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Defender
17th March 2013, 20:17
Prendiamo la drogah, le frecce e droppiamo la coperta (cazzo siamo Linus?) in favore di un Meal.

Poi esaminiamo il sarcofago all'83, e con questa colonna sonora
WAxLR2_wSsc

Sturm
17th March 2013, 20:22
Come ha detto Deffo e a cazzodurerrimo sul sarcofago! Apriamolo a suon di cappellate!

Kaluisurrr
17th March 2013, 20:36
go di sarcofago...le frecce le prendiamo obv, non prendiamo la droga che con la sfiga che abbiamo con i roll diventiamo drogati e ce la pigliamo in der chiul

-=Rho=-
17th March 2013, 20:40
prendiamo le freccie e 1 pasto e pisciamo tutto il resto , ravaniamo il sarcofago cosi' da parare bene bene il culo al resto di questi beastman attirati dalle urla sytrazianti dei loro compagni morti

non credo serva droppare la coperta x le freccie , che andrebbero nella faretra che abbiamo gia anche se vuota , altrimenti pisciamo il pasto teniamo la coperta , meglio affamati e al caldo che congelati con lo stomaco pieno

Jesper
18th March 2013, 09:45
Buongiorno a tutti :D

Ok, prendiamo 1 pasto e 1 Meal, e poi ironmaideniamo il sarcofago!

PS: visto che siamo full e ci sono 2 voti a favore, 1 contro e diversi astenuti per quanto riguarda la droga, rivotate per decidere se la prendiamo e cosa droppiamo nel caso!



The sarcophagus is covered with intricate carvings depicting a procession of strange creatures: some are part human, part animal; others are wholly alien to anything you have ever encountered before. One carving in particular holds your attention: that of a snake coiled around a row of three stone buttons. It reminds you of a lock designed by the locksmiths of Holmgard, the capital city of your homeland.

Your keen eyes are drawn to a faint crack that runs vertically through the stone. You follow the line of the crack and discover that it marks the outline of a concealed door.

If you wish to try to open the concealed door, turn to 115.

If you prefer to leave the hall by the tunnel to your right, turn to 323.

If you wish to leave the hall via the tunnel to your left, turn to 201.


E poi ditemi anche cosa facciamo!

(:dumb:)

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 26/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Lampsur (cura 4 EP), Meal

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon, Power-Key

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
18th March 2013, 10:06
La droga non possiamo lasciarla lì, c'è solo il 20% di restarne addicted ed è un bonus tremendo al combat...

Droppiamo la coperta pz!

Per la scelta, vediamo un po' sta porta nascosta!

Sturm
18th March 2013, 10:08
Beviamo la lampsur e al posto della pozza prendiamo le droghe!
E apriamo la porta,ogni porta si spalanca davanti al possente cappellotto del Kai Primate! :metal:

Rise-the-Sky
18th March 2013, 10:23
Apriamo la porta nascosta , beviamo la pozza di cura e prendiamo la megadroga. (verremo arrestati come spaccini nella prima cittá in cui entreremo lol)

Jesper
18th March 2013, 10:38
Megadroga, pozza alla salute e cappellate alla porta!



If the lock operates in the same way as those made by the Locksmiths’ Guild of Holmgard, you need only press each button once to open the door. But in which order should you press them?

If you wish to press the first, then second, then third button, turn to 123.

If you wish to press the second, then third, then first button, turn to 231.

If you wish to press the second, then first, then third button, turn to 213.

If you wish to press the third, then first, then second button, turn to 312.

If you wish to press the third, then second, then first button, turn to 321.

If you wish to press the first, then third, then second button, turn to 132.


Ahahha vaffanculo Joe :D

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 32/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Jeweled Mace, Quiver (4), Silver Bow of Duadon, Power-Key

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
18th March 2013, 10:59
ma checcazz... :|

manco c'è la scelta di non premere nulla :gha:

boh a raglio dico 312, sperando non scoppi tutto :afraid:

Sturm
18th March 2013, 11:02
Visto che deffo ci prende sempre appoggio lui,almeno in caso si schiatta sarà colpa sua :nod:

Comunque vaffanculo joe,che cazzo di enigma del cazzo è sto cazzo di coso...

Defender
18th March 2013, 11:21
Ma penso si tratti di un codice da inserire che non abbiamo trovato... Altrimenti non si spiega :gha:

tant'è che io non avrei voluto premere nulla... ma pare che Lone Wolf sia afflitto dalla sindrome "c'è un pulsante? E io lo premo! :dumb:"

Rise-the-Sky
18th March 2013, 11:29
CI siamo curati, siamo a 30Ep.

Cmq gogo di 312 seguendo deffo come dei bravi lemmings (animale noto per il suo possente istinto di sopravvivenza)

Kaluisurrr
18th March 2013, 11:34
io dico 321

Jesper
18th March 2013, 11:40
Mi sono ricordato che abbiamo anche Curing :lol:

E andiamo a cazzo matto al...



There is a faint click, and the panel slides open to reveal a set of steps leading down to a sturdy wooden door, reinforced with bands of studded iron.

If you wish to investigate further, turn to 37.

If you choose not to enter, turn to 102.


Qualcosa è successo! Ci infiliamo o no? :D

Sturm
18th March 2013, 11:43
Infiliamocelo duro!

Kaluisurrr
18th March 2013, 12:07
temo l'instadeath per aver sbagliato combinazione, io direi di non entrare


ok andare a cazzoduro ma qui si esagera :dumb:

Defender
18th March 2013, 12:08
No aspe ragioniamo (volano parole grosse...)

Avevamo 5 probabilità su 6 di scazzare.

Vuoi dire che abbiamo preso quella giusta, così a buffo senza passare dal via? Non ci credo manco se lo vedo.

Sta cosa ha scritto a caratteri cubitali IT'S A FUCKIN' TRAP sopra.

Dietrofront per me :nod:

Rise-the-Sky
18th March 2013, 12:22
Ma é una porta..o si apre o non si apre, mica puó aprire su stanze diverse in base alla combinazione no?

Dentro a tutta forza! -cit

Jesper
18th March 2013, 12:24
2 a 2! Il prossimo voto, anche se duplicato, vince! :D

Defender
18th March 2013, 12:31
via via non mi fido.

102

Rise-the-Sky
18th March 2013, 12:32
via via non mi fido.

102

Nuoooo la codardia, la mestezza :'(

Jesper
18th March 2013, 12:33
Lupo Solitario improvvisamente ha dei ripensamenti :nod:



The panel slides shut of its own accord, and the buttons click back to their original positions.

If you wish to leave the hall by the tunnel to your left, turn to 201.

If you decide to leave by the tunnel to your right, the same tunnel by which the black-clad warriors entered the hall, turn to 323.


Dove andiamo :D?

EDIT: se volete possiamo anche provare un'altra combinazione.

Defender
18th March 2013, 12:33
Nuoooo la codardia, la mestezza :'(

La prudenza, la saggezza, la sconiglit... ehm, l'accortezza :D

edit: quando c'è una scelta con LEFT, è un no-brainer! 201

Kaluisurrr
18th March 2013, 12:34
a sinistra ovviamente

Sturm
18th March 2013, 12:48
Questa me la segno per il se fosse,codardi!

Btw a sto punto left :gha:

-=Rho=-
18th March 2013, 12:50
Cioe' siamo sopravissuti ad un check 5/6 di morire, e poi ... torniamo indietro ? Bravi seguite deffo -_-

andiamo undovecazzovipare tanto :D

Jesper
18th March 2013, 12:57
KILL > INVESTIGATE > PULL LEVER > LOOT > GO LEFT :nod:



You make your way quickly along the tunnel until you reach a chamber illuminated by a shaft of shimmering red light that descends from a square hole in the ceiling. A pair of huge iron doors fills the opposite wall, but in order to reach them you will have to pass through the eerie red light. Close to the archway by which you entered, another tunnel exits from the chamber, curving off towards the east.

If you wish to walk through the red light to examine the iron doors, turn to 269.

If you wish to leave the chamber by the east tunnel, turn to 272.


Andiamo nel quartiere a luci rosse? O ce ne andiamo? :D

Sturm
18th March 2013, 13:01
Fosse la volta buona che si rimedia na trombata,invece che un trappolone,andiamo nella red light! Energy mr spock!

Defender
18th March 2013, 13:13
Abbiamo la droga, abbiamo le luci rosse, welcome to Amsterdam!

269

-=Rho=-
18th March 2013, 13:20
269

Kaluisurrr
18th March 2013, 13:58
red lights

Jesper
18th March 2013, 14:36
Tanto abbiamo Curing per le STDs...



As the red light washes over you a tingling sensation passes through your body, leaving your muscles stiff and painful. Your limbs feel abnormally heavy, and soon you have great difficulty putting one foot in front of the other. Suddenly the ground shakes and a large slab of stone rises from the floor to seal off the exit. A loud hissing fills your ears.

