View Full Version : [LET'S PLAY] Lupo Solitario - Nostalgia, nostalgia canaglia: il ritorno
Bortas
8th March 2013, 11:48
Loota 207, sia mai che lasciamo roba per strada...
Jesper
8th March 2013, 12:04
You discover little of interest: 8 Gold Crowns and a Brass Whistle on a chain around the guard’s neck. You may take these if you wish, but remember to mark them on your Action Chart. (The Brass Whistle is a Special Item worn on a chain around the neck.) Suddenly, a noise alerts you to unwelcome company; Drakkarim are rushing along the tiled pathway that leads to the pens. Without a moment’s hesitation, you turn and run inside the Itikar’s enclosure.
Turn to 224.
Prendiamo il fischietto e molliamo la copper key come da voto più sotto!
The great black bird beats its massive wings, cawing hoarsely through the domed pen. Two black eyes, fierce and cold, fix you with a deadly stare as you edge nearer to its perch.
Grabbing the saddle pommel, you haul yourself up, but suddenly there is a flash of razor-sharp talons. Instinctively, you shield your face as a glint of orange sunlight is caught on the Itikar’s curved beak, for it slashes the air barely inches above your head.
If you have the Kai Discipline of Animal Kinship, turn to 308.
If you possess an Onyx Medallion, turn to 319.
If you possess neither the Kai Discipline nor the Special Item, pick a number from the Random Number Table. If you have reached the Kai Rank of Aspirant or higher, add 2 to the number you have picked.
If your total is now 8–11, turn to 287.
If your total is 4–7, turn to 240.
If your total is 1–3, turn to 370.
If your total is 0, turn to 257.
Amicici animali!
@Sturm: si, le ossa erano ovviamente dei Cani di Modica :sneer:
It can take many years for a rider to tame an Itikar, for by nature they are wild and malicious creatures. You use your Kai skill to communicate with the giant bird, to assure it that you mean no harm. It fixes you with a cold, black stare, but you sense that it is no longer hostile.
As you settle in its wide saddle, you catch sight of the Drakkarim as they stream across the gangplank. Quickly you lean forward, unhook the anchor rope from the saddle ring and grab the thick leather reins.
Turn to 343.
Grand Theft Itikar!
You are jerked backwards in the saddle as the Itikar leaves its perch. It shrieks and caws, its wings beating as loud as thunder. A handful of Drakkarim are scattered as if they were rag dolls as the great black bird emerges from the pen and takes to the sky. You catch a glimpse of a Drakkar, his death-mask slashed in two by the bird’s razor-sharp talons, as he pitches from the landing platform and tumbles to his death in the palace gardens far below.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/ill20.png
Illustration XX—You catch a glimpse of the Drakkar, his death-mask slashed in two, pitched from the landing platform.
The golden domes of the Grand Palace grow smaller as the Itikar gathers speed. Soon, you have passed over the city wall and are heading out towards the shimmering salt-flats of Lake Inrahim. The land below is bathed in beautiful orange twilight, as the sun slowly sinks behind the Dahir Mountains to the west. Elated by your escape, you throw back your head and give voice to a triumphant yell that is carried away on the chill evening wind.
As if in answer to your cry, an echoing chorus of shrieks pierce the sky. Fear returns to your heart as you catch sight of a flock of Kraan, hideous leathery-winged fliers. Each carries a Drakkarim warrior on its back. They are over a mile behind you, but they are quickly closing the gap. Less than an hour of light remains; if you can evade them a little longer, you may be able to lose them when night falls.
You must decide in which direction to fly, for you are now above the centre of Lake Inrahim—consult the map before making your decision.
If you wish to steer the Itikar south towards the Dahir Pass, turn to 264.
If you wish to head east towards the town of Chula, turn to 244.
Ahahaha priceless :D
Per decidere dove andiamo, ecco nuovamente la mappa!
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/map.png
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Meal, Prism, Hourglass, Small Silver Comb
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 50
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Sturm
8th March 2013, 12:07
Droppiamo la copper key in favore del fischietto,anche se non sono convitnissimo possa essere utile...
così se passa na bella figa je fischiamo!
Jesper
8th March 2013, 12:11
Ok, droppo la copper key che abbiamo gia usato in favore del fischietto e reintasco la stone effigy che porta con se tanti bei ricordi :D
Sturm
8th March 2013, 12:25
MMm Dahir pass imho,è la cosa piu a sinistra che c'è :nod:
Bortas
8th March 2013, 12:27
Ok, droppo la copper key che abbiamo gia usato in favore del fischietto e reintasco la stone effigy che porta con se tanti bei ricordi :D
Soprattutto di una bellezza unica... http://ms0.iol.it/img_news_org/2/0/3/24484302.jpg
Per la strada io sarei per andare verso il passo che mi pare la strada penda a sinistra... 264
Defender
8th March 2013, 12:33
Io dico di andare a Chula, con un nome così qualcosa si combina di sicuro! :D
-=Rho=-
8th March 2013, 12:39
si si andiamo a ciullare un pochetto
Jesper
8th March 2013, 12:59
Abbiamo uno stallo 2 a 2!
Il dado deciderà la nostra sorte: pari il Passo, dispari si Ciula!
Roll...7
Si ciula! (PS: siccome stiamo andando a sud, Chula è in effetti a sx...quindi tutti contenti :lol:)
EDIT
Soprattutto di una bellezza unica... http://ms0.iol.it/img_news_org/2/0/3/24484302.jpg
:lol:
You can clearly see the main highway that links Chula to the capital. It crosses the desolate salt plain of Lake Inrahim by means of a causeway thirty feet high and is a useful landmark by which you can steer. Little stone houses with beaten earth roofs are grouped in small clusters along the highway, their numbers increasing as you draw nearer to the town.
You are five miles from Chula, when you notice a dark cloud hovering several hundred feet above one of the small villages. It is a cloud of Kraan; they are moving to intercept you.
Suddenly the Itikar squeals in pain, and a splash of feathers billows out from its wing. A Kraan has closed in from behind; it is less than a hundred yards distant. The Drakkarim rider holsters an empty bronze crossbow and draws his black sword. His bolt has passed through the wing of your mount, and he prepares to strike as the Itikar loses height and speed.
Drakkarim Kraan-rider: COMBAT SKILL 20 ENDURANCE 28
The Kraan and its rider are swooping on you from behind. You will only be able to fight for one round of combat before they are carried past by the momentum of their attack.
If you lose more ENDURANCE points than the enemy in this one round combat, turn to 347.
If the enemy loses more ENDURANCE points than you, turn to 327.
If you both lose exactly the same number of ENDURANCE points, turn to 271.
Combattimenti aerei! Uhuh!
COMBAT RATING: +9
Roll...7 (again lol)
Lupo Solitario -0
Drakkarim Kraan-rider -16
Your blow has opened a wide gash in both the Drakkar and his mount. The Kraan spins uncontrollably, discarding its black-clad rider as it spirals earthwards. With the terrible cries of the doomed Drakkar fading below, you wheel to the south to avoid being caught between the two converging squadrons of Kraan-riders.
The quick change of direction increases the distance between you and your pursuers, but the Itikar is badly wounded and you are close to despair; your mount is losing so much blood that it could lapse into unconsciousness at any moment, dropping you like a stone onto Lake Inrahim.
Suddenly, you spot something in the distance. It is a sight that renews your faith in miracles.
Turn to 221.
Siamo meglio di Ghemon :nod:
Emerging from a bank of cloud on the skyline is a flying ship. It is a small craft, no bigger than an Unoram river barge, with two triangular sails swept back either side of its curving prow. In the fading twilight you can make out a long pennant that flutters from its mast. A faint humming reaches your ears. Your first reaction is disbelief; what you are seeing must be a trick of the light or some fiendish illusion created by the Darklords. However, as the ship floats nearer, your senses tell you that it is indeed quite real.
If you have ever been given a Crystal Star Pendant, turn to 336.
If you do not have this Special Item, turn to 275.
Banedon a dritta! :D
Standing at a fortified platform in the centre of the strange craft is a blond-haired young man with deep, brooding eyes. Instantly you recognize him: it is Banedon, the young Sommlending magician who gave you the Crystal Star Pendant at the ruins of Raumas, after you saved his life in a Giak ambush.
You are so stunned by his unexpected appearance that you fail to notice the blood seeping from the Itikar’s mouth; the creature is near to death. Suddenly, the great bird lets out a pitiful and agonized caw, its wings stiffen, and its head falls limp as the last flicker of life escapes from its torn body. It pitches you forward, and your stomach heaves as you plummet towards Lake Inrahim.
Pick a number from the Random Number Table.
If the number you have picked is 0–4, turn to 374.
If it is 5–8, turn to 254.
If it is 9, turn to 261.
Ovviamente, come i cavalli, anche le bestie alate di LW durano solo pochi paragrafi prima di soccombere alla Death Aura...riuscirà a portarci con se come vendetta?
Roll...4
As you tumble earthwards, a blur of colour flashes before your eyes as the Kraan-riders, the skyship, and the distant horizon all melt into a kaleidoscope of shapes and images, which you fear will be the last things you will ever see.
You have prepared yourself for death and are calm and relaxed, when suddenly you feel your body entwined by a mass of sticky fibres. There is a terrific jolt, which leaves you breathless and stunned. The impossible is happening; you are no longer falling, but rising!
A net of clinging strands has caught you like a fly in a web. You rise up into the sky towards the flying ship as quickly as you fell. Three bearded dwarves clad in bright, padded battle-jerkins pull you aboard an outrigger that runs the length of the hull. However, there is no time to express your gratitude, for the small skyship is under attack from the Kraan-riders.
At the end of the outrigger, a dwarf is engaged in hand-to-hand combat with a snarling Drakkar. He is obviously losing. As you rush to his aid, another of the evil warriors lands in the centre of the craft, on top of the fortified platform.
If you wish to help the dwarf, turn to 280.
If you wish to leap from the outrigger onto the platform, turn to 361.
SUDDENLY...DWARFS OUT OF FUCKING NOWHERE!
Aiutiamo il nano? O ce ne sbattiamo?
Bortas
8th March 2013, 13:05
Diamo na mano al nano, a biancaneve e a Bilbo ha portato fortuna... 280
Defender
8th March 2013, 13:10
Andiamo in assist sul nano!
280
-=Rho=-
8th March 2013, 13:28
280
Sturm
8th March 2013, 13:41
Go assist! Jedi-cappella al vento e charge al grido di : " se non temi questo augello... Fatti avanti! "
Kaluisurrr
8th March 2013, 13:58
/assist al nano, go!
Jesper
8th March 2013, 14:00
/assist dwarf
3
3
3
3
3
3
LW è chiaramente monotasto :D
The Drakkar is strangling the dwarf. As he catches sight of you, he releases his grip and smashes his mailed fist into the dwarf’s face, sending him tumbling into space. You are inflamed by this cold-blooded murder. You draw your weapon and attack.
Drakkar: COMBAT SKILL 18 ENDURANCE 25
Due to the speed of your attack, do not deduct any of your own ENDURANCE points in the first round of combat.
If you win the combat, turn to 213.
MALEDETTA DEATH AURA :saddest:
COMBAT RATING: +11
Roll...5
Lupo Solitario -1 (-0)
Drakkar -14
Roll...4
Lupo Solitario -2 (29)
Drakkar -12 (morto!)
213
The Drakkar falls to his knees and makes a horrible rasping noise as he tries in vain to prise open his shattered death-mask. Your blows have staved in his helm, and the buckled metal has fractured his skull. You lash out with your foot and kick him from the outrigger, sending him spiralling down to Lake Inrahim to join the dwarf he murdered. But the dwarf is neither dead nor hundreds of feet below. He hangs by his foot, unconscious, snagged in the netting below the outrigger boards. You grab the dwarf’s leg and haul him to safety before continuing the fight.
The platform looks empty—no heads are showing above its armoured parapet, but you sense something is wrong. Instinctively, you leap from the outrigger onto the main hull, your weapon poised to strike.
Turn to 361.
IL NANO è VIVO!! :oldmetal:
E Dever è un sacco in forma con le descrizioni dei combat in sti paragrafi lol :D
Ducking beneath the boom-sail, you clamber onto the platform in time to witness a desperate struggle. The blond-haired magician is pinned to the deck, his left arm skewered by a spear. With a staff in his right hand, he is trying to fend off the dismounted Kraan-rider. The Drakkar senses your presence; he whirls round and draws a twisted black scimitar from its scabbard.
Drakkar: COMBAT SKILL 18 ENDURANCE 25
If you win and the fight lasts 3 rounds of combat or less, turn to 288.
If the fight continues to a fourth round of combat, do not resolve it. Instead, turn immediately to 382.
E' il fratello di quello di prima!
COMBAT RATING: +11
Roll...9 :metal:
Lupo Solitario -o
Drakkar INSTAKILLATO!
The Drakkar curses you with his dying breath, his cry fading as he falls from the platform. You rush to aid your wounded countryman, but the battle is not yet over. A Kraan-rider is swooping towards you, a crossbow levelled at your head; he fires and the bolt shoots towards your face. Then a shrill, metallic whine rings in your ears as the bolt miraculously ricochets away, deflected by an invisible shield.
If you have ever been given a Crystal Star Pendant, turn to 399.
If you do not have this Special Item, turn to 294.
Si, conosciamo Banedon...
Banedon lowers his staff, the trace of a wry smile on his pain-racked face. ‘Alas, I was too slow to protect myself, Lone Wolf,’ he says, glancing at his arm. You kneel at his side and free the spear that pins him to the floor. The wound is serious; hastily you staunch the bleeding with strips of cloth torn from his dark blue robes. You recognize the robes, for they are the attire of a Journeymaster. It seems that young Banedon has achieved distinction among his brother magicians since last you met.
‘It appears that we are fated to meet in their company,’ he says, still watching the Kraan-riders anxiously. ‘Help me to my feet, we must escape before they drag us from the sky.’
You support the magician as he grasps the ship’s helm—a radiant crystal sphere with hundreds of glowing facets set on a slim silver rod. No sooner has his hand closed around the crystal than there is a tremendous explosion.
Turn to 323.
Banedon fin'ora è stato immune alla nostra Death Aura, e ha pure una nave volante. Troppa fortuna? Vediamo...
The explosion is followed by a huge cloud of smoke, which engulfs a cabin perched on the rear deck. As the noise rumbles across the desolate salt-plain, you hear the agonizing shriek of a wounded Kraan; it spirals past the platform, a ragged hole rent in its broken wing.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/ill19.png
Illustration XIX—The smoke clears to reveal the grinning face of a dwarf at the cabin window.
The smoke clears to reveal the grinning face of a dwarf at the cabin window. A smear of soot blackens his rosy cheeks and exaggerates the whiteness of his crooked teeth. He is holding a tube of smoking steel that you assume to be a magic staff, until you notice that each of the dwarf crew carry identical staves. As they point them at the swooping Kraan, gouts of smoke and flame bellow from their tips. Suddenly you recognize the weapons and their wielders—they are dwarves from the mountain kingdom of Bor, armed with one of the inventions for which these ingenious artisans are justly famous throughout Magnamund.
The Kraan are terrified by the noise; they turn their leathery tails and fly away, their Drakkarim riders powerless to stop them. The primitive guns have claimed only one victim, but nevertheless, they have driven off the enemy and saved the skyship from disaster.
Banedon steers the craft about, banking steeply until the ship faces the darkening peaks of the southern mountains and the distinct V-shaped cleft of the Dahir Pass.
Pick a number from the Random Number Table.
If the number you have picked is 0–2, turn to 250.
If it is 3–9, turn to 312.
HOLY SHIT DWARFS WITH GUNS!
Roll...0
As you watch the Kraan-riders disappear into the darkening sky, a roll of thunder rumbles across the plain from Barrakeesh. The sound is threatening and full of brooding menace, as if the city itself were cursing your escape.
You turn away and focus your attention on Banedon, your unexpected rescuer. The makeshift bandage that binds his wound is soaked with blood, and he looks pale and weak.
If you have the Kai Discipline of Healing, turn to 377.
If you do not have this skill, turn to 339.
Oh cazzo la Death Aura...ma abbiamo Healing!
Clasping your hands around Banedon’s injured arm, you concentrate your Kai skill on healing the torn muscle and splintered bone. The warmth of your healing power numbs the pain and repairs the internal damage sufficiently to be able to remove the blood-soaked strips of cloth. The wound is still open, but you have saved the limb.
‘We’ll help him now, Lone Wolf,’ shouts a strange voice. You are surprised by this bold claim and turn around to discover who has made it.
Turn to 339.
Two dwarves clamber onto the platform and hurry to their young captain’s side. One flicks open a red velvet satchel strapped to his barrel-like chest, and removes a glass vial and a clean linen bandage. They attend to the wound, and, as his strength returns, Banedon listens intently to your account of the terrifying events that have led up to this meeting. As you conclude your woeful tale, Banedon speaks, his voice full of grim determination.
‘The future of Sommerlund rests in our hands, Lone Wolf. We must stop Darklord Haakon from destroying the Book of the Magnakai. I have heard tell of the Tomb of the Majhan from the nomads of the Dry Main. They say it is a terrible place, a place of horror and death—for what little there is left to die there. It lies beyond the Dahir, near the oasis of Bal-loftan. That is all I know, for the Majhan hid their tombs well and what few traces remained have long since disappeared beneath the shifting sands of the Dry Main.’
Your face conveys the disappointment you feel upon hearing these words.
