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View Full Version : [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno



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Defender
5th March 2013, 21:33
Slalomiamo come neanche Alberto Tomba

169

(mi sa che il fail nel roll dopo il combat era una bella instadeath)

Earenia
5th March 2013, 21:34
169 anche se secondo me, col cambio di direzione, ci sloghiamo minimo caviglia, anca e spalla

Jesper
5th March 2013, 22:09
Se fallivamo il roll

era un'instadeath :D




As you part the dense foliage, you suddenly topple headlong over the edge of a steep drop and fall with a crash onto a wide forest track below. Less than ten feet away kneels a bandit examining the hoof of his horse and prising out a sharp stone from the animal’s shoe with a long, curved dagger. The noise of your fall alerts him, and he turns with his weapon raised for attack.

Bandit Warrior: COMBAT SKILL 16 ENDURANCE 24

If you win the combat, you notice that a group of bandits are closing in from the north. You spot them just in time to make a hasty escape.

Turn to 123


Bah.
COMBAT RATING: +11

Roll...2 :(
Lupo Solitario -2
Bandit Warrior -10

Roll...9 :metal:
Lupo Solitario -0
Bandit Warrior INSTAKILLATO!



Onward and upward, you claw your way through the wooded hillside. Your throat is dry and your heart is pounding as though it is about to burst, but you dare not slacken your pace. Four hours pass before you feel certain that you have outrun the enemy.

It is nearly dusk when you chance upon a narrow steep-sided valley, carved from the hillside to afford access to a mine tunnel. For hundreds of years, the ore of the Maaken Range has been the blessing and the bane of many who have ventured here to seek their fortune: men have found wealth beyond their wildest dreams, but also men have perished without trace in its labyrinth of cold dark tunnels.

You examine the mine entrance. You know that if you can find a major passage, you could trace your way to Ruanon itself. At the entrance, you find a discarded wooden crate, containing six Torches and a Tinderbox. The mines are dark and you will need to use at least one torch to light your way. You can take as many additional Torches as you wish, but remember each one counts as a Backpack Item, so be sure to make the appropriate changes to your Action Chart.

Enter the mines by turning to 315.


Dobbiamo prendere almeno 1 torcia e lo zaino è pieno...quante ne prendiamo? E cosa scartiamo? (PS: come da errata, avendo la Fireshpere non abbiamo bisogno di prendere l'acciarino).



In the flickering light of your torch, you can see that the tunnel is supported by a criss-cross of props and beams. The rock is damp, and a narrow rivulet of ore-stained water runs along the tunnel floor. You soon reach a junction where the tunnel heads off to the left and right.

If you possess the Kai Discipline of Tracking, turn to 48.

If you wish to go left, turn to 269.

If you wish to go right, turn to 145.


Tracking ci dice che...



You sense that the left tunnel leads away from Ruanon. Without hesitation, you turn and head off towards the right.

Turn to 145.


Buono a sapersi.



The tunnel descends for miles into solid rock. You are occasionally startled by unexpected swarms of glowing mine flies or fluttering bats swooping out of the darkness, attracted by your body heat.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small14.png

You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.

If you wish to rest in the hut, turn to 322.

If you wish to press on regardless of fatigue, turn to 162.


Ci riposiamo o andiamo avanti anche se siamo super stanchi? E ricordatevi di dirmi cosa scartare per la (le) torcia(e)!

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Captain D'Val's Sword, Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 5 EP), Lampspur (cura 4 EP), Lampspur (cura 4 EP), Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Sturm
5th March 2013, 22:28
Proviamo a riposare ora va,btw io scarterei la bone sword, tanto non ce ne famo di un cazzo con la sommerswer!

Jesper
5th March 2013, 22:45
purtroppo non possiamo scartare armi per portare oggetti da backpack :/

Kaluisurrr
5th March 2013, 22:49
buttiamo 2 pozze di cura e prendiamo 2 torce, tanto non ci son mai servite le pozze di cura fin'ora

e riposiamo

Loris_Caldo
5th March 2013, 22:54
Riposo e 1 torcia. Via una pozza

SharTeel
5th March 2013, 23:01
riposo + 1 torcia - 1 pozza da 4hp

Jesper
5th March 2013, 23:17
OK, 1 torcia per 1 pozza è l'opzione che va per la maggiore!

Sogni d'oro!



Extinguishing your torch, you curl up on the floor and quickly fall into a deep sleep. Many hours pass before you awake, totally refreshed by your rest. Restore 2 ENDURANCE points.

Relighting your torch, you can now see that the hut is full of mining tools. Picks, shovels, and wheelbarrows are stacked upright along the far wall.

If you wish to take either a Pick or a Shovel, do so and mark it on your Action Chart as a Backpack Item. Due to the size of these tools, they each take up the same amount of space as two normal Backpack Items.

Two tunnels lead away from the chamber. One heads west, the other south.

If you wish to take the west tunnel, turn to 54.

If you wish to take the south tunnel, turn to 129.


Est o Sud? E vogliamo prendere una pala o un piccone? (e nel caso, cosa scartiamo? tengono 2 posti ciascuno).

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Captain D'Val's Sword, Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 5 EP), Lampspur (cura 4 EP), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Kaluisurrr
5th March 2013, 23:24
azz, pisciamo alether + pozza cura e prendiamo la piccozza

e andiamo verso ovest

Loris_Caldo
5th March 2013, 23:31
WEst, però quella roba non mi convince.

Sturm
5th March 2013, 23:37
Mah a cosa ci servirebbe un piccone? Lasciamolo lì e andiamo avanti!

Ovest meglio imho :nod:

Kat
6th March 2013, 00:10
West

-=Rho=-
6th March 2013, 00:27
sinistra :look:

Kaluisurrr
6th March 2013, 00:49
meglio un piccone che delle pozze che non vengono mai usate, se ci scappa l'instadeath perchè abbiam pisciato il piccone me la rido

Vasco_Reggiando
6th March 2013, 01:59
io prenderei il piccone e dropperei la corda che tiene 2 slot.

Bortas
6th March 2013, 02:11
Prendere piccone è imperativo, via un altra pozza da 4 e go west (sinistra)

Jesper
6th March 2013, 10:07
Ok, pisciamo le pozze di cura (con Healing non dovremmo avere enormi problemi di salute.) e prendiamo il piccone!

E ovviamente andiamo a sinistra (ovest)



As you gradually descend into the tunnel, you feel a draught of cold, dank air on your face. The walls of the tunnel are composed of a glittering ore that catches the light of your torch and reflects it in a dazzling display of colour. As your eyes follow the dancing lights you suddenly notice that the floor is covered with pink fungi.

If you have the Kai Discipline of Healing and you have reached the Kai rank of Warmarn, turn to 4.

If you do not have this skill, or if you have yet to reach the rank of Kai Warmarn, you can risk walking through the fungi by turning to 65.

Alternatively, if you wish, you may eat some of the fungi by turning to 201.


Abbiamo Healing e il rank per usarla a dovere!



You recognize the fungi to be Calacena. The spores of these pink mushrooms are much sought after by illusionists and magicians, although it is said that they can cause terrible hallucinations and even madness. As you step gingerly along the corridor, you take great care not to tread or brush against the spore-laden fungi.

The tunnel continues uninterrupted for several miles before eventually reaching a long, deserted gallery.

Turn to 40.


Senza Healing probabilmente Lupo Solitario ci si rotolava dentro lol.



A line of empty ore wagons lie parked along a stretch of track that disappears into the west wall of this gallery. Above the arched tunnel, a flight of wooden stairs leads to a smaller passage lit by a sputtering torch.

You stay hidden in the shadows, watching the gallery for half an hour before you are satisfied that it is safe to enter.

If you have the Kai Discipline of Tracking, and if you have reached the Kai rank of Aspirant or higher, turn to 349.

If you wish to follow the wagon track into the west tunnel, turn to 55.

If you wish to climb the stairs to the balcony and explore the passage, turn to 291.


Ancora una volta, la Forza scorre potente in noi.



Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of the west tunnel, and you sense that you must be near the surface.

Ruanon lies due west, the same direction as the ore wagon tunnel. You take a deep breath and emerge from the shadows, cross the gallery, and quietly enter the archway beyond.

Turn to 55.




As you make your way along the torchlit tunnel, you pass several ore wagons bearing the same design branded upon their wooden sides: a cross moline above the initials ‘O.V.’. You recognize the seal of Oren Vanalund, the Baron of Ruanon, and it confirms the fact that you are heading in the right direction. Suddenly, the sound of approaching footsteps begins to echo along the tunnel ahead. They become louder, accompanied now by shouting and the crack of a whip.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small7.png


If you wish to dive into one of the empty ore wagons, turn to 161.

If you wish to hide in the shadows of the rough tunnel wall, turn to 286.


Ci buttiamo dentro uno dei vagoni, o cerchiamo di nasconderci nelle asperità della roccia :D?

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Captain D'Val's Sword, Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Sturm
6th March 2013, 10:19
Nascondiamoci nelle ombra che se dobbiamo combattere non siamo svantaggiati! Go 286!

Lupoazzurro
6th March 2013, 10:29
ombre...anche perchè avremmo pure la nostra potente abilità ninja camoufage....

(Deveeer??? Camoufage....ninja....superpoteri....ricordi?????)

Sturm
6th March 2013, 10:30
Dever ci farà morire inculati da una roccia sicuro :nod:

Ged
6th March 2013, 10:44
Ombre. Sperando che non inciampiamo e cadiamo in un pozzo alto 10000 metri

Bortas
6th March 2013, 10:51
Il vagoncino alla indiana jones, vai di montagne russe, ho sempre sognato di morire così 161

Jesper
6th March 2013, 10:53
Amidst the darkness you fail to notice that the terrain is quite rough. You fall on a pointy rock and die with your ass pierced.

Your quest and your life end tragically here.


:lol:



You wait with bated breath as a line of haggard men file past your barely concealed hiding place. An escort of bandit warriors urge them forward, beating any who falter or step out of the line. Then each man is forced to take hold of a wagon and push it back along the tunnel. Soon they have all disappeared from view.

You wait, and when you are sure that the coast is clear you step back into the tunnel and press on, taking care to keep well in the shadows. You finally reach a point where the tunnel emerges into daylight. To your left, a dense copse has been cut back from the entrance, and wagon tracks lead to a timber gantry above a mound of ore. The men and the guards who passed you are now at the gantry, but they fail to see you sprint from the entrance and dive into the trees. A brief pause for breath is all you allow yourself before setting off through the trees towards Ruanon.

Turn to 200.


Ottimo utilizzo di Camouflage.



The trees are alive with bandit patrols, but your quick wits and Kai skills prevent you from being seen by them. Eventually you reach the edge of the copse. You find yourself staring out across an expanse of open plain towards Ruanon. The sight that lies before you is very disquieting.

Much of the mining town has been burnt to the ground. The blackened ruins of what were once shops, cottages, and taverns are now little more than smouldering mounds of charcoal. You are beginning to fear the worst, that Ruanon has been totally destroyed, when a gentle breeze clears the haze of wood smoke hanging like a grey curtain over the ruins. Inside the perimeter of ruined buildings, a barricade has been thrown up around a tower of stone. Above the tower, a tattered flag still flies bringing renewed hope; it is the sun-flag of Sommerlund edged with a band of white braid—the cavalry standard of the King’s Guard Regiment.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small19.png

The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.

If you possess the Kai Discipline of Hunting or if you have ever visited Gorn Cove, turn to 45.

If you wish to fight the bandits, turn to 133.

If you wish to evade them, you must run across the open plain towards Ruanon—eight hundred yards away. Turn to 307.


Non ricordo se siamo stati a Gorn Cove, ma abbiamo Hunting!



You recognize gnadurn sap dripping from their spears. It is a deadly poison. You dare not risk engaging in combat with these bandits, for the merest graze from one of their tainted weapons could be fatal. Leaping to your feet, you race away from the trees and run towards Ruanon.

Turn to 307.


Ok, questo è stato davvero un utilizzo utile di Hunting :D



From all along the forest edge, groups of bandits emerge from the trees, whipped and scolded by their bullying sergeants for allowing you to escape. This spurs you to quicken your pace, and you cover the first hundred yards with ease. Then arrows begin to fall around you. You duck and weave, making yourself a difficult target for the archers, and gradually the falling shafts dwindle in number. You smile at their futile attempts to stop you, but your confidence is soon shaken by a pack of snarling Warhounds breaking out of the woods to your right; they are off the leash and hungry for blood. You are less than five hundred yards from Ruanon, but the Warhounds are closing in.

If you wish to quicken your pace and try to outrun them, turn to 225.

If you wish to stop and fight them, turn to 36.


AAAAAAAAAAAAH ci inseguono! Li fronteggiamo o facciamo Coniglio Solitario? :D

Earenia
6th March 2013, 10:59
sicuro hanno minimo minimo la rabbia.

se scappiamo ci mordono i polpacci e gg... 36 lol

Sturm
6th March 2013, 11:03
Che siamo uomini o conigli! Facciamogli il culo a sti pezzenti! 36!

Bortas
6th March 2013, 11:03
Dog sitter, massacrare i cagnacci! In attesa della freccia avvelenata nella schiena. 36

Defender
6th March 2013, 11:23
Stand and fight!

36

Faz
6th March 2013, 11:27
Cioè che scappiamo da 2 ciwawa???

-=Rho=-
6th March 2013, 12:20
225

Jesper
6th March 2013, 12:23
PICCHIAMO I CANI!

PS: ovviamente mentre ero a telefono con un cliente mi è entrata una chat di supporto tecnico 1 secondo dopo <.<



The Warhounds lope towards you at an unnerving speed. You can see their great red-lipped jaws clearly and hear the clacking of their fangs. You fight to control your breathing, to concentrate all your warrior skills, for you must dispatch the Warhounds quickly and with precision if you are to avoid being torn to pieces. Two dogs, faster than their brothers, break free of the pack and close upon you. They leap simultaneously, their slavering jaws spread wide for attack. You dive forward and roll, striking at their bellies from beneath as they pass above. Both howl with rage and pain and tumble lifeless to the ground. You are back on your feet as the next Warhound attacks.

Vassagonian Warhound: COMBAT SKILL 17 ENDURANCE 25

If you win this combat in 3 rounds or less, turn to 155.

If you win the combat in more than 3 rounds, turn to 277.


3 Round di time limit! COMBAT RATING: +10

Roll...1 FUCK
Lupo Solitario -3
Vassagonian Warhound -8

Roll...1 4 :/
Lupo Solitario -2
Vassagonian Warhound -11

Roll...1 F4 :(
Lupo Solitario -2 (22)
Vassagonian Warhound -11 (morti!)

Ok, nonostante la TURBOSFIGA abbiamo vinto in 3 round!



Beyond the approaching Warhound pack, you can see that a dozen bandit archers are closing in. If you were to survive the rending jaws of the Warhounds, the archers would be sure to pick you off with ease. Without wasting a second, you turn towards Ruanon and run as fast as your legs will carry you.

Turn to 225.




You try to ignore your aching legs and the fear that knots your stomach by forcing your concentration on the sun-flag, a fluttering symbol of hope in the distance. Your face is streaked with sweat, and your lungs feel as though they will burst, but you dare not slacken your pace; the thought of Warhound fangs closing and tugging on your skin is all you need to drive you forward.

At four hundred yards, you can see that the barricade and watchtower are inhabited, but at this distance the faces you can see are only a line of small, pink dots on the walls. At three hundred yards, you run into some gruesome remains, where the corpses of bandits lie twisted on the ground, most killed by arrows. Many have lain in the open for weeks; a flock of startled carrion crows rise shrieking from their feast as you race through the bodies. You turn away in disgust.