A strangely bitter smell assails your nostrils. By the time you realize that the air is being flooded with a powerful sleep gas, pumped from vents hidden in the ceiling, you are already succumbing to its irresistible power.

Turn to 165.

Speriamo non ci pompino anche a noi...



You awake to such an astounding sight that you feel sure you must be dreaming. Before you lies a titanic, circular hall of glittering marble, rising tier on tier like a gigantic amphitheatre. A vast pit fills the centre, from which arises a pinnacle of black iron, which is licked by sheets of flame that roar up from the depths below. Scores of seated creatures crowd the tiers, every one of them staring at you, their eyes like pinpoints of fire gleaming coldly from the shadows of their hooded robes. You hear the rustle of their mocking laughter, and your skin prickles with eerie premonition. A great gong booms in the distance, and a doleful chant arises from the crowded tiers. An urge to run from this evil place grips you like a fever, but your wrists are manacled securely to a bronze ring fixed to the wall above your head.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/ill10.png
Illustration X—Scores of seated creatures crowd the tiers, staring at you, their eyes like pinpoints of fire.

‘Let the trial commence!’ commands a mighty voice, filling the hall with clamouring echoes. As one, the robed spectators rise from their seats as a shaft of light pours down upon the pinnacle, illuminating the outline of a man, white-haired and gaunt, seated on a massive throne of solid, gleaming gold. Suspended in the air above his head are two crystals: one as clear as a polished diamond; the other as black as the grave. A crackling arc of energy travels between the two, and its flickering blue light sheds a ghostly shadow on the face of the seated lord.

‘Intruder,’ he says, his voice soft yet chilling, ‘you have come to Kazan-Oud with murder in your heart. Have not the cowards of Elzian promised to reward you for my destruction?’

A drone of dissent surges from the crowded tiers, drowning any answer that you offer in your defence. The lord rises slowly from the throne and turns to his baying minions, his hands outstretched as if to receive the adulation. As their ghastly drone grows louder, your eye is drawn to the clear crystal that hovers above the throne. A golden light now glows at its core. In a flash of understanding you recognize the object of your quest: here is the Lorestone of Herdos.

‘Your verdict, my children?’ cries the wild-eyed man, his voice now harsh and angry.

‘Guilty, Lord Zahda,’ the crowd howls in reply.

‘The sentence?’ retorts their master.

‘The maze!’ they scream. ‘The maze!’

If you possess the Sommerswerd, turn to 335.

If you do not possess this Special Item, turn to 264.


Madonna, siamo finiti in parlamento O-o

Vediamo cosa combina la Sommerswerd...



A rickety, hunchbacked creature, swathed in a hooded robe, approaches the platform on which you stand manacled to the wall. With an efficiency born of practice, quickly he strips you of all your weapons and hands them to an ugly-faced dwarf, hovering at his side. The dwarf looks at the Sommerswerd with an appraising eye, and then raises it above his head to show it to his master. Before he can speak, there is a sudden roar, as a bolt of golden energy engulfs the hilt. Screaming with pain, the dwarf drops the sword and cradles his smoking hand, his fingers now missing half their length. You are unable to hide your smile and are quickly punished for your insolence. The robed creature strikes you across the face, gashing your cheek with its rough, warty fist (lose 1 ENDURANCE point).

‘Take him to the maze,’ commands white-haired Lord Zahda, ‘and leave the sword for me.’

The Sommerswerd rises into the air and floats towards the golden throne on a cushion of blue mist.14 As you are dragged from the hall in chains, you are taunted by Zahda’s cruel laugh and the fear that your quest is now doomed to failure.

Erase all Weapons and weapon-like Special Items from your Action Chart and make a note of them on a separate piece of paper in case you should rediscover them at a later stage of your adventure.

Now turn to 286.


O______________________o

Bene bene -.-



An escort of armoured guards forces you along a steel passageway lined by a crowd of jeering minions. They punch and spit as you pass between them, and their foul curses ring in your ears. The guards halt before a huge door of iron and unlock the manacles that encase your bruised and bloodied wrists. The points of their spears never wander far from your throat, discouraging any attempt at escape. The door rumbles open, and a cheer goes up as you are pushed head-first into a foul-smelling pit.

‘Welcome to the maze,’ sneers the chilling voice of Lord Zahda from somewhere high above your head. You struggle to your feet and peer up at a ceiling of swirling mist. A faint glow is gradually taking shape, condensing and forming into the likeness of a human skull. Baleful green eyes stare down at you from bony sockets, and a powdered wig, like that of a high court judge, sits squarely upon its fleshless head.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/small3.png

‘You came here to kill but your plans have been foiled and now you must face the consequence,’ echoes a voice in the skull. ‘You have been sentenced to enter the Maze of Zahda. If you escape, your life may be spared; if you fail then you will surely die—a fitting end for one who came here in search of death.’

The skull retreats into the mist, and a deathly silence fills the pit. A semicircular shadow forms on the wall ahead; it grows larger and darker until it resembles the mouth of a cave or tunnel. Suddenly a gust of chill air whistles from out of this darkness, and you realize that you are staring at the entrance to the maze.

‘Enter!’ orders the voice. ‘Enter or die where you stand!’ It is no idle threat. A crossbow bolt slams into the sand barely inches from your feet, and the click of a steel drawstring warns that another could follow if you disobey the command. Reluctantly, you step forward and enter the Maze of Zahda.

Turn to 111.




You are standing in a passage, the walls and floor of which are completely sheer and smooth. Overhead swirls a mist that gives off a dim, diffused light, just sufficient for you to be able to see your way ahead. Without your weapons you feel naked and vulnerable, but you take some comfort in the fact that you still have your Backpack, your Gold Crowns, and your Special Items.

Cautiously you walk along the passage, expecting the unexpected, until you arrive at a circular vault. There, upon a block of marble in the centre of the floor, lies a steel sword. As you step into the vault, slabs of stone sink into the floor to reveal two exits: one to your left, the other to your right.

If you have the Magnakai Discipline of Divination or Psi-screen, turn to 68.

If you wish to pick up the sword, turn to 224.

If you wish to enter the left tunnel, turn to 298.

If you wish to enter the right tunnel, turn to 322.


Ok siamo disarmati, dentro un labirinto e non abbiamo ne Divination ne Psi-screen :/

Che si fa:D?

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
18th March 2013, 14:49
Eccallà.

Lo sapevo, finisce sempre così, uno va nella zona a luci rosse per trombare e si risveglia in un fosso tutto legato senza un rene (vabbè ci han preso le armi e la Sommerswerd... preferivo il rene mi sa)

Cmq!

La spada è un trappolone per allocchi, figurati se ti fanno entrare disarmato e TAC la prima stanza ti danno un'arma.

Direi che in sta situazione demmerda ci affidiamo al Lone Wolf Basics, ovvero GO LEFT.

298

Kaluisurrr
18th March 2013, 15:08
go left obv

-=Rho=-
18th March 2013, 15:10
figurati ... allocchi 224 , basta con le deffointuizioni , ci hanno gia abbastanza messo nella medda direi .

Jesper
18th March 2013, 15:41
After a few hundred yards, the passage turns abruptly to the right. Glinting in the dim light is a cluster of huge bubbles floating languidly up and down in the passage ahead. A slight breeze lifts them, and slowly they bounce towards you.

If you wish to push your way past them and continue on your way along the passage, turn to 107.

If you have a sword and wish to strike out at them, turn to 151.

If you decide to return to the vault and take the right tunnel, turn to 322.


Siamo finiti in un episodio del Prigioniero lol :D

Visto che non abbiamo una spada, cerchiamo di passare o cambiamo corridoio?

Defender
18th March 2013, 15:53
Va bene tutto ma farci spaventare da delle bolle di sapone anche no.

Avanti a cazzoduro, 107!

Sturm
18th March 2013, 15:54
Calci in faccia a cazzoduro!

Rise-the-Sky
18th March 2013, 15:59
Da notare che ci propone di tornare indietro e cambiare strada, non di tornare indietro a riprendere la spada e poi tornare qui lol.

Cmq torniamo indietro e andiamo a dx.

-=Rho=-
18th March 2013, 16:03
322 , dopo essere stati uccisi da una porta , anche le bolle di sapone sono pericolosssssisssshime

Kaluisurrr
18th March 2013, 16:07
go back and turn right

Jesper
18th March 2013, 16:09
Le bolle ci fanno paurah!

http://eater.com/uploads/2011_11_03-prisonerbubble.jpg



You walk along the passage for several minutes until it turns sharply to the left. Cautiously you peer around the corner, your basic Kai instincts alerting you to a potential threat. Peering down, you see a beam of light shining from one side of the corridor to the other. The passage ahead looks no different to those in the rest of the maze, but you feel sure that it contains a deadly trap.