‘However, all is not lost,’ says Banedon, undaunted. ‘There is a man who can guide us there. His name is Tipasa Edarouk—“Tipasa the Wanderer”. It is he who we must seek, for he is the only man who has ever entered the Tomb of the Majhan and lived to tell the tale.’
Turn to 302.
Ok, dobbiamo trovare un tizio che si chiama il vagabondo...pare facile! :D
Banedon takes over the helm as his extraordinary ship, the Skyrider, as the dwarves call it, speeds through the gathering darkness towards the Dahir Pass. Visibility diminishes with each passing minute until, finally, you can see no further than the outriggers. You feel uneasy; if the Skyrider veers but a fraction off course, you will be smashed to pieces against the mountainside.
‘Do not worry, Lone Wolf,’ says Nolrim, the dwarf with the velvet satchel. ‘The captain will see us through.’
Banedon stands with his hand resting lightly on the glowing crystal, relaxed as if in a trance. His eyes are closed and a crackle of energy, like fine white lightning, traces an intricate pattern over his forehead and temples.
The dwarf leads you to the cabin at the rear of the craft where the crew are excitedly recounting their victory over the Kraan-riders. They are seated about a table cluttered with plates of steaming food and jugs of foaming ale. The rich smell of spiced meat and Bor-brew fills your nostrils, reminding you of how ravenously hungry you are.
You make short work of the meat and marrow placed before you. Restore 3 ENDURANCE points. However, you are unsure about accepting a jug of ale; Bor-brew is so strong that in many cities of Magnamund it has been banned for fear of the havoc it can cause.
If you wish to accept a jug of the notorious ale, turn to 392.
If you decide to decline the offer, turn to 283.
Accettiamo il drink? O rifiutiamo?
Kaluisurrr
8th March 2013, 14:07
meglio non bere sul lavoro, 283
Bortas
8th March 2013, 14:07
Via non sarà tutto avvelenato famosela sta birretta col nano, na birra non ha mai ammazzato nessuno... 392
Sturm
8th March 2013, 14:15
Via non sarà tutto avvelenato famosela sta birretta col nano, na birra non ha mai ammazzato nessuno... 392
Lo sapevo che lo dicevi :rotfl: go 392,mbriacamose!
Notevole comunque sia il nano che Bademon o il cazzochelè sono sopravvissuti alla nostra death aura,imho ci dobbiamo preparare ad un genocidio a breve :sneer:
Defender
8th March 2013, 14:24
Ma che scherziamo, un boccale di birra non si rifiuta mai!
Chi non piomba non tromba!
Secchiamolo tutto d'un fiato al 392
-=Rho=-
8th March 2013, 14:34
birretta
Jesper
8th March 2013, 14:35
Bademon
:nod:
Secondo Google, "Bademon" è questo:
http://media.steampowered.com/steamcommunity/public/images/avatars/58/58eb99c73e7b9d6d555bb864e380ef806c6ebeee_full.jpg
o questo
http://lh3.ggpht.com/_d9cBnQOSyFw/S_5LwYVzkLI/AAAAAAAAAmQ/nmdLYwBOwRs/s800/Saifuku-ji_Datsue-ba.jpg
oppure qualcosa che c'entra con la Dota, lol.
Direi che la prima foto è la più azzeccata :nod:
Comunque sia, si beve il drink nanesco!
The ale is thick and creamy, with a taste like malted apples. You lower the half-empty tankard and wipe away the froth from your lips with your sleeve.
Pick a number from the Random Number Table. If your current ENDURANCE point total is less than 15, deduct 2 from this number. If your ENDURANCE point total is above 25, add 2 to this number. If you have reached the Kai rank of Savant, add 3 to this number.
If your total score is now below 7, turn to 364.
If your total score is now 7 or above, turn to 218.
Abbiamo un totale di +5 per rank e ED, quindi possiamo fallire solo con 1!
Roll...8!
The dwarves continue their meal, pausing only to light large hooded pipes. Through the bluish hue of the pipe smoke that clouds the low cabin roof, you notice that they are casting nervous glances at you, as if you might explode at any moment.
After five minutes have passed, Nolrim raises his tankard and proclaims a toast: ‘To Lone Wolf—a man among dwarves!’
The dwarves guffaw at Nolrim’s wry toast and raise their tankards in a salute to your courage and fortitude. The Bor-brew has loosened their tongues, and they are eager to tell you of their past exploits.
Turn to 291.
Siamo un nano onorario! (speriamo ci lascino un fucile Bor :D)
You learn that the dwarves were once the crew of a more conventional vessel, a merchantman that sailed the Tentarias of southern Magnamund. The Tentarias is a vast expanse of lakes and land-locked seas, which connect to form a continuous canal stretching nearly three thousand miles. They were created, as was the Rymerift of Durenor, by a massive landslide. Three years ago, the dwarves’ former captain, a dwarf named Quan, lost his ship, cargo, and crew whilst gambling at cards; it seems the unfortunate captain was unaware of Banedon’s true profession until it was far too late. As a result, Banedon became the dwarves’ captain, and ever since they have adventured with him across the lands and skies of Southern Magnamund. The Skyrider itself was given to Banedon by the Magicians of Dessi, in return for his help in defeating the Gagadoth—a monstrous creature that terrorized their land, over which their own sorcery could not prevail.
The Skyrider was travelling from Dessi on its way to Barrakeesh when you appeared. The dwarves have overheard your talk with Banedon and are excited by the prospects of a new adventure. They seem undaunted by the deadly dangers that it will certainly involve.
Turn to 359.
The fatigue of your ordeal finally catches up with you; you are finding it impossible to keep your eyes open. Nolrim shows you to a bunk in the hull of the Skyrider. Gratefully you climb into bed and pull the blankets over your aching limbs. Nolrim apologizes that the bunk is too short, but his words fall on deaf ears—you are already asleep. Restore 2 ENDURANCE points for this much needed rest.
Turn to 300.
You wake shortly after dawn to the sound of snoring dwarves and the low hum of the Skyrider. Gathering your equipment, you climb on deck to find everything in shadow, for the Skyrider is hovering beneath a massive outcrop of sandstone that juts out from the side of a mountain, thousands of feet above the valley floor below. Banedon stands at the helm, but he is no longer in a trance.
‘Kraan-riders,’ he says, pointing to the sun-bleached valley beyond the shadows. ‘They arrived with the dawn.’
You stare out across this alien landscape, a mountain valley filled with pillars of massive and precariously balanced boulders. The Vassagonians call this place the Koos—‘the needles’. The rocky columns reach so high into the sky that an avalanche seems unavoidable. Perched upon two of the columns are Kraan, their Drakkarim riders scouring the valley with telescopes. An hour passes before they take to the air and disappear.
‘Trim the boom-sail, Bo’sun Nolrim,’ orders Banedon, his voice barely audible above the increasing hum of the Skyrider. ‘We’ve a fast run ahead.’
If you possess a Black Crystal Cube, turn to 229.
If you do not have this Special Item, turn to 247.
Nessun cubo nero :(
il che è una buona cosa, perchè l'avrebbero usato per trackarci :D
The voyage through the Koos is breathtaking. The Skyrider glides between the towers of rock that rise from the valley floor with fantastic and unearthly grandeur. Far below, sulphurous water bubbles from fissures in the orange ground and streams of hissing lava carve circular channels, which glow like moats of liquid fire. You watch the sky, but there are no signs of the enemy.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small10.png
‘Ikaresh,’ says Banedon pensively. ‘ “The Eagle’s Lair”. That is where we will find Tipasa the Wanderer. It is the place of his birth and the home of his family. He roams the Dry Main, but he always returns to Ikaresh.’
It is late afternoon when you reach the hills beyond the Koos that overlook the town of Ikaresh. Banedon moors the Skyrider to a pinnacle of stone, and a rope ladder is lowered to the ground. It has been decided that you and he will enter Ikaresh on foot and locate Tipasa, while Nolrim and the crew wait in hiding for you to return—the sight of the Skyrider hovering above the mountain town would be sure to arouse unwanted interest in your arrival.
You and Banedon prepare yourselves for your mission by staining your skins with brown copalla berries and dressing in the grey and white robes commonly worn by the mountain people of this region. You bid farewell to Nolrim and set off across the barren hills.
Pick in number from the Random Number Table.
If the number you have picked is 0–2, turn to 337.
If it is 3–9, turn to 383.
Roll...4
You trudge through the loose red sand, your faces covered to protect them from the dust and the blazing heat. The landscape is stark and desolate; all that seems to thrive here is the wire-hard grass that scratches your boots and leggings. You soon come across a dried river bed that leads to a cave in the orange sandstone hillside. A wooden plaque is nailed by the mouth of the cave, but you are unable to understand the strange words painted on its sun-blistered surface.
If you wish to investigate the cave, turn to 235.
If you wish to press on towards Ikaresh, turn to 272.
Cosa ci sconfinfera di più?
-=Rho=-
8th March 2013, 14:43
272
Sturm
8th March 2013, 14:46
Investighiamo! Vediamo fin dove ci porta la nostra death aura!
Bortas
8th March 2013, 15:15
235 dungeon
Jesper
8th March 2013, 15:27
Rows of stalactites hang from the roof of the cave, like the fangs of some incredible monster, and the bubbling of a distant geyser echoes eerily through the unknown depths.
You begin to explore and eventually reach a place where a natural bridge of rock arches over a steaming course of water, red with ore. Huddled beneath the bridge is a pathetic figure, its body bent and emaciated. A tattered blanket covers his face, and in his withered hands he clutches a crude fishing rod. A small catch of lavacrabs lies on the bank, their claws twitching as they slowly die. As you move nearer, the figure raises his face to stare at you. It is a man, but the sight of his face shocks you to the core.
If you have the Kai Discipline of Healing, turn to 344.
If you do not possess this Kai Discipline, turn to 208.
Abbiamo Healing, anche se non credo che farà molto...
The old man’s face is a mask of putrescent green sores. The pupils of his eyes are yellow, and his ragged grey lips hang in tatters. He suffers from vaxelus, an infectious disease that rots the skin and attacks the nerves, resulting in hideous mutilation and deformity. He has been cast from his community, banished to this cave where he must eke out his last few years of life in misery and solitude.
If you possess some Oede herb and wish to give it to the poor vaxeler, turn to 321.
If you do not have any Oede herb, or if you do not wish to give it to this unfortunate wretch, flee the cave and turn to 270.
345
Non abbiamo l'Oede, quindi Putrescillo mi sa che fa una brutta fine...
You race along the rock-strewn cave, eager to escape from the infected old man. The horrific stories that you have heard about vaxelus make you careless in your haste, and you lose 2 Items from your Backpack. Choose which two items to erase from your Action Chart (if you have no Backpack Items, you lose a Weapon and a Special Item instead).
Turn to 241.
O_________________________O
Fancullo alla lebbra. Cosa abbiamo perso?
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Alether (+4 CS per 1 combat), Lampspur (cura 4 EP), Meal, Prism, Hourglass, Small Silver Comb
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 50
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Kaluisurrr
8th March 2013, 15:30
rofl, vabbè, pisciamo alether e pozza di cura
-=Rho=-
8th March 2013, 15:34
alether + pozza , bravvi cazzoni , gogo loot blibbleroblah
Bortas
8th March 2013, 15:35
Sarei per un Meal (tanto siamo all'aperto e abbiamo "Hunting") e il warhammer che può sevire al vecchietto per darselo nei denti marci.
E sticazzi chi non risica non rosica, ci abbiamo provato, sai che perdita
Earenia
8th March 2013, 15:44
jesper, domanda:
a pagina 67 del 3d c'era questa scelta
If you possess a Blowpipe and Sleep Dart, turn to 325.
If you do not have these items, turn to 282.
noi potevamo andare solo a pag 282 ma te hai quotato pag 325... errore di battitura o abbiamo scazzato tutto nelle ultime 2 pagine? :D
x la scelta, pisciamo alether e meal
Jesper
8th March 2013, 15:59
Semplice errore di battitura :D
Buttiamo Meal e Alether! (Il Warhammer è un'oggetto di tipo "Arma" e non di tipo "Backpack ;))
Non guardate lo spoiler se non avete gia giocato i libbri! :D
:saddest:
:saddest:
:saddest:
Abbiamo appena buttato il più potente buff di 26 libri di Lupo Solitario ç_ç Il Gran Visir di Tutti i Terun farà di noi la sua puttana personale
:saddest:
Once outside the cave, you and Banedon waste no time in pressing on towards Ikaresh. As you near the outskirts of the town, you pass a small, round hut where a goat is eating from a manger near the door. A man appears in the darkened doorway and bids you welcome; he touches his forehead in a salute of friendship and invites you to enter his humble home.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small8.png
If you have the Kai Discipline of Sixth Sense, turn to 365.
If you wish to accept his invitation, turn to 225.
If you decide to decline his offer and continue on your way towards Ikaresh, turn to 272.
Abbiamo Sesto Senso!
You sense that the man’s show of friendship is genuine. He may be able to help you find Tipasa the Wanderer if you accept his hospitality.
If you wish to enter his home, turn to 225.
If you decide to press on towards Ikaresh, turn to 272.
Seguiamo il sesto senso o proseguiamo verso Ikaresh?
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Lampspur (cura 4 EP), Prism, Hourglass, Small Silver Comb
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 50
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
-=Rho=-
8th March 2013, 16:07
272
Sturm
8th March 2013, 16:08
A sto punto fidiamoci! Magari rimediamo un meal :nod:
Kaluisurrr
8th March 2013, 16:10
e fidiamoci dai, il sesto senso non sbaglia
Vedo la gente morta....ossia...seguiamo il sesto senso!!!
Jesper
8th March 2013, 16:30
The man is short of stature but broad-shouldered and strongly built, physical characteristics common among the tough mountain-dwellers in Vassagonia. He pulls a cork from a bottle of lime-green wine and pours three large measures into earthenware cups.
‘Kourshah!’ he exclaims, and downs the wine in one swift gulp.
If you wish to follow his example and drink the strange wine, turn to 211.
If you do not want to drink the wine, ask him where Tipasa can be found and turn to 318.
Vogliamo portare avanti lo stato della cirrosi di Lupo Solitario? O no? :D
Defender
8th March 2013, 16:38
Beviamo per dimenticare il fatto di avere buttato l'Alether che era l'unico oggetto dello zaino per cui avrei venduto mia madre ai beduini -.-
-=Rho=-
8th March 2013, 16:41
Kourshah
Jesper
8th March 2013, 16:47
Beviamo per dimenticare il fatto di avere buttato l'Alether che era l'unico oggetto dello zaino per cui avrei venduto mia madre ai beduini -.-
E' stato unanime :saddest:
Bortas
8th March 2013, 16:57
Ora va bene la birra nanica che in un mondo fanatasy fa folklore, ma adesso non ingurgitiamo tutte le porcherie che ci passano, bere è un arte e lo shottino di mistura verde se lo fa lui e il budello di su ma, 318 per me
Kaluisurrr
8th March 2013, 17:01
io direi di bere, come minimo se non veviamo si incazza e ci scotenna
Jesper
8th March 2013, 17:11
Kourshah!!
Despite your misgivings, the lime-green wine tastes delicious. A warm glow radiates slowly from your stomach, filling you with a comfortable sense of well-being. Restore 2 ENDURANCE points. The man looks delighted by your reaction to his wine and offers to sell you the bottle for 5 Gold Crowns. If you wish to buy the Bottle of Kourshah, pay the man 5 Gold Crowns and make the necessary adjustments to your Action Chart. (There is enough Kourshah in the bottle to restore a further 4 ENDURANCE points.)
If you wish to question him about Tipasa the Wanderer, turn to 318.
If you wish to leave his home and continue on your way to Ikaresh, turn to 272.
Alchool curativo :megusta:
Compriamo la bottiglia?
E poi: chiediamo info o proseguiamo?
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Lampspur (cura 4 EP), Prism, Hourglass, Small Silver Comb
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 50
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Bortas
8th March 2013, 17:16
Oggi non ne azzecco una, uscirò a bere... Bho almeno chiediamogli di Tipasa the Wanderer 318
Ps: compramo la bottiglia.
-=Rho=-
8th March 2013, 17:33
kourshah + 318
Kaluisurrr
8th March 2013, 17:43
compriamo la bottigliozza e info
SharTeel
8th March 2013, 17:57
gief vino + chiedere info
Sturm
8th March 2013, 18:25
Need moar alcol! Compriamo la bottiglia e giù a chiedere info sullo zingaro di merda!
Jesper
8th March 2013, 18:38
Abbiamo sempre denaro per una buona annata :nod:
‘Ah, Tipasa,’ he replies thoughtfully. ‘He lives near the Dougga Market, but exactly where his home is I am not sure…I haven’t seen old Tipasa for years. If you should find him, remind him of Khamsin the Goatherd. He still owes me twelve Crowns—that I have not forgotten.’ You thank the goatherd for his help and bid him farewell before continuing your trek to Ikaresh.
Turn to 272.
Khasim il Capraio, ricevuto.
You follow a path along a dry gully, the bed of an ancient river that once flowed through the mountains. An arid breeze blows eddies of red dust along the banks of dead earth. The white-walled buildings of Ikaresh suddenly appear, and, as the dust settles, you find yourselves standing in a small square close to the open archway of the town’s east gate.
Perched upon a tall basalt monolith in the centre of the square is an eagle—the emblem of this mountain town—cast in bronze. Three bronze arrows are held in its beak, each indicating an exit from the square.
If you wish to go north, towards the Dougga Market, turn to 376.