Suddenly a new sound drifts across the plain: the sound of cheering. The beleaguered defenders have spotted you and recognized your green Kai cloak. Two hundred yards to go. You have just passed the ruins of a burnt-out cottage when you feel an agonizing pain tear through your left thigh. An arrow has pierced your leg, and you pitch forward into the mud and ash.

Crouched in the ruined cottage, a bandit sniper raises his bow and takes careful aim at your head.

Pick a number from the Random Number Table.

If the number you have picked is 1–5, turn to 20.

If it is 6–9, turn to 300.

If it is 0, turn to 181.


CAZZO LUPO NON MI MORIRE!

Roll...3



An arrow hisses overhead; a scream of agony fills the air. The bow slips from the archer’s fingers as he sinks to his knees, the arrow lodged deep between his startled eyes. The clack of fangs and the soft swift pad of stealthy feet tell you that the Warhounds are closing in. You look up to see a man running towards you from the barricade. He has a shield in one hand and a longbow in the other; it is Guard Captain D’Val. He reaches you, breathless from his run, and draws an arrow from his quiver. D’Val aims and fires, drawing another arrow from his quiver as soon as the first is loosed. The Warhounds tumble and crash to the ground around you, felled by D’Val’s deadly shafts. Eight lie dead before his quiver is empty.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small4.png

The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain D’Val is close to exhaustion; he staggers, and his men rush to catch him before he drops to the ground.

Turn to 341.


YEEEE Captain D'Val!



A circle of unshaven faces are staring down at you. A soldier cradles your leg as another snaps the shaft buried deeply in your thigh. But before you can even cry out in pain, he has drawn the arrow from your leg with one swift tug. ‘You are very lucky, Kai Lord,’ he says, as he bandages a handful of Laumspur to your aching limb. ‘The wound is clean, and the bleeding is but slight.’

You lose 4 ENDURANCE points, but the soldier’s quick thinking and skill has saved your leg from infection. With great care the soldiers carry both you and Captain D’Val into the stone watchtower.

Turn to 116.


Cioè, ci bendando con il Lampspur e ciononostante il chirurgo ci fa 4 DANNI per toglierci una freccia che ce ne ha fatti 0. :nod:



‘I was hoping the King would send a large search party,’ says Captain D’Val wryly, now having fully recovered from his exhaustion. ‘I was beginning to tire of this town.’

You rise from your straw bed and offer your thanks to the captain. His brave and timely action saved you from certain death. ‘’Tis nothing to compare with you, Lone Wolf. Your bravery is legend. Your presence here is worth a hundred men.’

He asks you about your mission, and you recount the events that have led you to this meeting; the ride south, the loss of your company, your passage through the Maaken Mines and the bandits.

‘Yes, the bandits—Barraka’s men,’ retorts D’Val, his gruff voice conveying his contempt for them and their leader. ‘It seems we have both suffered at his hand. A month ago, he and his Vassagonian renegades ambushed my troop on the Ruanon Pike. We were sorely outnumbered and the fight was indeed bitter. But we broke free from them and escaped here to Ruanon. We have been beleaguered ever since and praying for help to arrive. We have enough weapons to resist them, but we have barely enough food and water to survive.’

You ask what has become of the people of Ruanon. ‘Most are now slaves. Barraka has taken the mines and he uses the Ruanese as forced labour. Other than yourself, only one man has escaped from the mines and survived the Warhounds and the bandit snipers. That man is Baron Oren Vanalund. Come, I shall take you to him.’

D’Val leads you to the topmost chamber of the watchtower and pushes open an iron-shod door. The sight that greets you fills your heart with sorrow and pity.

Turn to 318.




Oren Vanalund is the fifteenth baron of Ruanon, a noble warrior of royal lineage, and fifth in succession to the throne of Sommerlund. This once proud and chivalrous warlord now lies upon the cold stone floor of the chamber, red-eyed and whimpering like a frightened dog. ‘He has lost everything,’ says D’Val quietly. ‘Barraka has destroyed his castle, his land, his town, and his family. His sons are dead, and his only daughter has been taken captive by Barraka himself. I fear the ordeal has turned his mind.’

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill19.png
Illustration XIX—‘He has lost everything… his castle, his land, his town, and his family…’

The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.

When a fair royal maid on the altar dies,
The dead of Maakengorge shall rise.

If you possess a Scroll, turn to 279.

If you do not possess a Scroll, turn to 57.


Bel posto...Abbiamo la Scroll del vecchio deforme!



‘You must save her, Lone Wolf. You must prevent the sacrifice!’ The Baron’s voice is choked with emotion.

‘Save who? Who must he save?’ questions Captain D’Val, as he tries to calm the excited Baron.

‘My daughter, Madelon, of course,’ the Baron answers. Tears are welling up in his eyes and nervously he wrings his hands. Then he utters the ominous prophecy:

When the full moon shines o’er the temple deep,
A sacrifice will stir from sleep
The legions of a long forgotten lord.
When a fair royal maid on the altar dies,
The dead of Maakengorge shall rise
To claim their long-awaited reward.

‘Don’t you see? Barraka has found the dagger of Vashna. He is going to sacrifice my daughter upon the altar of Maaken to release the undead of Maakengorge, the Chasm of Doom.’

‘During the Age of the Black Moon, King Ulnar of Sommerlund killed the mightiest of all the Darklords, Vashna, with the Sommerswerd—the sword of the sun. Vashna’s body and the bodies of all his troops were hurled into the bottomless abyss of Maakengorge. He plans to lead the dead to victory; first to conquer Sommerlund and then all of the Lastlands,’ explains the Baron, fear in his eyes.

You stare at the Baron in stunned silence. If Barraka completes the sacrifice, all is lost. What mortal army can stand against a legion of the dead?

Captain D’Val ushers you from the chamber and closes the door. ‘I feared he was insane, and I refused to listen to his words. But the events of the last few days confirm my worst nightmare. He speaks the truth!’

As the dreadful significance of the prophetic verse begins to chill your spine, your thoughts are broken by the shrill blast of a war-horn. Captain D’Val strides over to an arrow slit in the wall and looks out across the desolate plain. As he turns to speak, his face is ashen grey. ‘The bandits—they’re launching an attack!’

If you possess Captain D’Val’s Sword, turn to 327.

If you do not possess this weapon, turn to 289.


Abbiamo anche la spada di D'Val!



You draw the sword and offer it to the captain. A look of surprise and delight crosses his face as he examines the blade. ‘I never expected to see my trusty steel again. It is a good omen for the battle ahead.’

Thanking you, the captain sheathes his sword in its scabbard, that until now, has hung empty from his belt. (Remember to erase this Sword from your Action Chart.)

Turn to 289.


Grazie eh!



You follow Captain D’Val as he hurries down the broad watchtower steps and out to the barricade. A rolling sound like distant thunder fills the air. Cavalry are pouring onto the plain from all sides, grouping up into battalions in preparation for the advance. Columns of foot soldiers in bright scarlet armour march through their ranks, herding a frightened wall of people before them.

‘They’re Ruanese!’ cries D’Val, his hand shielding the light from his eyes. ‘That cur Barraka; he’s using them as a shield!’

All around you, the captain’s men have drawn their bowstrings, awaiting his signal to fire. But it is an order he dare not give. Suddenly a hidden catapult hurls a massive black rock through the air, straight towards the barricade. You stare in horror as it bursts into flame and disintegrates, showering a rain of blazing oil on everyone beneath. The soldiers cannot evade the deluge, and many are badly burnt before the flames are smothered. A battle-cry resounds from the enemy ranks: the signal to attack. The Ruanese are pushed aside and trampled by the onrush of scarlet warriors who now race towards the barricade.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill17.png
Illustration XVII—You stare in horror as a deluge of blazing oil rains down.

The blazing oil has scattered D’Val’s men, and the barricade is poorly defended. You hear D’Val shout your name. His cloak and tunic are ablaze, and he is screaming for your help.

If you have reached the Kai rank of Warmarn (you possess 8 Kai Disciplines), turn to 255.

If you wish to help the captain, turn to 5.

If you wish to rally the defenders before the enemy reach the barricade, turn to 86.


Si, abbiamo 8 discipline!



You must rally the defenders or all is lost. You order two soldiers to help the captain and then leap onto an overturned wagon in order to see clearly the enemy advance. They have already reached the ruined perimeter of Ruanon and are now creeping forward under cover of the broken cottage walls. You shout orders to D’Val’s men to defend the barricade, but the enemy are less than one hundred yards from the wall; you are afraid it might be too late to repel their attack.

Turn to 186.


Siamo l'ultima speranza per le orrende genti di Sommerlund!



The Vassagonian bandits break cover and charge, and you give the order to fire. A cloud of arrows sweeps down upon the armour-clad men, the hardened tips penetrating their scarlet plate. The first wave of assailants tumbles and falls; the second wave falters. Another volley forces them back, and they retreat to the ruins to reorganize themselves.

Here and there, groups of bandit warriors have survived the hail of death and reached the barricade. Most are slain as they try to enter, but a small and determined section of their boldest fighters have broken through close to where you stand. Suddenly, a thick-bodied warrior with oily, black hair tied in a knot at the back of his scarred head leaps onto the wagon and attacks you.

Vassagonian Warrior: COMBAT SKILL 18 ENDURANCE 25

You can evade combat at any time by jumping from the wagon. Turn to 66.

If you win the fight, turn to 243.


Combattiamo o saltiamo nel carretto?


************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 28/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Bortas
6th March 2013, 12:34
Deve morire Lupo solitario je fa er culo, 243

-=Rho=-
6th March 2013, 12:36
66

Earenia
6th March 2013, 12:50
243 con la sfiga di prima sto qua lo instakilliamo

Lupoazzurro
6th March 2013, 12:51
sodomizziamolo brutalmente

Jesper
6th March 2013, 13:14
MORTE! (per qualcuno, sicuro :D)

COMBAT RATING: +9

Roll...6
Lupo Solitario -1
Vassagonian Warrior -14

Roll...2 :nod:
Lupo Solitario -3
Vassagonian Warrior -9

Roll...7
Lupo Solitario -0 (24)
Vassagonian Warrior -16 (morto!)



D’Val runs past the wagon, leading a dozen of his best swordsmen in a countercharge and driving the enemy all the way back to the barricade. None escape alive. Those who survive D’Val’s swordsmen are cut down on the plain by his archers as they run towards the ruins. The shout of victory has barely died away before you are faced by a new threat.

Turn to 124.


MAI UN MINUTO DI NON CACO, PART II



A mantlet, a large shield on wheels, is being pushed slowly across the body-strewn battleground towards the barricade. Arrow shafts soon bristle from its thick wooden planks as D’Val’s men fire their bows time and time again in an attempt to hit the shielded foe.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill7.png
Illustration VII—A mantlet is being pushed across the battleground towards the barricade.

Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attack—they give no quarter. A horseman spurs his horse towards you, his lance levelled at your chest.

If you wish to stand and fight the horseman, turn to 333.

If you wish to run back to the watchtower, turn to 107.


Combattiamo i cavalieri o scappiamo alla torre di guardia?

PS: avete notato come il 99% dei nostri nemici non mostruosi siano "swarthy" o comunque non perfettamente ariani, al contrario di LW? Non mi ero mai accorto di questo da bambino lol :D E ho idea che peggiorerà, prima di migliorare...

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 26/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Defender
6th March 2013, 13:19
*con la voce di Ivan Drago* "FINO ALLA FINE!"

333

Earenia
6th March 2013, 13:22
a sto punto stiamo in frenzy e gg

333

Faz
6th March 2013, 13:29
Uccidiamoli tutti!!!!!!!!!!!!!!!!!!!!!!

Kaluisurrr
6th March 2013, 13:38
333

-=Rho=-
6th March 2013, 13:41
siete noiosi , immagino che siate di quelli che se giocavano a d&d chiedevano al master di piazzere 3 draghi per ogni stanza 4x4 nei dungeon


107

Jesper
6th March 2013, 13:45
FOR TEH REALM!!!!111!!1



The horseman is charging at you very quickly. You will only be able to fight for one round of combat before the momentum of his attack carries him past you.

Vassagonian Horseman: COMBAT SKILL 20 ENDURANCE 28

If you lose more ENDURANCE points than your enemy in this one round of combat, turn to 209.

If your enemy loses more ENDURANCE points than you in this round of combat, turn to 220.

If you both lose exactly the same number of ENDURANCE points in this round of combat, turn to 344.


COMBAT RATING: +7
Good News! Dato che abbiamo un combat rating così alto, non possiamo perdere più EP del nemico indipendentemente dal roll...ovviamente sarà un 1 perchè oggi il dado è posseduto.

Roll...5
Lupo Solitario -2 (24)
Vassagonian Horseman -11 (17)



Your blow has unhorsed the bandit. He falls to the ground heavily, shattering his lance beneath him. He staggers to his feet and, raising the hinged eye-shield of his helm, he stares at you and smiles wickedly, exposing a jagged line of blackened teeth. He spits his battle-cry and runs towards you, unsheathing a broadsword as he closes in.

If you wish to fight the warrior, turn to 90.

If you wish to evade combat, turn to 163.


Tornando al discorso del velato razzismo di prima: questo c'ha pure i DENTI neri :lol:

Poniamo fine alle sue sofferenze o ce la diamo?

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 25/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Defender
6th March 2013, 13:48
siete noiosi , immagino che siate di quelli che se giocavano a d&d chiedevano al master di piazzere 3 draghi per ogni stanza 4x4 nei dungeon


Perchè, esistono anche stanze di dungeon senza MINIMO 3 draghi dentro?

Per la scelta di adesso, che domande... MOOOORTEEEEEEEEHHH!!!

90

Sturm
6th March 2013, 13:59
90! A morte il moro!

Btw a me a d&d piacevano le quest,gli enigmi,ma anche un bel cazzo di scontro,era parecchio che non ci facevamo una bella dose di sangue :nod:

E poi una volta in battaglia non si torna indietro! GOOO!!!

Kaluisurrr
6th March 2013, 14:11
uccidiamo il negr...ehm...il moro

Bortas
6th March 2013, 14:12
90 al massacro, come gonzi tanto ormai hanno acceso il berserker che è in noi...

Jesper
6th March 2013, 14:24
Perchè, esistono anche stanze di dungeon senza MINIMO 3 draghi dentro?

Per la scelta di adesso, che domande... MOOOORTEEEEEEEEHHH!!!

90

Se c'erano meno di 3 Draghi voleva dire che 1+ era hiddati :nod:

Comunque, ammorte l'infedele!



You are in combat with a Vassagonian horseman who is now on foot. You cannot evade him and must fight him to the death.

Bandit Horseman: COMBAT SKILL 17 ENDURANCE 24

If you win, turn to 249.


Ok, in qualche modo si è curato dalle ferite <.< Ha anche perso 3 CS però. Quindi probabilmente si è mangiato un braccio per guarirsi l'altro braccio. (o il cavallo c'entra qualcosa :D) Per altro, perdendo il cavallo è passato "Vassagonian Horseman" a "Bandit Horseman" invece che "Vassagonian *something*" lol

COMBAT RATING: +10

Roll...5
Lupo Solitario -2
Bandit Horseman -12

Roll...4
Lupo Solitario -2
Bandit Horseman -11

Roll...4
Lupo Solitario -2 (19)
Bandit Horseman -11 (morto!)

Certo che sti dadi...



