggro, or attempt to perform a lifetap if the damage dealt has been removed through the Remedy unique realm ability.

    - Heals cast as a result of realm abilities (First Aid, etc) are no longer halved in effectiveness if the target is diseased.

    - Realm abilities that are cast as spells now set their re-use timers when the spell is actually cast, not when the ability is used. Realm ability spells that are interrupted via combat or moving during casting should no longer set their re-use timer.

    - Styles will now only cast spreadheals if the Warden unique realm ability, Fury of Nature, is active.

    - Delving the Mastery of Concentration effect now shows the proper degradation amount of spell effectiveness.


    Quests - Albion

    - A Prelude to War - The Albion Scout now gives players the correct directions to the elven village.



    TRIALS OF ATLANTIS WORLD NOTES


    Djinn Stones

    - (Pendragon Only) The Djinn Stones will now correctly teleport players to Vindsaul Faste.



    COOPERATIVE & PVP SERVER


    Capital Cities

    - The Medallion Masters inside Camelot, Jordheim, and Tir na Nog will now also provide a 30 minute duration strength buff and hastener speed to aid players inside the city. The strength buff is automatically removed if the player leaves the capital city before the buff expires.








  2. #2
    Lieutenant Glasny's Avatar
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    Bah tocca respeccare a melee ranger appena ho un rr decente..

  3. #3
    Lieutenant Junior Grade Oro's Avatar
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    Quote Originally Posted by Glasny
    Bah tocca respeccare a melee ranger appena ho un rr decente..
    cosi' come e' stato per i primi scout 50 arco.. perche' uno scout se non tira con l'arco che fa?

    alla fine e' stato provato che lo scout e' meglio se tira di coca, che l'arco va bene anche a 39-40

    ... sembra magnifico Kowalski.. maaa... può volare?
    ... in loving memory of...



    Proud Returning Customer On
    Dark Age of Camelot
    with:
    http://gimpchimp.etilader.com/s/Oromekar
    Spoiler

  4. #4
    [-- Bannato --] Zurlaccio è_é's Avatar
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    palle...
    Io e la mia stellina


    Bwahahha e Mimmo fa Tom che dice "Santo cielo Tony! guadda come si taglia bene con questi coltelluzzi! Assolutamente impeddibbile!!!

    hauahuahauhauahauahuahauh "non ci pozzo credere tony! le mie amiche impazziranno per questi coltelluzzi!!"



  5. #5
    Petty Officer 1st Class ScorpionRa's Avatar
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    non ho voglia ora di tradurmi tutto.... che dice in pratica?
    Non è morto ciò che in eterno può attendere.
    E con il passare di strane ere anche la morte muore.

  6. #6
    Lieutenant Commander SharTeel's Avatar
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    che farai + di 220 danni, ma devi prendere mastery of stealth 5
    Currently playing:
    //
    Le 3 Leggi di Burner:
    1) La figa può piacere a pochi ma il culo piace a tutti. (citazione da qualche parte )
    2) Se tu oggi hai failato più di me, è perchè ancora io non ho finito di failare.
    3) Se c'è la tecnologia per jumpgatare, si può pure sentire il botto nello spazio. (riferito ad Eve)

  7. #7
    Warrant Officer Taro Swarosky's Avatar
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    diciamo che questo è l'importante
    The True Sight realm ability has been removed. Characters with this realm ability will have the ability stripped and the realm skill points refunded upon login.
    DAoC RvR was great not for the rewards, but for the playerbase that played it because they wanted to RvR. The tragedy of WAR RvR is that it's being played largely by a bunch of WoW-age crybabies that don't want to RvR for fun, but consider it a grind required for rewards.

  8. #8
    Lieutenant Commander Glorifindel's Avatar
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    Mmm a sto punto dite chiaramente quale diventerebbe un buon template per Ranger visto che me ne sto facendo uno...
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  9. #9
    Master Ditarculo Khè_éld's Avatar
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    template ?

    delete yes

    KheldZerk lvl 50 RR X OutLaws Argain PvP ON
    KheldyChierico BoT lvl 50 RR X OutLaws Argain PvP ON
    KhelddInca Mana lvl 50 RR X OutLaws Argain PvP ON
    KheldzSorcio Body lvl 50 RR X OutLaws Argain PvP ON