If you wish to go west, towards the main square, turn to 216.
If you wish to go south, along the Avenue of Eagles, turn to 342.
Andiamo spediti al Bunga market, o facciamo un giro?
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Lampspur (cura 4 EP), Prism, Hourglass, Small Silver Comb, Bottle of Kourshah (cura 4 EP)
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 45
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Sturm
8th March 2013, 18:49
Dato che in questo mondo la topa è bandita, andiamo a cercare ucccelli al 342 li dove nemmeno le acquile osano arrivare!
Bortas
8th March 2013, 19:34
Piazza centrale dove ci deruberanno attirandoci in un vicolo 216
-=Rho=-
8th March 2013, 19:39
342
Kaluisurrr
8th March 2013, 19:51
piazza centrale
Defender
8th March 2013, 20:05
Bunga Market!
http://violapost.files.wordpress.com/2010/10/bunga.jpg
376
Kaluisurrr
8th March 2013, 22:04
jesperrrr, non osare lasciare le avventure di lupo solitario a metà come spam wolfenix
Earenia
8th March 2013, 23:41
Piazza centrale dove ci deruberanno attirandoci in un vicolo 216
up
Jesper
9th March 2013, 01:09
jesperrrr, non osare lasciare le avventure di lupo solitario a metà come spam wolfenix
Ahah nono tranquilli :-) Spam andava scansionato a mano e quando ho cambiato lavoro non ce la facevo piu a starci dietro ;)
Qui, per contro, faccio piu fatica a postare quando non sono in ufficio :sneer: tipo la sera o nel weekend (dove vari impegni socio-alcolici mi vedono indisponibile a postare updates)
Previsioni per i prossimi giorni: domani mattina fino a dopo pranzo ci sono, poi dal pomeriggio sono fuori. Domenica invece ci sono la mattina e la sera. Cosi se sparisco all'improvviso ve lo aspettate lol :D
-=Rho=-
9th March 2013, 02:52
Figa mica e' un lavoro , quando ci sei posti mica devi postare il tuo schedule settimanale :D
Jesper
9th March 2013, 11:37
Figa mica e' un lavoro , quando ci sei posti mica devi postare il tuo schedule settimanale :D
E' il mio dovere da master :hidenod:
Ahahah ma no, è che dopo ho paura che Kalu si tagli le vene :sneer:
Comunque, è una terribile vendetta di Naz per avergli rotto le palle in sti giorni, o anche a voi lo sfondo della pagina principale di uein oggi è così?:
spoiler per dimensioni
http://i48.tinypic.com/eun04k.jpg
Comunque, la Piazza centrale vince di stretta misura sul Vicolo Uccelli e sul Bunga Market!
You soon enter a public square where a throng of men have gathered at the ruins of a fountain. They are listening to the frenzied speech of a man dressed in red from head to toe; each man in the crowd is wearing a strip of the same coloured cloth, which covers the lower half of his face.
‘They’re Adu-kaw—“the veiled ones”,’ says Banedon nervously. ‘It sounds as if they’re declaring a blood feud on their old enemies, the men of Tefa.’
You follow Banedon to the shelter of a toa tree, where you will be less conspicuous. The speaker is denouncing the Tefarim for imposing a heavy tax for safe passage through their town and for use of the highway to Kara Kala. His ranting begins to stir the crowd to fever pitch.
Suddenly he points to where you stand and shrieks, ‘Tefarim spies!’
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/ill13.png
Illustration XIII—His ranting begins to stir the crowd to fever pitch.
If you want to try to reason with the crowd of screaming fanatics that are now running towards you with their swords drawn, turn to 284.
If you wish to follow Banedon’s example and run for your life, turn to 340.
Finalmente Joe si è ricordato che chiunque non sia un maschio alfa ariano odia la nostra libertà :nod: Dopo il capraio gentile cominciavo a sospettare che gli stessero venendo idee tendenziose...
Proviamo a discutere con la folla, o fuggiamo come Bademon? :D
Defender
9th March 2013, 12:17
Run to the hills! 340
Kaluisurrr
9th March 2013, 12:45
fuggiamo che è meglio
-=Rho=-
9th March 2013, 12:51
340
Jesper
9th March 2013, 13:04
Run to the hills! 340
It takes over an hour to shake off the Adu-kaw, by which time you have been chased through most of Ikaresh. Had it not been for Banedon’s timely casting of a spell of illusion, they would be after you still. You cannot help but laugh when you picture their faces, when they saw the Kalkoth leaping at them; thank the gods they did not think to question how a Kalte ice-beast came to be roaming the streets of their town.
When you have fully recovered from the chase, you leave the narrow alley in which you have been hiding, and press on in search of Tipasa the Wanderer.
Turn to 202.
DM: ok, cosa fate?
B: evoco un'illusione di un Kalkoth!
DM: in mezzo al deserto?
B: non conosco nessun'altro animale
:dumb:
You pass under an arch where two brass-gilded, conical towers gleam like gold and enter a marketplace crowded with squabbling merchants. Exotic carpets, brightly coloured material, and all manner of foods are being bought, sold, and haggled over. The north side of the marketplace is devoted to the auction of douggas. The sleek but noisy desert beasts are being paraded, for the benefit of the bidders, around a paddock adjoining their stables. Just past the stables, a street vanishes into the Carpet-weavers’ Quarter of Ikaresh.
If you wish to investigate the stables, turn to 309.
If you wish to ask one of the merchants if they know where Tipasa lives, turn to 248.
If you wish to leave the marketplace, continue along the adjoining street and turn to 386.
Come proseguiamo la nostra ricerca? :D
Kaluisurrr
9th March 2013, 13:11
chediamo info, 248
Sturm
9th March 2013, 13:36
Vediamo cosa si nasconde nelle stable!
-=Rho=-
9th March 2013, 13:38
248
Ma non si puo andare a sto cazzo di Bunga Market? Lo sappiamo dove sta sto Tipasa.
Oppure siamo gia nel market?
Defender
9th March 2013, 14:13
In teoria siamo lì, quindi chiederei info
Jesper
9th March 2013, 14:40
A small, heavy-set merchant is hawking his wares from a stall set close to the archway. His small, beady eyes twinkle from beneath a ridiculously outsized turban. As you approach, he launches himself at you, desperately trying, with a flood of wild claims, to persuade you to buy his obviously inferior goods. He looks surprised when you interrupt him with your question. ‘Tipasa?’ he answers. ‘Yes, I know where he lives.’
He holds up a gaudy waistcoat of pink and orange sackcloth and offers it to you. ‘It would make a worthy gift for your esteemed friend,’ he suggests, his eyes continually glancing at your Belt Pouch. ‘Only 5 Gold Crowns, master.’
You realize you will first have to purchase this ridiculous garment before the merchant will tell you where Tipasa lives.
If you wish to buy the waistcoat, pay the man 5 Gold Crowns and turn to 328.
If you do not want to buy the waistcoat or cannot afford to pay him 5 Gold Crowns, turn to 274.
Paghiamo l'infido moro?
Kaluisurrr
9th March 2013, 14:50
e diamogli 5 corone a sto barbone
Sturm
9th March 2013, 14:51
Mah, sarei più propenso a sgozzare il moro... Visto che le crown non ci sono servite a nulla per ora, spendiamole e avvantagiamoci! 328!
-=Rho=-
9th March 2013, 15:06
328
Defender
9th March 2013, 15:09
Ci sto, facciamo girare l'economia e mettiamo mano al portafogli!
Lupoazzurro
9th March 2013, 15:13
e diamogli sta bustarella va...
Bortas
9th March 2013, 15:34
328 damogli 2 lire
Xangar
9th March 2013, 15:42
paghiamo la mazzetta, 328
Jesper
9th March 2013, 15:48
Portiamo prosperità a questi poveracci!
The merchant’s face beams with joy as he pockets your gold. Deduct this from your Action Chart.
‘The first alley on the left past the stables,’ he says. ‘He lives in the house with the blue door.’
You hurry across the crowded marketplace towards the stables and enter the street beyond. As you turn into the rubbish-strewn alley, you see the blue door facing you at the end of the passage.
Turn to 206.
There is no reply to your first knock. You are about to knock again when the door opens a few inches and the red-rimmed eyes of an old woman stare out from the darkness. ‘Banedon!’ she exclaims, her voice hoarse and shaky. ‘Thank the gods it is you.’
She ushers you both inside and locks the door. The house is sparsely furnished, and what little is there is either damaged or broken. ‘They have taken him, Banedon, they have taken my husband—the men with the faces of the dead. Ten days ago. They came like shadows in the night.’
She breaks down, her frail body wracked by sobs. Banedon comforts her as best he can, but you sense he shares her bitter loss. The Drakkarim have taken Tipasa, of that there is little doubt. By now they will have made him tell everything he knows about the Tomb of the Majhan.
‘We will find him, I promise,’ says Banedon, wiping the tears from the old woman’s face, ‘but you must try to help us if you can. Tipasa always kept a diary of his travels—do you have it still?’
A flicker of hope shines in the old woman’s eyes. ‘Yes, it is here. He told me to hide it when the evil men came for him.’
She kneels at an empty fireplace and prises a loose brick from the chimney; a leather-bound book drops from its hiding place into her hand. She gives it to Banedon who studies the yellowed pages, his face lined in thought. You notice that the book is full of cryptic symbols, numbers, and pictograms.
‘They are drawn by the night stars,’ says Banedon, tracing his finger along the astronomical drawings. ‘They hold the secret, I know, but without my star charts we cannot hope to find the tomb. We must return to the Skyrider at first light. There I shall be able to make some sense of this book.’
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/small6.png
Turn to 331.
You have little sleep that night as you lie thinking about the quest that lies before you, haunted by the fear that the Darklords may already have found the Book of the Magnakai.
You rise before dawn and breakfast on a meal of sheep’s butter and dried milk cake, before bidding farewell to Tipasa’s wife. The trek back to the Skyrider passes uneventfully, and by noon you have reached the rocky crag where the craft is moored. Nolrim is the first to greet you, but he cannot hide his disappointment that you have returned unaccompanied.
‘Do not worry—the answer lies here,’ says Banedon, holding up Tipasa’s diary. ‘Prepare to set sail.’
As the Skyrider rises into the clear blue sky, Banedon hands over the helm to Nolrim and bids you follow him to his quarters at the prow. For three hours he pores over his charts, making calculations, checking instrument readings, and racking his brain for the solution that will pinpoint the Tomb of the Majhan.
‘It’s no use,’ he says, tired and exasperated. ‘I cannot fathom these numbers.’
As you peer at the pages of Tipasa’s diary, suddenly you realize that they are written in code. What Banedon had assumed to be positions of stars is a code to three numbers that give the precise location of the Tomb.
Consult the map to help you discover the location of the Tomb of the Majhan.
The first of the three numbers is equal to the number of oases on the trail between Ikaresh and Bir Rabalou. The second number is equal to the number of cities in Vassagonia. The third number is equal to the number of islands off the coast of Cape Kabar.
When you have broken the code, write the numbers in order and turn to the entry number that they indicate.
Quest'enigma non ha alcun senso lol :D A meno che i tizi che han costruito la mappa sapessero in anticipo il numero di città che i loro discendenti avrebbero costruito :lol:
Comunque sia, qual'è la risposta?
La mappa (http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/map.png)
Bortas
9th March 2013, 16:00
363 o 373 ho considerato città solo quelle con la bandierina, ma forse c'è ne sta una al confine nord dove non c'era spazio per la bandierina.
-=Rho=-
9th March 2013, 16:02
363 ^^^^^ idem come bortas
Sturm
9th March 2013, 16:09
Dovrebbe essere : 3 - 6 - 3
Xangar
9th March 2013, 16:10
363
-=Rho=-
9th March 2013, 16:10
un libro con 3 mila pagine :D manco la treccani
Kaluisurrr
9th March 2013, 16:24
e 363 sia
Jesper
9th March 2013, 22:32
363 o 373 ho considerato città solo quelle con la bandierina, ma forse c'è ne sta una al confine nord dove non c'era spazio per la bandierina.
Tutti rimandati in geografia a parte Bortas :sneer:!
‘That’s it!’ exclaims Banedon, stabbing his finger at a map of the Dry Main that covers his chart table. ‘One hundred and fifteen miles due west of Bir Rabalou; one hundred and fifteen miles due south of the oasis of Bal-loftan.’ He picks up a quill pen and marks the spot. ‘The Tomb of the Majhan.’
You study the map and ponder the miles of desolation separating you from your goal. Banedon notices your look of dismay and quickly tries to put your mind at ease.
‘Fear not, Lone Wolf—we’ll be there before the dawn.’
You smile at his confidence, but it is not the actual journey that worries you—your concern is what you may or may not find upon your arrival.
Turn to 320.
Dawn is breaking on the horizon of a low hill, blurred and dotted with small tufted trees. Swiftly the Skyrider has voyaged through the night to arrive at the foothills of the Koneshi Mountains, in whose folds the skyship is safely tucked away from watchful eyes. Twenty-five miles to the north, across a landscape of barren rock and dry brush, lies the Tomb of the Majhan.
You and Banedon set off before the dawn, anxious not to waste either time or the protective cover of darkness. Now, as the great golden disc of the sun rises in the sky, for the first time you can see your goal. A massive excavation has exposed the heart of this scorched land, delving deep around the tombs of its forgotten ancestors. Thousands of Giaks, spiteful and malicious servants of the Darklords, labour unceasingly to remove rock and sand from this quarry, forced by Drakkarim to drag their backbreaking loads up ramps to the rim of the crater.
Close to the edge of the crater, an encampment of black tents surrounds a large domed canopy. Lying in the shade of this construction is a huge flying creature—an Imperial Zlanbeast. Its presence here can only mean one thing: Darklord Haakon has arrived. The thought chills your blood, but you draw comfort from the labour of his slaves. That they continue to labour is a sign that their mission has yet to be completed: the Book of the Magnakai has yet to be found.
It is impossible to approach the crater unseen; you will have to wait for darkness before you attempt to enter the Tomb. During the long wait, it is agreed that Banedon should attempt to find Tipasa. It is likely that he is being held captive inside the encampment—the Darklords would be unlikely to kill him before discovering the treasure they seek.
During the day, you must eat a Meal or lose 3 ENDURANCE points. (You may not use Hunting if required to eat a Meal in the middle of this wasteland.) Make the necessary adjustments to your Action Chart.
Turn to 286.
Niente Meal, quindi subiamo 3 EP di danno!
Bademon è geloso delle sue merendine :nod:
As night falls, your desperate quest begins. The Giaks pose few problems that you cannot overcome with your warrior skills, for they have been overworked to the point of exhaustion. Only the Drakkarim show any sign of vigilance, but even then, there are less than a dozen patrolling the entire crater. Not until you reach the main entrance to the Tomb do you encounter any real difficulty.
A Drakkar stands on guard, his cruel eyes glinting behind his twisted iron death-mask. Occasionally, he diverts his attention from the watch to take a drink from a water flask.
If you have the Kai Discipline of Mind Over Matter, turn to 214.
If you do not have this skill, turn to 239.
Abbiamo Mind over Matter!
You focus your skill on a nearby spade, willing the spade handle to rattle against the wheelbarrow in which it rests. It only takes a few seconds for the vigilant Drakkarim sentry to leave his post and investigate the noise. By the time he returns, you are inside the Tomb of the Majhan.
Turn to 395.
Il trucco Jedi più vecchio del mondo!
As far as the eye can see, a long, straight, sandstone corridor slopes away into the distance. Torches crackle and sputter on the walls, illuminating the pictograms engraved in the yellow stone.
At regular intervals, rough-edged slabs protrude into the main corridor. You stop to take a close look at one of these slabs and the floor beneath it and come to a frightening conclusion. They are obviously traps, no doubt set off by the Giaks when they cleared this corridor of sand. Rather than instructing the Giaks to avoid them, the Darklords must have deliberately used their slaves to set them off. Once the traps had been sprung, the squashed bodies were cleared away and the slabs chiselled through to the next section. Pit traps in the floors seem to have been neutralized in the same way. Set off by luckless Giaks, they would have been filled in with the dead bodies and levelled off with sand. The thought of this heartless barbarity fills you with revulsion.
Just over a mile along the corridor, you eventually arrive at a large stone door. The stone surround bears evidence of chisel-work, but the door itself is rock solid.
You notice a faint beam of light descending from a hole in the ceiling. It creates a small circular pool of light, a little to one side of a similar hole in the floor. In the wall near to the door there is a triangular indentation, no larger than a Gold Crown.
If you possess a Prism, turn to 233.
If you possess a Blue Stone Triangle, turn to 245.
If you have neither of these items, turn to 298.
Lol, abbiamo buttato il Blue Stone Triangle, ma fortunatamente abbiamo un Prism!
Holding the Prism in the centre of the beam, you divert the light towards the hole in the floor. You hear the sound of stone grating on stone as the door slowly opens to reveal a large chamber. It is dimly lit, but in the dust that covers the marble floor you can see footprints too numerous to count. As you enter, you suddenly catch sight of a rough stone throne, facing the wall on the far side of the chamber. Behind you the door slides shut with unnerving speed.
Turn to 289.
E siamo dentro!
The throne begins to revolve. A terrible howling fills your ears, changing almost instantaneously to the growling of a harsh guttural language, the like of which you have never heard before. Words and sounds that the mouths of men could never be shaped to speak roll through the chamber like thunder. It is the dark tongue, spoken by Haakon, Lord of Aarnak, Darklord of Helgedad.