You run half-crouched to the barricade and prise a bow from the hand of a dead soldier. You have spotted the leader of the bandit cavalry—a tall, dark-skinned warrior with a thin, chiselled nose, rallying his horsemen at the foot of the stone watchtower. You know you must kill him before he can regroup his troops, or D’Val and his hard-pressed men will be ridden down and mercilessly slaughtered.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill14.png
Illustration XIV—You have spotted the leader of the bandit cavalry.

You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.

Pick a number from the Random Number Table.

If you have the Kai Discipline of Weaponskill (any weapon), add 2 to the number you have picked.

If your total is now 0–3, turn to 153.

If it is 4–7, turn to 323.

If it is 8–11, turn to 39.


Notare come il leader nemico sia contemporaneamente arabo/indiano e cinese :nod:

Roll...7



You release the arrow, and it whistles through the air and buries itself deeply into the mail-clad shoulder of the Bandit Leader. You hear his scream of pain ring out above the din of battle, but even though he is badly wounded he still attempts to rally his men. You stoop to take another arrow, but, to your horror, the dead soldier’s quiver is empty. Looking up you see two dismounted Vassagonian horsemen clambering across the barricade towards you. You throw down your bow and run to a large water cask defended by a stout Sommlending sergeant. The ground around the cask is carpeted with enemy dead.

‘Shoot the leader!’ you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officer’s shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart.

Turn to 148.




‘To me! To me!’ Captain D’Val’s voice booms out above the battle noise. ‘Rally to me, Sommlending.’

The brave captain draws about him a shielded wedge of soldiers and charges into the flank of the horsemen. They reel and buckle as the shield-wedge hews its way through their company. A Vassagonian herald, his crimson armour torn and his face smeared with blood, breaks free from the battle and sounds the retreat. You watch as the surviving bandits spur their mounts to the gallop, desperate to escape through the ragged hole in the barricade. Gripped by panic and fatigue, they ride through their own foot soldiers who are advancing to support them. The infantry falter and collapse as the cavalry ride them down.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill9.png
Illustration IX—A Vassagonian herald breaks free from the battle and sounds the retreat.

Captain D’Val leads his men to the barricade and directs a lethal volley of arrows into the shattered infantry. It is the last straw. They throw down their weapons and flee from the clouds of arrows raining down on them from out of the smoke-filled sky.

A battle-cry, proud and strident pursues them across the plain: ‘For Sommerlund, for Sommerlund!’

Turn to 137.


Notare la faccia del tizio in basso a sx. Perchè oltre che neri e infedeli, sono pure codardi :hidenod:



All around the barricade the enemy are retreating in disorder; bandit war-horns announce the withdrawal, exhorting their defeated warriors to flee the battlefield. A jubilant Captain D’Val emerges from the war-smoke, his eyes shining like jewels beneath the rim of his battered helmet. ‘We have triumphed, Lone Wolf. We have vanquished the foe!’

All around you, the captain’s men are rebuilding the barricade and tending to their wounded comrades. It sorrows you to see Sommlending dead, but you take heart at how few they are beside the enemy’s losses.

The captain ushers you to the watchtower where your wounds are cleaned and dressed with Laumspur. The herbs restore 6 ENDURANCE points.

‘We have beaten this foe, but I fear that it is but a temporary reprieve,’ says the captain, his face now composed and sombre. ‘The sacrifice of Baron Vanalund’s daughter must be stopped if we are to avoid catastrophe, for our strength will not avail us against a foe freshly risen from the grave.’

The words of the verse flood into your mind and a chill runs down your spine as you realize what may lie ahead. In three days’ time, when the moon is full, Barraka will sacrifice the Baron’s daughter at the buried temple of Maaken, a sacrifice that will unleash the dead of Maakengorge—the Chasm of Doom. You know you must prevent the sacrifice.

Turn to 12.


Mmm questo potrebbe rappresentare un problema.



Fifty miles south of Ruanon, the ruined city of Maaken teeters on the brink of Maakengorge. A cold sweat breaks out upon your brow as you contemplate the difficulty of your mission, for you are separated from your goal by fifty miles of enemy-held territory. But there is still a flicker of hope; with the enemy in confusion and retreat, your chances of success will be far higher now than before battle.

Before you set off on your perilous mission, Captain D’Val offers you the choice of the following equipment and provisions:

Enough food for 3 Meals
Rope
Potion of Laumspur—Restores 4 ENDURANCE points when swallowed after combat
Sword
Spear

Make the necessary adjustments to your Action Chart before turning to 140.


Vogliamo prendere qualcosa prima di proseguire? (notare la corda "buffata" che tiene solo 1 posto in inventario lol)


************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 24/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope (2 spazi), Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Sturm
6th March 2013, 14:47
io direi lasciamo la corda da 2 spazi e prendiamo quella da 1 e 1 razione di cibo. Btw imho Dever era del Ku Klux Klan!

Lupoazzurro
6th March 2013, 14:53
fermi tutti.

prima di qualunque altra questione, il punto fondamentale:

la figlia è bombabile o no?

Faz
6th March 2013, 14:54
Io scambierei la corda in modo da recuperare uno spazio e prenderei anceh al pozione che istantciuccerei!!!

marchese
6th March 2013, 14:56
concordo con sturm. abbiamo zero cibo se leggo bene

Jesper
6th March 2013, 14:59
Ok, scambiamo la corda con quella più evoluta e prendiamo un pasto.

Per le pozioni: diciamo che per usare una pozione di cura ci vogliono almeno 2 voti in più rispetto a quelli contrari. (in ogni caso, possiamo bere un qualsiasi quantitativo di pozioni prima o dopo qualsiasi combat, quindi non c'è bisogno di berla con troppo preavviso, in genere ;))



Dusk soon enshrouds the beleaguered outpost of Ruanon and you use the cover of darkness to cross the body-strewn plain towards the south. An old highway trails off to Maaken but it is choked with Vassagonian warriors. They stand about in sullen groups, tending their wounded and brooding on their defeat; however, even demoralized and dejected, they are still a deadly foe. It will be too dangerous to risk passing through their ranks, so you must use the forest to conceal your passage.

If you wish to venture through the trees to the right of the highway, turn to 70.

If you wish to pass through the trees to the left, turn to 314.


Ah, l'annosa questione: destra o sinistra? :D


************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 25/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Sturm
6th March 2013, 15:00
Si zero cibo,se ci ritroviamo in una zona dove non possiamo usare hunting perderemmo EP inutilmente.

EDIT,ovviamente left :sneer:

Jesper
6th March 2013, 15:01
Si zero cibo,se ci ritroviamo in una zona dove non possiamo usare hunting perderemmo EP inutilmente.

Altra domanda oltre alla scelta: volete che Houseruliamo che gli EP persi per mancanza di cibo non sono curati da Healing? Altrimenti diventa abbastanza inutile quell'aspetto del gioco...

Faz
6th March 2013, 15:02
A cioè appena prima dello scontro posso decidere di bere??? se è così allora la teniamo x momenti peggiori...
TRa l'altro credo che siamo senza cibo xchè ci sfamiamo di cacciagione.

Sx sempre SX 314!!

Sturm
6th March 2013, 15:06
Altra domanda oltre alla scelta: volete che Houseruliamo che i EP persi per mancanza di cibo non sono curati da Healing? Altrimenti diventa abbastanza inutile quell'aspetto del gioco...

Mmm boh sicuramente ci sarebbe una sfida in più nella sopravvivenza,sono un po' indeciso,su questo mi astengo :nod:

-=Rho=-
6th March 2013, 15:21
domanda inutile

sinistra :sneer:

Jesper
6th March 2013, 15:27
Sinistra fino alla morte!



The forest is patrolled by bandits, but they take little interest in their guard duties, and you find it easy to avoid them in the dark. Then, by chance, you come across a small log cabin hidden deep in the woods. A candle flickers at the window, and the door is ajar.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small27.png

If you wish to enter the hut, turn to 53.

If you do not wish to enter the hut, continue your mission by turning to 258.


Ok truppa entriamo o no?

Spoiler che non dovreste leggere se non avete gia giocato e non vi ricordate

ho un brutto ricordo lol :D

-=Rho=-
6th March 2013, 15:30
Bhe e' dal libro 2 che non si crepa , cazzo vuoi andare ? 53

Kaluisurrr
6th March 2013, 15:33
lol pd arrivo tardi, vabbè, entriamo

Sturm
6th March 2013, 15:36
Dentro l'hut a pisello dritto!

Defender
6th March 2013, 15:43
Altra domanda oltre alla scelta: volete che Houseruliamo che gli EP persi per mancanza di cibo non sono curati da Healing? Altrimenti diventa abbastanza inutile quell'aspetto del gioco...

Assolutamente sì, non ha senso che Healing curi i punti ferita persi per fame.

Però houserulerei anche che se poi si arriva in una zona dove hunting funziona, si mangia a crepapelle e si recuperano i PF persi prima per fame.

Su dove andare, ovviamente entriamo nella capanna dello zio Tom.

Faz
6th March 2013, 15:46
Okkio che lo zio tom tira fori la spada de foco!!!!

Ma noi andiamo secchi e decisi!

Jesper
6th March 2013, 16:01
The door slams shut, and you spin round to see a bandit leaping at you from the shadows. His head is a mass of bloodied bandages, but he is armed and determined to fight.

Wounded Bandit: COMBAT SKILL 13 ENDURANCE 16

He fights you with his back to the door and you cannot evade him.

If you win the combat, turn to 109.


Oh povero :saddest:

COMBAT RATING: +14

Roll...4
Lupo Solitario -2
Wounded Bandit -12

Roll...8
Lupo Solitario -0
Wounded Bandit INSTAKILLATO!



You roll the dead bandit over with the toe of your boot and make a quick search of his body. You discover the following items:

3 Gold Crowns
Dagger
Sword

You may take any of the above items. As you are leaving, you notice a trapdoor in the floor. Opening it, you see that it leads down to the cellar of the building.

If you wish to search the cellar, turn to 347.

If you wish to leave the hut, turn to 258.


Prendiamo qualcosa? Non che avesse molto, povero ciccio...Le corone siamo full, btw.

Dopodichè: vogliamo perquisire la cantina, o ce ne andiamo?


************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 24/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: IV
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)

************************************************** ******

Sturm
6th March 2013, 16:03
Lootiamo fino alla fine! Giù in cantina a vedere! 347!

Bortas
6th March 2013, 16:04
Perquisire, non ci facciamo mancare nulla, dalla supertrappola al ricco bottino... 347

marchese
6th March 2013, 16:05
si si giu in cantina che sarà tipo la casa di Jinsaw

-=Rho=-
6th March 2013, 16:10
buttiamo 5 corone e raccogliame le sue 3 , poi giu 347 :D

Faz
6th March 2013, 16:10
Ovvio che si va in cantina!!!!!!

Jesper
6th March 2013, 16:30
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
*fischietta nervoso*

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Oh cacca.



You are at the bottom of the cellar ladder when the trapdoor slams shut and you hear a bolt slide across and lock. You hammer on the trapdoor desperately trying to escape, but your captors cover the trapdoor with a heavy oak cask and keep guard in the room above. Four days pass before the lock slides back, but the hands that open the trapdoor are bony and fleshless.

Your life and your mission end here.


https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
*esce dalla stanza facendo finta di niente*

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
...Dove credi di andare?

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Oh ciao Lupo...anche tu qui?

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Una botola, eh?

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Ehm, cosa?

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Ti devo fare presente che alla fine dell'ultimo libro ho disintegrato uno dei Darklords, da 10 kilometri, usando la spada magica del cazzo?

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
No, guarda, credo ci sia stato un errore...*sfoglia nervosamente un librone*

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
:kiddingme:

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Sisi, qui dice chiaramente "e poi Lupo Solitario sfonda la botola con la Sommerswerd e uccide 15 briganti con un colpo solo, prima di andarsene per la sua strada...

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Vittima di una cantina.

************************************************** ********

Tanto va il Lupo al Loot che ci lascia l'ano. :D

Ciò detto...facciamo come dice Kai, o vogliamo rewindare più indietro, ad un'altra scelta?

Lupoazzurro
6th March 2013, 16:39
usciamo dalla capanna e via....

ma sixth sense, tracking e salcazz vari....funzionano solo quando si tratta di avvertire di cazzate tipo "non mangiare il fungo rosa che trovi per terra"???

-=Rho=-
6th March 2013, 16:40
se torniamo indietro e decidiamo di non entrare finiamo al 258 , se dopo aver ucciso il bandito morente non scendiamo in cantina finiamo al 258 , quidni andiao al 258 direi

Kaluisurrr
6th March 2013, 16:48
bella instadeath del cazzo lol

Sturm
6th March 2013, 16:56
Decisamente una morte del cazzo,andiamo direttamente al 258 (dopo aver divelto la gabbia) :nod:

Jesper
6th March 2013, 17:29
bella instadeath del cazzo lol

Nella mia modesta opinione c'è solamente un'instadeath più del cazzo di questa, e spero la prenderemo - perchè è veramente la cosa più scema del mondo.

Dicevamo...



You quickly leave the hut far behind and press on through the trees. By morning, you have reached the edge of the forest. Staring out across the fields of tall crops, you see a small village lying at the base of a shallow valley. The fields are only separated by narrow tracks, which are alive with flying insects hovering in swarms.

You are walking along the track when you suddenly spot bandits ahead. They are wandering idly up the track towards you, their spears slung over their shoulders.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill15.png
Illustration XV—The bandits are wandering idly up the track towards you.

If you possess an Onyx Medallion, turn to 305.

If you have the Kai Discipline of Camouflage and you have reached the Kai Rank of Guardian or higher, turn to 49.

If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.


Abbiamo Camouflage e siamo Guardian o higher!



Lifting your feet high, you step into the tall crops, taking care to part them first with your hands. You allow the stalks to close again behind your back before you crouch down and hold your breath. You have completely vanished from sight; it is as if the stalks have never been disturbed.

The bandits amble past barely inches from where you hide, oblivious to your presence. When you are sure they have gone, you emerge from the crops and hurry away.

Turn to 204.




You bypass a village with orange-wood cabins and stone walls, and climb through the tall fields towards a wooded ridge. Beyond the ridge, you enter thick forest and discover a bubbling freshwater stream. You drink deeply and realize how hungry you are. You must eat a Meal here or lose 3 ENDURANCE points.

As night falls you reach the city of Maaken. The gaunt, weed-infested ruins of this shattered city are spread like a vast graveyard and bathed in the eerie light of a near-full moon. A sound fills the air like the wailing of lost souls; it is the cry of Maakengorge.

It has been nearly two days since you last slept and fatigue begins to overwhelm you. Drawing your Kai cloak about your shoulders, you settle down to sleep; you will need all your strength for the daunting task that lies ahead.

Turn to 142.




Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the wailing winds of Maakengorge makes you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.

It was here, during the Age of the Black Moon, that King Ulnar of Sommerlund killed the mightiest of the Darklords—Lord Vashna. In mortal combat upon the very brink of the abyss, the Darklord was slain by the Sommerswerd. It is said that his death-cry when he fell will echo through the gorge until the day he rises to wreak his vengeance on Sommerlund and the House of Ulnar. Your stomach contracts at the thought that this could be that very day.

For five hours you observe and take in every detail of the ruined city. The first line of the strange verse keeps repeating itself in your mind. ‘When the full moon shines o’er the temple deep…’ The temple must be underground and there must be an entrance to it—but where?