If you wish to step over the beam of light and continue along the passage, turn to 88.

If you choose to walk through the beam, turn to 240.


:lol:

Come procediamo?

Kaluisurrr
18th March 2013, 16:11
rofl, dalle bolle alle stalle, comunque, go thru the beam

Defender
18th March 2013, 16:16
Edit, ho letto male, io il raggio lo vorrei evitare quindi 240

(l'altra opzione avevo capito che intendesse di saltarlo invece mi sa che è proprio "ci cammini sopra")

Jesper
18th March 2013, 16:24
88 è scavalcare il raggio, 240 è passarci attraverso :D

Magari siamo il milionesimo cliente del Castello della Morte e vinciamo l'Ipad che ci è stato promesso!

Rise-the-Sky
18th March 2013, 16:31
"The passage ahead looks no different to those in the rest of the maze, but you feel sure that it contains a deadly trap"

Direi che il passaggio non é un opzione valida...gogo cavalcare il raggio.

Defender
18th March 2013, 16:33
88 è scavalcare il raggio, 240 è passarci attraverso :D

Magari siamo il milionesimo cliente del Castello della Morte e vinciamo l'Ipad che ci è stato promesso!

Ah ok, allora 88. Pardon.

-=Rho=-
18th March 2013, 16:46
se ci dice che una trappola e' una troppla ,vuol dire che non passare nella trappola e' una trappola quindi ci passiamo in mezzo :laugh:

Jesper
18th March 2013, 17:02
Attraversiamo!



You cover fifty yards before the passage opens into a large, circular chamber. There, on a plinth in the centre of the floor, rests a severed human hand. The skin is mottled and swollen, the fingers black and decayed. Beyond the plinth, the passage continues straight ahead, flanked by two pillars of speckled green stone.

If you wish to examine the severed hand, turn to 226.

If you wish to skirt around the plinth and enter the passage beyond, turn to 302.


Mmmm...

Sturm
18th March 2013, 17:02
EDIT: deciso troppo tardi :sneer:
Esaminiamo la mano :look:

Defender
18th March 2013, 17:10
Lone Wolf Basics:

KILL -> LOOT -> GO LEFT -> PULL LEVER -> EXAMINE

226

-=Rho=-
18th March 2013, 17:25
maaaaaanoooo



spoilera al volo in che modo atroce ci ammazzava se saltavamo il raggio :D

Jesper
18th March 2013, 17:51
Se saltavamo il raggio

arrivava l'omo de foco che se non avevamo nexus ci bruciacchiava parecchio. E' una sorta di sistema di sicurezza al contrario: se sei di casa, sai che devi passare nel raggio; se vieni da fuori (e non sei noi lol) pensi che il raggio attivi una trappola e lo eviti.


Federica!



Without any warning, the hand springs to life. It stands upright on its fingers, the first two drawn back so that it resembles a monstrous spider preparing to attack. You step back aghast as it scurries around in a circle on the granite plinth.

If you wish to attack the hand, turn to 116.

If you have a Fireseed and wish to throw it at the plinth, turn to 157.

If you wish to skirt around the plinth and enter the passage beyond, turn to 302.


Che si fa? :D (nota: abbiamo 3 Fireseeds dall'inizio, ma per qualche motivo non li avevo segnati nell'inventario) O_o

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (3)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

-=Rho=-
18th March 2013, 17:56
kill it whit fire


quindi abbiamo 1 item di troppo nell'inventario ? gettiamo la corda che non servono mai a una ceppa

Defender
18th March 2013, 18:04
Fire(seed) in the hole!!

Sturm
18th March 2013, 18:05
Fireseed! bruciamo la mano non troppo amica!

Jesper
18th March 2013, 18:15
No, i Fireseeds sono Oggetti Speciali e stackano :D



Snatching the seed from your tunic pocket, you hurl it at the plinth as hard as possible. There is a loud crack as the shell shatters, and a splash of bright flame engulfs the plinth. Soon the hand catches fire; it wriggles and squirms as the flames feed on its loathsome flesh and is soon obscured by a pall of acrid black smoke.

If you wish to stand back and wait for the flames to die down, turn to 128.

If you decide to pass around the fire and enter the passage beyond, turn to 284.


Che facciamo :D?

-=Rho=-
18th March 2013, 18:17
128 ci godiamo il fuocherello

Kaluisurrr
18th March 2013, 18:28
guardiamo che succede che non mi fido

Bortas
18th March 2013, 18:33
128 è ora dei marshmellows

Sturm
18th March 2013, 19:38
Osserviamo il lento discendere negli inferi di quel coso,è ora di cominciare a far vedere chi cazzo è Lone Wolf! Tremate infide serpi,il momento della ribalta è alle porte,il dio dado è con noi e i vostri culi presto tremeranno di fronte alla possanza della cappella del Kai Primate!

Jesper
18th March 2013, 20:02
Sturm comincia a farmi paura :afraid:

Sopratutto perchè poi succede questo <.<:



As the flames die down and the smoke clears, you see the blackened hand lying at the base of the plinth. To your horror and amazement it begins to move, flexing its charred fingers jerkily. Open-mouthed, you stare in disbelief as it suddenly springs into the air and hovers above your head. Its writhing fingers stretch open as it plummets towards your skull.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Huntmastery, add 3 to the number you have picked.

If your total is now 0–1, turn to 77.

If it is 2–6, turn to 198.

If it is 7 or more, turn to 235.


Sbaralol :lol:

Roll...3 (+3 di Huntmastery 6)



Suddenly you realize the horrific purpose of the hand. It is a predator, an evil sentient being that can only survive by consuming one form of nourishment—live human brain.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/ill11.png
Illustration XI—The hand is a predator—it can only survive by consuming live human brain.

Diving and rolling, you avoid its initial attack, escaping with scratches to your scalp (lose 2 ENDURANCE points), but as it rises above you once more, you cannot help but fear that your life is soon to end. This creature is immune to Mindblast, but not Psi-surge in combat.

Rahkos: COMBAT SKILL 18 ENDURANCE 30

If you win the combat, turn to 22.


Mano mangia cervelli psichica :nod:

COMBAT RATING -2

Volete che assuma qualche buff prima del combattimento? Abbiamo il +2 liscio o il +6 con effetti collaterali.

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 32/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

-=Rho=-
18th March 2013, 20:14
la mano zombie , andiamo con la droga , e vedi di non rollare 1/0 :D

Kaluisurrr
18th March 2013, 20:16
go di +6 che senza armi la vedo dura


e preghiamo di non diventare dei fottuti drogati

Defender
18th March 2013, 20:21
Macchè droga lol guardate che -2 di rapporto di forza si fa con la sigaretta in bocca, se proprio proprio vogliamo stare tranquilli mangiamoci le bacche Alether da +2, il +6 teniamocelo per gli scontri seri pls.

Sturm
18th March 2013, 20:38
Alether e usiamo la mano per farci spippolare lo sbirulino!
Oieah!:sturm:

Kat
18th March 2013, 20:53
Alether

Jesper
18th March 2013, 21:09
Sostanzialmente a -4 c'è il 50% di risultati positivi e negativi, sopra è a vantaggio nostro, sotto è a vantaggio del nemico.

Andiamo di Alether!

COMBAT RATING: 0

Roll...7
Lupo Solitario -1 (32)
Federica Manoamica -9 (21)

Roll...6
Lupo Solitario -2 (30)
Federica Manoamica -8 (13)

Roll...3
Lupo Solitario -4 (26)
Federica Manoamica -5 (8)

Roll...1 :(
Lupo Solitario -5 (21)
Federica Manoamica -3 (5)

Roll...8
Lupo Solitario -0 (21)
Federica Manoamica -10 (coi calli!)



The Rahkos lies motionless on the ground before you, but, in spite of the many blows you have dealt the creature, it bears no sign of having ever been involved in combat.

If you wish to turn your back on the hand and enter the passage ahead, turn to 77.

If you wish to take a closer look at the hand, turn to 215.


Che famo :D?

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 22/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Kat
18th March 2013, 21:12
215

Sturm
18th March 2013, 21:14
Andiamo avanti 77 sennò qua rimaniamo per i prossimi 100 anni

Defender
18th March 2013, 21:20
Assicuriamoci che sto abominio sia morto prima di girargli le spalle...

215

Kaluisurrr
18th March 2013, 22:05
non so, se ce ne andiamo come minimo ci salta alle spalle, se rimaniamo e ci avviciniamo ci salta in testa....boh...


proviamo ad andarcene

-=Rho=-
18th March 2013, 22:15
215

Bortas
18th March 2013, 22:38
215 facehugger

Jesper
18th March 2013, 22:40
Controlliamo!