He rises from the throne, the ghastly voice still echoing from his unnatural mouth. A spiked fist opens to reveal a glowing stone; blue flame smoulders around its surface, and you can feel the currents of power that radiate from its core. Suddenly, his words change and you hear a tongue you know so well—Sommlending.
‘Look on your doom, Kai Lord!’
There is a deafening crack, a surge of power, and a fireball of blue flame hurtles towards your head.
If you possess the Sommerswerd, turn to 311.
If you do not have this Special Item, turn to 219.
OH cazzo .-. Fortunatamente la Sommerswerd è in grado di assorbire qualunque magia!
You raise your golden sword just in time to deflect the bolt of raw energy. It screams from your blade and explodes into the chamber wall, gouging a hole several feet deep in the steel-hard rock. The impact jars the Sommerswerd from your hand; the blade arcs through the dust-choked air and embeds itself, upright, in the stone floor. You roll across the floor and take cover behind a pillar.
‘Your doom, Kai Lord,’ spits Haakon, ‘is but seconds away.’
If you wish to retrieve the Sommerswerd, turn to 278.
If you wish to try to move to a new hiding place, under cover of the swirling dust, turn to 350.
If you wish to stay where you are, turn to 230.
:cereal:
Ok, siamo davanti a un incazzatissimo Darklord sparapalledifuoco e la nostra spada antimagie ci è cascata di mano :/
Che si fa? :D
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 29 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 31/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Lampspur (cura 4 EP), Prism, Hourglass, Small Silver Comb, Bottle of Kourshah (cura 4 EP)
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 45
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
-=Rho=-
9th March 2013, 22:42
230 !
SharTeel
9th March 2013, 23:24
la spadah! 278.
Tibù
9th March 2013, 23:31
278
-=Rho=-
9th March 2013, 23:39
dai cazzo e' palese che se andiamo a prendere la spada ci fragga
Earenia
9th March 2013, 23:40
278 spadah :dumb:
Kaluisurrr
10th March 2013, 00:35
cerchiamo cover, 350
Kat
10th March 2013, 00:40
350 ci hiddiamo per poi cercare di riprendere la spada.
Defender
10th March 2013, 01:11
350, sperando che le ventordici discipline Kai che abbiamo servano a qualcosa >_
Bortas
10th March 2013, 04:16
Cover 350
Sturm
10th March 2013, 21:23
Piuttosto muoio col culo che friccica di fumo,ma la spada la dovranno "togliere dalle fredde mani del mio cadavere" (cit.) 278
Jesper
11th March 2013, 10:25
Siamo vivi? Siamo morti? Quanti maestri Kai ci vogliono per accendere una torcia?
La risposta a queste e altre domande a breve, quando arrivo in ufficio!
Jesper
11th March 2013, 11:38
Ok, riassunto dei voti:
rimanere nascosti 1
recuperare la Sommerswerd 4
cercare una nuova cover 4
Il dado del fato deciderà! Pari ci tuffiamo all'inseguimento della spada, dispari cerchiamo una nuova cover!
Roll...5!
Risposte alla domande precedenti:
Si
No
3
As you break cover, another burst of energy leaps from the Darklord’s fist. It explodes into the base of the pillar, severing it from the floor, and the roof above caves in with a tremendous roar. The shock wave throws you to the floor, flattening you against the cold marble flagstones. You lose 3 ENDURANCE points. Erase the Sommerswerd from your Action Chart.
Haakon’s laugh can still be heard above the crash of falling stone. In rises in pitch until it fills your head with agonizing pain.
If you have the Kai Discipline of Mindshield, turn to 253.
If you do not possess this Kai Discipline, turn to 369.
AAAAAAAAAAAAAAAAAAAA LA SPATAHHHH!
Solo Mindshield potrà proteggerci dalla sindrome da negazione :nod:
e meno male, altrimenti era un'insta death :nod: come anche rimanere nascosti dietro la prima colonna. DRAMATIC SEQUENCE!
Suddenly, the pain subsides, but a new horror is taking shape before your eyes. Out of the darkness, a green whorl of vapour is forming slowly into the shape of a glistening, serpent-like monster. A grey mist issues forth from the Darklord’s mouth, floating towards the core of this horror, infusing it with the power of death. The serpent writhes and convulses as the grey mist fills its body, changing it from a dream-like illusion into a living nightmare. Two pinpoints of crimson glow from its eyes, as it slithers towards you.
Dhorgaan: COMBAT SKILL 20 ENDURANCE 40
If you possess a Jewelled Mace, you may add 5 to your COMBAT SKILL for the duration of the combat, for it is an enchanted weapon, especially effective against such a creature.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/ill15.png
Illustration XV—A green whorl of vapour is forming slowly into the shape of a glistening, serpent-like monster.
If you win the combat, turn to 335.
Aaaa! Fortunatamente abbiamo la Jeweled Mace, l'abbiamo trovata nel cestellone di legno con l'altro serpentone! Ciononostante, sto stronzo ha 40 EP, siamo senza Sommerswerd e c'è ancora Haakon in giro :hidenod:
COMBAT RATING: +6 (mazza, mindblast, elmo, scudo)
Roll...7
Lupo Solitario -0 (31)
Dhorgaan -12 (28)
Roll...2 :(
Lupo Solitario -3 (28)
Dhorgaan -7 (21)
Roll...7
Lupo Solitario -0 (28)
Dhorgaan -12 (9)
Roll...1 -.-
Lupo Solitario -4 (24)
Dhorgaan -6 (3)
Roll...2 (ma che roll di merda -.-)
Lupo Solitario -3 (21)
Dhorgaan -7 (morto!)
As you strike the death-blow, the Dhorgaan shimmers and winks out of existence. Darklord Haakon reels back as if weakened by the death of his creation. The glowing stone falls from his hand and rolls across the chamber, coming to rest midway between you.
If you have the Kai Discipline of Sixth Sense, turn to 204.
If you wish to attempt to grab the stone, turn to 268.
If you wish to ignore the stone and attack Haakon, turn to 390.
Ok, stiamo chiaramente fronteggiando il Darklord speciale di Mamma :lol: (e ciononostante ci sta spaccando l'ano lo stesso :/ )
Vediamo che ci dice Sesto Senso!
You sense that the stone radiates pure evil. If you can only turn the stone’s power against the Darklord, it will drain his strength and make him fade from this dimension. Although the stone cannot kill Haakon, it can at least banish him to a place where he can no longer harm you.
If you wish to try to grab the stone and turn it on your enemy, turn to 268.
If you wish to ignore the stone and attack the Darklord with your own weapon, turn to 390.
Che si fa :D?
PS: ditemi anche se volete bere la pozione di Lampspur!
************************************************** ***********************
Lupo Solitario, Kai Savant
CS: 21 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2)
EP: 23/31 (Padded Leather Waistcoat +2 EP, Chainmail +4)
Discipline
Healing
Mindshield
Camouflage
Hunting
Sixth Sense
Tracking
Animal Kinship
Mind Over Matter
Mindblast
Weapons (2): Bone Sword, Warhammer
Backpack (8): Rope, Graveweed Potion (veleno), Lampspur (cura 4 EP), Prism, Hourglass, Small Silver Comb, Bottle of Kourshah (cura 4 EP)
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Brass Whistle, Chainmail (+4 EP), Shield (+2 CS), Galeor's Key, Jeweled Mace, Stone Effigy
Money (50): 40
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Defender
11th March 2013, 11:45
Direi che Sixth Sense parla chiaro... Usiamo la pietra contro Haakon, 268
Edit: voto per bere la pozza che se dobbiamo combattere sono cazzi acidi
Sturm
11th March 2013, 11:45
Ma vaffanculo va,ripariamoci che ci friggeehhh non prendiamo la spadaah.
Meh persa la summerswerd sono in enrage,frega cazzo delle pippole magiche,mazza ingioiellata in mano e gli voglio far sentire quanto un Kai warrior può far bruciare un buco di culo! 390!
Bortas
11th March 2013, 11:52
E' l'ora di grabbare il sassetto maligno 268
Jesper
11th March 2013, 12:12
EYE OF THE TIGER!
With the leap of a tiger, you snatch the glowing gem barely a second before Haakon’s spiked fist slams into the floor where the jewel lay. You turn to face your enemy, the gem held high in your hand, its blue beam glinting on the Darklord’s black armour. He shrinks beneath its glare and falls to his knees, a repulsive sucking noise issuing from his helm as he slowly begins to fade.
A sudden crack makes you start with shock, but you are no longer in danger. The glowing gem has vanished from your hand; like its master it has left this dimension, never to return.
Turn to 400.
Ok, Haakon è ancora vivo, ma l'abbiamo bandito nel suo regno. Tutto sommato, poteva andare molto peggio :D
You examine the floor where Darklord Haakon fell, but there are no signs of his body. The atmosphere is strangely calm and peaceful, as if a great and evil shadow has been lifted. (If you lost the Sommerswerd in the confrontation with the Darklord, you may now retrieve it.)
You turn and walk to the throne where Haakon sat, waiting for you to appear. Beyond it lies a portal, an ancient inscription carved deep into the blood-red stone. Below the carving is set the impression of a human hand. Instinct and intuition guide your hand to the door; the carving fits around it like a glove.
http://www.projectaon.org/en/xhtml-less-simple/lw/05sots/ill24.png
Illustration XXIV—Set on a pedestal, the book lies open, its secrets revealed to your eyes alone.
Silently the portal slides back to reveal your destiny—the Book of the Magnakai. Set on a pedestal, the book lies open, its secrets revealed to your eyes alone. As you lift the sacred book, the very air throbs with the vibration of the force locked within its sun-gold cover. With a pounding heart you close the book and hurry from the chamber.
By the time you reach the foothills of the Koneshi, Banedon has successfully completed his mission; he and Tipasa are waiting for you. As they see you appear, clutching the Book of the Magnakai, they can barely contain their excitement.
‘This night of triumph,’ says Banedon, jubilantly, ‘will herald a new dawn of hope for Sommerlund. The Kai are reborn.’
The quest is now over. You have found the Book of the Magnakai and freed Magnamund from the shadow of Darklord Haakon. But for you, Kai Master Lone Wolf, the story has only just begun.
Your destiny lies along the path of the Grand Masters. To learn their secrets and attempt the first exciting quest of the Magnakai, begin your journey with Book 6 of the Lone Wolf series entitled:
The Kingdoms of Terror
Sopratutto perchè abbiamo ritrovato la Sommerswerd! E abbiamo trovato anche il Libro dei MagnaKai! Vittoria!!! :D
Jesper
11th March 2013, 12:14
Ottimo lavoro, truppa!
Abbiamo completato la Saga Kai con solo 5 morti (media di 1 per libro lol)
************************************************** ******
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Ora è il momento di iniziare la serie Magnakai (che a mio avviso è una delle migliori della serie)!
Ma prima, un po' di GIOCO DEL SE FOSSE per chi ha delle curiosità da togliersi!
Nel mentre, un antipasto della nuova saga:
LIBRO 6, SERIE MAGNAKAI: THE KINGDOMS OF TERROR
http://upload.wikimedia.org/wikipedia/en/1/15/The_Kingdoms_of_Terror.jpg
You are Lone Wolf—the last Kai Master of Sommerlund. Following your discovery of The Book of the Magnakai you have vowed to restore the Order of the Kai to their former glory. To achieve this, you must find the Lorestone of Varetta, a treasure which contains the secret powers of your warrior ancestors.
In The Kingdoms of Terror, you must follow a trail of ancient clues that will take you deep into the hostile Stornlands, where war, treachery, and intrigue will conspire to defeat your quest. Choose your weapons and your skills with care—the future of your country depends on it!
You are Kai Master Lone Wolf—last of the Kai Lords of Sommerlund and the sole survivor of a massacre that destroyed your warrior kinsmen during a bitter war with your age-old enemies, the Darklords of Helgedad.
Three years have passed since your triumph over the Darklord Haakon at the Tomb of the Majhan, and for the northern realm of Sommerlund, these have been three years of peace and prosperity. Since Haakon’s defeat, the power of the Darklords has waned. Rumours abound that a civil war rages in Helgedad, as the lesser Darklords fight for power and dominion over the city. However, it is a widely held belief in Sommerlund that your discovery of the lost Sommlending treasure, The Book of the Magnakai, is the real reason for their power struggle.
The Book of the Magnakai is legendary in Sommerlund. With the wisdom of the Magnakai, Sun Eagle, the first Kai Grand Master, instilled the disciplines into the warriors of Sommerlund that were to protect your land from devastation at the hands of the Darklords. The Book of the Magnakai was lost hundreds of years ago, but its wisdom was kept alive, handed down through generations of Kai so that they too could share the strength to resist their eternal enemies.
When you discovered The Book of the Magnakai, you gave a solemn pledge to restore the Kai to their former glory and so ensure the security of your land in the years to come. You returned to your homeland and, in the seclusion of your monastery in the hills, set about the study of the Magnakai Disciplines. It was an exacting task—a trial of physical strength and mental fortitude. The seasons came and went, but you were unaware of the passage of time, lost in your quest for the knowledge and the skills of your warrior kin. Three years of determined study pass, revealing the secrets of three of the Magnakai Disciplines. However, the others cannot be learnt by study alone, and in order to fulfil your pledge to restore the Kai, you must complete the quest first made by Sun Eagle over a thousand years ago. When he had finally completed his quest, he recorded all his experiences in The Book of the Magnakai, but the script has faded with the passing years and now few words remain to guide you.
‘Seek and find the Lorestone of Varetta, for this alone holds the power and the wisdom…’ are the few words you can still decipher of the Grand Master’s chronicle.
Although the verse is brief you are not without hope, for you recognize the name Varetta. It is one of the oldest cities of Magnamund, lying in the Stornlands beyond the Maakengorge, far to the south of Sommerlund. You realize that you must set out upon the quest without delay, for the war in Helgedad will not last indefinitely, and the Darklords swore long ago to conquer your country and destroy your people. As soon as their civil strife is resolved, the victorious lords of evil will turn on Sommerlund and summon the creatures of the Dark Realm to thwart your quest. You must therefore act quickly and with secrecy, for your life and the future of Sommerlund depend on your success.
And so, guided by the words of your ancient mentor and with the shadow of the Darklords ever present, you set out on the quest for the Lorestone of Varetta, unaware of the wonders and the horrors that await you in the Stornlands.
Sturm
11th March 2013, 12:18
GG,meno male s'è recuperato la spada...se pijavamo la summerswerd al posto di ripararci che succedeva?
Rise-the-Sky
11th March 2013, 12:34
Adesso voglio vedervi a trovare un accordo per le skill da prendere contando che se non ricordo male erano divise in sottogruppi che se presi completi davano dei succosi (e alquanto indispensabili per sopravvivere ai combattimenti) bonus alle stat
Defender
11th March 2013, 12:34
Ewwiwa noi! :metal:
Mo si inizia a fare sul serio :D
Jesper
11th March 2013, 12:36
Se cercavamo di recuperare la Sommerswerd
La raccattavamo subendo 3 EP; dododichè potevamo sopravvive all'attacco Psichico di Haakon, subendo 6 EP, anche se non avevamo Mindshield (nell'altro caso era instadeath).
Dopodichè dovevamo combattere un'evocazione più potente (CS 24 EP 40). Se vincevamo, provavamo a nukare Haakon, ma non funzionava perchè eravamo sotto terra (=no sun power)...quindi dovevamo combattere con Haakon (CS 28, EP 45 - se non avevamo Mindshield, ci sottraeva 2 CS).
Bortas
11th March 2013, 12:37
Mi immaginavo che andasse bandito il cattivone altrimenti gli altri libri come li facevano...
Jesper
11th March 2013, 12:37
Mi immaginavo che andasse bandito il cattivone altrimenti gli altri libri come li facevano...
Ci sono almeno altri 4-5 Darklord ;)
Adesso voglio vedervi a trovare un accordo per le skill da prendere contando che se non ricordo male erano divise in sottogruppi che se presi completi davano dei succosi (e alquanto indispensabili per sopravvivere ai combattimenti) bonus alle stat
:D Scegliete con cura!
Ora, parlando di cose succose: Discipline Magnakai!
Ci sono alcune premesse da fare:
1) Conosciamo tutte le discipline Kai di base (anche quelle che non avevamo appreso fin'ora): questo significa che avremo i bonus di quelle discipline ma non la possibilità di utilizzarle per le scelte multiple, se non raramente. In sostanza, se abbiamo Healing abbiamo il +1 EP per ogni paragrafo, ma non possiamo utilizzarla al posto di Curing nelle scelte multiple.
I bonus che gia possediamo sono:
- Healing: +1 EP per paragrafo non di combat
- Mindblast: +2 CS se il nemico non è immune
- Weaponmastery: +2 CS con la Spada
- Hunting: non abbiamo bisogno di Meal se siamo in ambiente dove è possibile procurarsi cibo
I bonus delle nuove discipline sostituiscono questi, e non si sommano!
2) Le discipline MagnaKai sono divise in Circoli. Il completamente di un Circolo ci da dei bonus permanenti. I Circoli sono:
Circle of Fire +1 CS + 2 EP: Weaponmastery & Huntmastery
Circle of Light: +0 CS + 3 EP: Animal Control & Curing
Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
Circle of the Spirit +3CS +3EP: Psi-surge, Psi-screen, Nexus & Divination
Ed ora, le discipline! Come KAI MASTER SUPERIOR possiamo scegliere 3 Discipline Magnakai dalla seguente lista!