You study every crack in the broken ground and eliminate all but two possibilities: a crypt door guarded by two Vassagonian warriors and a flight of marble steps descending into the earth between two columns of fractured pillars.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill8.png
Illustration VIII—The crypt door is guarded by two Vassagonian warriors.

If you wish to try to enter the temple through the guarded crypt door, turn to 183.

If you wish to try to enter the temple via the unguarded marble stairs, turn to 270.

Che famo? La morte del cazzo ha fermato i nostri bollenti spiriti, o il rigor mortis ci permette di andare in giro a cazzo ancora più durissimo? :D

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 30/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

SharTeel
6th March 2013, 17:39
ammazzare tutto, 183.

Sturm
6th March 2013, 17:40
Revenge! Addosso agli stronzi!

-=Rho=-
6th March 2013, 17:41
183

Bortas
6th March 2013, 17:45
183, tagliamo corto...

Jesper
6th March 2013, 17:49
You manage to reach a tangle of briars growing near the crypt door, and from here you can observe the Vassagonian guards undetected. More soldiers appear on horseback, riding into Maaken from the north. They dismount and approach the door.

‘Password!’ shout the crypt guards.

‘Culofrittomicinfratto’, reply the soldiers. The door opens and they are allowed to enter.

Armed with the password, you decide to try to enter in the same way. Keeping the hood of your cloak raised and your Sommlending features in shadow, you walk boldly towards the guards.

Pick a number from the Random Number Table.

If you have the Kai Discipline of Camouflage, add 4 to the number you have picked.

If your total is now 0–6, turn to 198.

If it is 7–13, turn to 338.


Mmm, Lupo è più cauto di noi. Grazie a Camouflage, il roll può fallire solo con un 2 o meno. Rullo di tamburi...

Roll...7



Your bravado has paid off. The guards accept the password and allow you to enter the crypt. As the stone door is drawn shut, you find yourself in a wide torchlit corridor heading towards the east.

Turn to 235.




The corridor ends at a flight of steps that descends a hundred feet into the earth. At the bottom, a short passage leads to a junction where a tunnel runs from north to south. To the north you can see a torchlit cavern with what appear to be observation slits carved into the wall; to the south a passage leads towards a low balcony.

If you wish to investigate the torchlit cavern, turn to 177.

If you wish to take a look over the low balcony, turn to 100.


Cosa ci sconfinfera di più?

Sturm
6th March 2013, 17:52
Mmm proviamo il blacony 100 :nod:

Kaluisurrr
6th March 2013, 18:10
nella cripta, 183, se c'è qualcuno a guardia evidentemente c'è qualcosa, e se non è l'entrata c'è del loot

se vabbè, andate too fast, ahahah, vediamo dal balcone

-=Rho=-
6th March 2013, 18:11
100

Bortas
6th March 2013, 18:14
177 investigare caverna, dal balcone no loot ne zerk kill...

Defender
6th March 2013, 19:02
Caverna. Ci sono gli spioncini, qualcosa si vedrà...

177

Sturm
6th March 2013, 19:18
nella cripta, 183, se c'è qualcuno a guardia evidentemente c'è qualcosa, e se non è l'entrata c'è del loot

se vabbè, andate too fast, ahahah, vediamo dal balcone

Non siamo noi troppo veloci, sei tu che sei troppo indietro! Scosta l'emo-ciuffo e vedrai che sarai più fast!

Jesper
6th March 2013, 19:22
Sono sul bus di ritorno a casa, quando arrivo posto l'update vero :D

Sturm
6th March 2013, 19:33
Sono sul bus di ritorno a casa, quando arrivo posto l'update vero :D

:love:

Tibù
6th March 2013, 19:38
177

Jesper
6th March 2013, 20:13
Ed ecco l'update vero!

PS: ma la password farlocca (che era un test per vedere se leggete tutto o solo le scelte lol) non se l'è cagata nessuno o non l'ha proprio letta nessuno lol :D?

Vince la caverna 3 a 2!



You have taken just one step into the cavern when a blow on the back of your head knocks you senseless. You were seen at the junction by two guards, who prepared this ambush for you. Your equipment is taken and your unconscious body bound by Barraka’s men, who throw you into a cell.

You are unable to stop the sacrifice. When the time comes for your cell door to open, it is the bony hand of a skeleton that turns the key.

Your life and your mission end here.


https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Ok, ammetto, colpa mia. Andare in giro con un enorme cartello "Anche se so la password sono un Maestro Kai" è stato eccessivo.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Eh, però Lupo devi ammettere che qui potevi essere un filo più prudente, eh...

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
No, guarda, non dire niente. Nessun rancore, eh.

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Infiltrato sgamato, infiltrato perito.

La balconata sembra più sicura, dopotutto...



An empty feeling grips your stomach as you stare upon the altar and inner sanctum of the subterranean temple. Your Kai senses burn as if every nerve in your body is screaming a warning to flee from this evil chamber. Huge braziers of molten metal encircle a black altar upon which lies fair Madelon, the daughter of Baron Vanalund. She seems to be entranced—her breathing is slow and shallow. Beyond the altar lie two massive doors, a gigantic skull engraved upon their black stone surface. Out of your view, another door opens, and a procession of red-cloaked priests enters the temple. Their heads are covered and they each carry strange amulets of black stone. They file past the altar, depositing the amulets in a circle around the young girl’s body and then file out again in total silence. Then you hear the sound of a distant drumbeat; it grows louder and nearer. The measured steps of steel-shod boots resound in its wake. Barraka is approaching.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill6.png
Illustration VI—A procession of red-cloaked priests enters the temple.

Turn to 215.


Effettivamente le nostre vesti verdi da Maestro Kai e i nostri perfetti tratti ariani potrebbero aver tradito la nostra vera natura, in un covo di goblin mulatti vestiti da cardinali di satana...



Barraka carries the stench of death and decay about him. He strides into the temple, his boots of Gourgaz hide covering both legs and feet, and slams shut the huge stone door with frightening ease. He stands in silence before pushing open the huge black doors engraved with the menacing skulls. Suddenly a gale force wind sweeps through the temple and your ears are filled by a terrible scream. Beyond the open doors, a pier of stone juts into the abyss of Maakengorge: you are staring into the Chasm of Doom.

Barraka turns away from the windswept pier and walks slowly towards the altar. From a hidden scabbard he removes a twisted black dagger and holds its stiletto blade to the light. An evil blue flame runs up and down the black steel spike, flickering in the ice-cold winds of Maakengorge. The sacrifice is about to begin.

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small20.png

If you wish to draw your weapon and attack Barraka, turn to 296.

If you wish to distract his attention from the altar without attacking him, turn to 119.


Barraka: Destroy? O agiamo più cautamente?

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Infiltrato sgamato, infiltrato perito (Libro IV)

************************************************** ******

Defender
6th March 2013, 20:33
A dire il vero eravamo 3 a 3 prima tra caverna e balcone :P

Cmq ormai... QQ

Adesso dico 119.

Vi abbandono per stasera, non (ri)morite :P

Sturm
6th March 2013, 20:34
La password l ho vista ed è stato un assoluto colpo di genio che mi ha fatto rotflare pesantemente :D
Mmm proviamo ad essere cauti stavolta, ci sono state un po' troppe morti: opto per la distrazione!

Jesper
6th March 2013, 20:45
A dire il vero eravamo 3 a 3 prima tra caverna e balcone :P

Cmq ormai... QQ

Adesso dico 119.

Vi abbandono per stasera, non (ri)morite :P

Ecchai ragione come sempre Deffo lol...non avevo visto il voto di Kalu (probabilmente c'era il ciuffo sopra :nod:)

Quindi, nella più democratica delle tradizioni, il dado deciderà se siamo stati sgamati o meno!

Pari siamo vivi, dispari siamo morti!

Roll...2! Siamo vivi!

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Sai una cosa Lupo? Ci ho pensato su, e quella storia della botola è stata veramente una leggerezza da parte mia...

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Gigacazzata sembra più giusto.

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRnp-2Jpv9sXbtdndBUDlHUsaR_wnMesNyndcNZoqc87KSJKtrpCQ
Facciamo che non sei andato nella caverna?

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTUIEIKXtGkUJ0a5yxAVIqiawwCMk3kg 4yGddkQ_4YvB1BZ-InItA
Mi pare giusto :nod:

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V

:hidenod:

Kaluisurrr
6th March 2013, 20:58
eh, io ve lo dissi balcone...comunque, distraiamo sto stronzo

Kat
6th March 2013, 20:59
119

Sturm
6th March 2013, 21:02
Sti sipari tra Lupo e Kai sono veramente ---> :rotfl: :rotfl: :rotfl:

Bortas
6th March 2013, 21:33
Bloodlust 296

Jesper
6th March 2013, 21:50
Sti sipari tra Lupo e Kai sono veramente ---> :rotfl: :rotfl: :rotfl:
La cosa divertente è avere ancora, dopo vent'anni, le stesse reazioni alle stesse morti del cazzo; che si erano dimenticate e poi all'improvviso tornano alla mente quando riaccadono lol

Ok, via alla distrazione!



‘Hold your blade, Barraka. Her life is not yours for the taking!’ Your words ring out above the howling wind. The renegade noble turns to face you, his laugh as piercing as your command. He advances towards you, the flame-licked dagger held high in his mailed fist. You draw your weapon and enter the temple.

If you wish to enter into combat with this warrior lord, turn to 296.

If you wish to try to free Madelon, turn to 73.


Ah-ah! L'antica arte di distrarre il nemico facendosi sgamare! :dumb:

Ora che abbiamo la sua attenzione cerchiamo di sprangarlo o di liberare la tipa?

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

SharTeel
6th March 2013, 21:58
spacco bottiglia ammazzo famiglia, 296

Sturm
6th March 2013, 21:58
Ma vaffanculo lupo imbecille... Whirlwindiamo tutto il cazzo del tutto al grido di :"culofrittomiciinfratto!"

Kat
6th March 2013, 22:13
Chaaarge!

-=Rho=-
6th March 2013, 22:15
pheee lo spioncino del cazzo peeeh


73 diobò

Kaluisurrr
6th March 2013, 22:50
liberiamo la tipa....che come minimo crepa e rimaniamo inculati di nuovo

Jesper
6th March 2013, 23:18
Ok, la sete di vendetta ci è andata alla testa! VIUULENZA!!



If you possess the Sommerswerd, turn to 122.

If you do not possess this Special Item, turn to 274.


Bel paragrafo lol:D Comunque, si: abbiamo la Sommerswerd e vogliamo usarla.



As you raise your golden sword, the howling wind seems to rise in pitch and intensity. It claws at your mind, filling your head with terrible images of death and horror. Barraka sees you falter and strikes a cruel blow that opens a wound in your cheek. You lose 1 ENDURANCE point. But the sudden pain reawakens you to the presence of your enemy, and the combat begins.

Barraka: COMBAT SKILL 25 ENDURANCE 29

You are being attacked by a very powerful Mindblast. Unless you possess the Kai Discipline of Mindshield, your COMBAT SKILL is reduced by 4 for the duration of this combat. However, Barraka himself is a warrior who possesses formidable strength of will: he is immune to Mindblast.

If you win the combat, turn to 350.


Ok, Barraka è un osso duro, ma noi abbiamo Mindshield :D per cui il nostro COMBAT RATING è +2 e quindi lo smonteremo :D Peccato non aver scelto l'atra strada perchè era la cosa più metal della storia.

il nostro metodo di "liberare la ragazza" era FAR LETTERAMENTE SALTARE IN ARIA UN BRACCIO DI BARRAKA CON L'ACQUA SANTA lol :D
Bonus pic:
http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/small24.png


Roll...6
Lupo Solitario -2 (29)
Barraka -9 (20)

Roll...5
Lupo Solitario -2 (27)
Barraka -8 (12)

Roll...2 :(
Lupo Solitario -4 (23)
Barraka -5 (7)

Roll...7
Lupo Solitario -1 (22)
Barraka -10 (morto!)



As Barraka dies, the wind suddenly rises in pitch and intensity, filling the temple with a mournful cry of despair. You feel the chill, malevolent spirit of Darklord Vashna engulfing you in an icy embrace, but you sense that he is powerless to harm you. The sacrifice has been foiled; he is doomed to lament for a victory that might have been.

Lying on the black temple floor is the Dagger of Vashna. As you pick it up and tuck it into your belt (mark this on your Action Chart as a Special Item), the evil blue flame flickers and dies. As long as you possess this evil blade, Darklord Vashna and his legion of dead warriors will remain imprisoned in the Chasm of Doom.

You free fair Madelon from the altar and carry her through the corridors of the temple that lead up to the surface. As you emerge into the moonlit ruins, an astounding sight greets your eyes. Barraka’s warriors are running from the ghost city in all directions, closely pursued by an army of cavalrymen. The light of the full moon and the guttering torches that these horsemen carry, illuminates the sun-crest that bedecks their tunics. Word must have reached Holmgard for they are the Sommlending army, led by King Ulnar himself. Your countrymen praise your courage and daring, their strident cheers drowning the cry of Maakengorge, for once again you have proved yourself a true hero of Sommerlund. As you deliver Madelon into the waiting arms of her father, his overwhelming joy fills you with a sense of great achievement. You are indeed worthy of the title ‘Kai Lord’. You have succeeded in your perilous quest, but the epic saga of Lone Wolf—last of the Kai Lords—is far from complete. A new and deadly challenge awaits you in Book 5 of the Lone Wolf series entitled:

Shadow on the Sand

http://www.projectaon.org/en/xhtml-less-simple/lw/04tcod/ill21.png

Illustration XXI—Barraka’s men flee from King Ulnar and the army of Sommerlund


Congratulazioni, truppa! Ce l'abbiamo fatta! E con solo 1 insta-bullshit-death!

Come al solito a fine libro, la scelta è per LA NUOVA DISCIPLINA!

Inoltre, come al solito potete fare tutte le domande sui percorsi alternativi che non abbiamo intrapreso nel GIOCO DEL SE FOSSE!

Scheda finale

************************************************** ***********************
Lupo Solitario, Kai Journeyman

CS: 27 (Sommerswerd +8, Silver Helm +2, Shield +2)

EP: 22/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Crystal Star Pendant, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Jesper
6th March 2013, 23:24
Update Bonus:

ecco la descrizione ammodernata delle varie discipline, per aiutarvi a scegliere meglio (e vedere i miglioramenti delle nostre skill so far)



Camouflage
This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.


Hunting
This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. You are aware that most of Vassagonia is arid desert; should your adventure lead you into this desert, the opportunities for successful hunting may not arise. But this skill is still very useful for it also enables a Kai Lord to move with great speed and dexterity.


Sixth Sense
This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.


Tracking
This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.


Healing
This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.


Weaponskill
Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, chose a weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.


Mindshield
The Darklords and many of the evil creatures in their command have the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack.


Mindblast
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.


Animal Kinship
This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others.


Mind Over Matter
Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration.


If you have successfully completed Books 1–4 of the Lone Wolf series, completion of Book 5 will raise you to the rank of Kai Master. This means that you will have acquired all ten basic Kai skills.

Kaluisurrr
6th March 2013, 23:27
mah, un po fiacco questo libro, comunque prendiamo mindblast e bona lì

Earenia
6th March 2013, 23:36
come sempre il lavoro mi fa perdere pagine e pagine :P

1) i paragrafi ormai non li leggo piu' tutti, ma la pass l'avevo notata e m'ha lasciato un po' WTF lol
2) belle instadeath del cazzo :P
3) weaponskill :D

Kat
6th March 2013, 23:47
Ma chi e' il grande artista che ha partorito queste fantastiche illustrazioni? Non ricordavo che fossero delle tali schifezze lol

Cmq voto Weaponskill.