    KheldPyro Mage lvl 50 RR 5 GoodFellas WhiteFall WhiteFall PvP OFF
    KheldXWarrior lvl 50 RR 2 GoodFellas WhiteFall WhiteFall PvP OFF
    Kheld lvl 40 Bright Wizard Rank 60 GoodFellas Gorthor RvR Server OFF
    KheldX lvl 25 White Lion Rank 17 Account TerminatedGorthor RvR Server OFF
    Kheld lvl 50 Mana Enchanter Brehon Rp 100kLancelot RvR Server OFF
    Kheld lvl 50 Ice Wizard UnicornKnight Over 3M Rp Vortigern RvR Server OFF
    Hein lvl 50 Critical Slash Infiltrator Griphon Knight Rp over 250K Rp ArgainPvP Server OFF
    Xtreme lvl 50 Dual Thrust Infiltrator Griphon Knight Rp 269 245 Ceridwen RvR Server OFF
    Lojedy lvl 47 BuffBot Cleric Myrmidion Rp 170 543 Vortigern RvR Server OFF
    Rhaegar lvl 44 BuffBot Cleric Warder Rp 22 546 Ceridwen RvR Server OFF

    Quote Originally Posted by Cicul
    ma che c'entra...
    kheld tu faresti bestemmiare anche un vescovo
    Originally posted by Glorifindel
    welcome to the ethernal beta mmorpgs world.
    where everyone awaits next patch...
    powered by "si ma... patchano eh non ti preoccupareh" & "dopo lo smau"© ftw

  10. #10
    Lieutenant Commander Kuroko's Avatar
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    Quote Originally Posted by Khè_éld
    template ?

    delete yes

  11. #11
    Lieutenant Glasny's Avatar
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    Un buon template.. sotto rr5 50 di arco(39 arma/22 cd/35 stealth) e via di keep/gruppi/gruppi stealth, girare da soli è impossibile. Una volta che si hanno abbastanza punti, con le nuove ra passive(physical defense/aom) porti le resistenze al 65%, respecca 50 slash/cd, poi assicurati di avere som, carica af di alchemy, carica af/hp dello scettro e gli assassini non potranno fare molto. Armi da usare : malice, legendary heat. Questo è quanto farò io basandomi su quanto ho visto, cioè ranger di rr basso non possono competere nelle stealth war, mentre un rr9 si fa 1vs4 tranquillamente. Tocca portare af attorno a 800, resistenze melee a 26 + 4 di scarab vest + 10 di physical defense 3 = 40% minimo(poi ci sono i bonus razziali).

  12. #12
    Lieutenant Commander Glorifindel's Avatar
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    Va bhe nn pretendo assolutamente di segare un assassino melee tipo Infi o Sb in corpo a corpo, mi basta riuscire a scappare quando mi ingaggia anche solo 1 di loro...

    io voglio fare il ranger lamer che uccide i maghi nelle battaglie concitate o che li killa mentre reccano seduti in posti che considerano sicuri

    tanto mi sto già organizzando con un amico, ci stiamo tirando su entrambi i ranger in powerlevel e andremo spesso in giro in coppia con /assist tutti e due con arco 50... sai che dolori per un pg qualunque prendersi le frecce di 2 ranger con 50 arco e in assist? I maghi praticamente implodono...
    On Steam: Gildarts
    On B.net: Glorfurion#2394

  13. #13
    Lieutenant Commander Sylent's Avatar
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    volevo exparmi 1 hunter...ci rinuncio!

    LUDICAMENTE DISOCCUPATO
    Non c'è un caxx di mmorpg decente in giro...
    **work in progress**

  14. #14
    Lieutenant Glasny's Avatar
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    Beh nelle battaglie concitate non farete la differenza, a meno che si tratti di 8vs8 o max 16vs16. Quindi se i vostri wippano(hmm mi sa che l'ho appena inventato sto termine ?), farete la stessa fine.
    Scappare da 1 singolo.. si può, usando la end regen potion. Lo spell della corsa non durerà mezzo secondo col dot dell'assassino addosso.
    Con NF usando MoS5, camouflage puoi anche vederlo un po' prima che ti veda lui(non abbastanza per critshot, ma rapid fire per non fargli fare pa si). Non so se stealth lore aiuta, suppongo di si. Non che duri molto sl(1 min ogni 15), io nemmeno li ho presi item stealth lore.
    Consiglio le legendary heat anche se non qua 100, faceva davvero male a uno sb oggi tipo 180, il Traitor's dagger faceva 70. Arco fool's bow per assedi, Braggart's per volley, great Cyclone per critshot enormi(è un drop questo, recurve bow con speed 5.4 e melee resist piercing come proc).

  15. #15
    Petty Officer 3rd Class angosha's Avatar
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    Non ho ben capito perchè questa patch per voi è così disastrosa per gli arcieri.
    Angosh - Celt ValeWalker - The BrotherHood - Merlin Hibernia
    Angosha - Norse Skald - Da Horde - Igraine Midgard
    Angoscia - Valkyn Huntress - Da Horde - Igraine Midgard
    Angoscia - Briton Infiltrator - Ceridwen Albion
    Rosaspina - Celt Warden - Vortigern Hibernia

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