Weaponmastery
This Magnakai Discipline enables a Kai Master to become proficient in the use of all types of weapon. When you enter combat with a weapon you have mastered, you add 3 points to your COMBAT SKILL. The rank of Kai Master Superior, with which you begin the Magnakai series, means you are skilled in three of the weapons in the list below.
- Spear
- Bow
- Dagger
- Axe
- Mace
- Sword
- Short Sword
- Quarterstaff
- Warhammer
- Broadsword
The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.
Animal Control
This Magnakai Discipline enables a Kai Master to communicate with most animals and to determine their purpose and intentions. It also enables a Kai Master to fight from the saddle with great advantage.
Curing
The possessor of this skill can restore 1 lost ENDURANCE point to his total for every numbered section of the book through which he passes, provided he is not involved in combat. (This can only be done after his ENDURANCE has fallen below its original level.) This Magnakai Discipline also enables a Kai Master to cure disease, blindness and any combat wounds sustained by others, as well as himself. Using the knowledge mastery of this skill provides will also allow a Kai Master to identify the properties of any herbs, roots and potions that may be encountered during the adventure.
Invisibility
This Magnakai skill allows a Kai Master to blend in with his surroundings, even in the most exposed terrain. It will enable him to mask his body heat and scent, and to adopt the dialect and mannerisms of any town or city that he visits.
Huntmastery
This skill ensures that a Kai Master will never starve in the wild; he will always be able to hunt for food, even in areas of wasteland and desert. It also enables a Kai Master to move with great speed and dexterity and will allow him to ignore any extra loss of COMBAT SKILL points due to a surprise attack or ambush.
Pathsmanship
In addition to the basic skill of being able to recognize the correct path in unknown territory, the Magnakai skill of Pathsmanship will enable a Kai Master to read foreign languages, decipher symbols, read footprints and tracks (even if they have been disturbed), and detect the presence of most traps. It also grants him the gift of always knowing intuitively the position of north.
Psi-surge
This psychic skill enables a Kai Master to attack an enemy using the force of his mind. It can be used as well as normal combat weapons and adds 4 extra points to your COMBAT SKILL.
It is a powerful Discipline, but it is also a costly one. For every round of combat in which you use Psi-surge, you must deduct 2 ENDURANCE points. A weaker form of Psi-surge called Mindblast can be used against an enemy without losing any ENDURANCE points, but it will add only 2 extra points to your COMBAT SKILL. Psi-surge cannot be used if your ENDURANCE falls to 6 points or below, and not all of the creatures encountered on your adventure will be affected by it; you will be told if a creature is immune.
Psi-screen
Many of the hostile creatures that inhabit Magnamund have the ability to attack you using their Mindforce. The Magnakai Discipline of Psi-screen prevents you from losing any ENDURANCE points when subjected to this form of attack and greatly increases your defence against supernatural illusions and hypnosis.
Nexus
Mastery of this Magnakai skill will enable you to withstand extremes of heat and cold without losing ENDURANCE points and to move items by your powers of concentration alone.
Divination
This skill may warn a Kai Master of imminent or unseen danger or enable him to detect an invisible or hidden enemy. It may also reveal the true purpose or intent of a stranger or strange object encountered in your adventure. Divination may enable you to communicate telepathically with another person and to sense if a creature possesses psychic abilities.
Infine, Equipment!
Equipment
Before leaving Sommerlund on your quest for the Lorestone of Varetta, you equip yourself with a map of the Stornlands and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the 'Gold Crowns' section of your Action Chart. If you have successfully completed books 1-5 of the Lone Wolf adventures in the earlier series, you may add this sum to the total of any Crowns you already possess. You can only carry a maximum of fifty Crowns, but any over this number can be left in safekeeping at your Kai monastery.
You can take five items from the list below, again adding to these, if necessary, any you may already possess. However, remember you can only carry two weapons and eight Backpack Items, maximum.
Sword (Weapons)
Potion of Laumspur (Backpack Items) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.
Warhammer (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six arrows. Tick them off as they are used.
4 Special Rations (Meals) Each of these counts as one Meal, and each takes up one space in your Backpack.
Quarterstaff (Weapons)
Padded Leather Waistcoat (Special Item) This adds 2 ENDURANCE points to your total.
Rope (Backpack Items)
Dagger (Weapons)
Tinderbox (Backpack Items)
Axe (Weapons)
Con qualunque Roll andiamo a 50 Corone!
Lupoazzurro
11th March 2013, 13:01
Io sceglierei Curing, Invisibility e Pathsmanship
(si lo so, non chiudiamo nessun cerchio ma mi sembrano più utili....)
e piglierei su arco e frecce mollando il warhammer.
Sturm
11th March 2013, 13:02
Per le discipline io dico : curing,invisibility e huntermastery
Per quanto riguarda il backpack: droppiamo la pozza di poison in favore di un meal. Per il resto non credo serva altre,abbiamo la summerswerd :love:
Bortas
11th March 2013, 13:09
Direi intanto
Invisibility
Huntmastery
Pathsmanship
Chiudiamo il cerchio, curing direi di saltarla per questo libro per il pf recuperato abbiamo Healing, ed il primo libro non credo sia incentrato su malattie, erbe maggiche e altre amenità.
Oggetti non so abbiamo ancora il vecchio zaino o no?
Defender
11th March 2013, 13:14
Mio voto per le Discipline Magnakai:
- Divination
- Pathsmanship
- Psi-screen
Motivazione: in combattimento con la Sommerswerd (sempre che non ci caschi :sneer:) siamo già Dio, quindi vorrei cercare di evitare le instadeath (da qui Divination e Pathsmanship). Psi-screen perchè cmq è utile contro le illusioni e l'ipnosi. No Curing e Huntmastery perchè i due vantaggi succosi (+1 ED ogni paragrafo e pasti aggratise) li abbiamo già con le discipline Kai. I circoli son carini da completare ma ripeto non abbiamo bisogno di grandi bonus al combat, imho.
Equip:
butterei l'Hourglass e il Small Silver Comb dallo zaino, sostituiti dalla pozza Laumspur e da un Meal (non si sa mai...)
come armi butterei il Warhammer (sticazzi è inutile), in cambio prenderei il Bow + Quiver (abbiamo ancora uno slot per gli Special Items, e cmq abbiamo Stone Effigy e Brass Whistle che penso siano più che useless a sto punto)
Jesper
11th March 2013, 13:16
Oggetti non so abbiamo ancora il vecchio zaino o no?
In teoria dice solamente "Special Items & Weapons", quindi lo zaino sarebbe vuoto. Possiamo anche houserulare che in realtà Lupo Solitario non si è liberato di tutto il ciarpame accumulato e ha ancora anche i Backpack items.
Bortas
11th March 2013, 13:28
1 di cibo, 1pozza, corda - zaino niente houseruler 3 cose 5 slot liberi e sticazzi...
Special items: buttare il vecchio ciarpame come, Galeor's Key, Jeweled Mace, Brass Whistle e prenderci la tinderbox
Armi: permuta martello da guerra in favore arco faretra negli special...
Defender
11th March 2013, 13:30
Ah se lo zaino è vuoto allora direi di prendere sta roba:
Potion of Laumspur (Backpack Items)
Bow (Weapons)
Quiver (Special Items)
Rope (Backpack Items)
Meal (Backpack Items)
Edit: ricordate che si possono ciappare solo 5 oggetti da quella lista..
Kaluisurrr
11th March 2013, 14:02
Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship
chiudiamo il cerchio
prendiamo bow quiver, pozza cura
tinderbox non credo serva se abbiamo ancora la firesphere, se non è così allora prendiamolo
-=Rho=-
11th March 2013, 14:09
Animal Control & Curing + Psi-screen , buttiamo veleno prendiamo la quiver , buttiamo warhammed prendiamo bow
Defender
11th March 2013, 14:10
tinderbox non credo serva se abbiamo ancora la firesphere, se non è così allora prendiamolo
Hai ragione.
Sostituisco la Tinderbox con un Meal (edito anche il mio reply di prima)
Jesper
11th March 2013, 14:26
Allora, facciamo un rapido conto dei voti!
DISCIPLINE:
4 Pathsmanship
4 Invisibility
3 Huntmastery
3 Curing
2 Psi-screen
1 Animal Control
1 Divination
Per l'equip mi pare ci sia una corrente di pensiero abbastanza univoca verso quanto proposto da Deffo:
Potion of Laumspur (Backpack Items)
Bow (Weapons)
Quiver (Special Items)
Rope (Backpack Items)
Meal (Backpack Items)
Huntmastery e Curing sono a parimerito! Scegliendo Huntmastery, completiamo il Circle of Solaris(+1CS +3EP). Votate per lo spareggio tra le due!
Defender
11th March 2013, 14:29
tra le due Huntmastery
il cerchio è il Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship ;)
Kaluisurrr
11th March 2013, 14:31
e chiudiamo sto cerchio
Jesper
11th March 2013, 14:32
il cerchio è il Circle of Solaris +1 CS + 3EP: Invisibility, Huntmastery & Pathsmanship ;)
Son stordito lol...avevo scritto +1 +3, ma non so perchè mi ricordavo che era il Circle of Fire e ho corretto in +1 +2 O-o
Kat
11th March 2013, 14:56
Huntmastery
Bortas
11th March 2013, 15:11
Chiudi sto cerchio e partiamo che ho voglia di menare le mani
Jesper
11th March 2013, 15:12
Ok, Completiamo il Circle of Solaris! (+1CS +3EP)
E si comincia!
Your quest for the Lorestone of Varetta will be fraught with danger, for the lands that border upon the River Storn are wild and turbulent nations, constantly warring with one another. Use the map to help you during your adventure and make notes as you progress through the story, for they will be of great help in this and future adventures.
Many things that you find will help you during your adventure. Some Special Items will be of use in future Lone Wolf adventures, and others may be red herrings of no real use at all, so be selective in what you decide to keep.
Choose your three Magnakai Disciplines with care, for a wise choice can enable any player to complete the quest no matter how weak his initial COMBAT SKILL and ENDURANCE points scores. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Magnakai adventure.
May the spirit of Sun Eagle guide you on the path of the Magnakai.
Good Luck!
Ricapitolando: dopo aver studiato il Libro dei Magnakai scritto dal primo Gran Maestro Kai, Sun Eagle, siamo diventati super sboroni. Dal libro, abbiamo anche appreso che la chiave per sconfiggere i Darklords risiede nella Lorestone of Varetta. Approfittando della guerra civile scoppiata tra i Darklords, abbiamo deciso di viaggiare verso l'antica città di Varetta per recuperare questa famosa Lorestone...
The courtyard of the Kai Monastery is strangely silent the morning you begin the quest. A blanket of frost sparkles on the battlements and the air is crisp and clear as you guide your horse down the steep hill track that disappears into the Fryelund Forest. It is only a little later when you look back to see the tall grey towers of your stronghold silhouetted against the sky. You bid a silent farewell before entering the densely packed trees. You do not look back again.
The long ride south is not without incident. On Raider’s Road, the highway between the capital and the province of Ruanon, you are confronted by a ragged outlaw band. They demand gold but instead receive a harsh lesson in the powers of a Kai Master. You fight them and they flee in confusion, leaving three of their number dead on the highway. After this encounter, you are given a wide berth by all the other unsavoury characters of this bleak and desolate region.
In Ruanon, you are greeted with a hero’s welcome by the lord of the land, Baron Vanalund. He and his people will never forget the debt they owe you, for it was your courage that once saved them from destruction at the hands of an evil renegade warlord. You are made so welcome by the Ruanese that your quest is in danger of being forgotten in the endless round of banquets and celebrations held in your honour. However, you cannot neglect your duty, and the time soon comes for you to leave the mining town and venture south once more.
Long ago, the highway from Ruanon to Quarlen was torn in two by a terrible earthquake that scarred the land for hundreds of miles. This deep crevasse became known as the Maakengorge—the Chasm of Doom—for its fathomless depths are cursed with a dreadful legacy. It was here, during the Age of the Black Moon, that King Ulnar killed the mightiest of the Darklords—Lord Vashna, whose body, along with the bodies of all his followers, was cast down into its bottomless reach. The legends say that his death-cry will echo through the gorge until he rises again to wreak his vengeance on Sommerlund and the House of Ulnar.
You are eager to avoid the Chasm of Doom and the long detour to the free city-state of Casiorn is a far better prospect than a visit to the ghost-city of Maaken. Gradually, the fertile plain of southern Ruanon gives way to the sparse vegetation on the borders of the Dry Main. There, like a jewel rising out of the desert, lies the city-state of Casiorn. Your stay in the City of Merchants is a brief but profitable one; a piece of luck helped by your Kai skills gives a profitable win at the gambling house of the Silver Sage. With the gold you win you replenish your supplies and purchase a fresh mount for your ride to Quarlen.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/small8.png
A week later, you arrive safely at the outskirts of Quarlen and, in the evening twilight, find yourself gazing upon the fortified wall that surrounds this river town. To reach Varetta you must cross the river—and only here, at Quarlen, is there a bridge that spans the fast-flowing waters of the Quarl. The highway divides as it approaches the town wall, for there are two gates that provide access to its east side.
If you have the Magnakai Discipline of Pathsmanship, turn to 308.
If you wish to approach the north gate, turn to 137.
If you wish to approach the south gate, turn to 225.
E sfruttiamo subito Pathmanship!
Your Magnakai skill tells you the meaning of a symbol carved into the stone above the south gatehouse: it is a winged spur, the emblem of the army of Lyris. This gate must be the entrance to a guardhouse, for the highway that leads to the north gate shows signs of more frequent use where its deeply rutted surface has borne the brunt of merchant traffic to and from Casiorn. The tracks that mark the road here are only those of iron-shod horses. As the border guards of Lyris have a poor reputation for hospitality, it would be wise to avoid them if possible.
If you wish to approach the north gate, turn to 137.
If you decide to approach the south gate, turn to 225.
Ciò detto, quale cancello preferiamo?
PS: ecco la mappa!
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/map.png
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (6)
Money (50): 50
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
-=Rho=-
11th March 2013, 15:14
137
Defender
11th March 2013, 15:20
North Gate, 137
Bortas
11th March 2013, 15:28
Namo a nord 137
Jesper
11th March 2013, 15:29
A peasant wagon and a merchant caravan bearing the toa-tree emblem of Casiorn are waiting in front of the town gate. You bring your horse to a halt and wait in line as the great door of rust-red iron slowly creaks open. A guard appears and gestures to the wagon and caravan to enter, but he lowers his spear menacingly as you prepare to follow. ‘The town levy is 3 Gold Crowns, stranger. Pay or turn away.’
If you wish to pay the levy, give the guard 3 Gold Crowns and turn to 332.
If you do not wish to pay the tax and wish to try to ride past the guard, turn to 115.
Paghiamo o vogliamo provare a oltrepassare la guardia?
Bortas
11th March 2013, 15:31
Calpestiamolo lupo è leggenda e questa è una guardia di merda 115
Rise-the-Sky
11th March 2013, 15:36
Si ma non è un farabutto buzzurro... non è una tangente, è una tassa e quindi va pagata.
e poi con 50 corone di cap bisogna far spazio nel borsello ai loot futuri facendo girare l'economia!
Lupoazzurro
11th March 2013, 16:10
paghiamo il biglietto, suvvia, siamo persone civilizzate....
Kaluisurrr
11th March 2013, 16:10
paghiamo ste 3 corone
Defender
11th March 2013, 16:11
Si ma non è un farabutto buzzurro... non è una tangente, è una tassa e quindi va pagata.
e poi con 50 corone di cap bisogna far spazio nel borsello ai loot futuri facendo girare l'economia!
ahahah uppo :D
Jesper
11th March 2013, 16:13
LW paga il biglietto di Gardaland come un pravo pampino!
You enter a wide street where black iron lanterns swing above the doors of shops and houses, their oily black smoke staining the walls and adding a pall of gloom to the darkening sky. The street descends towards the River Quarl, where flatboats lie moored at the rich merchant wharves. Quarlen stands at the most northerly point on the river that can be navigated by boat and barge, and it is here that the river meets the caravan routes to Casiorn and the Lastlands, so ensuring the future of the town.
At the approach to a wide stone bridge, you see an impressive-looking hostelry, with stables and outhouses. A painted shield hangs above the courtyard gate proudly displaying its name:
THE BARREL BRIDGE TAVERN
The moment you enter the courtyard, a stableboy appears from nowhere and bids you welcome. He takes charge of your horse and shows you the door to the tavern hall. It is crowded, despite the early hour, and a roaring fire blazes in its great stone hearth. The smell of roasting beef makes your mouth water, reminding you that you have not eaten today.
If you do not have any Gold Crowns, turn to 91.
Otherwise, if you possess the Magnakai Discipline of Pathsmanship or Divination, turn to 346.
If you wish to take a seat and order some food, turn to 172.
If you wish to approach the bar and ask about a room for the night, turn to 232.
EDIT: duuur me leggere difficile oggi <.< continuo con l'update (avevo letto "se hai altre monete" e non "se non hai altre monete").
:dumb:
Pathmanship si sta facendo valere :D
Seated near to the fireplace are three surly-faced drinkers, their tunics stained with the grime of travel. Each wears a red badge upon their breast, embroidered with the crossed swords of Varetta. You sense that they are soldiers-of-fortune, probably in the pay of a captain who comes from the same city.
If you wish to join the men and perhaps find out more about Varetta, turn to 125.
If you decide not to approach them and wish to go to the bar and ask about a room for the night, turn to 232.
If you would rather take a seat and order some food, turn to 172.