Kaluisurrr
6th March 2013, 23:56
comunque cosa sarebbe successo se fossimo andati ad est nelle miniere? e il piccone e la pala sarebero serviti a qualcosa?

-=Rho=-
7th March 2013, 00:10
mindblast

Bortas
7th March 2013, 00:21
Mindshield

Kat
7th March 2013, 00:26
Gia l'abbiamo mindshield.

Bortas
7th March 2013, 01:29
allora blast

SharTeel
7th March 2013, 03:18
mindblast gogo

Sturm
7th March 2013, 08:49
E mindblast sua :nod:

Jesper
7th March 2013, 08:52
vado a memoria che sono col cell dal bus, pero' se andavamo a est nella miniera
non beccavamo i funghi allucinogeni ma un baratro

il piccone
era uno specchietto per i tordi, al massimo dava +2 su un roll:D mentre la pala veniva usata in almeno un paio di paragrafi.

Sturm
7th March 2013, 09:45
Ma se sceglievamo di allontanarci dal villaggio quando i nostri sensi di ragno ci hanno avvisato,c'era qualche chance che i nostri soldati sopravvivessero? :D

Defender
7th March 2013, 09:56
Ma se sceglievamo di allontanarci dal villaggio quando i nostri sensi di ragno ci hanno avvisato,c'era qualche chance che i nostri soldati sopravvivessero? :D

Quelli erano inesorabilmente fottuti nel momento in cui hanno incautamente deciso di joinarci :nod:

D'altra parte se ci chiamiamo LONE wolf ci sarà un perchè :sneer:

Jesper
7th March 2013, 09:57
Ok, si comincia col 5° e ultimo libro della serie iniziale di LW! Dal prossimo, avendo raggiunto il rank di Kai Master avremo accesso alle nuove discipline Magnakai.

Per ora però abbiamo la scelta dell'ultima disciplina Kai che avremo: Mindblast.

LIBRO 5, SERIE KAI: SHADOW ON THE SAND
http://www.arielarchives.com/brett/LW5c.jpg



You are Lone Wolf—last of the Kai Lords. A voyage to Vassagonia promises an end to the shadow of war. But hopes are soon shattered upon your arrival at Barrakeesh—a city full of treachery and death.

In Shadow on the Sand, you are the quarry of a sinister foe, determined to kill you at all costs. Choose your skills and your weapons carefully. They can help you survive and aid you in the quest for a lost Sommlending treasure—a treasure that contains the secret of your destiny.


THE STORY SO FAR



You are Lone Wolf—last of the Kai Lords of Sommerlund, and sole survivor of the massacre that destroyed them during a bitter war with your age-old enemies, the Darklords of Helgedad.

It is midwinter in your northern homeland and a mantle of snow lies knee-deep in the streets of Holmgard—the capital—when you are summoned from your monastery in the hills by a messenger bearing a scroll, signed and sealed by the hand of King Ulnar. You are surprised to read the King’s message, for it is a request for your help in solving an urgent problem of what he describes as ‘great diplomatic importance’. It seems a strange request to make of a warrior lord, whose skills are better suited to the field of battle than to parleying with foreign envoys. However, you obey the summons and upon your arrival at the capital, all is made clear.

The Zakhan of Vassagonia, the imperial ruler of this desert empire, has sent his most trusted envoy to seek a treaty of peace between your two countries, and you have been asked to sign the treaty on behalf of your country. The reason for this is easily apparent.

Less than a year ago, a renegade noble of Vassagonia called Barraka led his army of bandits in an attack upon the Sommlending province of Ruanon. This mining town and much of the surrounding land was overrun and destroyed. Many Sommlending lost their lives, and many more were enslaved and forced to labour in the mines of the Maaken Range. When the regular convoy from Ruanon failed to arrive at the capital, the king sent you to investigate. A great battle ensued in which you defeated Barraka in mortal combat. Without your courage and skill, the safety of Sommerlund and all of the Lastlands would have been placed in grave peril.

‘Your majesty, the Zakhan is gravely embarrassed by Barraka’s foul treachery, and is most anxious that our friendship and trust be restored. He begs that you send the Kai warrior, Lone Wolf, to sign a treaty of peace with him at the Grand Palace in Barrakeesh,’ whimpers the Zakhan’s emissary, as he kneels at the feet of King Ulnar.

The king rises from his throne, barely able to conceal his distaste for the fawning envoy. He turns his gaze to you and bids you follow him to the privacy of an antechamber.

‘I have no liking for this desert realm, Lone Wolf, but I like the prospect of war even less. The Zakhan is old and frail, and has no son to claim his throne when he dies. Barraka was but one of many ruthless nobles who wait like jackals for the chance to seize power, and I fear they grow too impatient to allow the Zakhan to die a natural death. The treaty may not guarantee peace with Vassagonia once the Zakhan is dead, but it will at least buy us precious time to strengthen our southern border.’

The king leads you to a window and points towards the harbour, barely visible through the falling snow. A Vassagonian galley lies anchored close to the harbour wall.

‘Go to Vassagonia, Lone Wolf. Sign the treaty and return quickly. Even with the promise of peace, I fear the shadow of war will fall upon us before the year is out.’

You wave farewell to Holmgard on this bleak midwinter’s day, feeling sure you will return before the thaw. But as you watch the spires of Holmgard disappear in the falling snow, you have no inkling of the shadow that awaits you in Vassagonia.



EQUIPMENT!


Before leaving Holmgard on your voyage to the Vassagonian capital of Barrakeesh, you are given a map of the desert empire and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry a maximum of fifty Crowns.)

You may take your pick of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take up to four of the following:

Dagger (Weapons)

Potion of Laumspur (Backpack Items). This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose.

Sword (Weapons)

Spear (Weapons)

2 Special Rations (Meals). Each of these Special Rations counts as one Meal, and each takes up one space in your Backpack.

Mace (Weapons)

Shield (Special Items). This adds 2 points to your COMBAT SKILL when used in combat.

List the four items that you choose on your Action Chart, under the heading given in brackets, and make a note of any effect it may have on your ENDURANCE points or COMBAT SKILL.


Possiamo prendere fino a 4 Oggetti. Ricordate che possiamo portare solo 2 armi, 8 oggetti da zaino e 12 speciali!

Prima di partire, come sempre, qualche parola di saggezza da Joe.



Your mission is one of peaceful diplomacy—but beware! The desert empire of Vassagonia is notorious for being a land of deceit and treachery. Be on your guard at all times. Also, make notes as you progress, as you will find they will be of great help in future adventures.

Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

If this is your first Lone Wolf adventure, choose your Kai Disciplines with care—a wise choice and a great deal of courage should enable anyone to complete both parts of this adventure, no matter how weak his or her initial COMBAT SKILL and ENDURANCE points. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this book.

May the spirits of your Kai Masters guide you on your perilous adventure.


E ora, via!



1

For twenty-five days, the Vassagonian galley sails on a steady course for its home port of Barrakeesh, with only a brief stop at the Durenese harbour of Port Bax to break a safe but monotonous voyage.

You use your time aboard the ship to good purpose, learning the Vassagonian language from the ship’s crew. They are only too eager to teach you, asking only in return tales of your adventures in the Lastlands—for many of the sailors, these are the most exciting stories they have ever heard. By the time you reach Barrakeesh, you have both mastered their language and won their respect.

http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small1.png

It is early afternoon when the ramparts of the desert capital are first sighted on the horizon. You push your way through the cheering crew, and join the envoy at the prow of the ship. Beaming with pride, he hands you a telescope and invites you to view the land of his birth. The sight is indeed breathtaking. You stare in fascination at the golden domes, minarets, and green-tiled roofs shimmering beneath the desert sun, and marvel at the splendour of the Grand Palace, which dominates this magnificent city. Then you notice that from every golden turret of the palace flutters a long, black pennant. You ask the envoy of the meaning of the black flags. Horror floods across his face as he snatches the telescope from your hands. ‘By the spirit of the Majhan! He is dead…The Zakhan is dead!’

As the bad news spreads through the ship, you pray that the peace treaty will be signed and honoured by the Zakhan’s successor. However, the envoy is less than hopeful.

The harbour of Barrakeesh is deserted save for a handful of citizens clad in black, and the only sound that greets you is the toll of a funeral bell, echoing through the harbour on this day of mourning. Then a horse-drawn carriage enters the harbour square, escorted by the cavalry of the Palace Guard. It halts, and a dour man in turquoise robes steps out to meet you.

‘A thousand greetings, Lone Wolf, I am Maouk, and I welcome you to our city on behalf of my master, his most sublime magnificence, Zakhan Kimah.’

The envoy gasps upon hearing the name of the new Zakhan. He turns to speak, his eyes wild with fear. ‘It is a trap, you must…’

His warning is cut short by the blade of Maouk’s dagger. Suddenly, scores of black-clad warriors emerge from the shadows; they are Sharnazim, élite Vassagonian bodyguards. They close in, surrounding you on every side. You must act quickly if you are to survive this deadly trap.

If you wish to stand and fight against these overwhelming odds, turn to 36.

If you wish to surrender to Maouk and his warriors, turn to 176.

If you wish to run back to the galley, turn to 104.


TL;DR: dopo che abbiamo spaccato culi nella precedente guerra contro i (mori) Vassagoni ribelli, guidati da Barraka, lo Zakhan (sultano), imbarazzato dalle gesta dei suoi conterranei ha proposto un trattato di pace a Sommerlund. Ovviamente, per formalizzare il tutto, Sommerlund ha inviato noi.
Appena arrivati nella città di Barrakesh (che ha un nome sospettosamente simile a quello del precedente capo Vassagono, che abbiamo segato alla fine dello scorso libro), ovviamente tutto va a puttane: siamo accolti da bandiere nere che segnalano la morte dello Zakhan che ha proposto il trattato di pace con Sommerlund; e ci troviamo davanti Maouk, tirapiedi del nuovo Zakhan, Kimah, che ha tutt'altre idee che fare la pace con Sommerlund. Abbiamo capito, dei mori nun ce se deve fidà, Joe.

Ora che si fa :D?

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 22/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Piccone (2 spazi), Torcia, Acqua Santa, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Defender
7th March 2013, 10:10
Noooooo ma è incrediBBoli, è un trappolone?!? Ma dai?? Chi l'avrebbe mai detto :D

Anyway, per l'equipment direi di pisciare il piccone e prendere un MEAL e una POZZA DI CURA (che tanto non useremo mai ma vabbè), per il resto siamo apposht.

Sulla scelta... Al di là del fatto che non dice quanti sono questi giannizzeri (un conto è se son 10, un conto è se son 50 :P), non posso non uppare una choice dove c'è scritto STAND AND FIGHT... quindi 36!!

(anche se ho idea che non ci sia verso di non esser catturati)

Sturm
7th March 2013, 10:29
Che domande! Siamo i cazzutissimi kai lord! Si combatte!

comunque non c'è niente da fare...appena Zakhan ha chiesto di vedere LW trac morto,la death aura ha livellato!

UPPo deffo per quanto riguarda l'equip,il piccone è inutile droppiamolo in favore di un bel meal e di una pozza.

-=Rho=-
7th March 2013, 10:49
io il piccone lo voglio , le pozze sono utilizzime invece ...

andiamo 104

Rise-the-Sky
7th March 2013, 11:09
Attenzione che avete dimenticato di segnare in scheda il Dagger of Vashna che si raccoglieva nel p350 del libro 4.

Jesper
7th March 2013, 11:11
Attenzione che avete dimenticato di segnare in scheda il Dagger of Vashna che si raccoglieva nel p350 del libro 4.

Una dimenticanza alquanto importante, per altro ;)

Grazie per la dritta!

Kaluisurrr
7th March 2013, 11:22
famo il culo a sti mori

Jesper
7th March 2013, 11:26
Ok, aspettavo i dormiglioni per procedere, ma immagino si uniranno al risveglio :D

EDIT: Ecco Kalu infatti :D

Siamo Kai Lord e non ci arrendiamo a niente e nessuno!



The grim-faced Sharnazim encircle you, their razor-sharp scimitars glinting in the afternoon sun. ‘Take him!’ shouts Maouk. ‘But take him alive!’

Reluctantly, the warriors sheathe their swords and wait for a chance to rush you. Six lie dead at your feet before you are eventually overpowered. ‘You are brave, Kai Lord,’ says Maouk, in a mocking tone, ‘but you will need more than bravery to save you now.’

Turn to 176.


Beh, ne abbiamo accoppati 6 senza subire danni, almeno

se sceglievamo di fuggire

era possibile, avendo le discipline necessarie (che avevamo) e facendo le scelte giuste. Questo libro è più lungo degli altri, e ha percorsi alternativi più lunghi ;)




You are stripped of your Backpack, your Weapons, your Gold Crowns, and all of your Special Items. (Make all the necessary adjustments to your Action Chart, but note your lost possessions elsewhere in case you find them again later.) Your hands are tied behind your back and you are pushed head-first into the waiting carriage. ‘Back to the palace!’ commands Maouk as he climbs aboard and slams the door. ‘The Zakhan awaits his prize.’

You fight to free the cords that bind you, but Maouk is quick to see the danger. He grabs your arm and forces a dart into your skin. As sleep engulfs your senses, you hear Maouk’s wicked laughter fading into the silence.

Make a necessary adjustments to your Action Chart, and list all the items that you have had confiscated on a separate piece of paper, for reference in case you should discover them later in your adventure.

Turn to 69.


Noooo, i nostri happy Meals!!! Fortunatamente abbiamo lasciato il piccone a casa :nod:



You wake up in great discomfort; every muscle of your body feels knotted and bruised. You force open eyelids clogged with dried sweat, and look with dread at your wretched surroundings. You are lying on the hard stone floor of a prison cell. Over by the far wall, beneath a window criss-crossed with iron bars, is a low wooden bunk covered in filthy rags. Cockroaches, some the size of field mice, scuttle along a foul-smelling gutter that disappears into a grating in the floor. (Erase from your Action Chart all Weapons, Special Items, Gold Crowns, and your Backpack and all its contents, but note them down elsewhere in case you should find them again later.)

You discover that your hands are free and slowly pull yourself upright into a sitting position, resting your back against the cell door. A faint draught from the corridor outside provides the only relief from the stifling heat and bad air of the cell. In the distance you can hear footsteps approaching. Then there is a jangle of keys and the creak of hinges. A door closes with a dull thud. More footsteps; they are getting louder. They come to halt outside the cell door and a loud voice bellows out: ‘Sleeping on duty, Sefrou? You’ll wake up on the other side of this door if the captain catches you!’

The chair scrapes along the ground, and a startled voice, full of indignation, replies: ‘Curse you, Hadj! The Zakhan doesn’t want the Northlander taken to the Grand Hall until sunset. You’ve cheated me of two hours sleep.’

‘Shut up, Sefrou,’ snarls the first voice, ‘and listen hard. I’ve just come from the armoury. Some interesting trinkets were found on the Northlander, worth a great deal of gold I’d say. Seems a pity to let them go to waste, eh?’

The two guards chuckle greedily and discuss at length the good time they will be able to have in the city, once they have sold your equipment.

‘I’ll take a peek at our friend,’ says one of the guards. ‘I wonder if he’s enjoying our hospitality.’

A spy-hole slides open above your head and you hear a gasp of shock. ‘He’s gone! He’s gone! By the Majhan, we’ll lose our heads!’ You suddenly realize that you cannot be seen so close to the door.

‘Let me see,’ hisses the other guard, eager to see for himself. You hear the click of a key in the lock; this could be your chance to escape.