As you peer at the horrible hand, it suddenly leaps at your face. You scream with terror, instinctively lashing out to deflect its attack. You strike it hard and send it spinning towards the green pillars and the passage beyond. Just as it draws level with the pillars the hand explodes: it has spun straight into an invisible barrier of destructive energy that flows between the pillars. As the hand disintegrates into thousands of tiny fragments you feel elated that, at last, victory is yours.

Turn to 334.


FUCK!

Sto libro potevano chiamarlo "Lupo Solitario e la Mano che non Voleva Morire" :lol:

Comunque sia, ci ha rivelato un prezioso dettaglio.



‘Good!’ booms the voice of Zahda as you enter the passage; ‘the cowards of Elzian have at last sent a warrior worthy of my maze.’

The words conjure up a picture of Lord Zahda seated on his golden throne, with the object of your quest, the Lorestone of Herdos, suspended above it. The image strengthens your resolve to survive this accursed maze and escape. If you can then find your way back to Zahda’s throne-hall, the success of your quest will be within your grasp.

You walk along the passage, your mind filled with the possible problems and perils you might have to overcome. One such problem looms into view as the passage takes a sharp turn.

Turn to 100.


Appena ritroviamo la nostra roba sperimenterà cosa si prova a subire un clistere di Lorestone :oldmetal:



You enter a chamber where a tall bronze statue stands. You recognize its distinctive head-dress and robes immediately: it is a Zakhan, a ruler of the desert empire of Vassagonia. The statue looks most distressed: its arms are outstretched in a gesture of hopelessness, and the expression on its face is one of sorrow and despair. Beyond the statue, an oval-shaped door is set flush in the wall, but you discover that it is locked.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/ill6.png
Illustration VI—You enter a chamber where a tall bronze statue stands: it is a Zakhan, a ruler of Vassagonia.

The mist grows brighter. Once more the skull appears and speaks, its voice as comforting as a raven’s croak:

‘Listen to the Zakhan,
Ponder what you hear;
Give the correct answer,
For fear he sheds a tear.’

The skull disappears into the misty ceiling, and you watch amazed as the dull bronze lips of the statue begin to move. A harsh voice echoes from deep within its hollow metal body:

‘My daughter has many sisters, as many sisters as she has brothers, but each of her brothers has twice as many sisters as brothers. So answer me this, wise warrior, how many sons and daughters do I have?’

Consider your answer carefully and, when you have decided, write down first the number of sons the Zakhan has and then, immediately next to it, the number of daughters. Now turn to the entry which bears the same number as your answer.6

If you cannot answer the Zakhan’s riddle, turn to 270.


Notare come lo Zakhan abbia probabilmente gia subito il suddetto clistere di Lorestone :nod:

Quiz time! A chi risponde giusto, la dolce euchessina, tanto per rimanere in tema.

Kat
18th March 2013, 22:52
34?

Defender
18th March 2013, 22:56
ci sono 4 sorelle e 3 fratelli.

Quindi, 34.

Lord Zahda ce lo puppa :nod:

Earenia
18th March 2013, 23:44
106 pagine e devo ancora capire come funzionano i combat lol

Sturm
18th March 2013, 23:47
3 fratelli 4 sorelle,go 34!

Andiamo a riprenderci la nostra fottuta roba! (summerswerd :love: )

Jesper
19th March 2013, 09:08
106 pagine e devo ancora capire come funzionano i combat lol

Confronti la CS di Lupo con quella del nemico; questo ti da il Combat Rating.

Poi tiri 1d10.

Poi incroci il Combat Rating e il tiro di dado su una tabella apposita :-) E nella casella ti dice quanti EP perde Lupo e quanti il nemico.

34 sara' la risposta giusta? Quanti figli andavano nelle Ardenne? E i gatti? Lo sapremo tra circa 1h!

Sturm
19th March 2013, 09:49
I gatti,nessuno pensa mai ai gatti :nod:

Jesper
19th March 2013, 10:11
Risposta alle domande precedenti:
Si
0
12



In reply to your correct answer, the oval door emits a click and slowly swings open. You step through and descend a steep ramp to a long corridor whose walls are covered with what appear to be gigantic cocoons that stretch into the distance for as far as you can see. The oval door clicks shut but the clicking continues, like an echo, only growing steadily louder. In the gloomy corridor ahead you can see that something is moving. A huge worm-like creature with great black eyes and horny mandibles is slithering towards you, a purple froth bubbling from its mouth as it picks up your scent.

If you have the Magnakai Discipline of Invisibility, turn to 86.

If you have the Magnakai Discipline of Animal Control and have reached the Kai rank of Primate, turn to 130.

If you have a Silver Whistle, turn to 347.

If you have neither of these skills nor the Special Item, turn to 233.


Invisibility, aiutaci tu!



You press yourself between two of the silky cocoons hanging from the wall and use your Magnakai skill to mask the heat and scent of your body. The hideous worm-like creature halts, its clicking mandibles snapping the air in frustration. You turn your head away and look straight into one of the cocoons. A chill runs down your spine, for the decaying remains of a female warrior’s face stare back at you from inside the web-like strands of the cocoon.

The sudden shock makes you draw breath sharply. Immediately, the worm-like thing slithers forward, propelled by its short, rubbery legs. You can only pray that it has not detected your hiding place.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 109.

If it is 5–9, turn to 278.


Invisibility :hidenod:

Roll...3

Invisibility! :saddest:



You fight back your rising nausea as the worm slithers past, its slimy body wiping itself against your back. As soon as it has passed, you leave your hiding place and hurry along the corridor, anxious to put as much distance as possible between the horrible worm and yourself in case it should turn and pursue you.

Turn to 46.


Ha funzionato! :lol:



The passage opens out into a hexagonal chamber. There are two exits, both leading away beneath horseshoe arches of gleaming crystal. The arch to your left is carved from solid red ruby; the arch to your right, from solid green jadin.

If you have the Magnakai Disciplines of Invisibility, Pathsmanship, or Divination, turn to 2.

If you wish to pass under the red ruby arch, turn to 349.

If you wish to pass under the green jadin arch, turn to 163.


Abbiamo sia Invisibility che Pathmanship...



Your eye is drawn to a panel on the hexagonal wall. The central part of the stonework is much newer than the surrounding edges, a detail which your Magnakai Discipline enabled you to recognize at a glance. After closer examination, you are sure that there was once a door in this wall. The stone does not sound as if it is solid when you tap it, and you suspect it would not withstand several well-placed blows.

If you wish to try to break through the wall, turn to 228.

If you do not wish to break through the wall, you can still enter the ruby corridor turn to 349.

Or, you can enter the jadin corridor; turn to 163.


Mmm che si fa?

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 18 (Disarmato -4, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 30/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Bortas
19th March 2013, 10:29
349, il corridoio di Ruby, dicono che sia frequentato da vecchi megalomani...

Sturm
19th March 2013, 10:31
228 rompiamo il muro a colpi di cappella!

Defender
19th March 2013, 10:43
Sfonda il muro a cazzo duro! (anche poeta...)

Kaluisurrr
19th March 2013, 10:56
go di cappellate sul muro

Jesper
19th March 2013, 11:00
Finalmente Bortas torna al voto di protesta :D Mi stavo a preoccupà!



The stone blocks crumble on the third blow, and you waste no time climbing through the hole and into the rough-hewn tunnel beyond. The canopy of mist no longer obscures the ceiling and the tunnel is dark and damp; you feel sure that you have escaped from the maze.

The tunnel twists and turns like a gigantic snake until you arrive at a wall made up of planks of wood. The timber is rotten and you have no difficulty gaining access to the vaulted corridor beyond. The tunnel on this side of the wooden wall is far cleaner and drier, and you walk easily along it until you come to a junction: a passage crosses from left to right.

If you have the Magnakai Discipline of Pathsmanship, turn to 330.

If you wish to take the passage to your left, turn to 20.

If you wish to take the passage to your right, turn to 92.


Pathmanship:"Quest'ala del Labirinto della Morte è temporaneamente chiusa per restauri; ci scusiamo con i visitatori per l'inconveniente." :nod:



Your Pathsmanship skill reveals that the passage to your left leads to a complex of prison cells; the passage to your right leads to a guard room and torture chamber.

If you decide to take the left passage, turn to 20.

If you choose the right passage, turn to 92.


Cosa ci sfizia di più :D?

Sturm
19th March 2013, 11:09
Left! non credo che dalle guardie ritroviamo qualcosa del nostro equip,visitiamo la celle :nod:

Defender
19th March 2013, 11:12
Lone Wolf Basics ci impone di andare a sinistra!

20

Bortas
19th March 2013, 11:34
Sx

Rise-the-Sky
19th March 2013, 11:35
Il nostro gear sarà in mano alle guardie..perchè tenerlo vcino alle celle?
Sicuramente stiamo guardando dalla prospettiva sbagliata..la giusta sinistra in questo caso è la destra.