Che si fa? :D
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (6)
Money (50): 47
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Bortas
11th March 2013, 16:17
Pathsmanship 346 usiamola sta disciplina nova... Vediamo se è il classico posto dove ci possiamo fidare o non aspettano altro che il solito frescone che paga 3 soldi alla prima persona vestita da guardia che fa l'arrogante, per dargli la quaglia drogata e farlo svegliare la mattina dopo nudo con un paletto nel culo e un rene in meno.
Rise-the-Sky
11th March 2013, 16:20
Visto che Pathmanship ci ha dato una nuova opportunità direi di sfruttarla e andare a far due chiacchiere coi soldati di ventura
Defender
11th March 2013, 16:23
joiniamo i giannizzeri al 125
Kat
11th March 2013, 16:24
125
-=Rho=-
11th March 2013, 16:28
125
Jesper
11th March 2013, 16:34
joiniamo i giannizzeri al 125
The soldiers are swilling ale and reminiscing about their campaigns with wild exaggeration. They are brash and loud, but an uneasy silence quickly falls when they see you approach. You notice that their hands are no longer grasping mugs of ale; they now rest upon the hilts of their heavy-bladed swords.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/small10.png
If you decide to offer to buy them a drink, turn to 30.
If you wish to ask permission to join them, turn to 260.
If you choose to ignore them and would rather take a seat elsewhere and order some food, turn to 172.
Offriamo un drink ai giannizzeri, o facciamo gli educati? O li sfanculiamo? :D
Rise-the-Sky
11th March 2013, 16:46
Se son soldati apprezzeranno sicuramente + da bere che le buone maniere dunque 30
Bortas
11th March 2013, 16:54
172
-=Rho=-
11th March 2013, 16:54
30
Defender
11th March 2013, 17:02
Un giannizzero che beve è un giannizzero felice!
Se poi la birra è offerta, la felicità è doppia! E anche le info ottenute...
30
Sturm
11th March 2013, 17:04
Mbriacamoli fino al midollo,poi si estorcono le info,poi li uccidiamo e buttiamo i cadaveri sul fuoco per arrostirli prima di mangiarli :nod:
30
Kaluisurrr
11th March 2013, 17:29
30
Jesper
11th March 2013, 17:34
Mbriacamoli fino al midollo,poi si estorcono le info,poi li uccidiamo e buttiamo i cadaveri sul fuoco per arrostirli prima di mangiarli :nod:
:nod:
The three men exchange wary glances before offering you a seat. A pock-marked warrior snaps his fingers and shouts across the crowded hall: ‘Wench! Four flagons of ale!’
Beer is drawn into four large earthenware vessels, each of which holds half a gallon of ale. Staggering beneath their weight, the serving girl finally arrives and places the flagons on the table.
‘Eight Gold Crowns, sir,’ she says, breathlessly, the perspiration standing out on her freckled brow.
If you wish to pay for the ale, turn to 230.
If you cannot or do not want to pay for the ale, turn to 159.
Urg :D
Fare i fantastici ha il suo prezzo...ma come detto altrove, facciamo girare l'economia, che tanto abbiamo ancora quasi il massimo di Corone! :D
‘A toast to our gallant friend,’ cries the soldier with the pock-marked face. ‘Honour in battle!’ shouts the red-haired man to his left. ‘And a rich purse for the victor,’ retorts the other. They laugh heartily and raise the flagons to their lips. Their smiling faces are completely hidden by the jugs as they drink their fill. A full minute of silence passes before the three jugs are slammed to the table, emptied of ale.
The strong beer soon dissolves any guardedness, and they become very talkative about themselves. You take this opportunity to ask them what they know of the Lorestone of Varetta.
‘Legend,’ belches the red-head, ‘myth or legend.’ ‘Not so,’ interrupts Pock-face. ‘It’s real enough, but it was lost years ago. The Lorestone is magical—it holds a power that can turn an ordinary man into a king.’
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/small13.png
On hearing this, the other soldiers snigger, but Pock-face ignores them and continues. ‘The Lorestone was once set into the throne of Lyris, at the Tower of the King in Varetta. Hundreds of years ago, during the War of the Lorestone, it was stolen by a Salonese prince called Kaskor. He set the stone upon a gold sceptre and used it in battle to inspire his followers. He believed that it made him invulnerable, but it was not so. He was killed in a battle on board his royal barge at Rhem, and the Lorestone was lost when it fell from his hand into the depths of the River Storn. However, that is not the end of the story. There are many tales about the sceptre having been found, but on the whole they have turned out to be fake or merely fanciful. The legend says whoever wields the Lorestone is the rightful ruler of all the Stornlands. For this reason above all others, the Lorestone is sought by many evil or unscrupulous men to further their dreams of power. If you wish to know more, you should go to Varetta. There are many learned men who have devoted their lives to the study of the Lorestone—the scholars and sages of Brass Street—they are the people to help you!’
You thank the soldier for his help and take your leave of the company.
If you now wish to order some food, turn to 172.
If you decide to go to the bar and enquire about a room for the night, turn to 232.
Dopo la birra passiamo al cibo (sperando che ci facciano sgozzare e cucinare i giannizzeri marinati nella birra come suggerito da Sturm)? O andiamo a letto?
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (6)
Money (50): 39
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
-=Rho=-
11th March 2013, 17:46
172
Defender
11th March 2013, 17:46
Li mortè che salasso :gha:
Boh a sto punto magnamo pure, che andiamo a letto senza cena?
172
Bortas
11th March 2013, 17:49
Ma si fottano gli scrocconi... 232
Rise-the-Sky
11th March 2013, 17:56
Entrando nella locanda ci ricordava che non avevamo mangiato tutto il giorno.
E quindi via verso una bisteccona alta 3 dita !
Kaluisurrr
11th March 2013, 18:13
go di fiorentina sommerlundiana
Jesper
11th March 2013, 18:16
Bistecca di capra a 30 Corone inc!
You choose a seat near the corner: one that is laid for dinner and offers a clear view of the hall. A serving girl soon appears carrying a platter laden with roasted meat, and she proceeds to stack a generous helping on your plate.
‘Two Gold Crowns, if you please, sir,’ she says, presenting an open hand bloodied by the food.
You pay (remember to deduct the Crowns from your Action Chart) and settle down to your feast. While you are eating, you are approached by the innkeeper. He is a fat, oily individual with small, piggish eyes.
‘My lad tells me that he’s tended to your mare—she’s in good ’ands ’ere—the best stables in all o’ Quarlen.’ The man shifts nervously from one foot to the other, as if he is uncomfortable in your presence. ‘You’ll be wantin’ a room, I take it?’
You finish a mouthful of food before nodding your reply. ‘You’re in luck, my friend,’ he answers, obviously relieved that you have turned out to be a paying guest. ‘We ’ave one room left—Room 17.’
He produces a plain iron key from his apron pocket and sets it down beside your plate. ‘That’ll be 3 Gold Crowns, sir—in advance.’ You pay the innkeeper and slip the key into your pocket.
Turn to 219.
E con la bisteccona e la stanza, sono altre 5 Corone. Lupo livin' large!
Suddenly, there is a mighty crash as the hall door is slammed shut. Into the tavern strides a black-browed young lordling, wearing a flamboyant costume of ebony and gold. He makes a ceremonious display of removing his velvet cloak and pompously demands food and wine, and it takes three serving girls and the innkeeper to see to his wishes. His manner is so insulting that you are not surprised to see the many scars that disfigure his young face. He must be continually provoking fights and duels.
The lordling chooses to seat himself at a table already occupied by a small, thin, inoffensive old man. Within seconds there is a thunderous outburst of foul language. The lordling grabs the old man by the throat, lifts him one-handedly from his seat, and hurls him to the floor. ‘You snivelling toad, how dare you sit with me!’ he bellows.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/ill13.png
Illustration XIII—The lordling kicks back his chair and towers over the wretch.
Bewildered and frightened, the little man fumbles an apology, but to no avail. The lordling kicks back his chair and towers over the wretch, his hand clasped around the hilt of his sword. The tavern crowd view the scene with relish, like spectators at a Vassagonian arena, for the lordling clearly intends to kill the old man.
If you possess a Bow and wish to use it, turn to 301.
If you do not possess a Bow, turn to 78.
Come reagiamo di fronte a questo gigantesco parapacco? :facepalm:
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (6)
Money (50): 34
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Bortas
11th March 2013, 18:22
Arco e freccia tra gli occhi 301
Rise-the-Sky
11th March 2013, 18:35
9847
301
Sturm
11th March 2013, 18:39
Sarà il dessert dopo la bistecca di giannizzeri,una freccia su pel culo non fa poi tanto male dicevano! :nod:
Kat
11th March 2013, 18:47
301
Defender
11th March 2013, 18:53
E' tempo di far impallidire Legolas e di infiocinare questo scarafaggio.
301
Jesper
11th March 2013, 18:53
Lupo Solitario, protettore del buon gusto!
With the speed and grace of movement that marks you as a Kai Master, you load, take aim, and fire. Your Arrow pierces the lordling’s forearm as his sword descends, causing the blow to splinter stone, not skull. He utters a shrill cry and spins backwards, cradling his wounded arm as he falls.
‘Curse you, scum!’ he shrieks. ‘I am Roark, highborn of Amory. I shall have your life for this—mark my words!’
Trembling with pain and fury, he staggers to his feet and demands his cloak from the innkeeper before stumbling into the night with a welter of threats and curses.
Turn to 281.
Non so perchè, ma ho l'idea che incroceremo nuovamente Roark e il suo indegno parapalle.
‘My humble thanks,’ says the frail old man as you help him to his feet. ‘I am forever in your debt.’
Taking him by the arm, you escort him to his table where he gathers up his scattered belongings. ‘My name is Cyrilus. I am a magician,’ he says meekly, as if apologizing for some weakness or abnormality. ‘I claim no great understanding of the arcane—my talents are modest by any standard. I only dabble in simple tricks, earning my keep with amusements and sleights-of-hand to amuse the courtiers of Varetta.’
Your eyes obviously betray you; the old man is quick to note your sudden interest in the word ‘Varetta’.
If you wish to ask him about the Lorestone of Varetta, turn to 83.
If you do not wish to question him, bid him goodnight and turn to 239.
Ci sbottoniamo? O non ci fidiamo?
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (5)
Money (50): 34
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Kaluisurrr
11th March 2013, 18:59
dai su, cosa potrà mai farci un povero vecchio :confused:
Sturm
11th March 2013, 19:03
E' in debito,ci deve dire tutto ciò che c'è a Varetta sto pippone di un mago,comprese trappole e mostri,e quanti peli del culo hanno e se hanno più di un culo :nod:
Kat
11th March 2013, 19:04
Chiediamo di sta Loretta, magari la conosce.
-=Rho=-
11th March 2013, 19:42
83 , che mo gli paghiamo anche il sorbetto a sto frocione
Tibù
11th March 2013, 20:17
83
Bortas
12th March 2013, 02:12
83 e calci in culo, parla vecchio di mmerda lupo solitario non scherza ed ora fa pure il gagarone...
Jesper
12th March 2013, 10:09
Abbiamo fatto bene a fidarci del vecchio? O e' uno dei Darklords in incognito? Se un albero cade nel Maakengorge e non c'e' nessuno, fa rumore?
Lo scopriremo tra circa un'ora!
Sturm
12th March 2013, 10:13
:rotfl: :rotfl:
Jesper
12th March 2013, 11:07
Risposte al quiz di oggi:
Si
No
Si (che domanda del cazzo)
The old man narrows his mousy eyes and looks at you with a cautious stare. ‘It is but a legend. Some say it contained great power; others say its power existed only in the minds of those who craved to own it. Whatever the truth is, the Lorestone has been lost for hundreds of years.’
You sense that the old magician is not telling you all he knows about the Lorestone.
If you wish to identify yourself and tell him the nature of your quest, turn to 119.
If you choose not to reveal your identity, bid him goodnight and turn to 239.
Il vecchio si sta trattenendo. Anche se non è uno dei Darklords, vogliamo fidarci? O lo congediamo e andiamo a nanna?
Il pezzo "You sense that the old magician is not telling you all he knows about the Lorestone." è uno dei modi in cui Joe utilizzerà le discipline Kai d'ora in poi: in pratica, questo è un uso automatico della disciplina di base "Sesto Senso".
Ovviamente, le utilizzerà quando non se le dimentica. Il che mi porta a congratularmi con voi! Abbiamo evitato l'insta morte più imbecille dell'intera Saga, nel precedente libro:
Il temibile Tassidermista: in pratica, questo tizio ci invitava nella sua bottega; ci mostrava il suo lavoro; se lo seguivamo ancora, ci dava da bere un sonnifero, ci impagliava e ci metteva in mostra :D Il tutto senza che Sesto Senso ci avvertisse minimamente delle sue intenzioni lol
:dumb:
Defender
12th March 2013, 11:13
Dai diciamogli tutto a sto punto, sarà come uno di quei saggi del villaggio di Ken il Guerriero vittime dei soprusi ma devoti alla giustiziah!
119
Sturm
12th March 2013, 11:14
Ma dove lo incontravamo?
Btw identifichiamoci 119!
Bortas
12th March 2013, 11:35
Namo a letto, ci han inculato il prezzo della cena facendoci pagare il cerbiatto a peso d'oro, ci han fatto pagare giri di birra a scrocco e poi non sanno un cazzo o non ce lo vogliono dire, per di più un testadicazzo ci rovescia la cena per terra dicendo che si vendicherà per quei due calci in culo che ha rimediato, menomale che i soldi ce li abbiamo, si poteva andare a nanna dopocena e fanculo 239.
Non è logico andare dal primo vecchio rincoglionito a dire "salve io sono lupo solitario spacco i culi e i Darklord sono venuto qui perchè devo spaccare di legnate quelli di zona, non sapresti indicarmeli?
Lupoazzurro
12th March 2013, 11:44
Non è logico andare dal primo vecchio rincoglionito a dire "salve io sono lupo solitario spacco i culi e i Darklord sono venuto qui perchè devo spaccare di legnate quelli di zona, non sapresti indicarmeli?
bè, allora si potrebbe provare con: "Salve sono Guybrush Threepwood, un temibile pirata"
Rise-the-Sky
12th March 2013, 11:48
Ma si diciamogli chi siamo che verrà fuori che il vecchio era un gran fan dei Kai, che aveva le figurine di tutti i gran maestri e si farà fare l'autografo nonchè ci darà accesso ad antiche (e probabilmente inutili) informazioni extra.
Jesper
12th March 2013, 11:51
Ma dove lo incontravamo?
Timmy il Temibile Tassidermista
Era nella prima città, se scappavamo dalle guardie all'inizio. In realtà, c'era un gran numero di scelte dentro la città: potevamo anche farci la sauna!
Comunque, ci fidiamo del vecchio saggio di Kenshiro (nonostante il voto di protesta di Bortas :D)
Cyrilus’ eyes open with such surprise that you can see the startled whites around his mousy-brown pupils. ‘Lone Wolf,’ he whispers, incredulously, ‘I should have known. Humble apologies, my lord. I thought that you sought the Lorestone for less than honourable reasons.’
Cyrilus talks at great length about the legend of the Lorestone. You learn that it remained in Varetta after Sun Eagle’s quest, where it was set into the throne of Lyris in the Tower of the King. Hundreds of years ago, during the War of the Lorestone, it was stolen by a Salonese prince called Kaskor. He set the stone upon a gold sceptre and used it in battle to inspire his fanatical followers and crush his foes. He believed it made him invulnerable, but this was not so—he was killed on his royal barge during a battle at Rhem, and the Lorestone was lost when the gold sceptre fell from his hand into the depths of the River Storn. There were many accounts of the sceptre having been found, but they had always proved to be untrue or simply fanciful. It was said that whoever wielded the Lorestone was the rightful ruler of all the Stornlands. For this reason alone it was often sought by evil or unscrupulous warlords, and many had pursued the quest, all without success.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/small13.png
Cyrilus does not know where the Lorestone is, but he does know a man in Varetta who claims to know its exact whereabouts. ‘Let me ride with you to Varetta; in return for the privilege I shall take you to this man.’ Your basic Kai instincts tell you his offer is genuine. You nod your agreement and arrange to meet him in the tavern courtyard at dawn.
Turn to 5.
Abbiamo guadagnato un compagno! Vediamo quanto sopravvive alla Death Aura! :D
A shrill cockcrow heralds the break of day. By the time you have dressed and gathered together your equipment, Cyrilus is waiting for you in the courtyard below.
‘A glorious day,’ he says cheerfully, pointing up at the cloudless sky with his slender oaken staff. ‘We’ll have no difficulty reaching the Halfway Inn by nightfall.’
You bid farewell to the innkeeper and his son and urge your horses out onto the narrow street that leads to the west gatehouse. By mid-morning you are riding across gentle hills crested with yellow-leaved trees. The hilltops are shrouded with mist, but occasional rays of sunshine break through to lighten the lush green fields below. Time passes swiftly as Cyrilus recounts the histories and legends of the area. You learn that the rich and fertile kingdoms bordering the River Storn have a wild and turbulent past, swept by wars, divided by empires, split by national rivalries and the ambitions of petty princes who prey upon one another and the rest of the populace. Lyris is embroiled in war with Magador, Delden with Salony, and Salony with Slovia. Battles are fought, lives are lost and the land is pillaged with grim regularity—only the mercenaries and the crows seem to prosper from the continual conflicts.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/small3.png
It is mid-afternoon when you catch sight of a small village on the road ahead. There are many wagons parked at the side of the highway, and a crowd has gathered in a field nearby. As you ride past, you notice a large placard nailed to one of the wagons:
ARCHERY TOURNAMENT
ENTRANCE FEE: 2 GOLD CROWNS
FIRST PRIZE: THE SILVER BOW OF DUADON
If you wish to enter the tournament, turn to 141.