If you wish to attack the guards as soon as the door opens, turn to 138.

If you wish to move away from the door and stand in the middle of the cell, turn to 85.


Come agiamo con J'anni e Pin'ottoo?

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Kaluisurrr
7th March 2013, 11:30
go di capocciata e stendiamoli

Sturm
7th March 2013, 11:32
Siamo senza armi,senza niente come facciamo ad attaccarli e a sperare di vincere? 85 per me

-=Rho=-
7th March 2013, 11:34
85

Defender
7th March 2013, 11:41
C'abbiamo i pugni nelle mani!

No fear e 138

Lupoazzurro
7th March 2013, 11:43
pigliamoli a schiaffi subito e andiamo a riprenderci tutta la nostra robba.

Bortas
7th March 2013, 11:59
85 non credo che una prova muscolare sia la cosa migliore adesso...

Jesper
7th March 2013, 12:37
3 a 3 :D

Il dado deciderà! Pari li attacchiamo, dispari no!

Roll...4!

Preparate i vostri ani!



The guards pull open the door, and you spring into action. Your clenched fist strikes the first man beneath his bearded jaw, lifting him from the floor with the power of the blow. His sword drops from his hand and clatters to the ground close to your feet.

If you wish to pick up the sword, turn to 4.

If you wish to ignore the sword and attack the second guard with your bare hands, turn to 91.


Mmm siamo i ninja di dio dopotutto :D Raccattiamo la spada o abbiamo i pugni nelle mani?

-=Rho=-
7th March 2013, 12:41
4 se e' avvelenate maledetta e ci uccide smetto qua di giocare ahah

sarebbe davvero lulz

Faz
7th March 2013, 12:43
si raccogliamo la spada!!!!

Sturm
7th March 2013, 12:44
Prendiamo la spada e gooo fettine panate!

Lupoazzurro
7th March 2013, 12:44
raccogliamo la spada e con un veloce ed aggraziato movimento tagliamo la gola al secondo

Ladro di anime
7th March 2013, 12:46
Se vi interessa qua ci sono tutti i libri in inglese.
http://www.projectaon.org/en/Main/Books

Defender
7th March 2013, 12:49
Lo dicevo io che siamo meglio di Mohammed tispaccoilculo Bruce Lee! (cit.)

Ora però raccogliamo la spada e urlando PER IL POTERE DI GREYSKULL!! killiamo l'altro scarso.

-=Rho=-
7th March 2013, 13:00
Se vi interessa qua ci sono tutti i libri in inglese.
http://www.projectaon.org/en/Main/Books

Ce li ho tutti in terza ristampa della Elle , costavano 8/10 mila lire all'epoca :D

SharTeel
7th March 2013, 13:04
c'abbiamo li pugni nelle mani, go di cartella da dietro frontale, 91

Jesper
7th March 2013, 13:12
http://www.google.ie/imgres?um=1&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&biw=1042&bih=427&tbm=isch&tbnid=0qRNnB-e7IJtJM:&imgrefurl=http://www.veengle.com/s/panate.html&docid=pXoJXFfYy_wxAM&imgurl=http://i.ytimg.com/vi/I22lrKyGlpI/0.jpg&w=480&h=360&ei=PHQ4Ub7XGIrCPKmDgOgI&zoom=1&ved=1t:3588,r:9,s:0,i:101&iact=rc&dur=3092&page=2&tbnh=168&tbnw=224&start=9&ndsp=13&tx=99&ty=62

(se non si vede l'immagine ditemelo che dall'ufficio è bloccato cmq)



You stoop to grasp the sword, but as your fingers close around the hilt, the second guard attacks.

Palace Gaoler: COMBAT SKILL 14 ENDURANCE 21

Ignore all ENDURANCE points lost by the enemy in the first round of combat, for you can only attempt to parry his blow.

If you win and the fight lasts for 4 rounds of combat or less, turn to 165.

If you win and the fight lasts longer than 4 rounds of combat, turn to 180.


COMBAT RATING: +3 (mindblast)

Roll...3
Lupo Solitario -3
Palace Gaoler -0 (mafia rules)

Roll...1 :(
Lupo Solitario -4
Palace Gaoler -5

Roll...7
Lupo Solitario -1
Palace Gaoler -11

Roll...3
Lupo Solitario -3 (18)
Palace Gaoler -7 (morto!)

Abbiamo fritto le cervella del carceriere in quattro round, quindi:



The guard clutches at his wounds and drops lifeless to the ground. You see that the other man is recovering from your blow and is clawing at the cell door to try to pull himself to his feet.

If you wish to attack this guard, turn to 78.

If you wish to overpower him and capture him alive, turn to 199.


Cerchiamo di catturarlo o no? :D

EDIT: grazie Deffo, come al solito ;)


************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 27 (+2 Mindblast); 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 15/25 X/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Spada

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Defender
7th March 2013, 13:17
Ehm c'è un errore Jesper devi proseguire il combat, nel primo round potevamo solo parare e non gli togliamo nessun PF...

Per la scelta voto di catturarlo vivo, 199

Faz
7th March 2013, 13:20
Catturiamolo vivo e estociamogli le info x sapere dove sono le nostre cose!

Jesper
7th March 2013, 13:23
Ehm c'è un errore Jesper devi proseguire il combat, nel primo round potevamo solo parare e non gli togliamo nessun PF...

Per la scelta voto di catturarlo vivo, 199

Meno male che c'è Deffo, o a quest'ora il Let's Play sarebbe totalmente deragliato nella montagna di cazzate che ho fatto :love:

Comunque, con i roll che avevamo nei round successivi, anche rollando un 1 (che ovviamente abbiamo rollato -.-) l'avremmo ucciso in 4 round max. La differenza è che abbiamo 4 EP in meno lol :D

Bortas
7th March 2013, 13:30
Catturamolo vivo, confessione a nocchini... 199

Kaluisurrr
7th March 2013, 13:38
pugni nelle mani ed estorciamogli le informazioni

Jesper
7th March 2013, 13:42
Le nostre prede ci piacciono vive.



You grasp the frightened guard in a secure head-lock and threaten to break his neck if he does not answer your questions. He immediately promises to tell you everything he knows. He says that the new Zakhan fears that you are an assassin, sent by his enemies in the west. He claims to hate the new Zakhan himself. He is only a simple gaoler, he says, and knows nothing more.

If you have the Kai Discipline of Sixth Sense, turn to 39.

If you do not possess this skill, turn to 9.




The man is lying. He knows that other guards are sure to turn up at any moment. As soon as you loosen your grip, he will attempt to overpower you and raise the alarm.

If you wish to continue questioning him, turn to 9.

If you decide to kill him, turn to 78.


Continuiamo a interrogare il moro menzoniero, o procediamo con la frizione svedese?

EP: 17/25

-=Rho=-
7th March 2013, 13:44
9

Defender
7th March 2013, 13:49
Ultima chance per Abdul, se continua a fare lo sfaccimma gli stacchiamo la testa e gli caghiamo giù per il collo.

9

Bortas
7th March 2013, 13:58
Ma muori merda tanto alla prima svolta a sinistra c'è le armi... 78

Edit: tra l'altro il capitolo 9 è lo stesso per continuare a interogarlo, che lo stesso se non avessimo avuto il sesto senso e quindi prendevamo le sue fregnacce per buone...

Earenia
7th March 2013, 14:10
uppo il kill and turn left :D

Kaluisurrr
7th March 2013, 14:18
spacchiamogli la faccia

Jesper
7th March 2013, 14:19
A morte!!


cambia molto poco, in realtà...se decidiamo di interrogarlo ancora, Abdul riesce in qualche modo a liberarsi e finiamo per segarlo cmq




Your attack is swift and deadly. Before the guard can scream for help, you have silenced him for good with an open-handed chop to the neck.

If you wish to leave the bodies and escape along the corridor, turn to 150.

If you wish to search them, turn to 102.


Fruganza? O non fruganza?

EP: 18/25

Ged
7th March 2013, 14:23
Frughiamo, magari c'è qualche chiavetta interessante

Defender
7th March 2013, 14:23
Dopo che ci han fregato l'equip la fame di loot è aumentata esponenzialmente... gli frughiamo tutto orifizi compresi!

-=Rho=-
7th March 2013, 14:25
150 stanno rrivando le guardie e siamo nudi , e voi giustamente frocioni volete prendere l'incularella ^_^

Sturm
7th March 2013, 14:25
Lootiamogli pure i peli del culo!

Kaluisurrr
7th March 2013, 14:26
io frugherei, probabile hanno la chiave per l'armeria...

laphroaig
7th March 2013, 14:29
mi sono messo in pari e mi permetto di inserirmi:

frugare frugare!

Faz
7th March 2013, 14:30
Frughiamolo ma io gli orefizio li lascio a Deffo!!!!

Sturm
7th March 2013, 14:32
Comunque Jesper,l'immagine che avevi messo prima non si vedeva...

SharTeel
7th March 2013, 14:33
l00t.

Lupoazzurro
7th March 2013, 14:33
Frughiamo, lootiamo e poi iniziamo a fraggare qualunque cosa si muova in questa città di beduini.

Jesper
7th March 2013, 14:42
mi sono messo in pari e mi permetto di inserirmi:

frugare frugare!

welcome :D

PS: l'immagine era ovviamente Kiss Me Licia con le fettine panate ç_ç



A thorough search of both bodies uncovers the following items:

1 Sword
1 Dagger
1 Warhammer
6 Gold Crowns
Gaoler’s Keys (Special Item)

You may take any of the above items. Remember to mark them on your Action Chart. The Gaoler’s Keys should be worn attached to your belt. You remember to lock the cell door before you hurry off along the corridor.

Turn to 150.


Abbiamo gia una spada; che armi vogliamo prendere? Immagino che la chiave e le corone le lootiamo instant!



The corridor heads north but soon ends at a junction where another passage runs across from east to west. Cautiously, you peer around the corner, but there are no signs of any guards. At the end of the east passage you can see a flight of steps descending out of view; to the west, you see a closed door.

If you wish to go east, towards the stairs, turn to 93.

If you decide to go west, towards the door, turn to 122.


Porta o scale? :D

EP: 20/25

Kaluisurrr
7th March 2013, 14:45
west, verso la porta, magari è l'armeria, e prendiamo 1 warhammer

Ged
7th March 2013, 14:47
Warhammer, andiamo a vedere che c'è dietro la porta :)

Faz
7th March 2013, 14:50
bah nn prenderei nulla sinceramente apparte el corone e la chiave...cmq poi andiamo verso la porta.

Sturm
7th March 2013, 14:54
Merda qua è tosta,proviamo la porta,sperando ci sia la nostra roba!

laphroaig
7th March 2013, 14:57
corone, chiave e warhammer
e dico scale

-=Rho=-
7th March 2013, 15:01
93

Defender
7th March 2013, 15:03
Porta!

Jesper
7th March 2013, 15:04
Prendiamo il warhammer come seconda arma e andiamo alla porta!



The heavy wooden door is reinforced with bands of black iron, held in place by huge bronze studs. You turn the handle, only to find the door is locked.

If you possess the Gaoler’s Keys, turn to 136.

If you do not have this Special Item, turn to 26.


Abbiamo lootato il caceriere, quindi abbiamo la chiave!

Se non avessimo avuto la chiave, avremmo potuto scassinare la serratura con Mind over Matter :metal:




Once you have unlocked the door, you twist the handle and open it a few inches. You see a stair descending to a small chamber where a black-robed soldier is guarding a pair of iron gates. Through the bars you can see rows of weapons and suits of armour stacked in long racks. A sign fixed to the bars says:
GRAND PALACE ARMOURY

If you have the Kai Discipline of Camouflage, turn to 186.

If you want to attack the guard, turn to 178.

If you want to close the door and take the other passage, turn to 93.


Ci camouflagiamo (:nod:) verso l'armeria o prendiamo l'altra strada?
NOTA: in teoria, da come è scritto, se abbiamo Camouflage non abbiamo scelta e dobbiamo proseguire...però non ha un gran senso. Quindi lascio la scelta a voi!


************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 27 (+2 Mindblast); 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 22/25 X/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Sword, Warhammer

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll, Galeor's Key

Money (50): 50 6

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Kaluisurrr
7th March 2013, 15:07
camouflage obv and let's get our stuff back

SharTeel
7th March 2013, 15:08
camouflage & go l00t l'armeria (che magari ci ritroviamo la nostra roba con la spada deddio :nod: )

laphroaig
7th March 2013, 15:15
camouflage

-=Rho=-
7th March 2013, 15:16
186

Jesper
7th March 2013, 15:32
Using your Kai skill to disguise your Sommlending accent, you call out to the guard. ‘Quick! We need your help—the Northlander is escaping!’

http://www.repubblica.it/images/2011/12/19/185627542-2c2191fd-ce21-47a3-9dc6-82a7fcf3a66f.jpg

Immediately, the guard leaps to his feet and charges up the stairs towards the door. You wait until he reaches the top step before you attack—one kick to the knee sends him tumbling backwards into the chamber, where he falls in a heap at the foot of the stairs. You enter the chamber, poised to strike again should the guard recover and attack. However, this time your caution is unnecessary; the guard is dead, his neck was broken in the fall.

If you wish to search his body, turn to 52.

If you wish to ignore the body and enter the armoury, turn to 140.


Ok, abbiamo usato l'accento svedese e mietuto una vittima. Ora la domanda è: lootiamo la guardia o andiamo in armeria?

EP: 23/25

Sturm
7th March 2013, 15:34
186,riprendiamoci la nostra roba e spacchiamo tutto il cazzo del tutto,sti zingari demmerda m'hanno sfavato la minchia!

SharTeel
7th March 2013, 15:40
l00t body (mi auguro che dopo non ci impedirà di andare lo stesso nell'armeria -.-;)

Earenia
7th March 2013, 15:41
ahahahah "buondì!" "fantozzi e' lei??" ahahahah

cmq non so perche' ma non mi fido, dico 140 :P

Lupoazzurro
7th March 2013, 15:42
loot, andiamo a riprenderci la spada jedi e poi frantumiamo tutto

Faz
7th March 2013, 15:47
Lootimao la guardia...magari ha chiavi di qualche armadietto speciale!!!!

laphroaig
7th March 2013, 15:47
52 e vediamo se ha qualche chiave

Jesper
7th March 2013, 15:51
You turn the body over with the toe of your boot and search the robes, discovering the following items:

4 Gold Crowns
Gaoler’s Keys (Special Item)
Dagger
Sword

If you wish to keep any of these items, remember to mark them on your Action Chart. (The Gaoler’s Keys should be worn on your belt.)

Turn to 140.


Ok, lootiamo le altre corone! L'unica chiave che ha, è quella che abbiamo anche noi :(



The iron gates of the armoury are unlocked. You push open the left gate and wince as the shrill squeak of a dry hinge sends a shiver down your spine.

http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small7.png

Inside, at the end of a long aisle, is a workbench, littered with spearheads, sword hilts, and all manner of armourer’s tools. In the midst of this tangled mess is a large, black, leather-bound book.

If you wish to open the book, turn to 83.

If you wish to ignore the book and search for your confiscated equipment, turn to 181.


Ci interessa il libro?

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 27 (+2 Mindblast); 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 25/25 X/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Sword, Warhammer

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll, Galeor's Key

Money (50): 50 10

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

-=Rho=-
7th March 2013, 15:55
non ci ammazzera' mica un libro dai

Kaluisurrr
7th March 2013, 15:55
ultime parole famose....vabbè controlliamo sto libro

Defender
7th March 2013, 15:56
Libro.