92

Kaluisurrr
19th March 2013, 11:41
destra, probabile troviamo la nostra roba

Jesper
19th March 2013, 11:48
La sx vince di stretta misura e ora il paese è ingovernabile :nod:



The passage leads to an enormous compound of cells that holds the slaves of Kazan-Oud. They are, in the main, a pitiful herd of gangling, black-skinned creatures, with sorrowful eyes and backs bent crooked by years of hard labour. These prisoners press their sad faces against the tiny grates of their cells, curious to see the fair-skinned warrior who walks upright among them.

They hiss as you pass until the entire complex echoes to the sound of their sibilant scorn. At the end of the block, there is a cell that resembles a cage, denying its prisoner even the small degree of privacy provided by the others. You stare through the bars at a dark-skinned man sleeping on the straw-covered floor. His blond hair and red and gold tunic are stained with blood and grime. A key to his cell hangs by a cord on a peg driven into the nearby wall.

If you wish to take the key and release him, turn to 113.

If you prefer to leave him and continue, turn to 142.


Senza razzismo eh Joe :nod:



a pitiful herd of gangling, black-skinned creatures, with sorrowful eyes and backs bent crooked




curious to see the fair-skinned warrior who walks upright among them


:sir:

Comunque, liberiamo le bestie negre o siamo troppo ariani per farlo? O-o

Defender
19th March 2013, 11:53
Liberiamo Enomao, e come Spartacus rompiamo le catene della prigionia! :metal:

Bortas
19th March 2013, 11:58
Liberamoli, nel caos agiremo meglio...

Lupoazzurro
19th March 2013, 11:59
Libertaaahhhhhhh!!!!!

Sturm
19th March 2013, 12:04
Finalmente uno schiavo! Era ora che Joe si ricordasse chi siamo! Liberiamo i prigionieri e schiavizziamoli al nostro servizio!

Rise-the-Sky
19th March 2013, 12:18
LIberiamolo..cosicchè ci attaccherà in quanto nigga e quindi bestia feroce. E a quel punto potremo far felice il piccolo KKK dentro di noi spaccandogli la testa.

Eidt: in alternativa lo chiameremo Venerdì.

Jesper
19th March 2013, 12:40
LIBERTAH!



The creaking door stirs the man from sleep, and he rolls over and cowers in the corner of his foul-smelling cage. His eyes are cloudy, like frosted glass, and his face and hands are pitted with disease.

If you have the Magnakai Discipline of Curing, turn to 192.

If you do not have this skill, turn to 247.

Abbiamo Curing! Poteri dell'Uomo Bianco go!



You recognize the symptoms of takadea, or ‘gaolrot’ as it is commonly called in your country. As you approach the trembling man, you reassure him that you mean him no harm, that you can help him if only he will trust you. Placing your hands over his eyes, you transfuse the healing power of your Magnakai skill into his sick body, concentrating your energy into reversing the terrible effects of the disease. When you remove your hands, his eyes are no longer opaque; they gleam with a cat-like intensity.

‘I can see,’ he says in astonishment, his voice cracked with emotion. ‘How can I ever repay you for this miracle?’ Before you can answer, the sound of running feet echoes along the corridor outside.

‘Follow me,’ he says, springing to his feet. ‘If Zahda’s guards find you in here they’ll kill us both.’

Turn to 290.


Non ci ha chiamato Buana, ma lo seguiremo lo stesso :nod:



You follow him to the end of the cell block corridor, the angry shouts of Zahda’s gaolers ringing in your ears. A staircase looms ahead, descending to a lower level, but it is guarded by a grim-faced Beastman, armed with an axe. Double all ENDURANCE points lost by your enemy during this combat, for the Beastman is also being attacked by your newfound partner.

Beastman Gaoler: COMBAT SKILL 17 ENDURANCE 22

If you win the combat, turn to 220.


A quanto pare lo schiavo picchia quanto noi O-O Effettivamente abbiamo ancora solo 18 di CS...

COMBAT RATING: +1

Roll...1 :(
Lupo Solitario -5 (29)
Beastman Gaoler -3(-6) (16)

Roll...1 :( :(
Lupo Solitario -5 (24)
Beastman Gaoler -3(-6) (10)

Roll...1 :( :( :( ma checazz....
Lupo Solitario -5 (19)
Beastman Gaoler -3(-6) (4)

Roll...0 :metal:
Lupo Solitario -0 (19)
Beastman Gaoler -11(-22) (morto!)

:pokerfacen:

Sono le maledizioni dei colleghi del Klan :nod:



Your companion rolls the body over and unsheathes a Short Sword and a Dagger from the belt. You may take the Axe that was used in combat and the Dagger, if you wish.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/small8.png

At the bottom of the stairs is a deserted hallway at the end of which are two great doors of gleaming bronze. Sumptuous tapestries and statuettes of gold line the walls on either side, and an ornate fountain of silvered marble fills the hall with a melodious bubbling sound.

You have covered less than twenty feet when an armoured guard steps into view from behind the fountain. He raises a crossbow and you shout a warning to your newfound partner—but you are too late. The bolt hisses through the air, hitting him with such force that he is knocked off his feet and sent crashing to the ground. The guard fumbles in a leather pouch for another quarrel with which to dispatch you.

If you wish to aid your wounded companion, turn to 28.

If you decide to attack the guard before he can reload his weapon, turn to 81.


Almeno non siamo più disarmati...che si fa? Aiutiamo Venerdi' o aggrediamo la guardia?


************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 22 (Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 20/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Axe, Dagger
Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Defender
19th March 2013, 12:44
Charge sul nemico che sfreccia, che siamo niubbi che ci mettiamo a ressare in combat con uno che ci sbalestra addosso??

81

Edit: ora che non siamo più disarmati (alleluja!) devi aggiornare la CS Jesper, 22 ;)

Bortas
19th March 2013, 12:45
Massacriamo guardia 2, venerdì sopravviverà 81

Rise-the-Sky
19th March 2013, 12:45
Dopo la L di Libertà è giunto il momento della V di Vendettà.

(anche perchè se ci mettiamo a soccorrere Venerdì ci becchiamo na balestrata tra le scapole)
E poi nei film d'azione il negro senza nome muore sempre, inutile sprecare energie (senza tener conto della nostra death aura).

Sturm
19th March 2013, 12:46
Minchia death aura all'ennesimo livello! Curiamolo ancora,che magari riusciamo a riprenderci tutto tramite lui!
Ress inc Venerdì!

-=Rho=-
19th March 2013, 13:04
28

Jesper
19th March 2013, 13:14
E pensare che gli mancavano solo 3 giorni alla pensione / era ormai troppo vecchio per queste stronzate :nod:



The speed of your attack catches your enemy completely off-guard. He attempts to parry your first blow with his empty crossbow, but you knock it from his trembling fingers, leaving him without a weapon to hand.

Throne-hall Guard: COMBAT SKILL 14 ENDURANCE 22

If you win the combat, turn to 105.


Anche la guardia non si aspettava che abbandonassimo Venerdì al suo destino...Ma ovviamente la Death Aura era un po' a secco, visto che siamo in un posto desolato e dimenticato da Dio dove vivono solo mostri orrendi :nod:

COMBAT RATING +8

Roll...2 :/
Lupo Solitario -3 (17)
Throne-hall Guard -8 (14)

Roll...3 ma che cazzo .-.
Lupo Solitario -2 (15)
Throne-hall Guard -9 (5)

Roll...5
Lupo Solitario -2 (13)
Throne-hall Guard -11 (morto!)

Notare il nome del mob...



You race over to your companion’s side and discover that he is still conscious, although he has lost a lot of blood. Using your healing skill, you repair the wound as best you can, but it is deep and severe and you can only prolong his life for a few minutes at most. You tell him of your quest and the help the Elder Magi have given to enable you to enter Kazan-Oud. As you recount your air voyage to Herdos aboard Lord Paido’s skyship, you notice his eyes flicker in recognition of the name.

‘My name is Kasin,’ he says, painfully. ‘Lord Paido is my brother.’ You notice the resemblance in his cat-like eyes and square jaw. ‘I’m finished, Kai Lord,’ he says, his face bathed in sweat, ‘but I can and will help you in your quest. Listen carefully. Over there, behind the tapestry, is a secret passage. It leads to Zahda’s throne. Above the throne is the Lorestone of Herdos, but beware, Zahda has coupled its power to a Doomstone from the realm of Naaros. He draws his power from that accursed gem. If you are to succeed, you must first destroy the Doomstone or you will surely perish. Sadly, I cannot help you escape from Kazan-Oud, for I myself was captured long before I reached the surface, but if you can get to the beach, make your way to the old stone jetty. I hid my boat beneath the steps there.’ His grip tightens around your hand as a wave of pain washes over his body. ‘When you return to Elzian,’ he gasps, ‘tell my brother that my death was not in vain…May the gods protect you…Lone Wolf.’