If you do not wish to or cannot afford to enter, continue on your way and turn to 210.
Mmm un torneo d'arco! Ci sentiamo Robin Hood e paghiamo 2 Corone? o skippiamo?
Rise-the-Sky
12th March 2013, 11:59
-Arco... checked
-Addestramento militare ultra pro...checked
-2 corone di disponibilità...checked
Andiamo a vincere facile!
(ci manca solo la skill war+arco ma speriamo di sculare ugualmente)
Sturm
12th March 2013, 12:05
Cazzo! Siamo i kai-jedi-masters! Trucchiamo il torneo con qualche jedi-trucco e fottiamo l'arco!
Go 141! Famogli vedere cosa vuol dire utilizzare un arco!
Btw la storia raccontata dal vecchio sulla Lorestone pare una scopiazzata di quel che è successo all'Anello di Tolkien
Kaluisurrr
12th March 2013, 12:10
e go a vincere il torneo cazzo
-=Rho=-
12th March 2013, 12:20
141
Defender
12th March 2013, 12:23
LA scelta è ovvia, abbiamo anche il mantello verde alla Green Arrow :D
Bortas
12th March 2013, 12:23
Salga su quella pedana cazzo 141
Kat
12th March 2013, 12:25
Dopo la spada magica ci manca giusto l'arco, andiamo a vincerlo.
Jesper
12th March 2013, 12:32
Btw la storia raccontata dal vecchio sulla Lorestone pare una scopiazzata di quel che è successo all'Anello di Tolkien
Ma appena appena :D
Comunque, andiamo a vincere il bacio, la freccia d'oro e tutta la baracca!
Cyrilus offers to stay and look after the horses while you take part in the contest. He says that archery holds no interest for him, but you suspect this is just an excuse to take an afternoon nap. You hand him the reins of your horse and hurry to join a line of men waiting to enter the tournament field.
The event reminds you of a Sommlending village pageant and the jugglers, the dancers, and the numerous sideshows all add to the festive spirit. Eventually, you reach the gate where a cheerful old lady is collecting the 2 Gold Crowns entrance fee. You hand over your Crowns (remember to mark these off on your Action Chart) and enter a large tent where the other competitors are stringing their bows.
If you have a Bow, turn to 340.
If you do not have a Bow, turn to 18.
Bene, e con il vecchio che fa la guardia ai cavalli dormendo, si va! Abbiamo già un arco, grazie.
A small, flat-faced man dressed in a silver-braided jerkin enters the tent and calls for everyone’s attention. Quickly, he explains the rules that govern the tournament and then ushers you onto the range. At the far end of the field is a line of targets, each with ten coloured rings marked 0–9. Each archer is given 3 arrows with which he must get a minimum score of 8 in order to qualify for the next round of the tournament.
Pick three numbers from the Random Number Table and add them together. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to your total.
If your total score is now 7 or less, turn to 103.
If your total score is now 8 or higher, turn to 26.
Non abbiamo Weaponmastery, ma dobbiamo far 8 con 3d10...
Rolls...4, 1, 7 = 12!
Your score qualifies you for a place in the final, for only one other archer has scored more than eight points. His name is Altan, a tall man with rugged features, a ranger from the mountains to the north. He wields a longbow of orange toa wood, and his skill with this weapon is formidable; it will be a difficult contest.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/ill2.png
Illustration II—Altan wields a longbow of orange toa wood.
Altan: COMBAT SKILL 28 ENDURANCE (TARGET points) 50
The tournament final is played out using the normal rules for combat.3 The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)
If you are the first to lose all 50 TARGET points, turn to 183.
If Altan is the first to lose all 50 TARGET points, turn to 252.
AH! Ahahah...ah.
Ok, la vittoria pare lontanuccia, ma ci proveremo :D Abbiamo buttato l'Alether :( e non possiamo usare il bonus fornito dallo scudo. Di conseguenza la nostra CS è 20, anche utilizzando il +2 dell'Elmo d'Argento e friggendo la testa al creatore della Pimpa con Mindblast (un'altro +2).
BTW, benvenuti nella serie Magnakai, dove i nemici hanno fatto la scuola Dragonball :D
COMBAT RATING: -8
Roll...0 :metal:
Lupo Solitario -0 (50)
Altan -8 (42)
Roll...2 :(
Lupo Solitario -7 (43)
Altan -0 (42)
Roll...8 :metal:
Lupo Solitario -3 (40)
Altan -6 (36)
Roll...6
Lupo Solitario -5 (35)
Altan -4 (32)
Roll...8 :metal:
Lupo Solitario -3 (32)
Altan -6 (26)
Roll...6
Lupo Solitario -5 (27)
Altan -4 (22)
Roll...0 :metal:
Lupo Solitario -0 (27)
Altan -8 (14)
Roll...4 :(
Lupo Solitario -6 (21)
Altan -2 (12)
Roll...4 :(
Lupo Solitario -6 (15)
Altan -2 (10)
Roll...6
Lupo Solitario -5 (10)
Altan -4 (6)
Roll...8 :metal:
Lupo Solitario -3 (7)
Altan -6 (0)
:lazar::lazar::lazar::lazar::lolguy:
FANCULO ALLA PIMPA, ABBIAMO BATTUTO ALTAN! (credo sia la prima volta che vinco in modo legit questo scontro, dai tempi della mia fanciullezza ad oggi). Ok abbiamo sculato coi roll :D
A loud cheer shatters the silence as your arrow strikes home—you have won. The villagers are thrilled to have witnessed such an exciting tournament and crowd around you to offer their praise and congratulations. The little man in the braided jerkin presents you with your prize—a magnificent Bow made from the wood of a silver oak tree. This weapon will add 3 points to your total whenever you are using a Bow and are instructed to pick a number from the Random Number Table. Enter the Silver Bow of Duadon on your Action Chart as a Special Item and make a note of its particular property.7
After making a short speech to thank the villagers for their generosity, you shoulder your prize and head back to Cyrilus with the good news.
Turn to 33.
:sweetjesus:
A shock awaits you on your return to Cyrilus: both he and your horse have vanished. At first you curse him, thinking that he has wandered off to a nearby ale tent for a drink, but when you discover his oaken staff lying beside the road, you sense that something is seriously wrong.
You climb to the top of a parked wagon and strain your eyes in all directions for some clue to his whereabouts. Suddenly you see him, surrounded by a group of cavalrymen galloping away to the west. You count six of them plus a riderless horse—your horse. Then you notice that conveniently hitched to the back of the parked wagon is a saddled horse.
If you wish to take the horse and give chase, turn to 271.
If you wish to try to find the horse’s owner and offer to buy it, turn to 325.
Ovviamente, MAI UN MINUTO DI NON CACO, REPRISE.
Ci hanno rubato il vecchio e i cavalli! Che si fa?
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (5), Silver Bow of Duadon,
Money (50): 32
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Defender
12th March 2013, 12:41
MOAHAHAHAHAH Cristo che culo nel duello :D
Abbiamo l'Arco Diddioh :metal:
Spavaldi e Tronfi come non mai, prendiamo sto cavallo e corriamo all'inseguimento, non abbiamo tempo per stupide formalità quali pagarlo :nod:
Kaluisurrr
12th March 2013, 12:41
inseguiamoli! basta spendere monete cazzo, siamo mercanti o fottuti kai lord?
Sturm
12th March 2013, 12:46
You earned the Kail Sboronz Lord Title!
Go all'inseguimento e usiamo i loro come puntaspilli!
Bortas
12th March 2013, 12:46
Il vecchio sarà morto in un fossone, sgozzato... Prendiamo il cavallo in prestito (requisisto da lone wolf, praticamente la pula) ora non c'è tempo di comprarselo 271
Jesper
12th March 2013, 12:59
Ci sono diversi temi ricorrenti in Lupo Solitario: l'acqua è nostra nemica; in una scelta alla cieca, quella di sinistra è sempre la strada giusta; e i cavalli cambiano proprietario più frequentemente delle banconote. Ah e si, anche: rubare cavalli è pericoloso, indipendentemente dai poteri mistici del ladro :nod:
You have barely covered a hundred yards when you hear a frantic cry: ‘Horse thief, horse thief! Don’t let him get away!’
You tighten your grip and urge the horse along the highway as it dips and bends, following the low hedgerow that borders the tournament field. The cry alerts some men from the archery competition, and they soon appear in a line at the edge of the field. As they see you approach, they draw their bows to fire.
Pick a number from the Random Number Table. If you have the Magnakai Discipline of Animal Control or Huntmastery, add 3 to the number you have picked.
If your total is now 5 or below, turn to 52.
If your total is now 6 or higher, turn to 81.
Roll...7 (mi sa che ho rotto il dice roller lol) +3 per Huntmastery.
E quando dico pericoloso, intendo
che se non avevamo Huntmastery, questo era un roll 60% instadeath :hidenod:
Rubare cavalli fuori da un torneo di tiro con l'arco è doppiamente pericoloso; ovviamente, il cavallo che abbiamo fregato è quello di Altan :lol:
Comunque sia, "Ci vediamo gonzi!"
Arrows scream past on all sides. One shaft gouges a furrow of skin from the horse’s rump, causing him to twist and buck; you shorten the reins and urge him forward. Your quick thinking helps you regain control of the frightened animal, and soon you are well out of range of the deadly arrows.
Turn to 39.
The chase takes you deep into the heart of the Varettian Hills. Soon the highway dips and twists, plunging into the valleys and hollows carved by fast-flowing streams, and climbing through the dense woodland that clings precariously to every precipice and crag. You often lose sight of the riders, but your basic Kai skills of tracking and hunting enable you to follow their trail with ease. It is not until you reach a tiny village perched on the edge of a tree-lined crag that their trail becomes indistinct. However, you notice that at the far side of the village, a stony hill track branches from the main highway and ascends into the trees.
If you have the Magnakai Discipline of Pathsmanship, turn to 117.
If you wish to continue along the highway, turn to 143.
If you wish to follow the hill track, turn to 241.
Abbiamo Pathmanship!
Using your Magnakai Discipline, you examine both the hill path and the highway for recent tracks. To your surprise you discover that neither route has been used by horsemen in the last three hours. It can mean only one thing—the riders are hiding somewhere in the village.
If you wish to ride back into the village, turn to 52.
If you wish to hide in the trees and wait for the riders to show themselves, turn to 74.
Ok, i rapitori sono nel villaggio; facciamo irruzione, o cerchiamo di fare un'imboscata?
(E i più sgamati potranno anche fare del metagame! Che volete di più dalla vita :D?)
Bortas
12th March 2013, 13:14
Facciamola una operazioncina stealth ora abbiamo anche le abilità ecchecazzo 74
Faz
12th March 2013, 13:19
Imboschiamo imboschiamo
Defender
12th March 2013, 13:22
se non avevamo Huntmastery, questo era un roll 60% instadeath :hidenod:
:gha:
figurati se Dever detto il bolscevico onesto non ci avrebbe punito oltremodo per aver LEGITTIMAMENTE preso a prestito un cavallo..
Cmq.
Hiddati come neanche Shwarzy in Predator, attendiamo silenti i manigoldi, pagheranno tutto e pagheranno caro...
Kaluisurrr
12th March 2013, 13:32
stealth time
Jesper
12th March 2013, 13:34
Dopo esserci coperti di fango e melta, ci nascondiamo nel fogliame...
You do not have to wait very long for the riders to appear. As soon as they think you have gone, they emerge in single file from the back of a derelict cottage and draw themselves into a circle in the middle of the village. Although they are out of earshot, you can tell by their frantic movements and gestures that they are having a heated argument. Suddenly, they break the circle and ride towards you. Cyrilus, still lying unconscious across his horse, is in tow behind the last rider.
If you have a Bow and want to ambush them as they ride past your hiding place, turn to 20.
If you wish to attack the last rider and try to recapture Cyrilus, turn to 203.
If you wish to let them pass and then follow them, turn to 227.
Mmm, diverse opzioni interessanti; ma quale sarà la nostra linea d'azione?
Defender
12th March 2013, 13:40
Io dico di seguirli... Campo base banditi = loot più abbondanti e succosi!
Avremo tempo di farli fuori come meritano una volta là.
227
Kaluisurrr
12th March 2013, 13:41
mettiamo in uso il nostro succoso arco sburo
Bortas
12th March 2013, 13:42
http://im.tech2.in.com/gallery/2011/jun/stealth_200944127260.jpg http://www.mirorenzaglia.org/wp-content/uploads/2011/05/BANDA.jpg http://myyearwithoutsport.files.wordpress.com/2011/11/wrestling-chair-shot.jpg
Seguirli scaltramente, trovarli, stanarli a seggiolate 227
Loris_Caldo
12th March 2013, 13:43
Seguiamoli 227
Rise-the-Sky
12th March 2013, 13:44
Abbiamo appena vinto l'arco diddio...è tempo di testarlo e shottare sta banda di minchiette.
-=Rho=-
12th March 2013, 13:49
203 go ninja move
Faz
12th March 2013, 13:50
rischiamo che al campo poi ci fanno la festa....xò seguiamoli lo stesso che le feste mi son sempre piaciute!!!!
Bortas
12th March 2013, 13:52
Macchè festa! GLI FACCIAMO IL CULO!!!
http://www.youtube.com/watch?v=kJ2L0jVT9Xg
Jesper
12th March 2013, 13:53
Silenziosi come la foca monaca (?) li seguiamo!
They have covered only a few hundred yards when the last rider turns to check on Cyrilus who is beginning to slip from his saddle. You pull off the highway to try to hide, but you are seen entering the trees and a shout rings out: ‘He’s there!’ The rumble of hooves warns you that the riders are returning.
If you have a Bow and wish to open fire as they rush past, turn to 20.
If you would rather prepare to fight by other means, turn to 203.
Vecchio di merda :jackie:
Ok, sfreccioliamo, o andiamo in mischia (o negli "other means" che Dever si immaginerà per noi? Magari una sfida canora?)
Rise-the-Sky
12th March 2013, 13:56
Abbiamo appena vinto l'arco diddio...è tempo di testarlo e shottare sta banda di minchiette
:accepted:
Faz
12th March 2013, 14:02
Usiamo L'arco diddio!!!!
Sturm
12th March 2013, 14:03
Sfrecciamo come se non ci fosse un domani!
Bortas
12th March 2013, 14:05
Frecciamo 20 poi alla pugna con in god mode con la spada incazzatissima
Defender
12th March 2013, 14:11
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=132107&type=card
GO!
-=Rho=-
12th March 2013, 14:24
sia mai che li prendiamo a pisellate in faccia , sono curioso , other means~
Kaluisurrr
12th March 2013, 14:25
go di arco cristoddio!
tanto la pagina è la stessa, 20, go
Jesper
12th March 2013, 14:31
Abbiamo un Arco e vogliamo Usarlo.
Your ambush catches the enemy by surprise, making them panic and fly in all directions. At such close range your Arrow pierces the chainmailed chest of the rider holding Cyrilus’ horse and kills him instantly. (Remember to deduct an Arrow from your Action Chart.) As he tumbles to the ground, you break cover, exploding through the bushes and scooping the reins from the dead man’s horse. Angry shouts echo in your wake as you take off along the highway with the wizard and his horse by your side.
Turn to 188.
Ahaha, Grand Theft Horse, again!
Your immediate peril stops you dwelling too much on the reason why these riders should try to abduct Cyrilus. However, it does occur to you that he is neither wealthy nor powerful and so a poor prospect for a rich ransom.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/ill12.png
Illustration XII—On a charger as black as midnight sits a scar-faced young man.
As you reach the bottom of the wooded crag, a stone church and graveyard loom into view at a point where the highway turns sharply to the west. Blocking the road, on a charger as black as midnight, sits a scar-faced young man. His eyes, set in a white and disfigured face, burn with a cold dark glow. You recognize him immediately. It is Roark, the lordling you defeated at the Barrel Bridge Tavern.
If you possess a Silver Brooch, turn to 31.
If you do not have this Special Item, turn to 14.
E' nuovamente Roark, Highborn of Salcazzo!
Suddenly, the riders appear and spread out in a semicircle to surround you. ‘We have a debt to settle, Northlander,’ hisses Roark, his lips drawn back from his teeth in a contemptuous sneer. ‘I demand payment in full!’
Madness flashes in his glaring eyes as he removes an amulet from around his neck and holds it high in the air.
‘Come, come Tagazin, I summon thee. From the pit of eternal pain, I summon thee!’
The skin on your arms and neck prickles with dread at the sound of Roark’s terrible invocation, and you cast your eyes around you for an escape route. Only the churchyard offers a way past Roark and his men, but as you spur your horse through the stone gateway, you are suddenly frozen with terror by what you see before you.
Turn to 270.
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTZwZgrMoN-mxjEbnrDtLruTnpbsLxc5XDUjwOFs9rC62dw_yZncg
Ok, Roark aveva altre cose in serbo (oltre al pranzo al sacco e l'album calciatori panini 81-82) sotto l'enorme parapacco :afraid:
Above the church, a whirlpool of darkness is taking form, casting a tomb-like chill on everything beneath. Frost crystallizes on the grass and flowers, and a terrible sound fills the air as the earth begins to shake. Cracks appear in the ground beneath you and suddenly a score of fleshless hands burst through the frozen soil to grab your horse. Shrieking with terror, it rears up and you are thrown into the waiting arms of the waking dead.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/ill16.png
Illustration XVI—You are thrown into the arms of the waking dead.