Per il semplice fatto che se lo ignoriamo e prendiamo il nostro equip, poi mi sa che non ce lo farà più esaminare.

Il contrario invece non credo si possa verificare (anche perchè non vado via da sta fogna senza la cazzo di spada del sole, piuttosto mi suicido è_é)

SharTeel
7th March 2013, 15:58
leggiamo il libro maledetto che minimo sulla prima pagina c'ha rune esplosive castato sopra

Sturm
7th March 2013, 15:59
Libro pure qui va

Faz
7th March 2013, 16:04
Klatu verata necto!

Jesper
7th March 2013, 16:08
ultime parole famose....vabbè controlliamo sto libro

:nod:



You open the book with trembling hands. A chill runs down your spine: it's the Black Book of Veshna! What is it doing here is a mistery, but your fate is way more clear: your life and your quest end here.

































:hidenod:



It is an armoury log. The pages contain handwritten lists of all the work carried out here. Spears and swords made for the garrison of Kara Kala, ore shipments from the Vakar Mountains, weapons due for repair and all manner of daily routines are carefully recorded.

http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small6.png

You are about to discard the log when you notice a folded piece of parchment tucked into the spine. It is a list of dates and numbers with a heading in bold print: ‘The Bronze Door’. You scan the page and locate today’s date. The number listed next to it is ‘67’. Make a note of this number in the margin of your Action Chart—it could be of use at a later stage of your adventure.

You throw the book back onto the cluttered bench and begin to search for your missing equipment.

Turn to 181.


La policy aziendale delle prigioni Vassagoniane lascia un po' a desiderare. Oppure qualcuno avrà un'incontro con l'HR a breve :D



You root through all the drawers and cupboards of the workbench, smashing locks when they refuse to open, only to be disappointed. These drawers and cupboards do not contain your missing equipment.

All hope of signing a peace treaty with the new Zakhan has vanished; your only concern now is to find your equipment, escape from the Grand Palace, and somehow return home to Sommerlund as quickly as possible. You pull aside a latticed partition and enter a small antechamber. Narrow stones steps lead up to an open door in the north wall, beside which stands a wooden chest.

If you wish to climb the steps and enter the door, turn to 14.

If you wish to investigate the wooden chest, turn to 97.


Controlliamo il cestellone? O ce ne andiamo?

Faz
7th March 2013, 16:13
Okkio che dal cestellone esce fuori lo strufolone......cmq ....controlliamolooooooooooooo

SharTeel
7th March 2013, 16:16
esaminiamo il cestellone SICURAMENTE armato di trappola, 97 (tanto sixth sense ci avvertirà della trappola :nod: )

Lupoazzurro
7th March 2013, 16:20
è SICURO che dentro il cestellone c'è qualcosa che ci farà morire come stronzi.

quindi apriamolo.

Defender
7th March 2013, 16:21
Vedere un forziere e non aprirlo è un po' come vedere una leva e non tirarla! :dumb:

97

-=Rho=-
7th March 2013, 16:23
^^^^^^^ like deffo said

Jesper
7th March 2013, 16:27
The chest is plain except for a small square of red metal bolted to the top. There is no lock, but, instinctively, you avoid opening the lid with your hands in case it is booby-trapped. Nearby, you notice a wooden bucket and a ladle. Using the ladle, you lever open the chest and push back the lid. The chest itself is not booby-trapped, but your caution was well placed; coiled on a bed of jewel-encrusted maces lies a Yas, a non-poisonous but very large Vassagonian snake. A red forked tongue flicks out of its yellow head as it prepares to defend its valuable bed.

If you wish to attack the Yas, turn to 194.

If you wish to flick shut the lid and leave the armoury by the north door, turn to 14.


*voce di Ace Ventura*:"Ed ora...uno Yas!"

Meniamo il serpentone non velenoso, o ce ne andiamo?

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 27 (+2 Mindblast); 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 25/25 X/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Sword, Warhammer

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll, Galeor's Key

Money (50): 50 10

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Bortas
7th March 2013, 16:30
Mena mena 194

Jesper
7th March 2013, 16:30
doppio post ftl

Defender
7th March 2013, 16:32
Non è il momento di giocare con i biscioni.

Let's find our goddamn equip! 14

-=Rho=-
7th March 2013, 16:36
ma anche no , cazzo apriamo la cesta a fare per vedere una mazza sbrilluccicante inpizzata di giogielli e ci facciamo spaventare da un biscione ?

Dalle alla biscia su su

Kaluisurrr
7th March 2013, 16:37
dai su, facciamo a fette il biscione, tanto non è velenoso

Lupoazzurro
7th March 2013, 16:38
ma visto che abbiamo animal sticazziship non sarebbe più semplice chiedere gentilmente al biscione di spostarsi?

in cambio lo lasciamo libero....

Jesper
7th March 2013, 16:47
ma visto che abbiamo animal sticazziship non sarebbe più semplice chiedere gentilmente al biscione di spostarsi?

in cambio lo lasciamo libero....

Questo serpente parla solo Vassagoniano; oppure Dever si è ubriacato di nuovo mentre scriveva questo passaggio :hidenod:

E per questo, ora, un serpente innocente deve morire :saddest:



The Yas is a constrictor: it kills its prey by crushing them to death with the coils of its powerful body. Its sleepy eyes have now opened and the red-rimmed slit pupils fix you with a mesmerizing stare. You suddenly realize that the Yas is trying to hypnotize you. Unless you have the Kai Discipline of Mindshield, deduct 3 points from your COMBAT SKILL for the duration of this combat.

Yas: COMBAT SKILL 14 ENDURANCE 28

If you win the combat, turn to 35.


Ahahaha il serpente ipnotizzatore, mabbafanculo va :lol:

Comunque abbiamo Mindshield, quindi COMBAT RATING: +3

Roll...9 :metal:
Lupo Solitario -0
Yas -14

Roll...3
Lupo Solitario -3
Yas -7

Roll...5
Lupo Solitario -2 (20)
Yas -9 (morto!)



The great snake shudders and convulses in the throes of death. The smell of its thick brown blood is disgusting, and you have to hold your breath and grit your teeth as you lift the dead Yas away from the chest and peer inside.

You discover six silver-handled maces, each beautifully carved and encrusted with rubies, emeralds, and pearls. In the Northlands these weapons would fetch thousands of Crowns. At the bottom of the chest, you also discover a small Copper Key. If you wish to take either a Jewelled Mace or the Copper Key, or both, mark them on your Action Chart as Special Items. You carry the Copper Key in the pocket of your tunic and the Jewelled Mace tucked into your belt.

The acidic smell of the snake blood is beginning to make you retch. Quickly, you climb the stone steps and leave the armoury by the north door.

Turn to 14.


Mmm, dato che sono entrambi Special Item li lootiamo entrambi!



You step into a perfect hemisphere. The walls of the chamber curve smoothly into the ceiling, where a small window casts a splash of light across the floor. There is a large circular dais in the centre of the room laden with incense burners, decanters, quilts, scrolls, cloaks, urns, and all kinds of fruit and sweetmeats. A drawer catches your eye, protruding from beneath the lip of the dais; you recognize the contents. You have found your confiscated equipment. Restore to your Action Chart all the Backpack Items, Special Items, Weapons, and Gold Crowns you lost when you were imprisoned.

Elated by your discovery, you resolve to escape from the Grand Palace as quickly as possible. There is only one other door, apart from the one by which you entered the chamber, which is set into the north wall.

If you wish to leave the chamber, turn to 58.

If you wish to search the chamber for useful items, turn to 131.


YES! YES! YES!

Non vi chiedo neanche se volete cercare altro Loot.



You sift through the vast number of items that litter the dais, separating the following articles, which may or may not be of use:

Silver Comb
Hourglass
Dagger
Healing Potion of Laumspur (restores 4 ENDURANCE points if swallowed after combat)
Prism
Enough food for 3 Meals (each Meal counts as 1 Backpack Item)

Remember to make the necessary changes to your Action Chart before leaving the chamber.

Turn to 58.


Ora è il momento di decidere cosa tenere e cosa scartare: abbiamo 2 Oggetti Speciali di troppo, gia così; e abbiamo gia 8 Backpack items.

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 29/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Warhammer

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Torcia, Acqua Santa, Meal, Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Diamond, Blue Stone Triangle, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Prophecy Scroll, Galeor's Key, Jeweled Mace, Copper Key

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Lupoazzurro
7th March 2013, 17:03
io direi molliamo la torcia, l'acqua santa e un pasto.
Prendiamo:

Silver Comb
Hourglass
Prism


e per gli special items molliamo

Firesphere e prophecy scroll

Kaluisurrr
7th March 2013, 17:05
pisciamo la prophecy scroll, la stone effigy e il diamond e prendiamo l'hourglass, sento che potrebbe tornare utile

Jesper
7th March 2013, 17:11
Una breve chiarificazione: sono scemo e mi sono scordato di dirvelo prima (quando abbiamo lootato la torcia), ma la Firesphere può essere utilizzata ogni volta che servirebbe una torcia. (Questo la rende uno dei pochi oggetti speciali utili per tutti i libri).

Ah, e ovviamente non possiamo mollare Special Items per lootare Backpack Items e viceversa ;)

Bortas
7th March 2013, 17:13
Si, mi associo a lupo buttiamo lammerda vecchia... e prendiamo la clessidra e il prisma, per il pettine d'argento ho i miei dubbi, ma forse ricordo che era da dare a qualcuno mbò famo come ha datto lui va... poi procediamo

edit: disfaciamoci del triangolo di pietra blu...

Jesper
7th March 2013, 17:20
Ok, per i Backpack item molliamo
torcia
acqua santa
un pasto.

E prendiamo
Silver Comb
Hourglass
Prism


Per gli special, molliamo
prophecy scroll
Blue Stone Triangle

E prendiamo
Jeweled Mace
Copper Key

e procediamo!



You follow a straight passage of pale, rose-coloured stone, which soon ends at an empty vestibule. In its north wall is set a great wooden door, covered with engraved bronze plaques and studded with bronze nails. There is a curious lock set into the middle of this door, encircled by a beautiful carving of a long-tailed scorpion. A closer look at the lock reveals a series of Vassagonian numerals, numbered 1 to 200, engraved in the lock. You recognize the design: it is a Cloeasian combination lock.

If you know the correct number that will open the bronze door, turn to that section number.

If you do not know the number that will open the door, turn to 156.


Conosciamo la combinazione...o no?

************************************************** ***********************
Lupo Solitario, Kai Savant

CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)

EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)

Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast

Weapons (2): Bone Sword, Warhammer

Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Meal, Prism, Hourglass, Small Silver Comb

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Stone Effigy, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Copper Key

Money (50): 50

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)

************************************************** ******

Defender
7th March 2013, 17:21
Infatti stavo per dirlo, la Firesphere assolutamente NON molliamola...

In considerazione di questo molliamo la torcia (useless) e la sostituiamo con... boh? Prisma? La clessidra me pare na cacata, idem il pettine d'argento da froci.

Per gli oggetti speciali, scarterei la Stone Effigy e la Prophecy Scroll (roba della precedente avventura, ora inutile)

Che poi a dirla tutta basta anche solo la Sommerswerd a metterci in god mode, il resto chissene :sneer:

P.S: @ Jesper, ma sei sicuro che la pozza di cura si possa usare quando uno vuole? Nella descrizione dell'item c'è scritto chiaramente "after combat" (che mi sembra un po' strano ma tant'è..)

Edit: avete già fatto la spesa PEEEEHHH

Vabbuò, vai al 67 che dovrebbe essere la combinazione seggrecia :D

Jesper
7th March 2013, 17:24
@Deffo: ho fatto confusione con l'Alether, c'hai ragione come al solito. La pozza di cura possiamo berla nei paragrafi in cui non siamo in combat, sostanzialmente. L'Alether possiamo berlo prima dei fight.


Che poi a dirla tutta basta anche solo la Sommerswerd a metterci in god mode, il resto chissene :sneer:

Nei prossimi libri

ci sono alcuni nemici che ci inculeranno così forte da farci spruzzare merda dalla bocca, sopratutto se abbiamo la Spada del Sole :afraid:


Cmq non perdiamo altro tempo che st'enigma è de fuffibus!



You hear a faint click followed by a soft whirring sound; the bronze door slides open. As you hurry through, the door clicks shut behind your back, as softly as it had opened.5

Instinct tells you that you have entered the chambers of the upper palace, the sumptuous private enclave of the Zakhan. You walk upon glistening tiles of opal and platinum, past sculptures and statues of pure gold. The door of solid amethyst ahead seems plain in comparison to the breathtaking splendour of this private world. Beyond the door lies another unique and startlingly beautiful world: the arboretum. A circular, cathedral-like arena spreads out below you, the green velvet canopy alive with the sound of bird song. Trees of every colour, shape, and size flourish in the deep, dark soil of the floor. The Zakhan’s arboretum houses a specimen of every tree that grows in Magnamund, and many species that are now extinct elsewhere. As you walk the wrought iron balcony which encircles the arboretum, you recognize the leaves of a Sommlending oak. You feel a sudden wave of homesickness, but it does not make you despair; rather it renews your determination to escape from this hostile, sun-bleached land.

At one of the exits from the arboretum, you discover a Quarterstaff propped against the wall. (If you wish to take this, remember to mark it on your Action Chart.) The desire to escape urges you on as you leave the arboretum and hurry through a network of lavish corridors and empty, deserted vestibules. You reach a landing where a broad staircase descends to a massive room that occupies most of the lower palace.

From the top of the staircase, hidden by the shadow of a pilaster, you stare down on a sight that freezes your blood with terror.

Turn to 200.


Ditemi se vogliamo prendere la Quarterstaff al posto di una delle altre armi.



Upon a raised platform, carpeted with scarlet fur, sits the Vassagonian Emperor, Zakhan Kimah. He is robed in gold but devoid of all ornamentation. In his hand is an orb of black metal, and in his eye an ice-cold cruelty that chills your spine. The Zakhan is a man of awesome countenance, but he pales in the shadow of his companion.

Before him stands the cause of your terror. A helm as black as death itself hides the face, but the stench of decay and a hideous sepulchral voice betray the identity.

‘Give me Lone Wolf!’

It is the fell voice of a mortal enemy—a Darklord of Helgedad. As the Zakhan rises to his feet, you notice a flicker of doubt, or perhaps of fear, dim his cruel gaze, but he is quick to mask it. ‘He will be brought to you at sunset in exchange for the Orb of Death. It is agreed.’

‘You have the Orb,’ echoes the chilling voice. ‘Give me Lone Wolf!’

The Zakhan hides his fear well, but time is not on his side. The game of bluff he is playing is deadly. However, the fact that he has not yet been discovered is evidence of his powerful will, for you sense the Darklord is persistently clawing and probing at his mind.

‘You will get your Northlander, Lord Haakon,’ says the Zakhan, his voice curt with anger, ‘when you tell me why your servants defile the Tomb of the Majhan. You claim to have no need for gold and jewels—why then do you plunder the graves of our ancestors?’

A deathly quiet fills the hall; only the unnatural hiss of the Darklord’s breath disturbs the silence. ‘This land, this insignificant speck of sand, harbours two small thorns that prick our skin. We seek to remove them both—forever. The fledgling Kai, Lone Wolf, is the thorn that denies us Sommerlund. The Tomb of the Majhan hides the other thorn that threatens us—the accursed Book of the Magnakai.’