As his eyes close for the last time, you promise that his bravery will live forever in the hearts of the Vakeros—his brave warrior kin.

Turn to 282.


Abbiamo pure ammazzato il fratello di Paido, no ma gg :nod:

Almeno ci ha dato qualche dritta sullo scontro finale...



You hear footsteps on the stairs—more of the enemy are approaching. If they, too, are armed with crossbows, your chances of survival will be very slim indeed. Before you stand two great bronze doors, flanked on either side by tapestries and gold statuettes.

If you wish to open the doors and enter, turn to 159.

If you wish to examine the tapestries, turn to 74.

If you decide to stand and fight the approaching enemy, turn to 273.


Cheffamo? :D

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 22 (Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)
30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 15/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Axe, Dagger
Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Kaluisurrr
19th March 2013, 13:14
death aura potente, lasciamo il nigga a terra e famo secco lo stronzone


lol pd arrivo tardi, vabbè visto che ci ha detto di controllare la tappezzeria, controlliamola

Bortas
19th March 2013, 13:19
159 apriamo la porta e speriamo che dietro non ci sia il megamostro, che siamo un pò debolucci, affrontare la fiumana di guardie mi pare dura con 15 pf.

Defender
19th March 2013, 13:26
Il negraccio è stato chiaro, ha detto di infilarci tra gli arazzi che c'è il passaggio seggrecio, andiamo pure...

74

Rise-the-Sky
19th March 2013, 13:32
Seguiamo i consigli del nostro sventurato Venerdì e cerchiamo (74)

Defender
19th March 2013, 13:50
In tutto ciò dobbiamo ancpra recuperare tutto il nostro armamentario, speriamo bene che non ci voglio pensare a lasciare la Spada del Sole in sto buco! è_é

-=Rho=-
19th March 2013, 14:00
74

Sturm
19th March 2013, 14:07
In tutto ciò dobbiamo ancpra recuperare tutto il nostro armamentario, speriamo bene che non ci voglio pensare a lasciare la Spada del Sole in sto buco! è_é

tutta colpa tua che sei voluto andare in mezzo alla luce rossa! Guarda che rifamo il libro daccapo fino a che non ritroviamo la spada!

Hiddiamoci e passaggio segreto!

Defender
19th March 2013, 14:09
tutta colpa tua che sei voluto andare in mezzo alla luce rossa! Guarda che rifamo il libro daccapo fino a che non ritroviamo la spada!

Hiddiamoci e passaggio segreto!

Avevi votato anche tu per quella scelta :P

Sturm
19th March 2013, 14:10
Avevi votato anche tu per quella scelta :P

Lo so :look: è che ho finito di mangiarmi i gomiti dal rosik e dovevo dire qualcosa :hidenod:

Jesper
19th March 2013, 14:18
Controlliamo i tappeti da muro!



The tapestries are similar to others you have seen in the lower levels of Kazan-Oud; they are extremely beautiful and exceedingly valuable. However, it is what you discover behind them that is of greater interest, for they conceal a secret door. Your basic Kai senses alert you to a tiny button set into the wall. You press it and the door slides open to reveal a circular tunnel of gleaming steel. Quickly you enter and the door slides shut, moments before the hall is filled with Zahda’s guards.

Fifty feet along the gleaming steel tube, you arrive at a circular door in the wall to your left.

If you wish to open the door and enter, turn to 15.

If you wish to continue along the tube, turn to 90.


Apriamo la porta o continuiamo per il tubo? :D

Sturm
19th March 2013, 14:19
Apriamo la porta!

Defender
19th March 2013, 14:21
Qua proprio è la summa del Lone Wolf Basics...

C'è una porta ed è a sinistra.

A costo di essere inceneriti la si deve aprire, o non siamo Maestri Kai!

15

-=Rho=-
19th March 2013, 14:36
cetto continuate a seguire deffo , abbiamo perso la sommerswed , mo con un po' di culo perdiamo anche ... il culo .

Tubo!

Kaluisurrr
19th March 2013, 14:39
porta, sia mai ci troviamo la nostra robba

Bortas
19th March 2013, 14:56
Porta

Jesper
19th March 2013, 15:10
Porta a sx!



You spin a screw-like handle set in the centre of the door, releasing the lock. You open the door and enter: inside, you discover a room of steel. The walls, ceiling, and floor are all constructed of metal plate, which is polished to give a mirror-like shine. Low, iron tables are set out with the implements and accessories of magic: crucibles, retorts, aludels, flasks, and all manner of twisting glass tubes, which bubble and seethe with multi-coloured liquids. Vellum-bound tomes and crumbling parchments litter the shelves, competing for space with repulsive-looking pink organs floating in glass jars of vile-smelling preservative. Quickly you scan the shelves in search of useful items and, to your delight, rediscover all your confiscated Weapons. (Re-enter on your Action Chart everything that was taken from you before you were sent to the maze.)

In addition to your Weapons, you discover a large jar of concentrated Laumspur (restores 8 ENDURANCE points) and a Kazan-Oud Platinum Amulet. If you wish to take the Amulet, mark it on your Action Chart as a Special Item, which you wear on your wrist. It will protect you from injury due to exposure to high temperatures.

Elated by the rediscovery of your equipment, you leave the chamber and press on along the shiny steel tube.

Turn to 90.


Kai esiste :saddest:

Prendiamo l'amuleto? Dobbiamo scartare uno Special Item per prenderlo.

Ditemi anche quali 2 armi tenere tra: Axe, Dagger, Spear, Broadsword

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 25/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Axe, Dagger, Spear, Broadsword

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Jeweled Mace, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2)

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Bortas
19th March 2013, 15:16
L'amuleto è fondamentale, meglio gettare i fireseeds...

Le armi terrei lancia e ascia...

Sturm
19th March 2013, 15:17
Per le armi: Axe/broadsword
Special item: Jeweled Mace via e mettiamo l'amuleto :nod:

Rise-the-Sky
19th March 2013, 15:21
Drop i fireseed che han fatto il loro dovere e prendiamo l'amuleto. (mi sa che prossimamente gli item da HP inizieranno a dare il giro)

Armi via il dagger e lo spadone.

Defender
19th March 2013, 15:21
Uppo Sturm

Lupoazzurro
19th March 2013, 15:34
Via i fireseed e teniamo lancia e daga

-=Rho=-
19th March 2013, 15:39
sisi pisciamo la mazza del serpente che dubito ci serva ancora e prendiamo l'amuleto , andiamo di spear e broadsword

Jesper
19th March 2013, 16:35
3 a 3 tra fireseeds e jeweled mace!

Pari droppiamo seeds, dispari mace!

Roll...5!

E teniamo come armi Ascia e Lancia



As you walk the temperature steadily rises until you are bathed in sweat. The steel plates of the tunnel become too hot to touch, and wisps of smoke rise from the soles of your boots, where the leather is close to igniting.

If you have the Magnakai Discipline of Nexus or a Kazan-Oud Platinum Amulet, turn to 24.

If you have neither the skill nor the Special Item, turn to 324.


E l'Amuleto torna subito utile!



After what seems like an hour, but in reality is only a few minutes at the most, the scorching heat subsides and the tunnel air becomes painless to breathe. You press on and soon arrive at an archway, where the shiny steel tube enters a chamber gouged out of solid black iron. There a spiral staircase ascends to a portal. You climb the stairs and peer out through the portal. A sight greets you that sets your pulse racing. Before you stands a gleaming block of solid gold—the back of Lord Zahda’s throne. Above it, hovering motionless in the air, are two perfect crystals: one glows darkly with black fire; the other radiates a pure golden light that sends a shiver down your spine. It is the object of your quest—the Lorestone of Herdos.

If you wish to reach up and take the Lorestone, turn to 42.

If you wish to attack the black crystal, turn to 138.

If you prefer to examine the throne, turn to 98.


Ok truppa, siamo alle spalle del cagone. Che si fa :D?

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 27/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Axe, Spear

Backpack (8): Rope, Alether (+2CS), Red Robe, Blanket, Wine, Meal, Adgana (+6 CS; se rolliamo 1 o 0 perdiamo 4 EP permanenti)

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2), Kazan-Oud Platinum Amulet

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

Rise-the-Sky
19th March 2013, 16:39
La mazzaaaa nuooooo...per tenere dei semi che non useremo mai + abbiam buttato la mazza ammazza (che mazza) serpenti :/


Tra l'altro pure la firesphere è un oggetto bello inutile... ok funziona da torcia ma siam sicuri che 1 slot speciale per la torcia sia meglio che 1 slot da inventario per una torcia?