Undead Summonation: COMBAT SKILL 18 ENDURANCE 35
Due to the surprise of the attack, deduct 2 points from your COMBAT SKILL for the first two rounds of combat, unless you have the Magnakai Discipline of Huntmastery. The undead are immune to Psi-surge and Mindblast. Also, unless you possess the Magnakai Discipline of Nexus, you must deduct 2 ENDURANCE points for every round of combat you fight, due to the intense cold. If you wield the Sommerswerd in this combat, you may double all ENDURANCE point losses inflicted upon your enemy.
If you win the combat, turn to 326.
Grazie alla Sommerswerd e ad Huntmastery dovremmo fare carne di porco dei non morti in breve...e meno male, perchè non abbiamo Nexus!
COMBAT RATING: +12
Roll...9 :metal:
Lupo Solitario -0 (-2)
Undead Summocosi INSTAKILLATI! x2
As you destroy the last of the fleshless skeletons, you see that the struggle has spread beyond the walls of the churchyard. From the depths of an open crypt, a shambling mass of zombies are hurling themselves at the riders, tearing the terrified warriors from their saddles. Roark’s summonation has gone horribly out of control; no living creature is safe from the terror he has unleashed.
The lordling turns and gallops away in blind panic, leaving his followers to their grisly deaths. As he disappears, the swirling funnel of darkness slowly fades, and the undead stagger and fall, crumbling into dust, which is carried away on the evening breeze.
You rush to the aid of the old magician, who lies, mortally wounded, pinned beneath the body of his dead horse. As you cradle his head in your hands, his eyes flicker and open and he forces a whisper from his blood-flecked lips:
‘Brass…Street…’
If you have the Magnakai Discipline of Curing, turn to 216.
If you do not possess this skill, turn to 46.
A) Roark è un coglione
B) La Death Aura potrebbe aver interferito
E non abbiamo Curing...
A trickle of blood seeps from the corner of the old man’s mouth as his eyes flicker and close. He is dead. You bury him in the graveyard of the church where he fell and say a silent prayer to the spirits of the Kai to watch over him on his final journey. A sadness fills your heart, and you take one last look at the oaken staff that marks his grave before setting off on the highway to Varetta.
Turn to 168.
Alas, poor vecio, we hardly knew thee. Però, ci ha dato un'indizio nondimeno.
It is nearly dark when you catch sight of a tavern on the road ahead. Two guttering torches set into rusty brackets illuminate the sign nailed above the door:
THE HALFWAY INN
You recognize the name of the tavern that Cyrilus spoke of this morning, and it grieves you that he is not here to accompany you. Distant thunder rumbles through the hills as you stable your horse and enter the welcoming warmth of the taproom. The tavern is alive with the chatter of merchants, the clink of glasses, and the crackle of a blazing fire. The centre of the room is dominated by a small stage on which a conjurer is performing his tricks to the delight of the customers.
If you wish to stand and watch the conjurer, turn to 199.
If you wish to enquire about a room for the night, turn to 253.
Guardiamo lo spettacolo di magia per rinfrancarci? O andiamo a letto?
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon,
Money (50): 32
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Kat
12th March 2013, 14:37
199
Bortas
12th March 2013, 15:01
Vediamoci lo spettacolo un pò di relax oggi che abbiamo menato duro 199
Sturm
12th March 2013, 15:04
Si nasconde qualcosa dietro il maghetto,imho guardiamo che succederà sicuramente qualcosa di interessante 199!
Comunque la death aura è veramente imba :nod:
Jesper
12th March 2013, 15:06
Spettacolo di magia, necromanzia e prestidigitazione!
Having removed a bunch of flowers from the ear of a startled merchant and a clucking hen from the petticoat of the merchant’s wife, the flamboyantly dressed conjurer calls for silence from his cheering audience before announcing his next trick. Two children shuffle onto the stage, their bodies and faces completely hidden by long black gowns that are tied at their foreheads. Only their hair, blond and black is visible.
‘I’m a boy,’ says the one with black hair.
‘I’m a girl,’ says the one with blond hair, the voice identical to the first.
The conjurer steps forward and says that they are a boy and a girl but at least one of them is lying. He asks which is which and invites the audience to bet on the answer.
If you wish to bet on this conundrum, turn to 245.
If you do not wish to gamble and would rather approach the bar and enquire about a room for the night, turn to 253.
Mmm, vogliamo puntare su qual'è la risposta corretta? O non ce ne frega niente?
-=Rho=-
12th March 2013, 15:08
245
Rise-the-Sky
12th March 2013, 15:13
Il nostro valoroso Lupo Solitario ha una mezza dozzina di analitiche menti che pensano per lui quindi può tranquillamente scommettere (e prepararsi a perdere fin le mutande ghgh)
Sturm
12th March 2013, 15:14
Scommettiamo!
Jesper
12th March 2013, 15:19
Tranquilli, ce la faccio!
First, decide how many Gold Crowns you wish to wager and note this down in the margin of your Action Chart. You consider the problem and decide that there can only be four possible combinations, and you repeat the conundrum under your breath before making your decision: ‘ “I’m a boy,” said the one with black hair. “I’m a girl,” said the one with blond hair.’
If you decide that they both spoke the truth, turn to 50.
If you decide that the first child spoke the truth and the second child lied, turn to 113.
If you decide that the first child lied and the second child spoke the truth, turn to 223.
If you decide that both children lied, turn to 62.
Che diciamo?
Magari mettere in spoiler la motivazione della vostra scelta :D
Bortas
12th March 2013, 15:19
La sapevo! ma ora mi sfugge, improvviso mentono entrambi...
Ah... 10 corone
Sturm
12th March 2013, 15:28
10 corone e la mia mente analiticamente dice boh per il momento :nod:
EDIT: minchia non usavo il cervello da un bel po',però rispolverando un po' i ricordi dovrebbero stare mentendo entrambi,62!
la prima scelta non è possibile,se uno mente non possono dire la verità entrambi
la seconda e la terza pure non valgono,se uno dei due mentisse,vuol dire che sono dello stesso sesso e ciò non è previsto dall'enigma all'inizio. Quindi stanno dicendo una cazzata tutti e due
Kaluisurrr
12th March 2013, 15:50
boh. anch'io volevo dire mentono entrambi così a pelle, puntiamo 10 corone
Jesper
12th March 2013, 15:57
A caso! 10 Corone sul rosso!
You are correct: the boy has blond hair and the girl has black hair. Your logical thinking revealed they could not both have been speaking the truth, for the conjurer had said that at least one of them was lying—and if one was lying then the other could not have been speaking the truth. Therefore, there was only one conclusion to be drawn: both lied.
The conjurer pays you the number of Gold Crowns equal to that which you wagered. Remember to add this sum to your current total of Gold Crowns before approaching the bar and enquiring about a room for the night.
Turn to 253.
Abbiamo vinto 10 Corone! (effettivamente la soluzione è molto semplice: dato che uno dei due sta mentendo, come gentilmente fatto presente dal mago, anche l'altro sta mentendo per forza, escludendo transgender vari <.<)
‘Looks as like y’made it here jus’ in time,’ says the cheerful innkeeper, pointing to a rain-streaked window pane. ‘It’s going t’be a rough night t’night, no mistakin’.’
You discover that a room for the night costs 2 Gold Crowns, plus 1 Gold Crown for your horse’s keep. A meal of black bread and hard-boiled eggs will cost you another Gold Crown, unless you choose to eat a Meal from your Backpack: you must in any case eat a Meal now or lose 3 ENDURANCE points.
If you wish to pay the innkeeper for a night’s lodging, turn to 35.
If you do not have enough Gold Crowns to pay for a room, turn to 54.
Abbiamo brutti ricordi di notti insonni nella stalla? O siamo uomini duri? (PS: non potendo usare Hunting perchè siamo dentro una taverna, mangiamo il nostro pasto o paghiamo la 4a Corona?)
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Meal
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon
Money (50): 42
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Kat
12th March 2013, 16:12
Paghiamo ste 4 corone, il pasto magari torna utile piu avanti.
-=Rho=-
12th March 2013, 16:14
Credo non sia possibile scegliere di non pagare la stanza , perche if you not have , non offre la scelta di non pagare , e' dovuto al fatto che se la scommessa fosse andata male avremo potuto rimanere senza soldi , quindi siamo costretti a prendere la stanza
Prendiamo la stanza a servizio completo , letto pasto stalla
Sturm
12th March 2013, 16:16
Continuiamo a far girare l'economia di sto posto dimenticato da dio,4 corone e passa la paura!
Jesper
12th March 2013, 16:30
Ok, paghiamo 4 Corone e andiamo a letto!
@Rho: è vero, però in genere do sempre la possibilità di scegliere quando la cosa ha senso (nel bene e nel male :D)
You collect your key and climb the stairs to your room at the top of the tavern. You sleep deeply and at dawn rise from your narrow bed to shiver in the fresh breeze whistling through a cracked window pane. As the harsh light of morning floods the tiny garret, you see to your dismay that your Backpack lies half-open on the floor. A gaping hole has been gnawed from the flap: the unmistakable handiwork of rats. Any Meals you had in your Backpack have been eaten or ruined. Erase them from your Action Chart before leaving the tavern and collecting your horse.
Turn to 272.
E ovviamente i topi ci mangiano il Meal <.< Almeno non ci hanno mangiato la Sommerswerd!
The air is sweet with the smell of wet grass. The sun rises above the trees to the east, and mist steams from the hills on either side of the highway. By noon you reach a small village, where brightly decorated cottages line a cobblestoned square. A shrine with an enormous onion-shaped dome stands in the middle of the square, and in its shadow sit a group of old women. They are tending to some shrubs with bright orange berries, which grow in the shade.
If you possess the Magnakai Discipline of Curing, turn to 250.
If you wish to stop and investigate the shrine, turn to 342.
If you wish to continue on your way to Varetta, turn to 100.
Non abbiamo Curing, quindi: che si fa? :D
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP)
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon
Money (50): 38
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Bortas
12th March 2013, 16:35
Investiga 342, sto cazzo di curing, si prende al prox libro va...
Sturm
12th March 2013, 16:47
Investighiamo!
-=Rho=-
12th March 2013, 17:04
sto cazzo di curing io lo volevo , mai voi peeh peeeh i uanna B ninggiaa , andiamo 342
Jesper
12th March 2013, 17:05
KILL > INVESTIGATE > PULL LEVER > LOOT > GO LEFT
Non potendo uccidere le vecchie, investighiamo!
The women smile as you dismount and approach the shrine.
‘Welcome, brave sir. Welcome to the Shrine of the Warrior. You come in search of our sacred crop, do you not?’ says a rosy-cheeked matron as she dusts the leafy shrubs with a square of silk.
‘The fruit of our alether plant will give you strength in battle,’ says another and offers you a handful of the small orange berries.
If you wish to purchase some Alether Berries, turn to 123.
If you wish to decline her offer, remount your horse and leave the village, turn to 100.
:sweetjesus:
A handful of Alether Berries costs 3 Gold Crowns. If you swallow them before a fight, they will increase your COMBAT SKILL by 2 points for the duration of the fight. You may purchase up to 3 handfuls of Alether Berries. Each handful counts as one Backpack Item, but you cannot swallow more than one handful during any one combat.
When you have concluded your purchases, you remount your horse and leave the village.
Turn to 100.
Quanto Alether compriamo :D?
It is late afternoon when you catch your first breath-taking glimpse of Varetta. Built on a massive plateau, this city has stood since time immemorial. The walls and buildings are immense, constructed from blood-red rock and crowded together in complicated splendour. Great stone dragons writhe along the battlements, their coiled tails entangling the gatehouses and portals of the outer wall, and spirals of smoke rise from the mouths of angry-faced gargoyles, crouching like spies on top of the roofs and towers that fill the sky.
http://www.projectaon.org/en/xhtml-less-simple/lw/06tkot/ill7.png
Illustration VII—The ancient city of Varetta.
The sun has set by the time you reach the east gate. The red-coated guards offer no challenge, and you pass into the wide streets of this magnificent city, to arrive eventually at a quadrangle. A pillar of red stone indicates the names of the streets that lead away from the square.
If you wish to go north into Helin Way, turn to 79.
If you wish to go west into Coachcourse, turn to 135.
If you wish to go south into Flute Street, turn to 147.
If you decide to go east, along the street down which you have just ridden, turn to 238.
Scelte multiple! PS: ditemi quanto Alether volete comprare!
Kaluisurrr
12th March 2013, 17:05
2 alether e coachcourse
-=Rho=-
12th March 2013, 17:08
tutte se possibile , senno posta il backpack che famo spazio , andiamo 238 , perche' cosi' per lulz , cazzo di offre di tornare indetro , tanto in citta poi ci torniamo per forza
Jesper
12th March 2013, 17:12
Abbiamo 6 spazi nel Backpack grazie ai ratti :D
Sturm
12th March 2013, 17:13
Daje, gliel'appoggio da morire a Rho,e prendiamo tutte le alether! :nod:
Rise-the-Sky
12th March 2013, 17:27
Prendiamone 5, lasciamoci 1 spazio che se no la prima merdata che troviamo e vogliamo portarci dietro ci brucia per nulla una pianticella.
E al bivio torniamo indietro visto che pare una cosa così inutile che sicuramente si rivelerà invece brillantissima !
Lupoazzurro
12th March 2013, 17:28
venendo da est la strada a sinistra è quella che va a sud.
perciò dico sud
Bortas
12th March 2013, 17:30
Prendere tutte le alether, la droga serve sempre e go sud
Jesper
12th March 2013, 17:31
EDIT: Uzz, Bortas ha portato in pareggio il Sud! Pari Sud, Dispari indietro!
Roll...5!
Torniamo indietro, ma non prima di aver comprato 3 Alether! (sorry Lupoazzurro, potevamo comprarne al massimo 3 dosi :P)
About a hundred yards from the east gate, through which you entered the city, you notice a brass plaque, fixed with polished brass spikes to the top of an arched doorway. The sign reads:
GUILD OF THE CITY CRIERS
If you wish to dismount and enter the doorway, turn to 25.
If you do not wish to enter, you can continue to the east gate, where two streets lead away from the gatehouse.
If you wish to take the north street, turn to 79.
If you wish to take the south street, turn to 147.
No, non so perchè Dever non ci abbia dato quest'opzione prima :D
Comunque sia, entriamo dagli strilloni, o scegliamo un'altra strada?
************************************************** ***********************
Lupo Solitario, Kai Master Superior
CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)
Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
Circoli completati
- Circle of Solaris (+1CS +3EP)
Weapons (2): Bone Sword, Bow
Backpack (8): Rope, Lampspur (cura 4 EP), Alether (+2CS), Alether (+2CS), Alether (+2CS)
Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon
Money (50): 29
http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: V
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
************************************************** ******
Rise-the-Sky
12th March 2013, 17:36
Andiamo a sentire che cosa hanno da dirci... alla peggio finiremo per firmare per un abbonamento a vita al quotidiamo locale lol
Bortas
12th March 2013, 17:36
Sempre sud 147
Troviamola questa istadeath
Lupoazzurro
12th March 2013, 17:55
Torniamo indietro, ma non prima di aver comprato 3 Alether! (sorry Lupoazzurro, potevamo comprarne al massimo 3 dosi :P)
ma veramente io non avevo detto nulla sull'alether....
cmq mo dico di nuovo sud ;)
Sturm
12th March 2013, 17:56
Voglio sentire le urla! Goooo strilloni!
Jesper
12th March 2013, 17:56
ma veramente io non avevo detto nulla sull'alether....
cmq mo dico di nuovo sud ;)
Lol, era Rise :D Sry :P
Faz
12th March 2013, 17:58
E daje va che oggi già ne abbiamo scampata una....
:D
-=Rho=-
12th March 2013, 17:59
ma cioe' abbiamo gia fatto avanti indietro 2 volte e mo volete tornare ancora indieto n'altra volta :D
79
Kaluisurrr
12th March 2013, 18:13
go dagli strilloni
Jesper
12th March 2013, 18:19
Strilloni!
Beyond the doorway, a flight of narrow stone steps leads to a small room. Books line two of the walls from floor to ceiling, and another wall is filled with racks of scrolls, hand-bells, and parchments bound round with ribbons of green silk. Then, in the remaining wall, a door opens and a tiny creature with unblinking crimson eyes bids you welcome. Instantly you recognize the stunted features of a Kloon.
‘Good evening, sir,’ it says in a strong voice that belies its small, squat body. ‘Welcome to our guild-house. How may we be of service?’
If you wish to ask the Kloon for directions to Brass Street, turn to 165.
If you wish to ask it about the Lorestone of Varetta, turn to 262.
If you do not wish to question the creature, you may leave the guild-house and turn to 105.
Dopo aver questionato la qualità degli acidi che Dever si è calato a suo tempo, che facciamo?
Rise-the-Sky
12th March 2013, 18:27
"Scusi buon uom...emh...buon ...coso, saprebbe mica dirmi dove si trova la Lorestone di Varetta, sa...quella che è stata persa centinaia di anni fa?"
....sembra stupido ma magari funziona !
Bortas
12th March 2013, 18:31
262 rendiamo divertente questo incontro
-=Rho=-
12th March 2013, 18:35
262
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