Your heart pounds as the words echo in your head. The Book of the Magnakai! Suddenly, the reason why you have been enticed into a deadly trap becomes clear, and the sinister truth is revealed.

The Book of the Magnakai is one of the oldest legends of Sommerlund. With the wisdom of the Magnakai, Sun Eagle, the first Kai Grand Master, instilled the disciplines into the warriors of the House of Ulnar, the bloodline of your king, that were to save your land from devastation at the hands of the Darklords. The Book of the Magnakai was lost hundreds of years ago, but its wisdom was kept alive, handed down through generations of Sommlending warriors so that they could share the strength to resist their eternal enemies, the Darklords of Helgedad.

If the Darklords discover and destroy the Book of the Magnakai, the secrets will be lost forever, and when you die, the Kai will become extinct. However, if you discover the Book of the Magnakai first and deny the Darklords their prize, all the wisdom of the Magnakai will be revealed to you. Through its wisdom you will become strong, strong enough to reach the ultimate achievement for a Sommlending warrior—to become a Kai Grand Master.

However, the peril and the glory of the quest that lies ahead are distracting you from more immediate danger. To discover this danger and to begin the quest for the Book of the Magnakai, turn to Part Two of Shadow on the Sand.

Begin your adventure at 201.


Come detto, questo libro è più grande degli altri e di conseguenza non finisce a 350!

Cominciamo pure la caccia al Libro dei Magnacapre!



Suddenly, you catch sight of two warriors creeping towards you from a passage to your right. They are clad in jet-black armour and scarlet robes, and their hideous death-masks identify them as Drakkarim warriors. They are men, but they are evil men, as evil as the Darklords whom they serve.

One of them holds a razor-fanged Akataz, a creeping leathery war-dog, straining on a chain leash. The Drakkar hisses and the Akataz springs towards your throat.

If you wish to fight this creature, turn to 273.

If you wish to try to evade the attack and escape, turn to 285.


Ci hanno sgamato! Combattiamo il cane mannaro, o scappiamo?

Defender
7th March 2013, 17:31
Nei prossimi libri

ci sono alcuni nemici che ci inculeranno così forte da farci spruzzare merda dalla bocca, sopratutto se abbiamo la Spada del Sole :afraid:


Meglio :D

In tutta onestà li ho giocati troppo tempo fa e non mi ricordo un caSSo :P

Mi ricordo solo che a un certo punto andremo a Helgedad, ma al di là di quello è più o meno buio totale..

-=Rho=-
7th March 2013, 17:35
285

Bortas
7th March 2013, 17:39
Istintivamente sarei per i calci in culo durissimi a queste merde mascherate da magnamorte e al loro cane der cazzo, ma anche riorganizzare un pò le idee sull'avventura e telare non sarebbe male, quindi spacchiamo il culo agli stronzi e al cagnaccio 273 e che l'istadeath sia con noi.

Kaluisurrr
7th March 2013, 17:43
mah, direi per il combat ma come minimo il cane ci infetta e crepiamo, diamocela a gambe, 285

Defender
7th March 2013, 17:47
Puah! Ora che siamo di nuovo gearati, non esiste scappare di fronte a questi insetti!

273

Sturm
7th March 2013, 18:49
Deffo sono con te! Liberiamoci la strada a suon di calci! E facciamogli sentire tutto la nostra Kai-potenza!

Kaluisurrr
7th March 2013, 18:54
verremo sodomizzati dal cane

Jesper
7th March 2013, 19:21
As usual, una volta sceao dal bus postero l'update! nel mentre vediamo se qualcuno rompe la parita'!

SharTeel
7th March 2013, 19:23
kill the fucking dog.

Tibù
7th March 2013, 19:32
273 :nod:

riguardo gli item da tenere-scartare.....sfera di fuoco,scudo,elmo d'argento del 3°libro+ altra arma sbura che si trova + avanti me li so tirati dietro fino al 20^^

Xangar
7th March 2013, 19:50
Ammazza il cagnaccio! 273

Defender
7th March 2013, 21:32
Ah cmq, per la cronaca, ho rispolverato il libro originale e ho provato a scappare dai giannizzeri all'inizio..

E' vero come dice Jesper che, facendo le scelte giuste e avendo le giuste abilità, per un bel pezzo si riesce a sfuggire loro e c'è tutto un pezzo nelle fogne, ma si arriva a un certo punto in cui per forza, in un modo o nell'altro, si finisce catturati e si riprende dalla cella di detenzione dove siamo stati anche noi.

Devo dire che con questo libro si sono cmq decisamente sforzati di più dal lato della diversificazione dei percorsi :)

Jesper
7th March 2013, 21:36
Dov'è finito Jesper? E' morto? Magari...

Sulla via del ritorno a casa sono stato aggredito da un nemico terribile (per le arterie).

Basti dire che se non avessi posseduto Kai Grand Fried Chickenmastery sarei stato fottuto.

Ecco gli esiti dello scontro:
http://i50.tinypic.com/33y6q3c.jpg

Comunque dicevamo...Morte alle bestie!



The Akataz leaps through the air at your face. You fall backwards, kicking with both feet, but you are winded as the war-dog jolts the air from your lungs. It slashes your shoulder (lose 1 ENDURANCE point), before cartwheeling over the edge of the stairs, its howl cut short as it smashes into the marble floor of the lower palace.

You spring to your feet and draw your weapon, for the Drakkarim are running towards you. A terrible roar of hate and rage fills the hall: ‘Kill him!’ The Drakkarim unsheathe their black swords, eager to obey their master’s command. They attack you simultaneously.

Drakkarim: COMBAT SKILL 18 ENDURANCE 35

You can evade the combat at any time by running into the adjoining passage.

If you wish to evade combat, turn to 238.

If you win the combat, turn to 345.


Tutta sta tiritera col cane mannaro e poi si ammazza da solo lol, priceless :D

Comunque, il padrone incazzato ha -11 di CS rispetto a noi ;)

Roll...8 :metal:
Lupo Solitario -0
Drakkarim INSTAKILLATO!



You glimpse the silhouette of Darklord Haakon in the hall below, his spiked fist raised. There is a deafening crack as a bolt of blue lightning streaks from a stone in the Darklord’s hand and hurtles towards you. You dive for cover behind the body of the Drakkar as the bolt explodes. In a flash of light, the Drakkar is gone. Only cinders and the rotten odour of scorched flesh remain.

You scramble to your feet and sprint along the passage. Another bolt hurtles from the hall, tearing into the ceiling with shattering effect. Splinters of razor-sharp marble whistle down, slashing your cloak and tunic. You race down some stairs, through a silver archway and along a balcony that overlooks the lower palace. A peal of bells and the crunch of iron-shod boots echo in your ears—the Zakhan has sounded the alarm, his guards close in on every side.

At the end of the balcony are another arch and a staircase: both look deserted.

If you wish to escape through the arch, turn to 381.

If you wish to race up the stairs, turn to 317.


Mmm Haakon sembra di tutt'altra pasta :D Che strada prendiamo per proseguire la fuga?

Jesper
7th March 2013, 21:43
doppio post!

Sturm
7th March 2013, 21:52
Imho 381,c'è andata bene finora,sulle scale dalla fretta Dever ci fa minimo rompere il collo!
Ma quelli sul piatto sono i resti dei cani di modica che abbiamo trovato nel palazzo? :sneer:

Defender
7th March 2013, 21:55
Hai capito il Darklord... Ma ci sará tempo per lui. Per ora ritirata tattica :nod:

A buffo dico arco

Kaluisurrr
7th March 2013, 22:12
381, le scale in questo libro sono morte...già 2 volte i nemici son caduti rompendosi l'osso del collo

Kat
7th March 2013, 22:21
381

Jesper
7th March 2013, 23:17
You run through the arch and straight into a black-robed palace guard. You bruise your ribs and the impact throws you off balance, but you manage to grab the wall to stop yourself from falling over. The guard lies sprawled upon the floor, but with incredible swiftness he draws a shining steel axe and lashes out at your legs.

Pick a number from the Random Number Table. If you have the Kai Discipline of Hunting, add 2 to the number you have picked.

If your total is now 0–4, turn to 368.

If it is 5–11, turn to 252.


Roll...0 -.-

Col +2 di Hunting andiamo a 2...



The axe bites deeply into your calf, making you cry out in pain and surprise. Lose 3 ENDURANCE points. However, before the guard can strike again, you lash out, sending the axe spinning from his hand. He howls, clutching broken fingers to his chest.

Gritting your teeth, you hobble away towards an open door. The air is alive with the sound of pounding feet, for the Grand Palace is now on full alert. Both the Drakkarim and the palace guard are bent on finding you; their lives will be forfeit if they fail.

Beyond the door, a bridge rises over an enclosed garden, joining the palace to a needle-like tower of white marble. At the entrance to the bridge, a narrow stair disappears into the garden below.

If you wish cross the bridge and enter the tower, turn to 396.

If you decide to descend the stair that leads to the garden below, turn to 215.


Ok, la fuga poteva proseguire meglio, ma siamo ancora vivi...come proseguiamo? :D

Sturm
7th March 2013, 23:19
Nella torre saremmo una facile preda,voto per il giardino! 215!

Kat
7th March 2013, 23:39
Garden, 215.

Kaluisurrr
7th March 2013, 23:45
opto anch'io per il giardino

Earenia
7th March 2013, 23:55
si andiamo nel giardino (cosi ci frecciano dalla torre :sneer:)

Bortas
7th March 2013, 23:57
In controtendenza io dico torre, magari si loota 396

-=Rho=-
8th March 2013, 00:12
215

Jesper
8th March 2013, 00:13
At the bottom of the stairs, a wooden door braced with iron blocks the entrance to the scented garden. Frantically you twist the handle, but it does not open—the door is locked. Then a couple of palace guards appear on the bridge above; they see you and unsling their heavy crossbows.

If you possess a Copper Key, turn to 246.

If you do not possess this item, you can try to climb over the door by turning to 301.

Alternatively, you can run back up the stairs and attempt to attack the guards before they load and fire their crossbows by turning to 375.


Yes! Era nel cestellone col serpentone!



Using the Copper Key, you unlock the door and hurry into the garden, not a moment too soon; as the heavy door swings shut you hear crossbow bolts ricocheting from the bands of studded iron.

The enclosed garden is filled with the fragrance of exotic shrubs and trees, which cluster around a sculptured pool of deep blue water. It is a beautiful sight, but you dare not stop to enjoy it. The Drakkarim and the palace guards know where you are, and you must keep moving if you are to escape them.

Beyond a tree-lined colonnade, a flight of steps ascends to a small portal in the wall of the upper palace. To your right, a leafy tunnel winds away into the trees and shrubs.

If you possess the Kai Discipline of Tracking, turn to 220.

If you decide to climb the stairs to the small portal, turn to 352.

If you would rather follow the winding path, turn to 391.


Abbiamo Tracking.



Your Kai sense of Tracking reveals that the winding path leads into the Zakhan’s arboretum: his cathedral of trees. The stairs to the portal lead to a private chamber in the upper palace, but you still cannot tell what the chamber contains.

If you wish to follow the path, turn to 391.

If you decide to climb the stairs to the portal, turn to 352.


Uuu, misterioso mistero! Ci attira?

Defender
8th March 2013, 00:20
Voto per il privè, 352

Earenia
8th March 2013, 00:28
sisi 352 loot assicurato

SharTeel
8th March 2013, 00:33
go loot, 352

Sturm
8th March 2013, 00:36
Molto! Go nella stanza misteriosa!

Kaluisurrr
8th March 2013, 00:53
go nel privè

Loris_Caldo
8th March 2013, 00:57
Bastano mille euro per il privè? C'è li abbiamo?

Bortas
8th March 2013, 01:10
Portale! Cazzo c'è un portale e non ci entriamo? 352

-=Rho=-
8th March 2013, 02:13
352

Faz
8th March 2013, 10:33
boh nn ho letto...ma il portale nn è male!!!! 352

Jesper
8th March 2013, 11:29
Buongiorno everybody! :D


Bastano mille euro per il privè? C'è li abbiamo?

LW è sempre benvoluto in ogni privè che si rispetti!



Beyond the portal lies a vaulted corridor leading to a grand stairway. You narrowly avoid confrontation with a dozen Drakkarim, saved by your lightning reactions. As the enemy rush from an archway on the second floor landing, you dive behind a statue of the recently deceased Zakhan Moudalla. They are so intent on their chase that they fail to notice your hiding place and hurry down the stairs, grunting in their heavy armour as they run. Silently, you give thanks that Zakhan Moudalla was a very stout man and that his statue casts a very large shadow in which to hide.

At the top of the stairway you discover a hatch, which gives access to the roof. You climb through it and follow a path of sun-bleached tiles that wind in and out of the domes and turrets, eventually leading to a bell-tower.

You are exhausted and need to rest, your mind still full of the shock of your encounter with Darklord Haakon. The sound of his terrible voice repeating the words ‘Book of the Magnakai’ echoes again and again in your mind.

With desperation sapping your will, you peer out through a grille in the bell-tower. The sight before you renews your flagging hope, for it inspires a daring escape plan.

Turn to 313.


Ahah, Zakhan ciccioso...



Below the bell-tower you see a line of Itikar pens, each with its own circular landing platform. Itikar are a breed of huge black birds that nest in eyries high in the peaks of the Dahir and Vakar Mountains. The Vassagonians have long since tamed these giants of the skies, using them as winged mounts for their army leaders, their scouts, couriers, and envoys.

An Itikar and rider swoop down out of the reddening sky and alight upon the platform nearest to the bell-tower. Slaves hurl a rope to the rider, who in turn fixes it to a saddle ring before he jumps to the ground. The Itikar caws and beats its huge wings as it is slowly winched into the pen by a hidden capstan.

The rider and the slaves leave the platform; there is now only one sentry on guard at the pen. If you can overpower him, you can make your escape on the back of the giant bird.

If you possess a Blowpipe and Sleep Dart, turn to 325.

If you do not have these items, turn to 282.


Nada, niente guerriglia indigena per noi.



You leave the bell-tower and make your way down towards the sentry. At first, dodging from one turret to the next, it is easy to remain unseen. However, for the final thirty yards to the landing platform you will have no cover, for the platform and the palace roof are linked by an exposed gangplank. If you are to overpower the sentry, you must cross the gangplank undetected.

If you have the Kai Discipline of Mind Over Matter, turn to 295.

If you do not possess the skill, pick a number from the Random Number Table. If you have the Kai Disciplines of either Hunting or Camouflage, add 2 to the number you have picked. If you have reached the Kai rank of Warmarn or higher, add 3.

If your total score is now 0–4, turn to 357.

If your total is 5–9, turn to 389.

If your total is 10 or more, turn to 236.


Poteri Jedi! Via!



Focusing your skill on a money pouch that hangs from the sentry’s belt, you concentrate on untying the leather thong that secures it. Seconds later, the pouch drops to the ground and spills its contents. The guard yelps in horror as he sees his gold rolling over the edge of the platform and drops to his knees to gather what little remains. As he turns his back, you break cover and run across the gangplank. Your speed and stealth carry you across the gangplank undetected. When you strike, the guard is still on his knees, picking up his scattered gold. Your attack is silent and deadly.

If you wish to search the guard’s body, turn to 207.

If you decide to ignore the body, hurry into the Itikar’s pen and turn to 224.


"When you strike, the guard is still on his knees" :sara:

Quando abbiamo finito di fare i nostri porci comodi, perquisiamo la guardia o non perdiamo tempo?

Sturm
8th March 2013, 11:40
Loot!

-=Rho=-
8th March 2013, 11:42
207