Cmq colpiamo il Black Cristal come ci aveva suggerito il Black Friday. (138)

Kaluisurrr
19th March 2013, 16:42
io direi di esaminare il trono prima, onde evitare trappole banali

Bortas
19th March 2013, 16:56
Scoppio forte sul cristallo nero che Django ci aveva suggerito di sfasciare la evilstone... 138

Sturm
19th March 2013, 16:57
Esaminiamo il trono,poi si penserà a distruggere il black crystal!

-=Rho=-
19th March 2013, 17:03
trono

Lupoazzurro
19th March 2013, 17:05
Dagli al black crystal!

Jesper
19th March 2013, 17:47
3 a 3 lol :D

Il prossimo voto, anche se duplicato, decide!

Rise-the-Sky
19th March 2013, 17:48
ROMPILA! ROMPILA! (la pietra nera)

Jesper
19th March 2013, 17:57
La pietra è nera e, come tale, come Joe ci insegna, deve morire :nod:



You unsheathe your weapon and strike a mighty blow at the black crystal. It splits clean in two, releasing its dark power and showering you with hot sparks in the wake of its destruction. The riven fragments hurtle into the fiery abyss that surrounds Zahda’s throne, quashing the roaring flames.

‘Curse you, Kai Lord!’ screams Lord Zahda, leaping out from behind the golden throne, brandishing a platinum rod. Defiantly, he points the rod at your head and spits an evocation, but the power he calls upon no longer heeds his cry. From the depths of the pit, a terrible roar begins to grow. The floor shakes and a column of flame lights the entire throne-hall as molten lava spews high into the air. Zahda staggers back, his face aghast with terror. Hurriedly he kneels before his throne, his crooked fingers stroking at a pentagram engraved in the gold. Above the din of destruction, another sound, like the ringing of a thousand tiny bells, can be heard, and in the blackness above the throne a speckled glow appears. It descends towards Lord Zahda until he is totally engulfed by a column of shimmering blue light. His body rises, lifted by unseen hands.

If you wish to grab the Lorestone and step into the column of shimmering blue light, turn to 118.

If you wish to grab the Lorestone and escape back into the steel tube, turn to 250.


Ok, cosa facciamo truppa :D?

Sturm
19th March 2013, 18:03
In tutta la nostra arian figaggine,prendiamo la lorestone e tuffiamoci nel coso blu!

Rise-the-Sky
19th March 2013, 18:05
Seguiamo il boss finchè è indebolito!!

Earenia
19th March 2013, 18:08
118 che quell'altro è sicuro un tritarifiuti

Defender
19th March 2013, 18:09
Mi sa di teleport quel bagaglio, grabbiamo la Lorestone e via dentro la colonna di luce, dove nessun Kai Master è mai giunto primah!

Kaluisurrr
19th March 2013, 18:13
verso l'infinito e oltreh

Jesper
19th March 2013, 18:22
La sua bluaggine non lo proteggera dalla furia ariana!



A wave of energy surges through your body as you close your hand around the Lorestone of Herdos (restore your ENDURANCE points score to its original total). Your senses tingle and a newfound strength wipes away the fatigue of your terrible ordeal, enabling you to assess the situation anew. You step into the blue beam and immediately you are drawn upwards, following closely on the heels of Zahda, who is struggling to stay in the centre of the column of light. He is gripped with mortal fear of you, and as he sees you gaining on him, he unsheathes a glowing dagger and inverts himself to face you as you approach. When you are at arm’s length he launches a wild attack. Lord Zahda is immune to Mindblast (but not Psi-surge). If you have the Magnakai Discipline of Huntmastery, add 2 to your COMBAT SKILL for the duration of the fight.

Lord Zahda: COMBAT SKILL 23 ENDURANCE 45

If you win the combat, turn to 200.


Ok, Zadha, è stato bello. Grazie ad Huntmastery compensiamo il fatto che sia immune a Mindblast.

COMBAT RATING: +7

Roll...8 :metal:
Lupo Solitario -0 (34)
Lord Zadha -16 (29)

Roll...9 :oldmetal:
Lupo Solitario -0
Lord Zadha -18 (11)

Roll...6
Lupo Solitario -1 (33)
Lord Zadha -11 (morto!)

Ora che Django è morto, le maledizioni dei fratelli K sono sparite :nod:

Abbiamo quasi perfectato il boss finale :D

anche se
A) poteva andare molto peggio, con altre scelte
B) la pacchia finirà presto
:saddest:





Chunks of stone and iron are blasted into the upper reaches of the throne-hall by the increasing power of the eruptions. Boulders, some the size of horses, seem to tumble in slow motion all around the beam as you are drawn irresistibly nearer to the roof. Suddenly the beam fades and you find yourself standing on a circular plinth in the centre of a ruined temple near to the gatehouse of the castle keep. The glare of daylight blinds you, but as you gradually become accustomed to it you cast your eyes over the shimmering waters of Lake Khor to the town of Herdos, perched on the horizon. The walls of the fortress are beginning to crack and slant. Buildings are crumbling, and the ground is alive with constant vibration. You run through the ruined main gate as bolts of lightning are drawn from the sky by the dying power of Kazan-Oud.

At the top of a ruined staircase you stare down at the lake far below.

If you wish to descend the steps to the old jetty, turn to 122.

If you choose to make your way to the beach, turn to 309.

If you decide to dive from the cliff into the water far below, turn to 254.


Ovviamente, era un Boss portante, quindi morto lui crolla tutto :hidenod:

Come fuggiamo?

-=Rho=-
19th March 2013, 18:27
sfatiamo questo mito dell'acqua assassina , triplo carpiato rovesciato col cazzo in mano e un dito in culo e via 254

Rise-the-Sky
19th March 2013, 18:29
Il tuffo mi puzza di istantdeath.... corriamo verso la spiaggia.

Defender
19th March 2013, 18:30
Fiondiamoci al molo, Balotelli aveva detto che c'era una barca pronta all'uso lì

122

Earenia
19th March 2013, 19:26
al molo ci stuprano, se ci tuffiamo becchiamo sicuro uno scoglio... direi spiaggia 309

Kat
19th March 2013, 19:31
Old jetty, che ce la barca del nigga.
122

Bortas
19th March 2013, 19:33
Molo molo 122

-=Rho=-
19th March 2013, 20:17
quindi hanno vinto i suckers , ci hanno confinati in una sezione isolata ;_;

Jesper
19th March 2013, 20:21
quindi hanno vinto i suckers , ci hanno confinati in una sezione isolata ;_;

:lol:

C'è più spazio qua! Ahaha comunque scherzi a parte non mi trovavo più il post :look:

Andiamo a cercare la barca di Franco Nero!



You are forced to cut a path through the horde of creatures that huddle on the steps leading to the jetty. Creatures are crawling out of the ground itself; everywhere you look black slimy hands are bursting through the surface, squeezing their way free from Kazan-Oud through the scores of fissures opening up in the sheer rock wall.

Near to the base of the steps, you are dragged to the ground by a clutch of loathsome slaves. They pay dearly for their mistake but not before your Backpack is torn from your shoulders (erase your Backpack and all that it contained from your Action Chart).

When you reach the jetty you are covered from head to toe in the blood of your foes. The sight is so frightening that all resistance melts away, and creatures hurl themselves into the lake rather than face the fearsome straight-backed, white-skinned killer of their kin. Beneath the jetty steps you discover an arch, sealed off at one end and with a weed-encrusted stone door at the other. Inside are a small wicker coracle and a paddle.

Having fought off the most determined of Kazan-Oud’s horrors, you launch the coracle, jump aboard, and paddle frantically towards the distant glimmer of the power-shield. The deafening death-cry of Kazan-Oud echoes in your ears.

Turn to 350.


Oh god O________o

Non so se rimanerci peggio perchè ci hanno rubato tutto quello che c'era nello zaino (ovviamente, essendo nigga), o per questo passaggio uscito direttamente da Sommerlund History X:



The sight is so frightening that all resistance melts away, and creatures hurl themselves into the lake rather than face the fearsome straight-backed, white-skinned killer of their kin.


Se facessero il film, Lupo Solitario sarebbe interpretato da Borghezio, probabilmente :pokerfacen:

Comunque sia, bando alle ciance! Siamo al 350!



As soon as you have passed through the power-shield, you are greeted like a hero by a huge flotilla of fishing vessels and trading barges. An hour ago, upon seeing the eruption of Kazan-Oud, every boat in Herdos set sail for the shield, for the eruption signalled the end of the bane that had haunted Dessi for hundreds of years. Now they cheer the Sommlending warrior who has delivered them from Dessi’s evil shadow. Eager hands pull you aboard Lord Ardan’s caravel, and a fanfare salute is sounded by the trumpeters of his Vakeros guards.

‘We are forever in your debt, Lone Wolf,’ says Lord Ardan, as he shakes your hand warmly in gratitude and friendship. ‘You have achieved what we feared to be impossible, and you live to tell the tale. Your bravery is an inspiration to us all.’ His words are reinforced by the delirious cheers of his people. He asks of your own quest, and, when you remove the Lorestone of Herdos from the pocket of your tattered and scorched tunic, his eyes widen with amazement.

http://www.projectaon.org/en/xhtml-less-simple/lw/07cd/ill20.png
Illustration XX—‘We are forever in your debt, Lone Wolf,’ says Lord Ardan, as he shakes your hand warmly.

He bows his head and says in a solemn and respectful voice, ‘My lord, you stand upon the threshold of greatness. Your purpose and your destiny are known to the Elder Magi, for we have awaited your coming for many thousands of years. Our survival and the survival of all we cherish rests on the success of your Magnakai quest. The time has come, Lone Wolf, for you to learn our wisdom, for we are of the same blood, you and I, and our fate is bound together. We will prepare you for your next quest, for the Lorestone you must find next exists in the land that was once our home, in the temple that was once our most sacred place of worship, in the chamber where our master first appeared to us.’

Your quest has succeeded, for the strength and wisdom of the Lorestone of Herdos is now a part of your body and spirit. But there is much for you to learn from the Elder Magi as they prepare you for the most challenging of the Magnakai quests you have yet to attempt, a quest that will take you deep into the hostile swamps of the Danarg, where the evil creatures of Agarash the Damned still thrive and dominate the land.

If you have the courage of a true Kai Master, the secrets of the Elder Magi and the perils of the Danarg await you in Book 8 of the Lone Wolf series entitled:

The Jungle of Horrors


Ce l'abbiamo fatta!

E mentre Lupo si gusta il sigaro e il bourbon da vero gentleman (ovviamente portati dai suoi nuovi Kai-Slaves), c'è tempo per un po' di GIOCO DEL SE FOSSE!

Stasera o domani apro il nuovo thread per il 7° Libro, quindi aspettate a discutere delle discipline che conto solo i voti di la per evitare casini :nod:

Scheda finale:

************************************************** ***********************
Lupo Solitario, Kai Primate

CS: 30 (Sommerswerd +8, Silver Helm +2, Shield +2, Mindblast +2, +1 Solaris)

EP: 34/34 (Padded Leather Waistcoat +2 EP, Chainmail +4, +3 Solaris)

Discipline Magnakai
- Pathmanship
- Invisibility
- Huntmastery
- Curing

Circoli completati
- Circle of Solaris (+1CS +3EP)

Weapons (2): Axe, Spear

Backpack (8):

Special Items (12): Sommerswerd!, Dagger of Vashna, Silver Bow of Duadon, Padded Leather Waistcoat (+2 EP), Firesphere, Silver Helm (+2 CS), Chainmail (+4 EP), Shield (+2 CS), Quiver (4), Power-Key, Fireseeds (2), Kazan-Oud Platinum Amulet

Money (50): 35

http://i50.tinypic.com/14bklc8.jpg
MORTOMETRO: VI
- Istakillato dall'esca+party hiddato (Libro I)
- Caduto in una trappola da caccia Giak (Libro I)
- Inchiappato nel sonno da un agente dei Darklords (Libro II)
- Fatto Bunjee Jumping senza l'elastico insieme ad un Helghast (Libro II)
- Vittime di una Cantina (Libro IV)
- Tentacle-raped (Libro VII)
************************************************** ******

-=Rho=-
19th March 2013, 20:57
subito se ci fossimo tuffati invece che andare alla spieggia :D ?

Kaluisurrr
19th March 2013, 21:05
se andavamo attraverso le bolle cosa succdeva?

e se ce ne andavamo dopo aver bruciato la mano?

Defender
19th March 2013, 21:17
Se facessero il film, Lupo Solitario sarebbe interpretato da Borghezio, probabilmente :pokerfacen:


Non a caso ha la mantellina verde! :D

(e cmq non è vero che tutti i negracci sono cattifi, Lord Paido e suo fratello ci hanno aiutato ç___ç


...e per questo la Death Aura li punirà con potenza e devastazione! Anzi, in un caso l'ha già fatto :sneer: )

Jesper
19th March 2013, 21:41
Non fate i cazzoni che sono Mod di questo regno :hidenod:

Il potere mi ha dato subito alla testa :pokerfacen:

Comunque :D procediamo coi "Se fosse!"


subito se ci fossimo tuffati invece che andare alla spieggia :D ?

Se ci fossimo tuffati

COME VI VIENE IN MENTE DI TUFFARVI! L'ACQUA E' IN COMBUTTA CON I NIGGA!

Ovviamente era un'instadeath. :nod:

Annegavamo? Naaa.
Ci schiantavamo sulle rocce? Ma vah.
Venivamo bolliti vivi dalla lava sottomarina che in qualche modo non fa ne luce ne vapore? Bingo.

L'unica cosa che riesco a pensare è che Joe abbia scritto così tante instadeath in acqua da aver finito le idee gia al libro 7 :nod:



se andavamo attraverso le bolle cosa succdeva?

e se ce ne andavamo dopo aver bruciato la mano?

Le bolle

non opponevano resistenza finchè non entravamo dentro una di esse come un vero Kai-Gentleman. Poi ci accorgevamo che non riuscivamo più ad uscire e perdavamo 6 EP. Fortunatamente la Firesphere le squagliava isi


se davamo le spalle a Mano e ce ne andavamo nel corridoio

Non avevamo lo spoiler sul muro di forza, ci andavamo a sbattere perdendo 8 EP (6 se avessimo avuto Nexus)...dopodichè il fuoco si spegneva e la mano ci gankava come nella nostra scelta.


Paido sembra stranamente immune alla nostra Death Aura, un dono condiviso solo da Banedon (Bademon :nod:)...

Rise-the-Sky
19th March 2013, 21:50
Manca il se fosse legato alla porta 312 che si era aperta ma codardemente abbiamo evitato!!

Jesper
19th March 2013, 22:22
Manca il se fosse legato alla porta 312 che si era aperta ma codardemente abbiamo evitato!!

La combinazione giusta era

123. 123! Ma è la combinazione che un idiota userebbe per la sua ventiquattrore!
http://www.heartsandlaserbeams.com/wp-content/uploads/2012/04/spaceballs-luggage-quote-how-to-create-strong-password.jpg

Ciò detto, tutte le altre combinazioni aprivano un secondo passaggio. Se ci entravamo, ci sigillava dentro e soporiferava e ci ritrovavamo alla scena del processo che abbiamo preso nel quartiere a luci rosse.

Se invece sceglievamo la combinazione giusta, si apriva tutta un'altra ala del Castello. Alla fine della fiera, comunque, finivamo narcotizzati.


Il nuovo post vive!

Sturm
20th March 2013, 00:38
Quindi in ogni caso saremmo finiti al processo? anche se non entravamo nella luce rossa?
E cosa succedeva se prendevamo la spada al bivio dopo il processo?
Se andavamo nella camera delle guardie invece che nella prigione?

Jesper
20th March 2013, 10:00
Il processo

se non ricordo male è inevitabile. Ci sono un casino di percorsi per arrivarci, però; e alcuni sono piuttosto lunghi.


La spada

se provavamo a prenderla c'era una voce minacciosa che recitava una sorta di filastrocca. Se però la prendavamo era tutto ok.


Se andavamo dalle guardie

nella peggiore delle ipotesti combattevamo le guardie ed era un'instadeath perchè avevamo dei cazzi luminosi sparalaser. Nella migliore le evitavamo, combattevamo il tizio con la balestra e ci trovavamo nella posizione di prima, nella stanza con i tendaggi...solo che non sapevamo niente del passaggio segreto.

Sturm
20th March 2013, 10:10
Ma per quanto riguarda il sarcofago c'era un qualche tipo di indizio per poter scoprire la giusta combinazione? oppure era totalmente ad cazzum?

Jesper
20th March 2013, 10:42
Che domande :D

Hovvio! 123! La combinazione della cassaforte di Joe!

Defender
20th March 2013, 11:57
Ma per quanto riguarda il sarcofago c'era un qualche tipo di indizio per poter scoprire la giusta combinazione? oppure era totalmente ad cazzum?

Te lo svelo io che mi son riletto il libro :P

In un paio di punti c'era modo di trovare questo codice, uno ad es. era quando c'era quel piastrellone di pietra che abbiamo saltato perchè trappolato, se lo esaminavamo smuovendolo con l'arma si toglieva della polvere sotto la quale c'era un'incisione con varie figure e sto numero dentro.

Jesper
20th March 2013, 12:11
Te lo svelo io che mi son riletto il libro :P

In un paio di punti c'era modo di trovare questo codice, uno ad es. era quando c'era quel piastrellone di pietra che abbiamo saltato perchè trappolato, se lo esaminavamo smuovendolo con l'arma si toglieva della polvere sotto la quale c'era un'incisione con varie figure e sto numero dentro.

I stand by my explanation :fuckyeah: